git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22666 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			786 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Installing wxWindows 2.5.0
 | |
| --------------------------
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| 
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| This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
 | |
| and Windows XP. This is an unstable development release. Note that unstable in
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| this context doesn't mean that it crashes a lot, just that the library API may
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| change in backwards incompatible way during the 2.5 branch life time.
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| 
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| 
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| IMPORTANT NOTE: If you experience problems installing, please
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| re-read this instructions and other related files (changes.txt,
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| readme.txt, FAQ) carefully before mailing wx-users. Preferably,
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| try to fix the problem first and then upload a patch to
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| SourceForge:
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| 
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|   http://sourceforge.net/patch/?group_id=9863
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| 
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| Please report bugs using the SourceForge bug tracker:
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| 
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|   http://sourceforge.net/bugs/?group_id=9863
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| 
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| 
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| Unarchiving
 | |
| ===========
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| 
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| A setup program is provided (setup.exe) to automatically copy
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| files to a directory on your hard disk. Do not install into a
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| path that contains spaces. To avoid confusion with other
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| wxWindows installations that might be on your machine, the
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| installation program does not se the WXWIN environment variable;
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| please set this by hand via the System applet if you wish to
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| make it permanent.
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| 
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| The setup program contains the following:
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| 
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| - All common, generic and MSW-specific wxWindows source;
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| - samples;
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| - documentation in Windows Help format;
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| - makefiles for most Windows compilers, plus CodeWarrior,
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|   BC++ and VC++ IDE files;
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| - JPEG library source;
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| - TIFF library source;
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| - Object Graphics Library;
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| - Tex2RTF source;
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| - Dialog Editor binary.
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| 
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| Alternatively, you may unarchive the .zip form by hand:
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| wxMSW-x.y.z.zip where x.y.z is the version number.
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| 
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| Unarchive the required files plus any optional documentation
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| files into a suitable directory such as c:\wx.
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| 
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| Other add-on packages are available from the wxWindows Web site, such as:
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| 
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| - mmedia.zip. Audio, CD, video access for Windows and Linux.
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| - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
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| - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
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|   the same document source.
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| 
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| 
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| General installation notes
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| ==========================
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| 
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| If installing from the CVS server, copy include/wx/msw/setup0.h to
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| include/wx/msw/setup.h and edit the resulting file to choose
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| the features you would like to compile wxWindows with[out].
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| 
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| 
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| Compilation
 | |
| ===========
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| 
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| The following sections explain how to compile wxWindows with each supported
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| compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
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| Cygwin/Mingw32 to quickly locate the instructions for your compiler.
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| 
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| All makefiles and project are located in build\msw directory.
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| 
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| Where compiled files are stored
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| -------------------------------
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| 
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| After succesful compilation you'll find the libraries in a subdirectory
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| of lib directory named after the compiler, toolkit name and DLL and Unicode
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| settings. A couple of examples:
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| 
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|   lib\vc_msw                    VC++ compiled static libraries
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|   lib\vc_mswdll                 VC++ DLLs
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|   lib\bcc_mswud                 Static libraries for Borland C++,
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|                                 Unicode debug build
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|   lib\wat_mswunivdll            Watcom C++ DLLs of wxUniversal port
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| 
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| Names of compiled wxWindows libraries follow this scheme: libraries that don't
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| depend on GUI components begin with "wxbase" followed by version number and
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| letters indicating if the library is compiled as Unicode ('u') and/or debug
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| build ('d'). Last component of them name is name of wxWindows component
 | |
| (unless you built the library as single monolithic library; look for
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| "Configuring the build" below). This is a typical set of release ANSI build
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| libraries (release versions on left, debug on right side):
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| 
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|   wxbase25.lib              wxbase25d.lib
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|   wxbase25_net.lib          wxbase25d_net.lib
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|   wxbase25_xml.lib          wxbase25d_xml.lib
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|   wxmsw25_core.lib          wxmsw25d_core.lib
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|   wxmsw25_html.lib          wxmsw25d_html.lib
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|   wxmsw25_adv.lib           wxmsw25d_adv.lib
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| 
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| These directories also contain wx/setup.h header.
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| 
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| Below are compiler specific notes followed by customizing instructions that
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| apply to all compilers (search for "Configuring the build").
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| 
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| 
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| Microsoft Visual C++ compilation
 | |
| --------------------------------
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| 
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| You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
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| informal and more detailed description of the process summarized below.
