git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6612 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1312 lines
36 KiB
C++
1312 lines
36 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.cpp
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// Purpose: wxApp
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "app.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/gdicmn.h"
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/cursor.h"
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#include "wx/icon.h"
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#include "wx/palette.h"
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#include "wx/dc.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/intl.h"
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#include "wx/dynarray.h"
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#include "wx/wxchar.h"
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#include "wx/icon.h"
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#endif
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/msw/private.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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// define the array of MSG strutures
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WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif // wxUSE_THREADS
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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#endif
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#if wxUSE_TOOLTIPS
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#include "wx/tooltip.h"
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#endif // wxUSE_TOOLTIPS
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// OLE is used for drag-and-drop, clipboard, OLE Automation..., but some
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// compilers don't support it (missing headers, libs, ...)
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#if defined(__GNUWIN32_OLD__) || defined(__SC__) || defined(__SALFORDC__)
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#undef wxUSE_OLE
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#define wxUSE_OLE 0
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#endif // broken compilers
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#if wxUSE_OLE
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#include <ole2.h>
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#endif
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#include <string.h>
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#include <ctype.h>
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#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
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#include <commctrl.h>
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#endif
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#include "wx/msw/msvcrt.h"
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// The macro _WIN32_IE is defined by commctrl.h (unless it had already been
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// defined before) and shows us what common control features are available
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// during the compile time (it doesn't mean that they will be available during
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// the run-time, use GetComCtl32Version() to test for them!). The possible
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// values are:
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//
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// 0x0200 for comctl32.dll 4.00 shipped with Win95/NT 4.0
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// 0x0300 4.70 IE 3.x
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// 0x0400 4.71 IE 4.0
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// 0x0401 4.72 IE 4.01 and Win98
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// 0x0500 5.00 IE 5.x and NT 5.0 (Win2000)
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#ifndef _WIN32_IE
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// minimal set of features by default
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#define _WIN32_IE 0x0200
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#endif
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#if _WIN32_IE >= 0x0300
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#include <shlwapi.h>
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#endif
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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extern wxChar *wxBuffer;
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extern wxChar *wxOsVersion;
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extern wxList *wxWinHandleList;
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extern wxList WXDLLEXPORT wxPendingDelete;
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extern void wxSetKeyboardHook(bool doIt);
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MSG s_currentMsg;
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wxApp *wxTheApp = NULL;
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// NB: all "NoRedraw" classes must have the same names as the "normal" classes
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// with NR suffix - wxWindow::MSWCreate() supposes this
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const wxChar *wxFrameClassName = wxT("wxFrameClass");
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const wxChar *wxFrameClassNameNoRedraw = wxT("wxFrameClassNR");
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const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
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const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
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const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
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const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
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const wxChar *wxPanelClassName = wxT("wxPanelClass");
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const wxChar *wxCanvasClassName = wxT("wxCanvasClass");
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HICON wxSTD_FRAME_ICON = (HICON) NULL;
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HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
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HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
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HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
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HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
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HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
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HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
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LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
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// ===========================================================================
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// implementation
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// wxApp
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// ---------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
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BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
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EVT_IDLE(wxApp::OnIdle)
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EVT_END_SESSION(wxApp::OnEndSession)
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EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
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END_EVENT_TABLE()
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//// Initialize
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bool wxApp::Initialize()
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{
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// Some people may wish to use this, but
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// probably it shouldn't be here by default.
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#ifdef __WXDEBUG__
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// wxRedirectIOToConsole();
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#endif
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wxBuffer = new wxChar[1500]; // FIXME
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wxClassInfo::InitializeClasses();
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#if wxUSE_RESOURCES
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wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
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#endif
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#if wxUSE_THREADS
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wxPendingEventsLocker = new wxCriticalSection;
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#endif
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wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
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wxTheColourDatabase->Initialize();
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wxInitializeStockLists();
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wxInitializeStockObjects();
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#if wxUSE_WX_RESOURCES
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wxInitializeResourceSystem();
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#endif
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wxBitmap::InitStandardHandlers();
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#if defined(__WIN95__)
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InitCommonControls();
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#endif // __WIN95__
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#if wxUSE_OLE
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#ifdef __WIN16__
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// for OLE, enlarge message queue to be as large as possible
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int iMsg = 96;
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while (!SetMessageQueue(iMsg) && (iMsg -= 8))
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;
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#endif // Win16
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// we need to initialize OLE library
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if ( FAILED(::OleInitialize(NULL)) )
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wxLogError(_("Cannot initialize OLE"));
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#endif // wxUSE_OLE
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#if wxUSE_CTL3D
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if (!Ctl3dRegister(wxhInstance))
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wxLogError(wxT("Cannot register CTL3D"));
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Ctl3dAutoSubclass(wxhInstance);
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#endif
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// VZ: these icons are not in wx.rc anyhow (but should they?)!
