Files
wxWidgets/src/common/evtloopcmn.cpp
Vadim Zeitlin 5cd9986613 Refactor wxEventLoopSource-related code.
Currently wxEventLoopSource can't be created directly and can only be used to
monitor file descriptors so reduce the API to just wxEventLoop::AddSourceForFD()
and remove AddSource(), RemoveSource() and RemoveAllSources() which couldn't
be implemented for all ports. This makes the code much simpler without any
loss of functionality.

Make wxEventLoopSource responsible for removing itself from the event loop
when it is deleted. This allows to remove IsOk() and Invalidate() methods
making the code simpler and gets rid of various sets/maps which were used
before.

This also allows to support event loop sources in Carbon as well: wxOSX/Carbon
now compiles and works with wxUSE_FSWATCHER==1.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-10-22 11:36:35 +00:00

218 lines
6.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/evtloopcmn.cpp
// Purpose: common wxEventLoop-related stuff
// Author: Vadim Zeitlin
// Modified by:
// Created: 2006-01-12
// RCS-ID: $Id$
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/evtloop.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
// wxEventLoopBase
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
wxEventLoopBase::wxEventLoopBase()
{
m_isInsideYield = false;
m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
}
bool wxEventLoopBase::IsMain() const
{
if (wxTheApp)
return wxTheApp->GetMainLoop() == this;
return false;
}
/* static */
void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
{
ms_activeLoop = loop;
if (wxTheApp)
wxTheApp->OnEventLoopEnter(loop);
}
void wxEventLoopBase::OnExit()
{
if (wxTheApp)
wxTheApp->OnEventLoopExit(this);
}
void wxEventLoopBase::WakeUpIdle()
{
WakeUp();
}
bool wxEventLoopBase::ProcessIdle()
{
return wxTheApp && wxTheApp->ProcessIdle();
}
bool wxEventLoopBase::Yield(bool onlyIfNeeded)
{
if ( m_isInsideYield )
{
if ( !onlyIfNeeded )
{
wxFAIL_MSG( wxT("wxYield called recursively" ) );
}
return false;
}
return YieldFor(wxEVT_CATEGORY_ALL);
}
// wxEventLoopManual is unused in the other ports
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && wxUSE_BASE)
// ============================================================================
// wxEventLoopManual implementation
// ============================================================================
wxEventLoopManual::wxEventLoopManual()
{
m_exitcode = 0;
m_shouldExit = false;
}
bool wxEventLoopManual::ProcessEvents()
{
// process pending wx events first as they correspond to low-level events
// which happened before, i.e. typically pending events were queued by a
// previous call to Dispatch() and if we didn't process them now the next
// call to it might enqueue them again (as happens with e.g. socket events
// which would be generated as long as there is input available on socket
// and this input is only removed from it when pending event handlers are
// executed)
if ( wxTheApp )
wxTheApp->ProcessPendingEvents();
return Dispatch();
}
int wxEventLoopManual::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
// give them the possibility to do whatever they want
OnNextIteration();
// generate and process idle events for as long as we don't
// have anything else to do
while ( !Pending() && ProcessIdle() )
;
// if the "should exit" flag is set, the loop should terminate
// but not before processing any remaining messages so while
// Pending() returns true, do process them
if ( m_shouldExit )
{
while ( Pending() )
ProcessEvents();
break;
}
// a message came or no more idle processing to do, dispatch
// all the pending events and call Dispatch() to wait for the
// next message
if ( !ProcessEvents() )
{
// we got WM_QUIT
break;
}
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
void wxEventLoopManual::Exit(int rc)
{
wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, do *not* use here calls such as PostQuitMessage() (under
// MSW) which terminate the current event loop here because we're not sure
// that it is going to be processed by the correct event loop: it would be
// possible that another one is started and terminated by mistake if we do
// this
WakeUp();
}
#endif // __WXMSW__ || __WXMAC__ || __WXDFB__