git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15224 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			503 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			503 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/window.h
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// Purpose:     wxWindow class
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// Author:      Julian Smart
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// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
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//              elimination of Default(), ...
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart and Markus Holzem
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#ifdef __GNUG__
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    #pragma interface "window.h"
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#endif
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// [at least] some version of Windows send extra mouse move messages after
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// a mouse click or a key press - to temporarily fix this problem, set the
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// define below to 1
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//
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// a better solution should be found later...
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#define wxUSE_MOUSEEVENT_HACK 0
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#include "wx/hash.h"
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// pseudo-template HWND <-> wxWindow hash table
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WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
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extern wxWinHashTable *wxWinHandleHash;
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// ---------------------------------------------------------------------------
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// constants
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// ---------------------------------------------------------------------------
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// FIXME does anybody use those? they're unused by wxWindows...
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enum
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{
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    wxKEY_SHIFT = 1,
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    wxKEY_CTRL  = 2
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};
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// ---------------------------------------------------------------------------
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// wxWindow declaration for MSW
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowMSW : public wxWindowBase
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{
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public:
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    wxWindowMSW() { Init(); }
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    wxWindowMSW(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxString& name = wxPanelNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, style, name);
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    }
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    virtual ~wxWindowMSW();
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxString& name = wxPanelNameStr);
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    // implement base class pure virtuals
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    virtual void SetTitle( const wxString& title);
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    virtual wxString GetTitle() const;
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    virtual void Raise();
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    virtual void Lower();
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    virtual bool Show( bool show = TRUE );
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    virtual bool Enable( bool enable = TRUE );
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    virtual void SetFocus();
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    virtual void SetFocusFromKbd();
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    virtual bool Reparent(wxWindowBase *newParent);
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    virtual void WarpPointer(int x, int y);
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    virtual void Refresh( bool eraseBackground = TRUE,
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                          const wxRect *rect = (const wxRect *) NULL );
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    virtual void Update();
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    virtual void Clear();
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    virtual void Freeze();
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    virtual void Thaw();
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    virtual void SetWindowStyleFlag( long style );
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    virtual bool SetCursor( const wxCursor &cursor );
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    virtual bool SetFont( const wxFont &font );
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    virtual int GetCharHeight() const;
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    virtual int GetCharWidth() const;
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    virtual void GetTextExtent(const wxString& string,
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                               int *x, int *y,
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                               int *descent = (int *) NULL,
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                               int *externalLeading = (int *) NULL,
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                               const wxFont *theFont = (const wxFont *) NULL)
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                               const;
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#if wxUSE_MENUS_NATIVE
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    virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
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#endif // wxUSE_MENUS_NATIVE
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    virtual void SetScrollbar( int orient, int pos, int thumbVisible,
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                               int range, bool refresh = TRUE );
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    virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
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    virtual int GetScrollPos( int orient ) const;
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    virtual int GetScrollThumb( int orient ) const;
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    virtual int GetScrollRange( int orient ) const;
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    virtual void ScrollWindow( int dx, int dy,
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                               const wxRect* rect = (wxRect *) NULL );
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    virtual bool ScrollLines(int lines);
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    virtual bool ScrollPages(int pages);
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#if wxUSE_DRAG_AND_DROP
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    virtual void SetDropTarget( wxDropTarget *dropTarget );
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#endif // wxUSE_DRAG_AND_DROP
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    // Accept files for dragging
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    virtual void DragAcceptFiles(bool accept);
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#if WXWIN_COMPATIBILITY
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    // Set/get scroll attributes
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    virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
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    virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
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    virtual int OldGetScrollRange(int orient) const;
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    virtual int GetScrollPage(int orient) const;
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    // event handlers
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        // Handle a control command
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    virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
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        // Override to define new behaviour for default action (e.g. double
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        // clicking on a listbox)
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    virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
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#endif // WXWIN_COMPATIBILITY
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#if wxUSE_CARET && WXWIN_COMPATIBILITY
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    // caret manipulation (old MSW only functions, see wxCaret class for the
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    // new API)
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    void CreateCaret(int w, int h);
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    void CreateCaret(const wxBitmap *bitmap);
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    void DestroyCaret();
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    void ShowCaret(bool show);
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    void SetCaretPos(int x, int y);
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    void GetCaretPos(int *x, int *y) const;
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#endif // wxUSE_CARET
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#ifndef __WXUNIVERSAL__
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    // Native resource loading (implemented in src/msw/nativdlg.cpp)
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    // FIXME: should they really be all virtual?