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| 
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| Please note that the VC++ 6.0 project files will work for VC++ .NET also.
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| 
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| Also note that you can make the project files work with VC++ 5.0 but you'll
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| need to edit .dsp file by hand before this is possible (change the version in
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| the .dsp file header from 6.0 to 5.0).
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| 
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| Using project files (VC++ 6 and later):
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| 
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| 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
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|    makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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| 2. Open build\msw\wx.dsw, which has configurations for static
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|    compilation or DLL compilation, and each of these available in
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|    Unicode/ANSI, Debug/Release and wxUniversal or native variations.
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|    Normally you'll use a static linking ANSI configuration.
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|    Choose the Win32 Debug or Win32 Release configuration for the wxWindows
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|    project, and compile. Alternatively, use Batch Build to build more than
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|    one configuration. It will also produce similar variations on jpeg.lib,
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|    png.lib, tiff.lib, zlib.lib, and regex.lib.
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| 3. Open a sample project file, choose a configuration such as
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|    Win32 Debug using Build | Set Active Configuration..., and compile.
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|    The project files don't use precompiled headers, to save disk
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|    space, but you can switch PCH compiling on for greater speed.
 | |
|    NOTE: you may also use samples/samples.dsw to access all
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|    sample projects without opening each workspace individually.
 | |
|    You can use the Batch Build facility to make several samples
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|    at a time.
 | |
| 
 | |
| Using makefiles:
 | |
| 
 | |
| 1. Change directory to build\msw. Type:
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| 
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|   'nmake -f makefile.vc'
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| 
 | |
|    to make the wxWindows core library as release DLL.
 | |
|    See "Configuring the build" for instruction how to build debug or static
 | |
|    libraries.
 | |
| 2. Change directory to samples and type 'nmake -f makefile.vc'
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|    to make all the samples. You can also make them individually.
 | |
| 
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| Makefile notes:
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| 
 | |
|   Use the 'clean' target to clean all objects, libraries and
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|   executables.
 | |
| 
 | |
| Note (1): if you wish to use templates, please edit
 | |
| include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
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| Without this, the redefinition of 'new' will cause problems in
 | |
| the headers. Alternatively, #undef new before including template headers.
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| You will also need to set wxUSE_IOSTREAMH to 0 if you will be
 | |
| using templates, to avoid the non-template stream files being included
 | |
| within wxWindows.
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| 
 | |
| Note (2): libraries and applications generated with makefiles and
 | |
| project files are now (hopefully) compatible where static libraries
 | |
| are concerned, but please exercise caution nevertheless and if
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| possible, use one method or the other.
 | |
| 
 | |
| Note (3): VC++ 5's optimization code seems to be broken and can
 | |
| cause both compile and run-time problems: this can be seen when
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| deleting an object Dialog Editor, in Release mode with optimizations
 | |
| on. If in doubt, switch off optimisations, although this will result in much
 | |
| larger executables. It seems possible that the library can be created with
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| strong optimization, so long as the application is not strongly
 | |
| optimized. For example, in wxWindows project, set to 'Minimum
 | |
| Size'. In Dialog Editor project, set to 'Customize: Favor Small
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| Code' (and no others). This will then work.
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| 
 | |
| Note (4): some crash problems can be due to inconsistent compiler
 | |
| options. If strange/weird/impossible things start to happen please
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| check (dumping IDE project file as makefile and doing text comparison
 | |
| if necessary) that the project settings, especially the list of defined
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| symbols, struct packing, etc. are exactly the same for all items in
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| the project. After this, delete everything (including PCH) and recompile.
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| 
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| Note (5): to create your own IDE files, see the technical note on the
 | |
| wxWindows web site or CD-ROM, entitled "Compiling wxWindows
 | |
| applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
 | |
| wxWindows distribution). You can also copy .dsp and .dsw
 | |
| files from an existing wxWindows sample and adapt them.
 | |
| 
 | |
| 
 | |
| Visual C++ 1.5 compilation (16-bit)
 | |
| -----------------------------------
 | |
| 
 | |
| No longer supported
 | |
| 
 | |
| 
 | |
| Borland C++ 5.0/5.5 compilation
 | |
| -------------------------------
 | |
| 
 | |
| Compiling using the makefiles (updated 24 Sept 02):
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| 
 | |
| 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
 | |
|    make the wxWindows core library. Ignore the compiler warnings.
