81 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        pile.h
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| // Purpose:     Forty Thieves patience game
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| // Author:      Chris Breeze
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| // Modified by:
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| // Created:     21/07/97
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| // Copyright:   (c) 1993-1998 Chris Breeze
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| // Licence:     wxWindows licence
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| //---------------------------------------------------------------------------
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| // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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| /////////////////////////////////////////////////////////////////////////////
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| //+-------------------------------------------------------------+
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| //| Description:                                                |
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| //| The base class for holding piles of playing cards.          |
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| //| This is the basic building block for card games. A pile     |
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| //| has a position on the screen and an offset for each         |
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| //| card placed on it e.g. a pack has no offset, but the        |
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| //| discard pile may be fanned out across the screen.           |
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| //|                                                             |
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| //| The pile knows how to draw itself, though this may be       |
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| //| overridden if the default layout needs to be changed.       |
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| //| One or more cards can be removed from the top of a pile,    |
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| //| and single cards can be added to the top of a pile.         |
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| //| Functions are provided which redraw the screen when         |
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| //| cards are added or removed.                                 |
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| //|                                                             |
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| //| Cards know which way up they are and how to draw            |
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| //| themselves. Piles are lists of cards. Piles know which      |
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| //| cards they contain and where they are to be drawn.          |
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| //+-------------------------------------------------------------+
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| #ifndef _PILE_H_
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| #define _PILE_H_
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| #include "card.h"
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| 
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| const int NumCards = 2 * PackSize;
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| 
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| 
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| //----------------------------------------------------------------//
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| // A class defining a pile of cards with a position on the screen //
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| //----------------------------------------------------------------//
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| class Pile {
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| public:
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|     Pile(int x, int y, int dx = 0, int dy = 0);
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|     virtual ~Pile(){}
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| 
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|     // General functions
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|     virtual void ResetPile() { m_topCard = -1; }
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|     virtual void Redraw(wxDC& pDC);
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| 
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|     // Card query functions
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|     virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
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|     Card* GetTopCard();                     // Get pointer to top card
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|     virtual void GetCardPos(Card* card, int& x, int& y);
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|     // Get position of a card
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|     virtual void GetTopCardPos(int& x, int& y);
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|     // Get position of the top card
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|     int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
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|     bool Overlap(int x, int y); // does card at x,y overlap the pile?
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|     int CalcDistance(int x, int y); // calculates the square of the distance
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|                                     // of a card at (x,y) from the top of the pile
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| 
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|     // Functions removing one or more cards from the top of a pile
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|     virtual bool CanCardLeave(Card* card);
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|     Card* RemoveTopCard();
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|     virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
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| 
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|     // Functions to add a card to the top of a pile
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|     virtual bool AcceptCard(Card*) { return false; }
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|     virtual void AddCard(Card* card); // Add card to top of pile
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|     virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
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|         void SetPos(int x,int y) {m_x = x;m_y = y;}
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| 
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| protected:
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|     int   m_x, m_y; // Position of the pile on the screen
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|     int   m_dx, m_dy; // Offset when drawing the pile
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|     Card* m_cards[NumCards]; // Array of cards in this pile
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|     int   m_topCard; // Array index of the top card
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| };
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| 
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| #endif // _PILE_H_
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