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    virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
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    virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
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    wxWindow* GetWindowChild1(wxWindowID id);
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    wxWindow* GetWindowChild(wxWindowID id);
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#endif // __WXUNIVERSAL__
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    // implementation from now on
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    // --------------------------
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    // simple accessors
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    // ----------------
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    WXHWND GetHWND() const { return m_hWnd; }
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    void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
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    virtual WXWidget GetHandle() const { return GetHWND(); }
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    bool GetUseCtl3D() const { return m_useCtl3D; }
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    bool GetTransparentBackground() const { return m_backgroundTransparent; }
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    void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
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    // event handlers
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    // --------------
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    void OnEraseBackground(wxEraseEvent& event);
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    void OnIdle(wxIdleEvent& event);
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    void OnPaint(wxPaintEvent& event);
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public:
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    // For implementation purposes - sometimes decorations make the client area
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    // smaller
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    virtual wxPoint GetClientAreaOrigin() const;
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    // Windows subclassing
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    void SubclassWin(WXHWND hWnd);
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    void UnsubclassWin();
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    WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
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    void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
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    wxWindow *FindItem(long id) const;
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    wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
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    // Make a Windows extended style from the given wxWindows window style
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    static WXDWORD MakeExtendedStyle(long style,
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                                     bool eliminateBorders = FALSE);
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    // Determine whether 3D effects are wanted
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    WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
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    // MSW only: TRUE if this control is part of the main control
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    virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
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    // translate wxWindows style flags for this control into the Windows style
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    // and optional extended style for the corresponding native control
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    //
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    // this is the function that should be overridden in the derived classes,
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    // but you will mostly use MSWGetCreateWindowFlags() below
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    virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;
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    // get the MSW window flags corresponding to wxWindows ones
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    //
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    // the functions returns the flags (WS_XXX) directly and puts the ext
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    // (WS_EX_XXX) flags into the provided pointer if not NULL
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    WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
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        { return MSWGetStyle(GetWindowStyle(), exflags); }
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    // translate wxWindows coords into Windows ones suitable to be passed to
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    // ::CreateWindow()
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    //
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    // returns TRUE if non default coords are returned, FALSE otherwise
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    bool MSWGetCreateWindowCoords(const wxPoint& pos,
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                                  const wxSize& size,
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                                  int& x, int& y,
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                                  int& w, int& h) const;
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    // creates the window of specified Windows class with given style, extended
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    // style, title and geometry (default values
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    //
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    // returns TRUE if the window has been created, FALSE if creation failed
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    bool MSWCreate(const wxChar *wclass,
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                   const wxChar *title = NULL,
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                   const wxPoint& pos = wxDefaultPosition,
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                   const wxSize& size = wxDefaultSize,
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                   WXDWORD style = 0,
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                   WXDWORD exendedStyle = 0);
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    virtual bool MSWCommand(WXUINT param, WXWORD id);
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#if WXWIN_COMPATIBILITY
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    wxObject *GetChild(int number) const;
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    virtual void MSWDeviceToLogical(float *x, float *y) const;
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#endif // WXWIN_COMPATIBILITY
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#ifndef __WXUNIVERSAL__
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    // Create an appropriate wxWindow from a HWND
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    virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
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    // Make sure the window style reflects the HWND style (roughly)
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    virtual void AdoptAttributesFromHWND();
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#endif // __WXUNIVERSAL__
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    // Setup background and foreground colours correctly
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    virtual void SetupColours();
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    // ------------------------------------------------------------------------
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    // helpers for message handlers: these perform the same function as the
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    // message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
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    // the correct parameters
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    // ------------------------------------------------------------------------
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    void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
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                       WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
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    void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
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                        WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
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    void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
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                      WXWORD *code, WXWORD *pos, WXHWND *hwnd);
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    void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
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                        WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
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    void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
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                          WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
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    // ------------------------------------------------------------------------
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    // internal handlers for MSW messages: all handlers return a boolean value:
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    // TRUE means that the handler processed the event and FALSE that it didn't
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    // ------------------------------------------------------------------------
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    // there are several cases where we have virtual functions for Windows
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    // message processing: this is because these messages often require to be
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    // processed in a different manner in the derived classes. For all other
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    // messages, however, we do *not* have corresponding MSWOnXXX() function
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    // and if the derived class wants to process them, it should override
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    // MSWWindowProc() directly.
