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			52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        dc.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_dc Device Contexts
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| 
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| Classes: wxBufferedDC, wxBufferedPaintDC, wxDC, wxPostScriptDC,
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|         wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC,
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|         wxPaintDC, wxWindowDC.
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| 
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| A wxDC is a @e device context onto which graphics and text can be drawn.
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| The device context is intended to represent a number of output devices in a
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| generic way, with the same API being used throughout.
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| 
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| Some device contexts are created temporarily in order to draw on a window.
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| This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC.
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| The following describes the differences between these device contexts and
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| when you should use them.
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| 
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| @li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
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| @li @b wxClientDC. Use this to paint on the client area of window (the part without
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|     borders and other decorations), but do not use it from within an wxPaintEvent.
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| @li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from
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|     within a wxPaintEvent.
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| @li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
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|     This may not be available on non-Windows platforms.
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| 
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| To use a client, paint or window device context, create an object on the stack with
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| the window as argument, for example:
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| 
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| @code
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| void MyWindow::OnMyCmd(wxCommandEvent& event)
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| {
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|     wxClientDC dc(window);
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|     DrawMyPicture(dc);
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| }
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| @endcode
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| 
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| Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
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| write to a number of different devices, by passing a different device context. This doesn't
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| work for everything (for example not all device contexts support bitmap drawing) but
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| will work most of the time.
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| 
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| */
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| 
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