git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24050 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			341 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Building wxPython on Unix or Unix-like Systems
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----------------------------------------------
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NOTE:  You should probably look at the ../ README.1st.txt file for
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directions for how to build wxPython the "new way."  This files
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describes the "old way" to build on unix-like systems.  The difference
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is very simple:  The new way uses a private copy of wxGTK while the
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old way uses either an existing wxGTK that may be installed and used
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by other apps, or you can build a wxGTK that will be accessable by
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other apps.
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NOTE 2: I use a tool called SWIG (http://www.swig.org) to help
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generate the C++ sources used in the wxPython extension module.
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However you don't need to have SWIG unless you want to modify the *.i
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files.  I've made several modifications to and older version of SWIG
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that are specific to wxPython's needs and so the modified sources are
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included in the wx CVS at .../wxPython/wxSWIG.  But because of the
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size and since most people won't need it my SWIG is not included in
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the wxPythonSrc tarball.  You'll need to get it from CVS or a CVS
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snapshot.
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If you need to modify the *.i files for wxPython then you will need to
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build wxswig.  Change to the .../wxPython/wxSWIG directory and run:
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      configure
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      make
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(Do not run "make install" as wxswig is run in-place.)  You'll then
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need to change a flag in the setup.py script as described below so the
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wxPython build process will use SWIG if needed.
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I use the new Python Distutils tool to build wxPython.  It is included
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with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then
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you'll need to download and install Distutils 1.0 from
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http://www.python.org/sigs/distutils-sig/
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Okay, now on the the fun stuff...
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1. Compile and/or install glib and gtk+
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---------------------------------------
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A. First of all, check and see if you've already got glib/gtk+ on your
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   system, all the Linux distributions I know of come with it, at
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   least as an option.  Look for libglib.* and libgtk.* in your system's
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   standard library directories.  You'll also need the headers and
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   config scripts in order to build things that use glib/gtk.  Try
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   running gtk-config:
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	   gtk-config --version
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   If you have version 1.2.7 or better then you're all set.  Otherwise
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   either get the pacakges for your unix distribution and install them
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   or get the sources from www.gtk.org and build and install them.
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   The best version to get is the latest 1.2.x release as the
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   wxWindows support for GTK 2.x is still beta-level.  (Most tings
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   work great though, and it looks real nice.)
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2. Compile and/or install wxGTK
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-------------------------------
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A. You can find the sources and RPMs for wxGTK at
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   http://wxwindows.org/, just follow the download links from the
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   navigation panel.
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   Source code for wxGTK is now included with the wxPythonSrc tarball,
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   and is the recommended way to get released wxGTK source code if you
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   plan on building both.
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   You can also check out a current snapshot of the sources from the
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   CVS server.  (Some information about annonymous CVS access is at
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   http://wxwindows.org/cvs.htm.)  The advantage of using CVS is that
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   you can easily update as soon as the developers check in new
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   sources or fixes.  The advantage of using a released version is
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   that it usually has had more thorough testing done.  You can decide
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   which method is best for you.
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B. You'll usually want to use a version of wxGTK that has the same
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   version number as the wxPython sources you are using.  (Another
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   advantage of using wxPythonSrc or CVS is that you'll get both at
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   the same time.)
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C. If using the RPMs be sure to get both the wxGTK and wxGTK-devel
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   RPMs (at a minimum) and then install them as root.
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	rpm -Uhv wxGTK-2.2.2-0.i386.rpm wxGTK-devel-2.2.2-0.i386.rpm
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D. If using the sources (either from the tarball or from CVS) then
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   configure it like this:
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	cd wxWindows   # or whatever your top-level directory is called
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	mkdir build
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	cd build
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	../configure --with-gtk --enable-geometry
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   There are gobs and gobs of options for the configure script, run
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   ../configure --help to see them all.  I'll describe some that I find
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   useful here.
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   If you have OpenGL or compatible libraries installed, then add the
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   --with-opengl flag.