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|    This produces a couple of librarie in the lib\bcc_mswdll directory.
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| 
 | |
| 2. Change directory to a sample or demo such as samples\minimal, and type
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|   'make -f makefile.bcc'. This produces a windows exe file - by default 
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|    in the bcc_mswdll subdirectory.
 | |
| 
 | |
| Note (1): the wxWindows makefiles assume dword structure alignment. Please
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| make sure that your own project or makefile settings use the
 | |
| same alignment, or you could experience mysterious crashes. To
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| change the alignment, change CPPFLAGS in build\msw\config.bcc.
 | |
| 
 | |
| Note (2): if you get undefined _SQL... symbols at link time,
 | |
| either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
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| directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
 | |
| recompile wxWindows. The same applies if compiling using the IDE.
 | |
| 
 | |
| 
 | |
| Note (3): If you wish debug messages to be sent to the console in
 | |
| debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
 | |
| 
 | |
| Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
 | |
| 
 | |
| 1. Load src\bc32.ide from the file bc32.zip at 
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|    http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings
 | |
| 2. Go to Options|Project... and specify the correct BC++ include and lib path for
 | |
|    your file structure.
 | |
| 3. Press F9 to compile the wxWindows library.
 | |
| 4. Load samples\bc32.ide.
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| 5. Go to Options|Project... and specify the correct BC++ include and lib path for
 | |
|    your file structure.
 | |
| 6. Press F9 to compile the samples (build each node separately if
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|    you prefer, by right clicking and choose Build Node).
 | |
| 7. Run each sample: you may need to run from each sample's directory
 | |
|    since some (notably the wxHTML samples) look for files
 | |
|    relative to the working directory.
 | |
| 
 | |
| Note (1): the samples project file contains a selection of
 | |
| samples, and not all samples. The remaining samples can be made
 | |
| with the makefiles. See also the demos hierarchy which doesn't
 | |
| have any BC++ project files yet.
 | |
| 
 | |
| Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
 | |
| some samples) you need to compile them with bc32.ide.
 | |
| 
 | |
| Note (3): the debug version of the wxWindows library is about 40 MB, and the
 | |
| release version is around 5 MB.
 | |
| 
 | |
| See also the file docs/tech/tn0007.txt for further instructions and details
 | |
| of how to create your own project files.
 | |
| 
 | |
| ** REMEMBER **
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| 
 | |
| In all of your wxWindows applications, your source code should include
 | |
| the following preprocessor directive:
 | |
| 
 | |
| #ifdef __BORLANDC__
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| #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
 | |
| more details)
 | |
| 
 | |
| 
 | |
| Borland C++Builder IDE compilation
 | |
| ----------------------------------
 | |
| 
 | |
| 1. Build the wxWindows libraries using the Borland make utility as
 | |
|    specified in the section called "Borland C++ 5.0 compilation"
 | |
|    above. (C++ Builder includes a stand-alone C++ compiler.  For example,
 | |
|    C++ Builder 4.0 comes with C++ 5.4.)
 | |
| 
 | |
| 2. You can use the process_sample_bcb.bat command which is in
 | |
|    wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
 | |
|    samples [mak for Cbuilder 1-6; v4 and after will convert this to bpr]. 
 | |
|    Execute this in the sampledirectory, passing the name of the cpp files 
 | |
|    on the command line. For more details, see the instructions in 
 | |
|    docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
 | |
| 
 | |
| Borland 16 Bit compilation for Windows 3.1
 | |
| ------------------------------------------
 | |
| 
 | |
| The last version of wxWindows to support 16-bit compilation with Borland was
 | |
| 2.2.7 - Please download and read the instructions in that release
 | |
| 
 | |
| Watcom C++ 10.6/11 and OpenWatcom compilation
 | |
| ---------------------------------------------
 | |
| 
 | |
| 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
 | |
|    make the wxWindows core library.
 | |
| 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
 | |
|    to make this sample. Repeat for other samples of interest.
 | |
| 
 | |
| 
 | |
| Note (1): if your installation of Watcom doesn't have odbc32.lib file and
 | |
|           you need it (i.e. you have wxUSE_ODBC=1), you can use the file
 | |
|           from lib\watcom directory. See the notes in that directory.
