Instead of running normally under some platforms and crashing under MSW (when using themes) when passing NULL to GetCheckBoxSize(), now consistently assert and return zero size everywhere. Closes #18241.
		
			
				
	
	
		
			659 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			659 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        renderer.h
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| // Purpose:     interface of wxRendererNative
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| // Author:      wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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|     @anchor wxCONTROL_FLAGS
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| 
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|     The following rendering flags are defined for wxRendererNative:
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| */
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| enum
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| {
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|     /**
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|         Default state, no special flags.
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| 
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|         @since 3.1.0
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|      */
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|     wxCONTROL_NONE       = 0x00000000,
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| 
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|     /** Control is disabled. */
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|     wxCONTROL_DISABLED   = 0x00000001,
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| 
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|     /** Currently has keyboard focus. */
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|     wxCONTROL_FOCUSED    = 0x00000002,
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| 
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|     /** (Button) is pressed. */
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|     wxCONTROL_PRESSED    = 0x00000004,
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| 
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|     /** Control-specific bit. */
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|     wxCONTROL_SPECIAL    = 0x00000008,
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| 
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|     /** Only for the buttons. */
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|     wxCONTROL_ISDEFAULT  = wxCONTROL_SPECIAL,
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| 
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|     /** Only for the menu items. */
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|     wxCONTROL_ISSUBMENU  = wxCONTROL_SPECIAL,
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| 
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|     /** Only for the tree items and collapse buttons. */
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|     wxCONTROL_EXPANDED   = wxCONTROL_SPECIAL,
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| 
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|     /** Only for the status bar panes. */
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|     wxCONTROL_SIZEGRIP   = wxCONTROL_SPECIAL,
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| 
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|     /** Checkboxes only: flat border. */
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|     wxCONTROL_FLAT       = wxCONTROL_SPECIAL,
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| 
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|     /** Item selection rect only: cell inside selection. */
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|     wxCONTROL_CELL       = wxCONTROL_SPECIAL,
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| 
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|     /** Mouse is currently over the control. */
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|     wxCONTROL_CURRENT    = 0x00000010,
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| 
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|     /** Selected item in e.g.\ listbox. */
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|     wxCONTROL_SELECTED   = 0x00000020,
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| 
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|     /** (Check/radio button) is checked. */
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|     wxCONTROL_CHECKED    = 0x00000040,
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| 
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|     /** (Menu) item can be checked. */
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|     wxCONTROL_CHECKABLE  = 0x00000080,
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| 
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|     /** (Check) undetermined state. */
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|     wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE
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| };
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| 
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| /**
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|     Title bar buttons supported by wxRendererNative::DrawTitleBarBitmap().
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|  */
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| enum wxTitleBarButton
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| {
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|     wxTITLEBAR_BUTTON_CLOSE    = 0x01000000,
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|     wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
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|     wxTITLEBAR_BUTTON_ICONIZE  = 0x04000000,
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|     wxTITLEBAR_BUTTON_RESTORE  = 0x08000000,
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|     wxTITLEBAR_BUTTON_HELP     = 0x10000000
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| };
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| 
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| /**
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|     @struct wxSplitterRenderParams
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| 
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|     This is just a simple @c struct used as a return value of
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|     wxRendererNative::GetSplitterParams().
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| 
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|     It doesn't have any methods and all of its fields are constant, so they can
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|     only be examined but not modified.
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| 
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|     @library{wxcore}
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|     @category{gdi}
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| */
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| struct wxSplitterRenderParams
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| {
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|     /**
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|         The only way to initialize this struct is by using this ctor.
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|     */
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|     wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_);
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| 
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|     /**
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|         The width of the border drawn by the splitter inside it, may be 0.
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|     */
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|     const wxCoord border;
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| 
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|     /**
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|         @true if the sash changes appearance when the mouse passes over it, @false
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|         otherwise.
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|     */
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|     const bool isHotSensitive;
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| 
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|     /**
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|         The width of the splitter sash.