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#if 0
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wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
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wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
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wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
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wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
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wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
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wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
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#endif // 0
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RegisterWindowClasses();
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// Create the brush for disabling bitmap buttons
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LOGBRUSH lb;
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lb.lbStyle = BS_PATTERN;
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lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
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if ( lb.lbHatch )
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{
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wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
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::DeleteObject( (HGDIOBJ)lb.lbHatch );
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}
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//else: wxWindows resources are probably not linked in
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#if wxUSE_PENWINDOWS
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wxRegisterPenWin();
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#endif
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wxWinHandleList = new wxList(wxKEY_INTEGER);
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// This is to foil optimizations in Visual C++ that throw out dummy.obj.
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// PLEASE DO NOT ALTER THIS.
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#if defined(__VISUALC__) && !defined(WXMAKINGDLL)
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extern char wxDummyChar;
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if (wxDummyChar) wxDummyChar++;
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#endif
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wxSetKeyboardHook(TRUE);
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wxModule::RegisterModules();
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if (!wxModule::InitializeModules())
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return FALSE;
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return TRUE;
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}
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// ---------------------------------------------------------------------------
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// RegisterWindowClasses
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// ---------------------------------------------------------------------------
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// TODO we should only register classes really used by the app. For this it
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// would be enough to just delay the class registration until an attempt
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// to create a window of this class is made.
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bool wxApp::RegisterWindowClasses()
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{
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WNDCLASS wndclass;
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// for each class we register one with CS_(V|H)REDRAW style and one
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// without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
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static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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static const long styleNoRedraw = CS_DBLCLKS;
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// the fields which are common to all classes
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wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
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wndclass.cbClsExtra = 0;
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wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
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wndclass.hInstance = wxhInstance;
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wndclass.hIcon = (HICON) NULL;
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wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
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wndclass.lpszMenuName = NULL;
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// Register the frame window class.
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wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
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wndclass.lpszClassName = wxFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(frame)");
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return FALSE;
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}
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// "no redraw" frame
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wndclass.lpszClassName = wxFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(no redraw frame)");
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return FALSE;
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}
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// Register the MDI frame window class.
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wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
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wndclass.lpszClassName = wxMDIFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(MDI parent)");
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return FALSE;
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}
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// "no redraw" MDI frame
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wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(no redraw MDI parent frame)");
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return FALSE;
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}
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// Register the MDI child frame window class.
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wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wndclass.lpszClassName = wxMDIChildFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(MDI child)");
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return FALSE;
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}
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// "no redraw" MDI child frame
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wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(no redraw MDI child)");
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return FALSE;
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}
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// Register the panel window class.
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wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
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wndclass.lpszClassName = wxPanelClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(panel)");
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return FALSE;
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}
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// Register the canvas and textsubwindow class name
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wndclass.hbrBackground = (HBRUSH)NULL;
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wndclass.lpszClassName = wxCanvasClassName;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(canvas)");
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return FALSE;
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}
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return TRUE;
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}
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// ---------------------------------------------------------------------------
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// Convert Windows to argc, argv style
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// ---------------------------------------------------------------------------
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void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine)
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{
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wxStringList args;
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wxString cmdLine(lpCmdLine);
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int count = 0;
