Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
		
	
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/button.h
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// Purpose:     wxButton for wxUniversal
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     15.08.00
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// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BUTTON_H_
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#define _WX_UNIV_BUTTON_H_
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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//checkbox.cpp needed it, so not move it to anybutton.h
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#define wxACTION_BUTTON_TOGGLE  wxT("toggle")    // press/release the button
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#define wxACTION_BUTTON_PRESS   wxT("press")     // press the button
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#define wxACTION_BUTTON_RELEASE wxT("release")   // release the button
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#define wxACTION_BUTTON_CLICK   wxT("click")     // generate button click event
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
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{
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public:
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    wxButton() { Init(); }
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    wxButton(wxWindow *parent,
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             wxWindowID id,
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             const wxBitmap& bitmap,
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             const wxString& label = wxEmptyString,
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             const wxPoint& pos = wxDefaultPosition,
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             const wxSize& size = wxDefaultSize,
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             long style = 0,
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             const wxValidator& validator = wxDefaultValidator,
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             const wxString& name = wxButtonNameStr)
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    {
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        Init();
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        Create(parent, id, bitmap, label, pos, size, style, validator, name);
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    }
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    wxButton(wxWindow *parent,
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             wxWindowID id,
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             const wxString& label = wxEmptyString,
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             const wxPoint& pos = wxDefaultPosition,
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             const wxSize& size = wxDefaultSize,
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             long style = 0,
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             const wxValidator& validator = wxDefaultValidator,
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             const wxString& name = wxButtonNameStr)
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    {
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        Init();
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        Create(parent, id, label, pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxString& label = wxEmptyString,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxButtonNameStr)
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    {
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        return Create(parent, id, wxNullBitmap, label,
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                      pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxBitmap& bitmap,
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                const wxString& label = wxEmptyString,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxButtonNameStr);
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    virtual ~wxButton();
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    virtual wxWindow *SetDefault() wxOVERRIDE;
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    virtual bool IsPressed() const wxOVERRIDE { return m_isPressed; }
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    virtual bool IsDefault() const wxOVERRIDE { return m_isDefault; }
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    // wxButton actions
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    virtual void Click() wxOVERRIDE;
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    virtual bool CanBeHighlighted() const wxOVERRIDE { return true; }
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protected:
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    virtual void DoSetBitmap(const wxBitmap& bitmap, State which) wxOVERRIDE;
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    virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE;
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    virtual void DoSetBitmapMargins(wxCoord x, wxCoord y) wxOVERRIDE;
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    // common part of all ctors
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    void Init();
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private:
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    wxDECLARE_DYNAMIC_CLASS(wxButton);
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};
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#endif // _WX_UNIV_BUTTON_H_
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