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|     */
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|     const wxCoord widthSash;
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| };
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| 
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| /**
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|     @struct wxHeaderButtonParams
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| 
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|     This @c struct can optionally be used with
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|     wxRendererNative::DrawHeaderButton() to specify custom values used to draw
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|     the text or bitmap label.
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| 
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|     @library{wxcore}
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|     @category{gdi}
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| */
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| struct wxHeaderButtonParams
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| {
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|     wxHeaderButtonParams();
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| 
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|     wxColour    m_arrowColour;
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|     wxColour    m_selectionColour;
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|     wxString    m_labelText;
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|     wxFont      m_labelFont;
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|     wxColour    m_labelColour;
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|     wxBitmap    m_labelBitmap;
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|     int         m_labelAlignment;
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| };
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| 
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| /**
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|     Used to specify the type of sort arrow used with
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|     wxRendererNative::DrawHeaderButton().
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| */
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| enum wxHeaderSortIconType
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| {
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|     wxHDR_SORT_ICON_NONE,    ///< Don't draw a sort arrow.
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|     wxHDR_SORT_ICON_UP,      ///< Draw a sort arrow icon pointing up.
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|     wxHDR_SORT_ICON_DOWN     ///< Draw a sort arrow icon pointing down.
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| };
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| 
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| 
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| 
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| /**
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|     @class wxDelegateRendererNative
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| 
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|     wxDelegateRendererNative allows reuse of renderers code by forwarding all the
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|     wxRendererNative methods to the given object and
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|     thus allowing you to only modify some of its methods -- without having to
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|     reimplement all of them.
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| 
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|     Note that the "normal", inheritance-based approach, doesn't work with the
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|     renderers as it is impossible to derive from a class unknown at compile-time
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|     and the renderer is only chosen at run-time. So suppose that you want to only
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|     add something to the drawing of the tree control buttons but leave all the
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|     other methods unchanged -- the only way to do it, considering that the renderer
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|     class which you want to customize might not even be written yet when you write
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|     your code (it could be written later and loaded from a DLL during run-time), is
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|     by using this class.
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| 
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|     Except for the constructor, it has exactly the same methods as
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|     wxRendererNative and their implementation is
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|     trivial: they are simply forwarded to the real renderer. Note that the "real"
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|     renderer may, in turn, be a wxDelegateRendererNative as well and that there may
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|     be arbitrarily many levels like this -- but at the end of the chain there must
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|     be a real renderer which does the drawing.
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| 
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|     @library{wxcore}
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|     @category{gdi}
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| 
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|     @see wxRendererNative
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| */
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| class wxDelegateRendererNative : public wxRendererNative
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| {
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| public:
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|     /**
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|         The default constructor does the same thing as the other one except that it
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|         uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
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|         user-specified @a rendererNative.
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| 
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|         In any case, this sets up the delegate renderer object to follow all calls to
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|         the specified real renderer.
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|     */
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|     wxDelegateRendererNative();
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|     /**
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|         This constructor uses the user-specified @a rendererNative to set up the delegate
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|         renderer object to follow all calls to the specified real renderer.
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| 
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|         @note
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|         This object does not take ownership of (i.e. won't delete) @a rendererNative.