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// Get application name
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wxChar name[260]; // 260 is MAX_PATH value from windef.h
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::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
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args.Add(name);
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count++;
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wxStrcpy(name, wxFileNameFromPath(name));
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wxStripExtension(name);
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wxTheApp->SetAppName(name);
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// Break up string
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// Treat strings enclosed in double-quotes as single arguments
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int i = 0;
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int len = cmdLine.Length();
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while (i < len)
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{
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// Skip whitespace
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while ((i < len) && wxIsspace(cmdLine.GetChar(i)))
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i ++;
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if (i < len)
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{
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if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string
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{
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i ++;
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int first = i;
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while ((i < len) && (cmdLine.GetChar(i) != wxT('"')))
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i ++;
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wxString arg(cmdLine.Mid(first, (i - first)));
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args.Add(arg);
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count ++;
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if (i < len)
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i ++; // Skip past 2nd quote
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}
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else // Unquoted argument
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{
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int first = i;
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while ((i < len) && !wxIsspace(cmdLine.GetChar(i)))
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i ++;
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wxString arg(cmdLine.Mid(first, (i - first)));
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args.Add(arg);
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count ++;
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}
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}
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}
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wxTheApp->argv = new wxChar*[count + 1];
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for (i = 0; i < count; i++)
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{
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wxString arg(args[i]);
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wxTheApp->argv[i] = copystring((const wxChar*)arg);
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}
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wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list
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wxTheApp->argc = count;
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}
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//// Cleans up any wxWindows internal structures left lying around
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void wxApp::CleanUp()
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{
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//// COMMON CLEANUP
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#if wxUSE_LOG
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// flush the logged messages if any and install a 'safer' log target: the
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// default one (wxLogGui) can't be used after the resources are freed just
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// below and the user suppliedo ne might be even more unsafe (using any
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// wxWindows GUI function is unsafe starting from now)
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wxLog::DontCreateOnDemand();
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// this will flush the old messages if any
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delete wxLog::SetActiveTarget(new wxLogStderr);
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#endif // wxUSE_LOG
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// One last chance for pending objects to be cleaned up
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wxTheApp->DeletePendingObjects();
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wxModule::CleanUpModules();
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#if wxUSE_WX_RESOURCES
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wxCleanUpResourceSystem();
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// wxDefaultResourceTable->ClearTable();
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#endif
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wxDeleteStockObjects();
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// Destroy all GDI lists, etc.
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wxDeleteStockLists();
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delete wxTheColourDatabase;
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wxTheColourDatabase = NULL;
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wxBitmap::CleanUpHandlers();
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delete[] wxBuffer;
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wxBuffer = NULL;
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//// WINDOWS-SPECIFIC CLEANUP
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wxSetKeyboardHook(FALSE);
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#if wxUSE_PENWINDOWS
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wxCleanUpPenWin();
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#endif
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if (wxSTD_FRAME_ICON)
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DestroyIcon(wxSTD_FRAME_ICON);
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if (wxSTD_MDICHILDFRAME_ICON)
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DestroyIcon(wxSTD_MDICHILDFRAME_ICON);
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if (wxSTD_MDIPARENTFRAME_ICON)
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DestroyIcon(wxSTD_MDIPARENTFRAME_ICON);
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if (wxDEFAULT_FRAME_ICON)
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DestroyIcon(wxDEFAULT_FRAME_ICON);
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if (wxDEFAULT_MDICHILDFRAME_ICON)
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DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON);
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if (wxDEFAULT_MDIPARENTFRAME_ICON)
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DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
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if ( wxDisableButtonBrush )
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::DeleteObject( wxDisableButtonBrush );
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#if wxUSE_OLE
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::OleUninitialize();
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#endif
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#if wxUSE_CTL3D
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Ctl3dUnregister(wxhInstance);
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#endif
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if (wxWinHandleList)
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delete wxWinHandleList;
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// GL: I'm annoyed ... I don't know where to put this and I don't want to
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// create a module for that as it's part of the core.
|
|
delete wxPendingEvents;
|
|
#if wxUSE_THREADS
|
|
delete wxPendingEventsLocker;
|
|
// If we don't do the following, we get an apparent memory leak.
|
|
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
|
|
#endif
|
|
|
|
wxClassInfo::CleanUpClasses();
|
|
|
|
delete wxTheApp;
|
|
wxTheApp = NULL;
|
|
|
|
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
|
|
// At this point we want to check if there are any memory
|
|
// blocks that aren't part of the wxDebugContext itself,
|
|
// as a special case. Then when dumping we need to ignore
|
|
// wxDebugContext, too.
