The icons are embedded as PNG images directly in the source code to avoid the need for installing them. This does make the library larger though so provide a wxUSE_ARTPROVIDER_TANGO option to turn the new code and associated bloat off. Also turn it off by default under wxGTK as the native art provider is used there anyhow. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66505 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			122 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|                 How to add new bitmaps to wxWidgets UI elements
 | |
|                 ===============================================
 | |
| 
 | |
| 0. Introduction
 | |
| ---------------
 | |
| 
 | |
| Since the introduction of wxArtProvider class, it is no longer desired to
 | |
| hardcode art resources (e.g. icons and toolbar or button bitmaps) into the
 | |
| code. This was previously done either by including the bitmap in win32
 | |
| resource file (include/wx/msw/wx.rc) or by including XPM files in the code.
 | |
| 
 | |
| wxArtProvider should be used instead, to allow users to customize the look of
 | |
| their wxWidgets app. This technote is a detailed description of steps needed
 | |
| when adding new bitmap/icon.
 | |
| 
 | |
| 1. Adding new resource
 | |
| ----------------------
 | |
| 
 | |
| (Please see wxArtProvider reference documentation for explanation of "art ID"
 | |
|  and "art client" terms.)
 | |
| 
 | |
| First of all, you have to add new wxArtID constant to include/wx/artprov.h.
 | |
| Look for "Art IDs" and add new definition to the list, e.g.
 | |
|     #define wxART_MY_BITMAP     wxART_MAKE_ART_ID(wxART_MY_BITMAP)
 | |
| 
 | |
| Add it to interface/wx/artprov.h, too.
 | |
| 
 | |
| It may happen that the intended use of the new resource doesn't fit into any
 | |
| of defined client categories (search for "Art clients" in the header). In case
 | |
| the new resource is part of a larger category, you need to define a new
 | |
| client. Just add it to the list of existing clients (and don't forget to
 | |
| update artprov.tex):
 | |
|     #define wxART_MY_CLIENT wxART_MAKE_CLIENT_ID(wxART_MY_CLIENT)
 | |
| 
 | |
| Alternatively, you may use wxART_OTHER when accessing the resource if the
 | |
| bitmap is standalone.
 | |
| 
 | |
| Once the header is updated, it's time to add XPM file with the bitmap to
 | |
| $(wx)/art. Add it to $(wx)/art if it is platform-independent or to
 | |
| $(wx)/art/$(toolkit) if it is something specific to one of the toolkits. Note
 | |
| that "specific to one of the toolkits" doesn't mean that the bitmap is *used*
 | |
| by only one toolkit, but that it doesn't make sense for any of the others! For
 | |
| example, a GTK wxART_WARNING icon ($(wx)/art/gtk/warning.xpm) is specific to
 | |
| wxGTK, but new_dir.xpm makes sense even under wxMSW even though it is
 | |
| currently only used by the generic file dialog. Remember that wxArtProvider
 | |
| can be used by users, not only the library.
 | |
| 
 | |
| Finally, wxDefaultArtProvider in $(wx)/src/common/artstd.cpp must be updated.
 | |
| This consists of two steps:
 | |
| 
 | |
|   a) add #include line for your XPM file, e.g. #include "../../art/my_bmp.xpm"
 | |
|   b) add ART(...) line to wxDefaultArtProvider::CreateBitmap(). The first
 | |
|      argument is wxArtID, the other is XPM file name (w/o extension), e.g.
 | |
|      ART(wxART_MY_BITMAP, my_bmp)
 | |
| 
 | |
| That's all. The bitmap is now available to wxArtProvider users.
 | |
| 
 | |
| Note: there's no difference between icons and bitmaps, always treat them as
 | |
| bitmaps inside wx(Default)ArtProvider.
 | |
| 
 | |
| 1b. Adding Tango version of the resource.
 | |
| -----------------------------------------
 | |
| 
 | |
| While all the bitmaps are provided in XPM format so that they are available in
 | |
| all builds of wxWidgets, we also provide most of them in PNG format with full
 | |
| transparency support that is not available in XPM. Another advantage of the PNG
 | |
| versions is that the icons used are those of the Tango project and so have the
 | |
| consistent look, unlike the XPM ones.
 | |
| 
 | |
| So if you an icon exists in http://tango.freedesktop.org/Tango_Icon_Gallery you
 | |
| should add it too. For this you need to:
 | |
| 
 | |
| 1. Convert the PNG to a C array of bytes suitable for inclusion in the code.
 | |
|    This is done using misc/scripts/png2c.py script, e.g. if the variable "f"
 | |
|    contains the name of the icon you want to add and you have installed Tango
 | |
|    icons in a standard location under a Linux system:
 | |
| 
 | |
|     ./misc/scripts/png2c.py -s /usr/share/icons/Tango/{16x16,24x24}/*/$f.png >
 | |
|         art/tango/${f//-/_}.h
 | |
| 
 | |
|    Of course, the same command may be ran with different paths under Windows.
 | |
|    Just remember to add both 16 and 24 pixel versions of the bitmap to the
 | |
|    header and use the "-s" option to embed the image size in its array name.
 | |
| 
 | |
| 2. Add #include for the newly created file to src/common/arttango.cpp.
 | |
| 
 | |
| 3. Add an entry to s_allBitmaps array in the same file.
 | |
| 
 | |
| 
 | |
| 2. Accessing the resource
 | |
| -------------------------
 | |
| 
 | |
| The file that will use the bitmap needs to include "wx/artprov.h". The code to
 | |
| access the bitmap (or icon) is trivial:
 | |
| 
 | |
|     wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MY_BITMAP, wxART_MY_CLIENT);
 | |
|         // this would be "wxBitmap bmp(my_bmp_xpm);" before
 | |
|     wxIcon icon = wxArtProvider::GetIcon(wxART_MY_ICON, wxART_MY_CLIENT);
 | |
| 
 | |
| Substitute wxART_MY_CLIENT in the example with a suitable client ID. If the
 | |
| client is wxART_OTHER you may write only
 | |
| 
 | |
|     wxArtProvider::GetBitmap(wxART_MY_BITMAP).
 | |
| 
 | |
| 3. Providing a demo
 | |
| -------------------
 | |
| 
 | |
| It is highly desirable to let the users know what stock bitmaps are available
 | |
| in wxWidgets. The "artprov" sample serves this purpose: it contains a browser
 | |
| dialog that displays all available art resources.
 | |
| 
 | |
| It has to be updated to accommodate for new bitmaps. Fortunately, this is
 | |
| trivial: open $(wx)/samples/artprov/artbrows.cpp in text editor and
 | |
| ART_ICON(wxART_MY_BITMAP) line to the FillBitmaps() function.
 | |
| 
 | |
| Similarly, if you add a new client, please update FillClients() by adding new
 | |
| client to the end of the list.
 | |
| 
 | |
| === EOF ===
 | |
| 
 | |
| Version: $Id$
 |