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|     */
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|     wxDelegateRendererNative(wxRendererNative& rendererNative);
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| 
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|     // The rest of these functions inherit the documentation from wxRendererNative
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| 
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|     virtual int DrawHeaderButton(wxWindow *win, wxDC& dc,
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|                                  const wxRect& rect, int flags = 0,
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|                                  wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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|                                  wxHeaderButtonParams* params = NULL);
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| 
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|     virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc,
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|                                          const wxRect& rect, int flags = 0,
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|                                          wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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|                                          wxHeaderButtonParams* params = NULL);
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| 
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|     virtual int GetHeaderButtonHeight(wxWindow *win);
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| 
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|     virtual int GetHeaderButtonMargin(wxWindow *win);
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| 
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|     virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
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|                                     const wxRect& rect, int flags = 0);
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| 
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|     virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc,
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|                                     const wxRect& rect, int flags = 0);
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| 
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|     virtual void DrawSplitterSash(wxWindow *win, wxDC& dc,
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|                                   const wxSize& size, wxCoord position,
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|                                   wxOrientation orient, int flags = 0);
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| 
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|     virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc,
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|                                         const wxRect& rect, int flags = 0);
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| 
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|     virtual void DrawDropArrow(wxWindow *win, wxDC& dc,
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|                                const wxRect& rect, int flags = 0);
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| 
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|     virtual void DrawCheckBox(wxWindow *win, wxDC& dc,
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|                               const wxRect& rect, int flags = 0 );
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| 
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|     virtual wxSize GetCheckBoxSize(wxWindow *win);
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| 
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|     virtual void DrawPushButton(wxWindow *win, wxDC& dc,
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|                                 const wxRect& rect, int flags = 0 );
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| 
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|     virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc,
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|                                        const wxRect& rect, int flags = 0 );
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| 
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|     virtual void DrawFocusRect(wxWindow* win, wxDC& dc,
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|                                const wxRect& rect, int flags = 0);
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| 
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|     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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| 
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|     virtual wxRendererVersion GetVersion() const;
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| };
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| 
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| 
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| 
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| /**
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|     @class wxRendererNative
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| 
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|     First, a brief introduction to wxRendererNative and why it is needed.
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| 
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|     Usually wxWidgets uses the underlying low level GUI system to draw all the
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|     controls - this is what we mean when we say that it is a "native" framework.
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|     However not all controls exist under all (or even any) platforms and in this
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|     case wxWidgets provides a default, generic, implementation of them written in
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|     wxWidgets itself.
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| 
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|     These controls don't have the native appearance if only the standard
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|     line drawing and other graphics primitives are used, because the native
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|     appearance is different under different platforms while the lines are always
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|     drawn in the same way.
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| 
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|     This is why we have renderers: wxRendererNative is a class which virtualizes the
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|     drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
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|     button, without caring about exactly how this is done. Of course, as we
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|     can draw the button differently in different renderers, this also allows us to
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|     emulate the native look and feel.
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| 
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|     So the renderers work by exposing a large set of high-level drawing functions
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|     which are used by the generic controls. There is always a default global
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|     renderer but it may be changed or extended by the user, see
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|     @ref page_samples_render.
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| 
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|     All drawing functions take some standard parameters:
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| 
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|     @li @a win - The window being drawn. It is normally not used and when
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|     it is it should only be used as a generic wxWindow
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|     (in order to get its low level handle, for example), but you should
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|     not assume that it is of some given type as the same renderer
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|     function may be reused for drawing different kinds of control.
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|     @li @a dc - The wxDC to draw on. Only this device
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|     context should be used for drawing. It is not necessary to restore
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|     pens and brushes for it on function exit but, on the other hand, you
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|     shouldn't assume that it is in any specific state on function entry:
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|     the rendering functions should always prepare it.
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|     @li @a rect - The bounding rectangle for the element to be drawn.
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|     @li @a flags - The optional flags (none by default) which can be a
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|     combination of the @ref wxCONTROL_FLAGS.
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| 
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|     Note that each drawing function restores the wxDC attributes if
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|     it changes them, so it is safe to assume that the same pen, brush and colours
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|     that were active before the call to this function are still in effect after it.
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| 
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|     @library{wxcore}
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|     @category{gdi}
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| */
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| class wxRendererNative
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| {
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| public:
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|     /**
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|         Virtual destructor as for any base class.
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|     */
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|     virtual ~wxRendererNative();
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| 
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|     /**
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|         Draw a check box.