 | |
| 
 | |
| Note (2): if variant.cpp is compiled with date/time class options, the linker
 | |
|           gives up. So the date/time option is switched off for Watcom C++.
 | |
|           Also, wxAutomationObject is not compiled with Watcom C++ 10.
 | |
| 
 | |
| Note (3): RawBitmaps won't work at present because they use unsupported template
 | |
|           classes
 | |
| 
 | |
| Note (4): if Watcom can't read the precompiled header when building a sample,
 | |
|           try deleting .pch files in build\msw\wat_* and compiling
 | |
|           the sample again.
 | |
| 
 | |
| 
 | |
| Metrowerks CodeWarrior compilation
 | |
| ----------------------------------
 | |
| 
 | |
| 1. CodeWarrior Pro7 project files in XML format are already
 | |
|    included in wxMSW-2.5.0.zip and the setup version.
 | |
| 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
 | |
|    you are working from the CVS version) to make sure the settings reflect
 | |
|    what you want.  If you aren't sure, leave it alone and go with the
 | |
|    default settings.  A few notes:
 | |
|        - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
 | |
|        - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
 | |
|          will be rather confusing due to interactions with the MSL ANSI
 | |
|          and runtime libs.
 | |
| 3. The project file to build the Win32 wxWindows libraries relies on the
 | |
|    Batch File Runner plug-in.  This plug-in is not installed as part of
 | |
|    a normal CW7 installation.  However, you can find this plug-in on the
 | |
|    CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
 | |
|    "Batch File Post Linker".
 | |
| 4. If you choose not to install the Batch File Runner plug-in, then you
 | |
|    need to do the following by hand:
 | |
|       (1) Create the directories lib\cw7msw\include\wx and copy the file
 | |
|           include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
 | |
|           working from the CVS version) to lib\cw7msw\include\wx\setup.h
 | |
|       (2) Create the directories lib\cw7mswd\include\wx and copy the file
 | |
|           include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
 | |
|           working from the CVS version) to lib\cw7mswd\include\wx\setup.h
 | |
| 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
 | |
|    Store this project file in directory src.  You may get warnings about
 | |
|    not being able to find certain project paths; ignore these warnings, the
 | |
|    appropriate paths will be created during the build by the Batch File Runner.
 | |
| 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build.  You
 | |
|    will get some warnings about hidden virtual functions, illegal conversions
 | |
|    from const pointers to pointers, etc., all of which you can safely ignore.
 | |
|    ***Note:  if you get errors that the compiler can't find "wx/setup.h", just
 | |
|    stop the build and build again.  These errors occur because sometimes the
 | |
|    compiler starts doing its thing before the copying of setup.h has completed.
 | |
| 7. The following libraries will be produced depending on chosen
 | |
|    target:
 | |
|        - wx_x86.lib             ANSI Release (static)
 | |
|        - wx_x86_d.lib           ANSI Debug (static)
 | |
| 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
 | |
|    Volunteers for this are welcome (as neither DLLs nor unicode builds are
 | |
|    big priorities for me ;).
 | |
| 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
 | |
|    of the samples.  In particular, there are project files for the minimal,
 | |
|    controls, dialogs, dnd, nd docview samples.  You can use these project
 | |
|    files as templates for the other samples and for your own projects.
 | |
|        - For example, to make a project file for the "newgrid" sample,
 | |
|          just copy the project file for the "minimal" sample, minimalW7.mcp
 | |
|          (made by importing minimalW7.xml into CodeWarrior), into the
 | |
|          sample/newgrid directory, calling it newgridW7.mcp.  Open
 | |
|          newgridW7.mcp and revise the project by deleting the files
 | |
|          minimal.rc and minimal.cpp and adding the files griddemo.rc and
 | |
|          griddemo.cpp.  Build and run....
 | |
| 
 | |
| 
 | |
| Cygwin/MinGW compilation
 | |
| ------------------------
 | |
| 
 | |
| wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
 | |
| releases, and MinGW. Cygwin can be downloaded from:
 | |
| 
 | |
|     http://sources.redhat.com/cygwin/
 | |
| 
 | |
| and MinGW from:
 | |
| 
 | |
|     http://www.mingw.org/
 | |
| 
 | |
| Both Cygwin and MinGW can be used with configure (assuming you have MSYS
 | |
| installed in case of MinGW). You will need new enough MinGW version, preferably
 | |
| MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
 | |
| than 2.95.3 don't work; you can use wxWindows 2.4 with them.
