Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/". git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/osx/sound.h
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// Purpose:     wxSound class (loads and plays short Windows .wav files).
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//              Optional on non-Windows platforms.
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// Author:      Ryan Norton, Stefan Csomor
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// Modified by:
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// Created:     1998-01-01
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// RCS-ID:      $Id$
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// Copyright:   (c) Ryan Norton, Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
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class WXDLLIMPEXP_ADV wxSoundData
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{
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public :
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    wxSoundData();
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    virtual ~wxSoundData();
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    virtual bool Play(unsigned int flags) = 0;
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    // stops the sound and deletes the optional timer
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    virtual void Stop();
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    // can be called by a timer for repeated tasks during playback
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    virtual void SoundTask();
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    // mark this to be deleted
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    virtual void MarkForDeletion();
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    virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
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    // does the true work of stopping and cleaning up
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    virtual void DoStop() = 0;
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protected :
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    void CreateAndStartTimer();
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    unsigned int m_flags;
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    wxSoundTimer* m_pTimer;
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    bool m_markedForDeletion;
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} ;
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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    wxSound();
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    wxSound(const wxString& fileName, bool isResource = false);
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    wxSound(int size, const wxByte* data);
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    virtual ~wxSound();
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    // Create from resource or file
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    bool  Create(const wxString& fileName, bool isResource = false);
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    // Create from data
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    bool Create(int size, const wxByte* data);
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    bool IsOk() const { return m_data != NULL; }
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    // Stop playing any sound
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    static void Stop();
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    // Returns true if a sound is being played
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    static bool IsPlaying();
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    // Notification when a sound has stopped
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    static void SoundStopped(const wxSoundData* data);
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protected:
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    bool    DoPlay(unsigned flags) const;
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    void    Init();
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private:
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    // data of this object
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    class wxSoundData *m_data;
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    wxDECLARE_NO_COPY_CLASS(wxSound);
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};
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#endif
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#endif
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    // _WX_SOUND_H_
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