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| 
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|         @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
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|         @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
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|     */
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|     virtual void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
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|                               int flags = 0) = 0;
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| 
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|     /**
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|         Draw a button like the one used by wxComboBox to show a
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|         drop down window. The usual appearance is a downwards pointing arrow.
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| 
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|         @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
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|         see @ref wxCONTROL_FLAGS.
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|     */
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|     virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
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|                                         const wxRect& rect, int flags = 0) = 0;
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| 
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|     /**
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|         Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
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|         have transparent background.
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| 
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|         @a rect is not entirely filled by the arrow. Instead, you should use bounding
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|         rectangle of a drop down button which arrow matches the size you need.
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| 
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|         @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
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|         see @ref wxCONTROL_FLAGS.
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|     */
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|     virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
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|                                int flags = 0) = 0;
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| 
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|     /**
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|         Draw a focus rectangle using the specified rectangle.
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|         wxListCtrl.
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| 
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|         The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
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|         see @ref wxCONTROL_FLAGS.
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|     */
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|     virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
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|                                int flags = 0) = 0;
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| 
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|     /**
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|         Draw a progress bar in the specified rectangle.
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| 
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|         The @a value and @a max arguments determine the part of the progress
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|         bar that is drawn as being filled in, @a max must be strictly positive
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|         and @a value must be between 0 and @a max.
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| 
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|         @c wxCONTROL_SPECIAL must be set in @a flags for the vertical gauges.
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| 
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|         @since 3.1.0
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|      */
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|     virtual void DrawGauge(wxWindow* win,
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|                            wxDC& dc,
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|                            const wxRect& rect,
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|                            int value,
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|                            int max,
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|                            int flags = 0) = 0;
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| 
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|     /**
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|         Draw the header control button (used, for example, by wxListCtrl).
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| 
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|         Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
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|         @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
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| 
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|         @return
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|         The optimal width to contain the unabbreviated label text or
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|         bitmap, the sort arrow if present, and internal margins.
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|     */
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|     virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
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|                                  int flags = 0,
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|                                  wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
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| 
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|     /**
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|         Draw the contents of a header control button (label, sort arrows,
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|         etc.). This function is normally only called by DrawHeaderButton().
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| 
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|         Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
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|         @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
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| 
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|         @return
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|         The optimal width to contain the unabbreviated label text or
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|         bitmap, the sort arrow if present, and internal margins.
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|     */
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|     virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc,
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|                                          const wxRect& rect, int flags = 0,
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|                                          wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
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| 
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|     /**
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|         Draw a selection rectangle underneath the text as used e.g. in a
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|         wxListCtrl.
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| 
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|         The supported @a flags are @c wxCONTROL_SELECTED for items
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|         which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
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|         for the item that has the focus (often a dotted line around the item's text).
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|         @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
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|         (otherwise the selection rectangle is e.g. often grey and not blue).
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|         This may be ignored by the renderer or deduced by the code directly from
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|         the @a win. Additionally @c wxCONTROL_CELL may be used to draw a cell inside
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|         a bigger selection area.
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| 
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|         @see DrawItemText()
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|     */
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|     virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
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|                                        const wxRect& rect, int flags = 0) = 0;
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| 
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| 
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|     /**
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|         Draw item text in the correct color based on selection status.
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| 
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|         Background of the text should be painted with DrawItemSelectionRect().
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| 
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|         The supported @a flags are @c wxCONTROL_SELECTED for items
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|         which are selected.
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|         @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus.
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|         @c wxCONTROL_DISABLED may be used to indicate if the control is disabled.
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| 
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|         @since 3.1.0
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|         @see DrawItemSelectionRect()
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|     */
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|     virtual void DrawItemText(wxWindow* win,
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|                               wxDC& dc,
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|                               const wxString& text,
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|                               const wxRect& rect,
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|                               int align = wxALIGN_LEFT | wxALIGN_TOP,
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|                               int flags = 0,
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|                               wxEllipsizeMode ellipsizeMode = wxELLIPSIZE_END) = 0;
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| 
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|     /**
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|         Draw a blank push button that looks very similar to wxButton.