 | |
| 
 | |
| NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
 | |
|       section (see OLD VERSIONS)
 | |
| 
 | |
| There are two methods of compiling wxWindows, by using the
 | |
| makefiles provided or by using 'configure'.
 | |
| 
 | |
| Retrieve and install the latest version of Cygwin, or MinGW, as per
 | |
| the instructions with either of these packages.
 | |
| 
 | |
| If using MinGW, you can download the add-on MSYS package to
 | |
| provide Unix-like tools that you'll need to build wxWindows using configure.
 | |
| 
 | |
| Using makefiles directly
 | |
| ------------------------
 | |
| 
 | |
| NOTE: The makefile are for compilation under Cygwin, MSYS, or
 | |
|       command.com/cmd.exe, they won't work in other environments
 | |
|       (such as UNIX)
 | |
| 
 | |
| Here are the steps required using the provided makefiles:
 | |
| 
 | |
| - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
 | |
|   variable to "2.95".
 | |
| 
 | |
| - Use the makefile.gcc files for compiling wxWindows and samples,
 | |
|   e.g. to compile a debugging version of wxWindows:
 | |
|   > cd c:\wx\build\msw
 | |
|   > make -f makefile.gcc BUILD=debug
 | |
|   > cd c:\wx\samples\minimal
 | |
|   > make -f makefile.gcc BUILD=debug
 | |
|   (See below for more options.)
 | |
| 
 | |
|   Ignore the warning about the default entry point.
 | |
| 
 | |
| - Use the 'strip' command to reduce executable/dll size (note that
 | |
|   stripping an executable/dll will remove debug information!).
 | |
| 
 | |
| All targets have 'clean' targets to allow removal of object files
 | |
| and other intermediate compiler files.
 | |
| 
 | |
| Using configure
 | |
| ---------------
 | |
| 
 | |
| Instead of using the makefiles, you can use the configure
 | |
| system to generate appropriate makefiles, as used on Unix
 | |
| and Mac OS X systems.
 | |
| 
 | |
| Change directory to the root of the wxWindows distribution,
 | |
| make a build directory, and run configure and make in this directory.
 | |
| 
 | |
| For example:
 | |
| 
 | |
|   cd $WXWIN
 | |
|   mkdir build-debug
 | |
|   cd build-debug
 | |
|   ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
 | |
|   make
 | |
|   make install % This step is optional, see note (8) below.
 | |
|   cd samples/minimal
 | |
|   make
 | |
|   ./minimal.exe
 | |
| 
 | |
| Notes:
 | |
| 
 | |
| 1. See also the Cygwin/MinGW on the web site or CD-ROM for
 | |
|    further information about using wxWindows with these compilers.
 | |
| 
 | |
| 2. libwx.a is 100 MB or more - but much less if compiled with no
 | |
|    debug info (-g0) and level 4 optimization (-O4).
 | |
| 
 | |
| 3. If you get a link error under MinGW 2.95.2 referring to:
 | |
| 
 | |
|    EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
 | |
| 
 | |
|    then you need to edit the file objidl.h at line 663 and add
 | |
|    a missing PURE keyword:
 | |
| 
 | |
|    STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
 | |
| 
 | |
| 4. There's a bug in MinGW headers for some early distributions.
 | |
| 
 | |
|    in include/windows32/defines.h, where it says:
 | |
| 
 | |
|    #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
 | |
| 
 | |
|    it should say:
 | |
| 
 | |
|    #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
 | |
| 
 | |
|    (a missing bracket).
 | |
| 
 | |
| 5. OpenGL support should work with MinGW as-is. However,
 | |
|    if you wish to generate import libraries appropriate either for
 | |
|    the MS OpenGL libraries or the SGI OpenGL libraries, go to
 | |
|    include/wx/msw/gl and use:
 | |
| 
 | |
|      dlltool -k -d opengl.def -llibopengl.a
 | |
| 
 | |
|    for the SGI DLLs, or
 | |
| 
 | |
|      dlltool -k -d opengl32.def -llibopengl32.a
 | |
| 
 | |
|    and similarly for glu[32].def.
 | |
| 
 | |
| 6. The 'make install' step is optional, and copies files
 | |
|    as follows:
 | |
| 
 | |
|    /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
 | |
|    /usr/local/include/wx - wxWindows header files
 | |
|    /usr/local/bin - wx-config
 | |
| 
 | |
|    You may need to do this if using wx-config with the
 | |
|    default root path.
