Move wxAnyButton::GetNormalState(), which allows wxToggleButton to override what "normal" means for it, down to the platform-independent wxAnyButtonBase class and use it now in wxGTK as well to correctly choose the pressed bitmap for a toggle button in this state. Closes #16771.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/anybutton.h
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// Purpose:     wxAnyButton class
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// Author:      Julian Smart
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// Created:     1997-02-01 (extracted from button.h)
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_ANYBUTTON_H_
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#define _WX_MSW_ANYBUTTON_H_
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// ----------------------------------------------------------------------------
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// Common button functionality
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
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{
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public:
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    wxAnyButton()
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    {
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        m_imageData = NULL;
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#if wxUSE_MARKUP
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        m_markupText = NULL;
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#endif // wxUSE_MARKUP
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    }
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    virtual ~wxAnyButton();
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    // overridden base class methods
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    virtual void SetLabel(const wxString& label);
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    virtual bool SetBackgroundColour(const wxColour &colour);
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    virtual bool SetForegroundColour(const wxColour &colour);
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    // implementation from now on
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    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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    virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
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    // returns true if the platform should explicitly apply a theme border
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    virtual bool CanApplyThemeBorder() const { return false; }
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protected:
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    // usually overridden base class virtuals
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    virtual wxSize DoGetBestSize() const;
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    virtual wxBitmap DoGetBitmap(State which) const;
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    virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
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    virtual wxSize DoGetBitmapMargins() const;
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    virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
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    virtual void DoSetBitmapPosition(wxDirection dir);
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#if wxUSE_MARKUP
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    virtual bool DoSetLabelMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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    // Increases the passed in size to account for the button image.
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    //
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    // Should only be called if we do have a button, i.e. if m_imageData is
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    // non-NULL.
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    void AdjustForBitmapSize(wxSize& size) const;
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    class wxButtonImageData *m_imageData;
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#if wxUSE_MARKUP
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    class wxMarkupText *m_markupText;
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#endif // wxUSE_MARKUP
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    // Switches button into owner-drawn mode: this is used if we need to draw
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    // something not supported by the native control, such as using non default
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    // colours or a bitmap on pre-XP systems.
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    void MakeOwnerDrawn();
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    bool IsOwnerDrawn() const;
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    virtual bool MSWIsPushed() const;
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private:
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    wxDECLARE_NO_COPY_CLASS(wxAnyButton);
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};
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#endif // _WX_MSW_ANYBUTTON_H_
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