|
|
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
|
|
{
|
|
wxLogMessage(wxT("There were memory leaks."));
|
|
wxDebugContext::Dump();
|
|
wxDebugContext::PrintStatistics();
|
|
}
|
|
// wxDebugContext::SetStream(NULL, NULL);
|
|
#endif
|
|
|
|
#if wxUSE_LOG
|
|
// do it as the very last thing because everything else can log messages
|
|
delete wxLog::SetActiveTarget(NULL);
|
|
#endif // wxUSE_LOG
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Entry point helpers, used by wxPython
|
|
//----------------------------------------------------------------------
|
|
|
|
int WXDLLEXPORT wxEntryStart( int WXUNUSED(argc), char** WXUNUSED(argv) )
|
|
{
|
|
return wxApp::Initialize();
|
|
}
|
|
|
|
int WXDLLEXPORT wxEntryInitGui()
|
|
{
|
|
wxTheApp->OnInitGui();
|
|
return 0;
|
|
}
|
|
|
|
void WXDLLEXPORT wxEntryCleanup()
|
|
{
|
|
wxApp::CleanUp();
|
|
}
|
|
|
|
|
|
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
|
|
|
|
// temporarily disable this warning which would be generated in release builds
|
|
// because of __try
|
|
#ifdef __VISUALC__
|
|
#pragma warning(disable: 4715) // not all control paths return a value
|
|
#endif // Visual C++
|
|
|
|
//----------------------------------------------------------------------
|
|
// Main wxWindows entry point
|
|
//----------------------------------------------------------------------
|
|
int wxEntry(WXHINSTANCE hInstance,
|
|
WXHINSTANCE WXUNUSED(hPrevInstance),
|
|
char *lpCmdLine,
|
|
int nCmdShow,
|
|
bool enterLoop)
|
|
{
|
|
// do check for memory leaks on program exit
|
|
// (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
|
|
// deallocated memory which may be used to simulate low-memory condition)
|
|
wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
|
|
#ifdef __MWERKS__
|
|
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
|
|
// This seems to be necessary since there are 'rogue'
|
|
// objects present at this point (perhaps global objects?)
|
|
// Setting a checkpoint will ignore them as far as the
|
|
// memory checking facility is concerned.
|
|
// Of course you may argue that memory allocated in globals should be
|
|
// checked, but this is a reasonable compromise.
|
|
wxDebugContext::SetCheckpoint();
|
|
#endif
|
|
#endif
|
|
// take everything into a try-except block in release build
|
|
// FIXME other compilers must support Win32 SEH (structured exception
|
|
// handling) too, just find the appropriate keyword in their docs!
|
|
// Please note that it's _not_ the same as C++ exceptions!
|
|
#if !defined(__WXDEBUG__) && defined(__VISUALC__)
|
|
#define CATCH_PROGRAM_EXCEPTIONS
|
|
|
|
__try {
|
|
#else
|
|
#undef CATCH_PROGRAM_EXCEPTIONS
|
|
#endif
|
|
wxhInstance = (HINSTANCE) hInstance;
|
|
|
|
if (!wxEntryStart(0,0))
|
|
return 0;
|
|
|
|
// create the application object or ensure that one already exists
|
|
if (!wxTheApp)
|
|
{
|
|
// The app may have declared a global application object, but we recommend
|
|
// the IMPLEMENT_APP macro is used instead, which sets an initializer
|
|
// function for delayed, dynamic app object construction.
|
|
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
|
|
wxT("No initializer - use IMPLEMENT_APP macro.") );
|
|
|
|
wxTheApp = (*wxApp::GetInitializerFunction()) ();
|
|
}
|
|
|
|
wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
|
|
|
|
// save the WinMain() parameters
|
|
wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
|
|
wxTheApp->m_nCmdShow = nCmdShow;
|
|
|
|
// GUI-specific initialisation. In fact on Windows we don't have any,
|
|
// but this call is provided for compatibility across platforms.
|
|
wxEntryInitGui();
|
|
|
|
// We really don't want timestamps by default, because it means
|
|
// we can't simply double-click on the error message and get to that
|
|
// line in the source. So VC++ at least, let's have a sensible default.
|
|
#ifdef __VISUALC__
|
|
wxLog::SetTimestamp(NULL);
|
|
#endif
|
|
|
|
int retValue = 0;
|
|
|
|
if ( wxTheApp->OnInit() )
|
|
{
|
|
if ( enterLoop )
|
|
{
|
|
retValue = wxTheApp->OnRun();
|
|
}
|
|
else
|
|
// We want to initialize, but not run or exit immediately.
|
|
return 1;
|
|
}
|
|
//else: app initialization failed, so we skipped OnRun()
|
|
|
|
wxWindow *topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow )
|
|
{
|
|
// Forcibly delete the window.