 | |
| 
 | |
| 7. With Cygwin, you can invoke gdb --nw myfile.exe to
 | |
|    debug an executable. If there are memory leaks, they will be
 | |
|    flagged when the program quits. You can use Cygwin gdb
 | |
|    to debug MinGW executables.
 | |
| 
 | |
| 
 | |
| OLD VERSIONS:
 | |
| 
 | |
| - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
 | |
|   to set up appropriate variables, if necessary mounting drives.
 | |
|   Run it before compiling.
 | |
| 
 | |
| - For Cygwin, make sure there's a \tmp directory on your
 | |
|   Windows drive or bison will crash (actually you don't need
 | |
|   bison for ordinary wxWindows compilation: a pre-generated .c file is
 | |
|   supplied).
 | |
| 
 | |
| - If using GnuWin32 b18, you will need to copy windres.exe
 | |
|   from e.g. the MinGW distribution, to a directory in your path.
 | |
| 
 | |
| 
 | |
| Symantec & DigitalMars C++ compilation
 | |
| --------------------------------------
 | |
| The DigitalMars compiler is a free succssor to the Symantec compiler
 | |
| and can be downloaded from http://www.digitalmars.com/
 | |
|    
 | |
| 1. You need to download and unzip in turn (later packages will overwrite
 | |
|    older files)
 | |
|     Digital Mars C/C++ Compiler Version 8.33 
 | |
|     Basic utilities
 | |
|     beta test C++ Compiler Version 8.34
 | |
|    from http://www.digitalmars.com/download/freecompiler.html [02 may 03, CE]
 | |
| 
 | |
| 2. Change directory to build\msw. Type 'make -f makefile.dm' to
 | |
|    make the wxWindows core library.
 | |
| 3. Change directory to samples\minimal and type 'make -f makefile.dm'
 | |
|    to make this sample. The mdi and image sample also work; others may give
 | |
|    linker erros due to missing libraries
 | |
| 
 | |
| 16-bit compilation is no longer supported.
 | |
| 
 | |
| 
 | |
| Configuring the build
 | |
| =====================
 | |
| 
 | |
| So far the instructions only explained how to build release DLLs of wxWindows
 | |
| and did not cover any configuration. It is possible to change many aspects of
 | |
| the build, including debug/release and ANSI/Unicode settings. All makefiles in
 | |
| build\msw directory use same options (with a few exceptions documented below)
 | |
| and the only difference between them is in object files and library directory
 | |
| names and in make invocation command.
 | |
| 
 | |
| Changing the settings
 | |
| ---------------------
 | |
| 
 | |
| There are two ways to modify the settings: either by passing the values as
 | |
| arguments when invoking make or by editing build\msw\config.$(compiler) file
 | |
| where $(compiler) is same extension as the makefile you use has (see below).
 | |
| The latter is good for setting options that never change in your development
 | |
| process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
 | |
| wxWindows and use them side by side, the former method is better. Settings in
 | |
| config.* files are shared by all makefiles (samples, contrib, main library),
 | |
| but if you pass the options as arguments, you must use same arguments you used
 | |
| for the library when building samples or contrib libraries!
 | |
| 
 | |
| Examples of invoking make in Unicode debug build (other options described
 | |
| below are set analogically):
 | |
| 
 | |
| Visual C++:
 | |
|   > nmake -f makefile.vc BUILD=debug UNICODE=1
 | |
| 
 | |
| Borland C++:
 | |
|   > nmake -f makefile.bcc -DBUILD=debug -DUNICODE=1
 | |
|   (Note that you have to use -D to set the variable, unlike in other make
 | |
|   tools!)
 | |
| 
 | |
| Watcom C/C++:
 | |
|   > wmake -f makefile.wat BUILD=debug UNICODE=1
 | |
| 
 | |
| MinGW using native makefiles:
 | |
|   > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
 | |
| 
 | |
| MinGW using configure or Cygwin:
 | |
|   > ./configure --enable-debug --enable-unicode
 | |
|   (see ./configure --help on details; configure is not covered in this
 | |
|   section)
 | |
| 
 | |
| Brief explanation of options and possible values is in every
 | |
| build\msw\config.* file; more detailed description follows.