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   If you are on Solaris and are using a recent version of GCC, then
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   you'll probably want to add the --enable-permissive flag so the
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   compiler won't barf on your broken X11 header files.
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   To make a debugging version of wxGTK, add the --enable-debug flag.
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   This sets the -g flag for the compiler and also activates some
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   special debugging code in wxWindows by defining the __WXDEBUG__
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   macro.  You'll get some extra asserts, failure logging, etc.
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   If you are using GTK 2.x then you'll want to add --enable-gtk2 and
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   probably also --enable-unicode.
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E. Now just compile and install.  You need to use GNU make, so if your
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   system has something else get GNU make and build and install it and
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   use it instead of your system's default make command.
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       make
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       make install
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   The last step will probably have to be done as root.  Also, if your
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   system needs anything done to update the dynamic loader for shared
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   libraries, (such as running ldconfig on Linux) then do it now.
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F. You can test your build by changing to one of the directories under
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   build/samples or build/demos, running make and then running the
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   executable that is built.
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3. Compile and install wxPython
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-------------------------------
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A. You have the same options (and same advantages/disadvantages) for
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   getting the wxPython source, either a released snapshot or from
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   CVS.  The released version file is named wxPythonSrc-[version].tar.gz
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   and is available at http://wxpython.org/download.php.  If you want
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   to use CVS you'll find wxPython in the wxWindows CVS tree (see
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   above) in the wxWindows/wxPython directory.
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B. wxPython is built with the standard Python Distutils tool and
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   currently includes it's own snapshot of the latest version of
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   distutils which can also be used with previous versions of Python
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   On Unix systems Distutils figures out what commands and flags to
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   use for the compiler and linker by looking in the Makefile that was
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   used to build Python itself.  Most of the time this works okay.  If
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   it doesn't, there doesn't seem to be a way to override the values
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   that Distutils uses without hacking either Distutils itself, or
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   Python's Makefile.  (NOTE:  This has been changed with the
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   distutilsincluded with Python 2.3 but I havn't yet looked into how
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   best to utilize this in wxPython...)
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   While we're on the subject of how Python was built... Since
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   wxPython is a C++ extension some platforms and/or compilers will
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   require that the Python executable was linked with the C++ linker
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   in order for everything to work correctly.  If you build and
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   install Python yourself then this is easy to take care of,
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   otherwise you may have to mess with binary packages or bribe your
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   system administrator...
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   In my case on Solaris wxPython applications would core dump on
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   exit.  The core file indicated that the fault happened after
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   _exit() was called and the run-time library was trying to execute
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   cleanup code.  After relinking the Python executable the problem
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   went away.  To build Python to link with the C++ linker do this:
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         cd Python-2.0      # wherever the root of the source tree is
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	 rm python          # in case it's still there from an old build
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         make LINKCC=g++    # or whatever your C++ command is
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	 make install
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   I recently built Python 2.1.3 and Python 2.2.1 on Solaris and did
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   not have to resort to this workaround so apparently things are
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   getting better there.  I will leave this note here though in case
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   there are similar issues elsewhere.  However I did run into a
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   Python build issue that affects the wxPython build when attempting
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   to use SunCC instead of GNU gcc.  See the note below titled
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   "Building with non-GNU compilers" if you are interested.
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C. Change to the root wxPython directory and look at the setup.py
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   file.  This is the script that configures and defines all the
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   information that Distutils needs to build wxPython.  There are some
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   options near the begining of the script that you may want or need
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   to change based on your system and what options you have selected
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   up to this point, (sources from tar.gz or from CVS, etc.)  You can
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   either change these flags directly in setup.py or supply them on
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   the command-line.
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	BUILD_GLCANVAS Set to zero if you don't want to build the
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		       Open GL canvas extension module.  If you don't
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		       have OpenGL or compatible libraries then you'll
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		       need to set this to zero.
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	     BUILD_OGL Set to zero if you don't want to build the
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		       Object Graphics Library extension module.