|
|
if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
|
|
topWindow->IsKindOf(CLASSINFO(wxDialog)) )
|
|
{
|
|
topWindow->Close(TRUE);
|
|
wxTheApp->DeletePendingObjects();
|
|
}
|
|
else
|
|
{
|
|
delete topWindow;
|
|
wxTheApp->SetTopWindow(NULL);
|
|
}
|
|
}
|
|
|
|
wxTheApp->OnExit();
|
|
|
|
wxEntryCleanup();
|
|
|
|
return retValue;
|
|
|
|
#ifdef CATCH_PROGRAM_EXCEPTIONS
|
|
}
|
|
__except ( EXCEPTION_EXECUTE_HANDLER ) {
|
|
/*
|
|
if ( wxTheApp )
|
|
wxTheApp->OnFatalException();
|
|
*/
|
|
|
|
// using wxLog would be unsafe here
|
|
::MessageBox(NULL,
|
|
_("Unrecoverable program error detected: "
|
|
" the application will terminate."),
|
|
_("Fatal Error"),
|
|
MB_APPLMODAL | MB_ICONSTOP | MB_OK);
|
|
|
|
::ExitProcess(3); // the same exit code as abort()
|
|
|
|
// NOTREACHED
|
|
}
|
|
#endif // CATCH_PROGRAM_EXCEPTIONS
|
|
}
|
|
|
|
// restore warning state
|
|
#ifdef __VISUALC__
|
|
#pragma warning(default: 4715) // not all control paths return a value
|
|
#endif // Visual C++
|
|
|
|
#else /* _WINDLL */
|
|
|
|
//----------------------------------------------------------------------
|
|
// Entry point for wxWindows + the App in a DLL
|
|
//----------------------------------------------------------------------
|
|
|
|
int wxEntry(WXHINSTANCE hInstance)
|
|
{
|
|
wxhInstance = (HINSTANCE) hInstance;
|
|
wxEntryStart(0, 0);
|
|
|
|
// The app may have declared a global application object, but we recommend
|
|
// the IMPLEMENT_APP macro is used instead, which sets an initializer function
|
|
// for delayed, dynamic app object construction.
|
|
if (!wxTheApp)
|
|
{
|
|
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
|
|
"No initializer - use IMPLEMENT_APP macro." );
|
|
|
|
wxTheApp = (* wxApp::GetInitializerFunction()) ();
|
|
}
|
|
|
|
wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
|
|
|
|
wxTheApp->argc = 0;
|
|
wxTheApp->argv = NULL;
|
|
|
|
wxEntryInitGui();
|
|
|
|
wxTheApp->OnInit();
|
|
|
|
wxWindow *topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow && topWindow->GetHWND())
|
|
{
|
|
topWindow->Show(TRUE);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#endif // _WINDLL
|
|
|
|
//// Static member initialization
|
|
|
|
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
|
|
|
|
wxApp::wxApp()
|
|
{
|
|
m_topWindow = NULL;
|
|
wxTheApp = this;
|
|
m_wantDebugOutput = TRUE;
|
|
|
|
argc = 0;
|
|
argv = NULL;
|
|
m_printMode = wxPRINT_WINDOWS;
|
|
m_exitOnFrameDelete = TRUE;
|
|
m_auto3D = TRUE;
|
|
}
|
|
|
|
wxApp::~wxApp()
|
|
{
|
|
// Delete command-line args
|
|
int i;
|
|
for (i = 0; i < argc; i++)
|
|
{
|
|
delete[] argv[i];
|
|
}
|
|
delete[] argv;
|
|
}
|
|
|
|
bool wxApp::Initialized()
|
|
{
|
|
#ifndef _WINDLL
|
|
if (GetTopWindow())
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
#endif
|
|
#ifdef _WINDLL // Assume initialized if DLL (no way of telling)
|
|
return TRUE;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Get and process a message, returning FALSE if WM_QUIT
|
|
* received (and also set the flag telling the app to exit the main loop)
|
|
*
|
|
*/
|
|
bool wxApp::DoMessage()
|
|
{
|
|
BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
|
|
if ( rc == 0 )
|
|
{
|
|
// got WM_QUIT
|
|
m_keepGoing = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
else if ( rc == -1 )
|
|
{
|
|
// should never happen, but let's test for it nevertheless
|
|
wxLogLastError("GetMessage");
|
|
}
|
|
else
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxASSERT_MSG( wxThread::IsMain(),
|
|
wxT("only the main thread can process Windows messages") );
|
|
|
|
static bool s_hadGuiLock = TRUE;
|
|
static wxMsgArray s_aSavedMessages;
|
|
|
|
// if a secondary thread owns is doing GUI calls, save all messages for
|
|
// later processing - we can't process them right now because it will
|
|
// lead to recursive library calls (and we're not reentrant)
|
|
if ( !wxGuiOwnedByMainThread() )
|
|
{
|
|
s_hadGuiLock = FALSE;
|
|
|
|
// leave out WM_COMMAND messages: too dangerous, sometimes
|
|
// the message will be processed twice
|
|
if ( !wxIsWaitingForThread() ||
|
|
s_currentMsg.message != WM_COMMAND )
|
|
{
|
|
s_aSavedMessages.Add(s_currentMsg);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// have we just regained the GUI lock? if so, post all of the saved
|
|
// messages
|
|
//
|
|
// FIXME of course, it's not _exactly_ the same as processing the
|
|
// messages normally - expect some things to break...