 | |
| 
 | |
| Basic options
 | |
| -------------
 | |
| 
 | |
| BUILD=debug
 | |
|   Builds debug version of the library (default is 'release'). This affects
 | |
|   name of the library ('d' is appended), __WXDEBUG__ is defined and debug
 | |
|   information compiled into object files and the executable.
 | |
| 
 | |
| SHARED=0
 | |
|   Build static libraries instead of DLLs. By default, DLLs are build
 | |
|   (SHARED=1).
 | |
| 
 | |
| UNICODE=1
 | |
|   To build Unicode versions of the libraries, add UNICODE=1 to make invocation
 | |
|   (default is UNICODE=0). If you want to be able to use Unicode version on
 | |
|   Windows9x, you will need to set MSLU=1 as well.
 | |
| 
 | |
|   This option affect name of the library ('u' is appended) and the directory
 | |
|   where the library and setup.h are store (ditto).
 | |
| 
 | |
| WXUNIV=1
 | |
|   Build wxUniversal instead of native wxMSW (see
 | |
|   http://www.wxwindows.org/wxuniv.htm for more information).
 | |
| 
 | |
| Advanced options
 | |
| ----------------
 | |
| 
 | |
| MONOLITHIC=1
 | |
|   Starting with version 2.5.0, wxWindows has the ability to be built as 
 | |
|   several smaller libraries instead of single big one as used to be the case
 | |
|   in 2.4 and older versions. This is called "multilib build" and is the
 | |
|   default behaviour of makefiles. You can still build single library
 | |
|   ("monolithic build") by setting MONOLITHIC variable to 1.
 | |
| 
 | |
| USE_GUI=0
 | |
|   Disable building GUI parts of the library, build only wxBase components used
 | |
|   by console applications. Note that if you leave USE_GUI=1 then both wxBase
 | |
|   and GUI libraries are built. If you are building monolithic library, then
 | |
|   you should set wxUSE_GUI to 1 in setup.h.
 | |
| 
 | |
| USE_OPENGL=1
 | |
|   Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
 | |
|   You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
 | |
|   OpenGL library is always built as additional library, even in monolithic
 | |
|   build!
 | |
| 
 | |
| USE_ODBC=1
 | |
|   Build two additional libraries in multilib mode, one with database
 | |
|   classes and one with wxGrid database support. You must
 | |
|   #define wxUSE_ODBC 1 in setup.h
 | |
| 
 | |
| USE_HTML=0
 | |
|   Do not build wxHTML library. If MONOLITHIC=1, then you must also
 | |
|   #define wxUSE_HTML 1 in setup.h.
 | |
| 
 | |
| RUNTIME_LIBS=static
 | |
|   Links static version of C and C++ runtime libraries into the executable, so
 | |
|   that the program does not depend on DLLs provided with the compiler (e.g.
 | |
|   Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
 | |
|   Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
 | |
| 
 | |
| MSLU=1
 | |
|   Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
 | |
|   used together with UNICODE=1. If you want to be able to use Unicode version
 | |
|   on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
 | |
|   and import lib.  The former can be downloaded from Microsoft, the latter is
 | |
|   part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
 | |
|   details). An alternative implementation of import library can be downloaded
 | |
|   from http://libunicows.sourceforge.net - unlike the official one, this one
 | |
|   works with other compilers and does not require 300+ MB Platform SDK update.
 | |
| 
 | |
| DEBUG_FLAG=0
 | |
| DEBUG_FLAG=1
 | |
|   If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
 | |
|   sanity checks at runtime. If set to 0, don't do it. By default, this is
 | |
|   governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
 | |
|   but it is sometimes desirable to modify default behaviour and e.g. define
 | |
|   __WXDEBUG__ even in release builds.
 | |
| 
 | |
| DEBUG_INFO=0
 | |
| DEBUG_INFO=1
 | |
|   Same as DEBUG_FLAG in behaviour, this option affects whether debugging
 | |
|   information is included in the executable or not.
 | |
| 
 | |
| VENDOR=<your company name>
 | |
|   Set this to a short string identifying your company if you are planning to
 | |
|   distribute wxWindows DLLs with your application. Default value is 'custom'.
 | |
|   This string is included as part of DLL name. wxWindows DLLs contain compiler
 | |
|   name, version information and vendor name in them. For example
 | |
|   wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
 | |
|   default settings. If you set VENDOR=mycorp, the name will change to
 | |
|   wxmsw250_core_bcc_mycorp.dll.