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| 
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|         @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
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|         @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
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|     */
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|     virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
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|                                 int flags = 0) = 0;
 | |
| 
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|     /**
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|         Draw a collapse button.
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| 
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|         @a flags may have the @c wxCONTROL_EXPANDED or @c wxCONTROL_CURRENT
 | |
|         bit set, see @ref wxCONTROL_FLAGS.
 | |
| 
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|         @since 3.1.0
 | |
|     */
 | |
|     virtual void DrawCollapseButton(wxWindow *win, wxDC& dc,
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|                                     const wxRect& rect, int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Returns the size of a collapse button.
 | |
| 
 | |
|         @since 3.1.0
 | |
|     */
 | |
|     virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw the border for sash window: this border must be such that the sash
 | |
|         drawn by DrawSplitterSash() blends into it well.
 | |
|     */
 | |
|     virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc, const wxRect& rect,
 | |
|                                     int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw a sash. The @a orient parameter defines whether the sash should be
 | |
|         vertical or horizontal and how the @a position should be interpreted.
 | |
|     */
 | |
|     virtual void DrawSplitterSash(wxWindow* win, wxDC& dc, const wxSize& size,
 | |
|                                   wxCoord position, wxOrientation orient,
 | |
|                                   int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw the expanded/collapsed icon for a tree control item.
 | |
| 
 | |
|         To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
 | |
|         see @ref wxCONTROL_FLAGS.
 | |
|     */
 | |
|     virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect,
 | |
|                                     int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw a native wxChoice
 | |
|     */
 | |
|     virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw a native wxComboBox
 | |
|     */
 | |
|     virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw a native wxTextCtrl frame
 | |
|     */
 | |
|     virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw a native wxRadioButton bitmap.
 | |
|     */
 | |
|     virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Draw a title bar button in the given state.
 | |
| 
 | |
|         This function is currently only available under MSW and OS X (and only
 | |
|         for wxTITLEBAR_BUTTON_CLOSE under the latter), its best replacement for
 | |
|         the other platforms is to use wxArtProvider to retrieve the bitmaps for
 | |
|         @c wxART_HELP and @c wxART_CLOSE (but not any other title bar buttons
 | |
|         and not for any state but normal, i.e. not pressed and not current one).
 | |
| 
 | |
|         The presence of this function is indicated by @c
 | |
|         wxHAS_DRAW_TITLE_BAR_BITMAP symbol being defined.
 | |
| 
 | |
|         @since 2.9.1
 | |
|      */
 | |
|     virtual void DrawTitleBarBitmap(wxWindow *win,
 | |
|                                     wxDC& dc,
 | |
|                                     const wxRect& rect,
 | |
|                                     wxTitleBarButton button,
 | |
|                                     int flags = 0) = 0;
 | |
| 
 | |
|     /**
 | |
|         Return the currently used renderer.
 | |
|     */
 | |
|     static wxRendererNative& Get();
 | |
| 
 | |
|     /**
 | |
|         Return the default (native) implementation for this platform -- this is also
 | |
|         the one used by default but this may be changed by calling
 | |
|         Set() in which case the return value of this
 | |
|         method may be different from the return value of Get().
 | |
|     */
 | |
|     static wxRendererNative& GetDefault();
 | |
| 
 | |
|     /**
 | |
|         Return the generic implementation of the renderer. Under some platforms, this
 | |
|         is the default renderer implementation, others have platform-specific default
 | |
|         renderer which can be retrieved by calling GetDefault().
 | |
|     */
 | |
|     static wxRendererNative& GetGeneric();
 | |
| 
 | |
|     /**
 | |
|         Returns the size of a check box.
 | |
| 
 | |
|         @param win A valid, i.e. non-null, window pointer which is used to get
 | |
|             the theme defining the checkbox size under some platforms.