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    // scroll event (both horizontal and vertical)
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    virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
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                             WXWORD pos, WXHWND control);
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    // child control notifications
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#ifdef __WIN95__
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    virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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#endif // __WIN95__
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    // owner-drawn controls need to process these messages
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    virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
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    virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
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    // the rest are not virtual
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    bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
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    bool HandleInitDialog(WXHWND hWndFocus);
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    bool HandleDestroy();
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    bool HandlePaint();
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    bool HandleEraseBkgnd(WXHDC pDC);
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    bool HandleMinimize();
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    bool HandleMaximize();
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    bool HandleSize(int x, int y, WXUINT flag);
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    bool HandleGetMinMaxInfo(void *mmInfo);
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    bool HandleShow(bool show, int status);
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    bool HandleActivate(int flag, bool minimized, WXHWND activate);
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    bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
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    bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleCtlColor(WXHBRUSH *hBrush,
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                        WXHDC hdc,
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                        WXHWND hWnd,
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                        WXUINT nCtlColor,
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                        WXUINT message,
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                        WXWPARAM wParam,
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                        WXLPARAM lParam);
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    bool HandlePaletteChanged(WXHWND hWndPalChange);
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    bool HandleQueryNewPalette();
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    bool HandleSysColorChange();
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    bool HandleDisplayChange();
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    bool HandleCaptureChanged(WXHWND gainedCapture);
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    bool HandleQueryEndSession(long logOff, bool *mayEnd);
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    bool HandleEndSession(bool endSession, long logOff);
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    bool HandleSetFocus(WXHWND wnd);
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    bool HandleKillFocus(WXHWND wnd);
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    bool HandleDropFiles(WXWPARAM wParam);
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    bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
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    bool HandleMouseMove(int x, int y, WXUINT flags);
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    bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
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    bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleQueryDragIcon(WXHICON *hIcon);
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    bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
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    // Window procedure
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    virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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    // Calls an appropriate default window procedure
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    virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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    // message processing helpers
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    // return FALSE if the message shouldn't be translated/preprocessed but
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    // dispatched normally
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    virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
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    // return TRUE if the message was preprocessed and shouldn't be dispatched
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    virtual bool MSWProcessMessage(WXMSG* pMsg);
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    // return TRUE if the message was translated and shouldn't be dispatched
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    virtual bool MSWTranslateMessage(WXMSG* pMsg);
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    // called when the window is about to be destroyed
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    virtual void MSWDestroyWindow();
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    // this function should return the brush to paint the window background
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    // with or 0 for the default brush
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    virtual WXHBRUSH OnCtlColor(WXHDC hDC,
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                                WXHWND hWnd,
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                                WXUINT nCtlColor,
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                                WXUINT message,
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                                WXWPARAM wParam,
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                                WXLPARAM lParam);
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#if WXWIN_COMPATIBILITY
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    void SetShowing(bool show) { (void)Show(show); }
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    bool IsUserEnabled() const { return IsEnabled(); }
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#endif // WXWIN_COMPATIBILITY
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    // Responds to colour changes: passes event on to children.