 | |
| 
 | |
| CFG=<configuration name>
 | |
|   Sets configuration name so that you can have multiple wxWindows build with
 | |
|   different setup.h settings coexisting in same tree. See "Object and library
 | |
|   directories" below for more information.
 | |
| 
 | |
| Compiler specific options
 | |
| -------------------------
 | |
| 
 | |
| * MinGW
 | |
| 
 | |
| If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
 | |
| 2.95. In build\msw\config.gcc, change 
 | |
| > GCC_VERSION = 3
 | |
| to
 | |
| > GCC_VERSION = 2.95
 | |
| 
 | |
| * Visual C++
 | |
| 
 | |
| DEBUG_RUNTIME_LIBS=0
 | |
| DEBUG_RUNTIME_LIBS=1
 | |
|   If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
 | |
|   msvcrtd.dll is used only if the executable contains debug info and
 | |
|   msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
 | |
|   and still link against msvcrt.dll (e.g. when you want to ship the app to
 | |
|   customers and still have usable .pdb files with debug information) and this
 | |
|   setting makes it possible.
 | |
| 
 | |
| Fine-tuning the compiler
 | |
| ------------------------
 | |
| 
 | |
| All makefiles have variables that you can use to specify additional options
 | |
| passed to the compiler or linker. You won't need this in most cases, but if you
 | |
| do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
 | |
| compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
 | |
| 
 | |
| Object and library directories
 | |
| ------------------------------
 | |
| 
 | |
| All object files produced during library build are stored in a directory under
 | |
| build\msw. It's name is derived from build settings and CFG variable and from
 | |
| compiler name. Examples of directory names:
 | |
| 
 | |
|   build\msw\bcc_msw            SHARED=0
 | |
|   build\msw\bcc_mswdll         SHARED=1
 | |
|   build\msw\bcc_mswunivd       SHARED=0, WXUNIV=1, BUILD=debug
 | |
|   build\msw\vc_mswunivd        ditto, with Visual C++
 | |
| 
 | |
| Libraries and DLLs are copied into subdirectory of lib directory with same
 | |
| name as the build\msw subdirectory used for object files:
 | |
| 
 | |
|   lib\bcc_msw
 | |
|   lib\bcc_mswdll
 | |
|   lib\bcc_mswunivd
 | |
|   lib\vc_mswunivd
 | |
| 
 | |
| Each lib\ subdirectory has wx subdirectory with setup.h. This file is copied
 | |
| there from include\wx\msw\setup.h (and if it doesn't exist, from
 | |
| include\wx\msw\setup0.h) and this is the copy of setup.h that is used by all
 | |
| samples and should be used by your apps as well. If you are doing changes to
 | |
| setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
 | |
| 
 | |
| If you set CFG to something, the value is appended to directory names. E.g.
 | |
| for CFG=MyBuild, you'll have object files in
 | |
|   
 | |
|   build\msw\bcc_mswMyBuild
 | |
|   build\msw\bcc_mswdllMyBuild
 | |
|   etc.
 | |
| 
 | |
| and libraries in
 | |
| 
 | |
|   lib\bcc_mswMyBuild
 | |
|   lib\bcc_mswdllMyBuild
 | |
|   etc.
 | |
| 
 | |
| By now it is clear for CFG is for: builds with different CFG settings don't
 | |
| share any files and they use different setup.h files. This allows you to e.g. 
 | |
| have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
 | |
| enabled (without CFG, both of them would be put into same directory and there
 | |
| would be conflict between the files).
 | |
| 
 | |
| 
 | |
| General Notes
 | |
| =============
 | |
| 
 | |
| - Debugging: under Windows 95, debugging output isn't output in
 | |
|   the same way that it is under NT or Windows 3.1.
 | |
|   Please see DebugView (bin/dbgview.exe in the distribution), also
 | |
|   available from http://www.sysinternals.com and on the wxWindows CD-ROM
 | |
|   under Packages.
 | |
| 
 | |
| - If you are installing wxWindows 2 from CVS, you may find that
 | |
|   include/wx/msw/setup.h is missing. This is deliberate, to avoid
 | |
|   developers' different setup.h configurations getting confused.
 | |
|   Please copy setup0.h to setup.h before compiling. Also, read
 | |
|   the BuildCVS.txt for other hints.
 |