|
|
if ( !s_hadGuiLock )
|
|
{
|
|
s_hadGuiLock = TRUE;
|
|
|
|
size_t count = s_aSavedMessages.Count();
|
|
for ( size_t n = 0; n < count; n++ )
|
|
{
|
|
MSG& msg = s_aSavedMessages[n];
|
|
|
|
if ( !ProcessMessage((WXMSG *)&msg) )
|
|
{
|
|
::TranslateMessage(&msg);
|
|
::DispatchMessage(&msg);
|
|
}
|
|
}
|
|
|
|
s_aSavedMessages.Empty();
|
|
}
|
|
}
|
|
#endif // wxUSE_THREADS
|
|
|
|
// Process the message
|
|
if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
|
|
{
|
|
::TranslateMessage(&s_currentMsg);
|
|
::DispatchMessage(&s_currentMsg);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Keep trying to process messages until WM_QUIT
|
|
* received.
|
|
*
|
|
* If there are messages to be processed, they will all be
|
|
* processed and OnIdle will not be called.
|
|
* When there are no more messages, OnIdle is called.
|
|
* If OnIdle requests more time,
|
|
* it will be repeatedly called so long as there are no pending messages.
|
|
* A 'feature' of this is that once OnIdle has decided that no more processing
|
|
* is required, then it won't get processing time until further messages
|
|
* are processed (it'll sit in DoMessage).
|
|
*/
|
|
|
|
int wxApp::MainLoop()
|
|
{
|
|
m_keepGoing = TRUE;
|
|
|
|
while ( m_keepGoing )
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxMutexGuiLeaveOrEnter();
|
|
#endif // wxUSE_THREADS
|
|
|
|
while ( !Pending() && ProcessIdle() )
|
|
;
|
|
|
|
// a message came or no more idle processing to do
|
|
DoMessage();
|
|
}
|
|
|
|
return s_currentMsg.wParam;
|
|
}
|
|
|
|
// Returns TRUE if more time is needed.
|
|
bool wxApp::ProcessIdle()
|
|
{
|
|
wxIdleEvent event;
|
|
event.SetEventObject(this);
|
|
ProcessEvent(event);
|
|
|
|
return event.MoreRequested();
|
|
}
|
|
|
|
void wxApp::ExitMainLoop()
|
|
{
|
|
// VZ: why not ::PostQuitMessage()?
|
|
m_keepGoing = FALSE;
|
|
}
|
|
|
|
bool wxApp::Pending()
|
|
{
|
|
return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
|
|
}
|
|
|
|
void wxApp::Dispatch()
|
|
{
|
|
DoMessage();
|
|
}
|
|
|
|
/*
|
|
* Give all windows a chance to preprocess
|
|
* the message. Some may have accelerator tables, or have
|
|
* MDI complications.
|
|
*/
|
|
|
|
bool wxApp::ProcessMessage(WXMSG *wxmsg)
|
|
{
|
|
MSG *msg = (MSG *)wxmsg;
|
|
HWND hWnd = msg->hwnd;
|
|
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
|
|
// popup the tooltip bubbles
|
|
if ( wndThis && (msg->message == WM_MOUSEMOVE) )
|
|
{
|
|
wxToolTip *tt = wndThis->GetToolTip();
|
|
if ( tt )
|
|
{
|
|
tt->RelayEvent(wxmsg);
|
|
}
|
|
}
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// Try translations first; find the youngest window with
|
|
// a translation table.
|
|
wxWindow *wnd;
|
|
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
|
|
{
|
|
if ( wnd->MSWTranslateMessage(wxmsg) )
|
|
return TRUE;
|
|
}
|
|
|
|
// Anyone for a non-translation message? Try youngest descendants first.
|
|
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
|
|
{
|
|
if ( wnd->MSWProcessMessage(wxmsg) )
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void wxApp::OnIdle(wxIdleEvent& event)
|
|
{
|
|
static bool s_inOnIdle = FALSE;
|
|
|
|
// Avoid recursion (via ProcessEvent default case)
|
|
if ( s_inOnIdle )
|
|
return;
|
|
|
|
s_inOnIdle = TRUE;
|
|
|
|
// If there are pending events, we must process them: pending events
|
|
// are either events to the threads other than main or events posted
|
|
// with wxPostEvent() functions
|
|
// GRG: I have moved this here so that all pending events are processed
|
|
// before starting to delete any objects. This behaves better (in
|
|
// particular, wrt wxPostEvent) and is coherent with wxGTK's current
|
|
// behaviour. Changed Feb/2000 before 2.1.14
|
|
ProcessPendingEvents();
|
|
|
|
// 'Garbage' collection of windows deleted with Close().