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  	     BUILD_STC Set to zero if you don't want to build the
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		       wxStyledTextCtrl (the Scintilla wrapper)
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		       extension module.
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  	      USE_SWIG If you have edited any of the *.i files you
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		       will need to set this flag to non-zero so SWIG
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		       will be executed to regenerate the wrapper C++
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		       and shadow python files.
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		  etc.
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D. To build and install wxPython you simply need to execute the
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   setup.py script.  If you have more than one version of Python
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   installed, be sure to execute setup.py with the version you want to
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   build wxPython for.  Depending on the permissions on your
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   site-packages directory you may need to be root to run the install
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   command.
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	 python setup.py build install
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   If you need to change any of the build flags that can also be done
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   on the setup.py command line, like this:
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	 python setup.py BUILD_GLCANVAS=0 build install
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   If you are using GTK 2.x then you'll want to add these flags:
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         python setup.py WXPORT=gtk2 UNICODE=1 build install
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   If you would like to install to someplace besides the Python
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   site-packages directory (such as to your home directory) then you
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   can add "--root=<path>" after the "install" command.  To use
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   wxPython like this you'll need to ensure that the directory
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   containing wxPyrthon is contained in in the PYTHONPATH environment
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   variable.
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E. At this point you should be able to change into the wxPython/demo
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   directory and run the demo:
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	 python demo.py
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F. If you would like to make a test build that doesn't overwrite any
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   installed version of wxPython you can do so with this command
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   instead of the install command above:
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	 python setup.py build_ext --inplace
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   This will build the wxPython package in the local wxPython
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   directory instead of installing it under your Python installation.
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   To run using this test version just add the base wxPython source
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   directory to the PYTHONPATH:
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         export PYTHONPATH=~/projects/wxWindows/wxPython
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	 # or whatever is required for your shell
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	 cd ~/projects/wxWindows/wxPython/demo
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	 python demo.py
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4. Building with non-GNU compilers
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----------------------------------
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As mentioned above Python's distutils uses whatever compiler Python
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was compiled with to compile extension modules.  It also appears that
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distutils assumes that this compiler can compile C or C++ sources as
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distutils makes no differentiation between the two.  For builds using
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GNU gcc and a few other compilers this is not an issue as they will
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determine the type of source from the file extension.  For SunCC (and
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probably other compilers that came from cfront) it won't work as the C
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compiler (cc) is totally separate from the C++ compiler (CC).  This
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causes distutils to attempt to compile the wxPython sources with the C
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compiler, which won't work.
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There may be better ways to get around this, but here is the
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workaround I devised.  I created a script that will execute either cc
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or CC based on the file extension given to it.  If Python uses this
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script for its compiler then it will also be used by extensions built
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with distutils and everybody will be more or less happy.  Here is a
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copy of the script I used.  It was a fairly quick rush job so there
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are probably issues with it but it worked for me.
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    #!/bin/bash
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    #--------------------------------------------------------------
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    # Try to determine type of file being compiled and then
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    # launch cc for C sources or CC for C++.
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    #
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    args=$@
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    is_C=
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    for arg in $args; do
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        # is the arg a file that exists?
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        if [ -e $arg ]; then
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            # does it end in ".c"?
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            if [ "${arg:${#arg}-2}" == ".c" ]; then
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                is_C=yes
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            fi
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        fi
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    done
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    # if the flag wasn't set then assume C++ and execute CC,
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    # otherwise execute cc.
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    if [ -z $is_C ]; then
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        exec CC -w $@
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    else
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        exec cc -w $@
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    fi
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    #--------------------------------------------------------------
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I called it pycc, put it in ${prefix}/bin and set its execute
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permission bit.
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The next step is to configure and build Python such that it uses pycc
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as it's compiler.  You can do that by setting CC in your environment
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before running configure, like this in bash:
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    export CC=pycc
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    configure
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After making and installing Python with this configuration you should
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be able to build wxPython as described in the steps above.
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-----------------
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robin@alldunn.com
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