 | |
|     */
 | |
|     virtual wxSize GetCheckBoxSize(wxWindow* win) = 0;
 | |
| 
 | |
|     /**
 | |
|         Returns the height of a header button, either a fixed platform height if
 | |
|         available, or a generic height based on the @a win window's font.
 | |
|     */
 | |
|     virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
 | |
| 
 | |
|     /**
 | |
|         Returns the horizontal margin on the left and right sides of header
 | |
|         button's label.
 | |
| 
 | |
|         @since 2.9.2
 | |
|      */
 | |
|     virtual int GetHeaderButtonMargin(wxWindow *win) = 0;
 | |
| 
 | |
|     /**
 | |
|         Get the splitter parameters, see wxSplitterRenderParams.
 | |
|         The @a win parameter should be a wxSplitterWindow.
 | |
|     */
 | |
|     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0;
 | |
| 
 | |
|     /**
 | |
|         This function is used for version checking: Load()
 | |
|         refuses to load any shared libraries implementing an older or incompatible
 | |
|         version.
 | |
| 
 | |
|         @remarks
 | |
|         The implementation of this method is always the same in all renderers (simply
 | |
|         construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
 | |
|         but it has to be in the derived, not base, class, to detect mismatches between
 | |
|         the renderers versions and so you have to implement it anew in all renderers.
 | |
|     */
 | |
|     virtual wxRendererVersion GetVersion() const = 0;
 | |
| 
 | |
|     /**
 | |
|         Load the renderer from the specified DLL, the returned pointer must be
 | |
|         deleted by caller if not @NULL when it is not used any more.
 | |
| 
 | |
|         The @a name should be just the base name of the renderer and not the full
 | |
|         name of the DLL file which is constructed differently (using
 | |
|         wxDynamicLibrary::CanonicalizePluginName())
 | |
|         on different systems.
 | |
|     */
 | |
|     static wxRendererNative* Load(const wxString& name);
 | |
| 
 | |
|     /**
 | |
|         Set the renderer to use, passing @NULL reverts to using the default
 | |
|         renderer (the global renderer must always exist).
 | |
| 
 | |
|         Return the previous renderer used with Set() or @NULL if none.
 | |
|     */
 | |
|     static wxRendererNative* Set(wxRendererNative* renderer);
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|     @struct wxRendererVersion
 | |
| 
 | |
|     This simple struct represents the wxRendererNative
 | |
|     interface version and is only used as the return value of
 | |
|     wxRendererNative::GetVersion().
 | |
| 
 | |
|     The version has two components: the version itself and the age. If the main
 | |
|     program and the renderer have different versions they are never compatible with
 | |
|     each other because the version is only changed when an existing virtual
 | |
|     function is modified or removed. The age, on the other hand, is incremented
 | |
|     each time a new virtual method is added and so, at least for the compilers
 | |
|     using a common C++ object model, the calling program is compatible with any
 | |
|     renderer which has the age greater or equal to its age. This verification is
 | |
|     done by IsCompatible() method.
 | |
| 
 | |
|     @library{wxcore}
 | |
|     @category{gdi}
 | |
| */
 | |
| struct wxRendererVersion
 | |
| {
 | |
|     wxRendererVersion(int version_, int age_);
 | |
|     
 | |
|     /**
 | |
|         Checks if the main program is compatible with the renderer having the version
 | |
|         @e ver, returns @true if it is and @false otherwise.
 | |
| 
 | |
|         This method is used by wxRendererNative::Load() to determine whether a
 | |
|         renderer can be used.
 | |
|     */
 | |
|     static bool IsCompatible(const wxRendererVersion& ver);
 | |
| 
 | |
|     /**
 | |
|         The age component.
 | |
|     */
 | |
|     const int age;
 | |
| 
 | |
|     /**
 | |
|         The version component.
 | |
|     */
 | |
|     const int version;
 | |
| };
 | |
| 
 |