|
|
DeletePendingObjects();
|
|
|
|
#if wxUSE_LOG
|
|
// flush the logged messages if any
|
|
wxLog::FlushActive();
|
|
#endif // wxUSE_LOG
|
|
|
|
// Send OnIdle events to all windows
|
|
if ( SendIdleEvents() )
|
|
{
|
|
// SendIdleEvents() returns TRUE if at least one window requested more
|
|
// idle events
|
|
event.RequestMore(TRUE);
|
|
}
|
|
|
|
s_inOnIdle = FALSE;
|
|
}
|
|
|
|
// Send idle event to all top-level windows
|
|
bool wxApp::SendIdleEvents()
|
|
{
|
|
bool needMore = FALSE;
|
|
|
|
wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow* win = node->GetData();
|
|
if (SendIdleEvents(win))
|
|
needMore = TRUE;
|
|
node = node->GetNext();
|
|
}
|
|
|
|
return needMore;
|
|
}
|
|
|
|
// Send idle event to window and all subwindows
|
|
bool wxApp::SendIdleEvents(wxWindow* win)
|
|
{
|
|
bool needMore = FALSE;
|
|
|
|
wxIdleEvent event;
|
|
event.SetEventObject(win);
|
|
win->GetEventHandler()->ProcessEvent(event);
|
|
|
|
if (event.MoreRequested())
|
|
needMore = TRUE;
|
|
|
|
wxNode* node = win->GetChildren().First();
|
|
while (node)
|
|
{
|
|
wxWindow* win = (wxWindow*) node->Data();
|
|
if (SendIdleEvents(win))
|
|
needMore = TRUE;
|
|
|
|
node = node->Next();
|
|
}
|
|
return needMore;
|
|
}
|
|
|
|
void wxApp::DeletePendingObjects()
|
|
{
|
|
wxNode *node = wxPendingDelete.First();
|
|
while (node)
|
|
{
|
|
wxObject *obj = (wxObject *)node->Data();
|
|
|
|
delete obj;
|
|
|
|
if (wxPendingDelete.Member(obj))
|
|
delete node;
|
|
|
|
// Deleting one object may have deleted other pending
|
|
// objects, so start from beginning of list again.
|
|
node = wxPendingDelete.First();
|
|
}
|
|
}
|
|
|
|
void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
|
|
{
|
|
if (GetTopWindow())
|
|
GetTopWindow()->Close(TRUE);
|
|
}
|
|
|
|
// Default behaviour: close the application with prompts. The
|
|
// user can veto the close, and therefore the end session.
|
|
void wxApp::OnQueryEndSession(wxCloseEvent& event)
|
|
{
|
|
if (GetTopWindow())
|
|
{
|
|
if (!GetTopWindow()->Close(!event.CanVeto()))
|
|
event.Veto(TRUE);
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
int wxApp::GetComCtl32Version()
|
|
{
|
|
// cache the result
|
|
static int s_verComCtl32 = -1;
|
|
|
|
wxCRIT_SECT_DECLARE(csComCtl32);
|
|
wxCRIT_SECT_LOCKER(lock, csComCtl32);
|
|
|
|
if ( s_verComCtl32 == -1 )
|
|
{
|
|
// initally assume no comctl32.dll at all
|
|
s_verComCtl32 = 0;
|
|
|
|
// do we have it?