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    void OnSysColourChanged(wxSysColourChangedEvent& event);
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    // initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
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    void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
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    // check if mouse is in the window
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    bool IsMouseInWindow() const;
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protected:
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    // the window handle
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    WXHWND                m_hWnd;
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    // the old window proc (we subclass all windows)
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    WXFARPROC             m_oldWndProc;
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    // additional (MSW specific) flags
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    bool                  m_useCtl3D:1; // Using CTL3D for this control
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    bool                  m_backgroundTransparent:1;
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    bool                  m_mouseInWindow:1;
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    bool                  m_doubleClickAllowed:1;
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    bool                  m_lastKeydownProcessed:1;
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    // the size of one page for scrolling
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    int                   m_xThumbSize;
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    int                   m_yThumbSize;
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#if wxUSE_MOUSEEVENT_HACK
 | 
						|
    // the coordinates of the last mouse event and the type of it
 | 
						|
    long                  m_lastMouseX,
 | 
						|
                          m_lastMouseY;
 | 
						|
    int                   m_lastMouseEvent;
 | 
						|
#endif // wxUSE_MOUSEEVENT_HACK
 | 
						|
 | 
						|
    WXHMENU               m_hMenu; // Menu, if any
 | 
						|
 | 
						|
    // implement the base class pure virtuals
 | 
						|
    virtual void DoClientToScreen( int *x, int *y ) const;
 | 
						|
    virtual void DoScreenToClient( int *x, int *y ) const;
 | 
						|
    virtual void DoGetPosition( int *x, int *y ) const;
 | 
						|
    virtual void DoGetSize( int *width, int *height ) const;
 | 
						|
    virtual void DoGetClientSize( int *width, int *height ) const;
 | 
						|
    virtual void DoSetSize(int x, int y,
 | 
						|
                           int width, int height,
 | 
						|
                           int sizeFlags = wxSIZE_AUTO);
 | 
						|
    virtual void DoSetClientSize(int width, int height);
 | 
						|
 | 
						|
    virtual void DoCaptureMouse();
 | 
						|
    virtual void DoReleaseMouse();
 | 
						|
 | 
						|
    // move the window to the specified location and resize it: this is called
 | 
						|
    // from both DoSetSize() and DoSetClientSize() and would usually just call
 | 
						|
    // ::MoveWindow() except for composite controls which will want to arrange
 | 
						|
    // themselves inside the given rectangle
 | 
						|
    virtual void DoMoveWindow(int x, int y, int width, int height);
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    virtual void DoSetToolTip( wxToolTip *tip );
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // the helper functions used by HandleChar/KeyXXX methods
 | 
						|
    wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
 | 
						|
                              WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
 | 
						|
 | 
						|
private:
 | 
						|
    // common part of all ctors
 | 
						|
    void Init();
 | 
						|
 | 
						|
    // the (non-virtual) handlers for the events
 | 
						|
    bool HandleMove(int x, int y);
 | 
						|
    bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
 | 
						|
 | 
						|
#ifdef __WIN95__
 | 
						|
    bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
 | 
						|
#endif // __WIN95__
 | 
						|
 | 
						|
    DECLARE_DYNAMIC_CLASS(wxWindowMSW)
 | 
						|
    DECLARE_NO_COPY_CLASS(wxWindowMSW)
 | 
						|
    DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
 | 
						|
// ---------------------------------------------------------------------------
 | 
						|
// global functions
 | 
						|
// ---------------------------------------------------------------------------
 | 
						|
 | 
						|
// kbd code translation
 | 
						|
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
 | 
						|
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
 | 
						|
 | 
						|
// window creation helper class: before creating a new HWND, instantiate an
 | 
						|
// object of this class on stack - this allows to process the messages sent to
 | 
						|
// the window even before CreateWindow() returns
 | 
						|
class wxWindowCreationHook
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxWindowCreationHook(wxWindowMSW *winBeingCreated);
 | 
						|
    ~wxWindowCreationHook();
 | 
						|
};
 | 
						|
 | 
						|
#endif
 | 
						|
    // _WX_WINDOW_H_
 |