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			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        roughguide.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_roughguide A Quick Guide to Writing Applications
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| 
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| To set a wxWidgets application going, you will need to derive a wxApp class and
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| override wxApp::OnInit.
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| 
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| An application must have a top-level wxFrame or wxDialog window. Each frame may
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| contain one or more instances of classes such as wxPanel, wxSplitterWindow or
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| other windows and controls.
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| 
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| A frame can have a wxMenuBar, a wxToolBar, a wxStatusBar, and a wxIcon for when
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| the frame is iconized.
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| 
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| A wxPanel is used to place controls (classes derived from wxControl) which are
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| used for user interaction. Examples of controls are wxButton, wxCheckBox,
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| wxChoice, wxListBox, wxRadioBox, and wxSlider.
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| 
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| Instances of wxDialog can also be used for controls and they have the advantage
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| of not requiring a separate frame.
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| 
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| Instead of creating a dialog box and populating it with items, it is possible
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| to choose one of the convenient common dialog classes, such as wxMessageDialog
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| and wxFileDialog.
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| 
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| You never draw directly onto a window - you use a <em>device context</em> (DC).
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| wxDC is the base for wxClientDC, wxPaintDC, wxMemoryDC, wxPostScriptDC,
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| wxMemoryDC, wxMetafileDC and wxPrinterDC. If your drawing functions have wxDC
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| as a parameter, you can pass any of these DCs to the function, and thus use the
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| same code to draw to several different devices. You can draw using the member
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| functions of wxDC, such as wxDC::DrawLine and wxDC::DrawText. Control colour on
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| a window (wxColour) with brushes (wxBrush) and pens (wxPen).
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| 
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| To intercept events, you add a DECLARE_EVENT_TABLE macro to the window class
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| declaration, and put a BEGIN_EVENT_TABLE ... END_EVENT_TABLE block in the
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| implementation file. Between these macros, you add event macros which map the
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| event (such as a mouse click) to a member function. These might override
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| predefined event handlers such as for wxKeyEvent and wxMouseEvent.
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| 
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| Most modern applications will have an on-line, hypertext help system; for this,
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| you need wxHelp and the wxHelpController class to control wxHelp.
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| 
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| GUI applications aren't all graphical wizardry. List and hash table needs are
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| catered for by wxList and wxHashMap. You will undoubtedly need some
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| platform-independent @ref group_funcmacro_file, and you may find it handy to
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| maintain and search a list of paths using wxPathList. There's many
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| @ref group_funcmacro_misc of operating system methods and other functions.
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| 
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| @see
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| 
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| @li @ref group_class
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| 
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| */
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| 
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