|
|
HMODULE hModuleComCtl32 = ::GetModuleHandle(wxT("COMCTL32"));
|
|
|
|
// if so, then we can check for the version
|
|
if ( hModuleComCtl32 )
|
|
{
|
|
// try to use DllGetVersion() if available in _headers_
|
|
#ifdef DLLVER_PLATFORM_WINDOWS // defined in shlwapi.h
|
|
DLLGETVERSIONPROC pfnDllGetVersion = (DLLGETVERSIONPROC)
|
|
::GetProcAddress(hModuleComCtl32, _T("DllGetVersion"));
|
|
if ( pfnDllGetVersion )
|
|
{
|
|
DLLVERSIONINFO dvi;
|
|
dvi.cbSize = sizeof(dvi);
|
|
|
|
HRESULT hr = (*pfnDllGetVersion)(&dvi);
|
|
if ( FAILED(hr) )
|
|
{
|
|
wxLogApiError(_T("DllGetVersion"), hr);
|
|
}
|
|
else
|
|
{
|
|
// this is incompatible with _WIN32_IE values, but
|
|
// compatible with the other values returned by
|
|
// GetComCtl32Version()
|
|
s_verComCtl32 = 100*dvi.dwMajorVersion +
|
|
dvi.dwMinorVersion;
|
|
}
|
|
}
|
|
#endif
|
|
// DllGetVersion() unavailable either during compile or
|
|
// run-time, try to guess the version otherwise
|
|
if ( !s_verComCtl32 )
|
|
{
|
|
// InitCommonControlsEx is unique to 4.70 and later
|
|
FARPROC theProc = ::GetProcAddress
|
|
(
|
|
hModuleComCtl32,
|
|
#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
|
|
"InitCommonControlsEx"
|
|
#else
|
|
_T("InitCommonControlsEx")
|
|
#endif
|
|
);
|
|
|
|
if ( !theProc )
|
|
{
|
|
// not found, must be 4.00
|
|
s_verComCtl32 = 400;
|
|
}
|
|
else
|
|
{
|
|
// many symbols appeared in comctl32 4.71, could use
|
|
// any of them except may be DllInstall
|
|
theProc = ::GetProcAddress
|
|
(
|
|
hModuleComCtl32,
|
|
#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
|
|
"InitializeFlatSB"
|
|
#else
|
|
_T("InitializeFlatSB")
|
|
#endif
|
|
);
|
|
if ( !theProc )
|
|
{
|
|
// not found, must be 4.70
|
|
s_verComCtl32 = 470;
|
|
}
|
|
else
|
|
{
|
|
// found, must be 4.71
|
|
s_verComCtl32 = 471;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return s_verComCtl32;
|
|
}
|
|
|
|
void wxExit()
|
|
{
|
|
wxLogError(_("Fatal error: exiting"));
|
|
|
|
wxApp::CleanUp();
|
|
exit(0);
|
|
}
|
|
|
|
// Yield to incoming messages
|
|
bool wxYield()
|
|
{
|
|
// disable log flushing from here because a call to wxYield() shouldn't
|
|
// normally result in message boxes popping up &c
|
|
wxLog::Suspend();
|
|
|
|
// we don't want to process WM_QUIT from here - it should be processed in
|
|
// the main event loop in order to stop it
|
|
MSG msg;
|
|
while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
|
|
msg.message != WM_QUIT )
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxMutexGuiLeaveOrEnter();
|
|
#endif // wxUSE_THREADS
|
|
|
|
if ( !wxTheApp->DoMessage() )
|
|
break;
|
|
}
|
|
|
|
// If they are pending events, we must process them.
|
|
if (wxTheApp)
|
|
wxTheApp->ProcessPendingEvents();
|
|
|
|
// let the logs be flashed again
|
|
wxLog::Resume();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// wxWakeUpIdle
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void wxWakeUpIdle()
|
|
{
|
|
// Send the top window a dummy message so idle handler processing will
|
|
// start up again. Doing it this way ensures that the idle handler
|
|
// wakes up in the right thread (see also wxWakeUpMainThread() which does
|
|
// the same for the main app thread only)
|
|
wxWindow *topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow )
|
|
{
|
|
if ( !::PostMessage(GetHwndOf(topWindow), WM_NULL, 0, 0) )
|
|
{
|
|
// should never happen
|
|
wxLogLastError("PostMessage(WM_NULL)");
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
wxIcon
|
|
wxApp::GetStdIcon(int which) const
|
|
{
|
|
switch(which)
|
|
{
|
|
case wxICON_INFORMATION:
|
|
return wxIcon("wxICON_INFO");
|
|
|
|
case wxICON_QUESTION:
|
|
return wxIcon("wxICON_QUESTION");
|
|
|
|
case wxICON_EXCLAMATION:
|
|
return wxIcon("wxICON_WARNING");
|
|
|
|
default:
|
|
wxFAIL_MSG(wxT("requested non existent standard icon"));
|
|
// still fall through
|
|
|
|
case wxICON_HAND:
|
|
return wxIcon("wxICON_ERROR");
|
|
}
|
|
}
|
|
|
|
// For some reason, with MSVC++ 1.5, WinMain isn't linked in properly
|
|
// if in a separate file. So include it here to ensure it's linked.
|
|
#if (defined(__VISUALC__) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(__TWIN32__) && !defined(WXMAKINGDLL))
|
|
#include "main.cpp"
|
|
#endif
|