by adding ILC_MASK even when there's no mask. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17339 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			223 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\class{wxDragImage}}\label{wxdragimage}
 | 
						|
 | 
						|
This class is used when you wish to drag an object on the screen,
 | 
						|
and a simple cursor is not enough.
 | 
						|
 | 
						|
On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms,
 | 
						|
wxGenericDragImage is used. Applications may also prefer to use
 | 
						|
wxGenericDragImage on Windows, too.
 | 
						|
 | 
						|
\pythonnote{wxPython uses wxGenericDragImage on all platforms, but
 | 
						|
uses the wxDragImage name.}
 | 
						|
 | 
						|
To use this class, when you wish to start dragging an image, create a wxDragImage
 | 
						|
object and store it somewhere you can access it as the drag progresses.
 | 
						|
Call BeginDrag to start, and EndDrag to stop the drag. To move the image,
 | 
						|
initially call Show and then Move. If you wish to update the screen contents
 | 
						|
during the drag (for example, highlight an item as in the dragimag sample), first call Hide,
 | 
						|
update the screen, call Move, and then call Show.
 | 
						|
 | 
						|
You can drag within one window, or you can use full-screen dragging
 | 
						|
either across the whole screen, or just restricted to one area
 | 
						|
of the screen to save resources. If you want the user to drag between
 | 
						|
two windows, then you will need to use full-screen dragging.
 | 
						|
 | 
						|
If you wish to draw the image yourself, use wxGenericDragImage and
 | 
						|
override \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and 
 | 
						|
\helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
 | 
						|
 | 
						|
Please see {\tt samples/dragimag} for an example.
 | 
						|
 | 
						|
%\wxheading{Notes}
 | 
						|
%
 | 
						|
%Using the native Windows implementation, you must supply an image with a mask, or
 | 
						|
%the image will not show when dragged. It is not clear if this is a bug
 | 
						|
%in Windows or in the wxDragImage implementation. You can add a mask
 | 
						|
%with a call to wxImage::SetMaskColour, passing RGB values not likely
 | 
						|
%to be in the image. [CURED by creating the ImageList with ILC_MASK]
 | 
						|
 | 
						|
\wxheading{Derived from}
 | 
						|
 | 
						|
\helpref{wxObject}{wxobject}
 | 
						|
 | 
						|
\wxheading{Include files}
 | 
						|
 | 
						|
<wx/dragimag.h>\\
 | 
						|
<wx/generic/dragimgg.h>
 | 
						|
 | 
						|
\latexignore{\rtfignore{\wxheading{Members}}}
 | 
						|
 | 
						|
\membersection{wxDragImage::wxDragImage}\label{wxdragimageconstr}
 | 
						|
 | 
						|
\func{}{wxDragImage}{\void}
 | 
						|
 | 
						|
Default constructor.
 | 
						|
 | 
						|
\func{}{wxDragImage}{\param{const wxBitmap\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
 | 
						|
 \param{const wxPoint\& }{cursorHotspot = wxPoint(0, 0)}}
 | 
						|
 | 
						|
Constructs a drag image from a bitmap and optional cursor.
 | 
						|
 | 
						|
\func{}{wxDragImage}{\param{const wxIcon\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
 | 
						|
 \param{const wxPoint\& }{cursorHotspot = wxPoint(0, 0)}}
 | 
						|
 | 
						|
Constructs a drag image from an icon and optional cursor.
 | 
						|
 | 
						|
\pythonnote{This constructor is called wxDragIcon in wxPython.}
 | 
						|
 | 
						|
\func{}{wxDragImage}{\param{const wxString\& }{text}, \param{const wxCursor\& }{cursor = wxNullCursor},
 | 
						|
 \param{const wxPoint\& }{cursorHotspot = wxPoint(0, 0)}}
 | 
						|
 | 
						|
Constructs a drag image from a text string and optional cursor.
 | 
						|
 | 
						|
\pythonnote{This constructor is called wxDragString in wxPython.}
 | 
						|
 | 
						|
\func{}{wxDragImage}{\param{const wxTreeCtrl\& }{treeCtrl}, \param{wxTreeItemId\& }{id}}
 | 
						|
 | 
						|
Constructs a drag image from the text in the given tree control item, and optional cursor.
 | 
						|
 | 
						|
\pythonnote{This constructor is called wxDragTreeItem in wxPython.}
 | 
						|
 | 
						|
\func{}{wxDragImage}{\param{const wxListCtrl\& }{treeCtrl}, \param{long }{id}}
 | 
						|
 | 
						|
Constructs a drag image from the text in the given tree control item, and optional cursor.
 | 
						|
 | 
						|
\pythonnote{This constructor is called wxDragListItem in wxPython.}
 | 
						|
 | 
						|
\func{}{wxDragImage}{\param{const wxCursor\& }{cursor = wxNullCursor},
 | 
						|
 \param{const wxPoint\& }{cursorHotspot = wxPoint(0, 0)}}
 | 
						|
 | 
						|
Constructs a drag image an optional cursor. This constructor is only available for
 | 
						|
wxGenericDragImage, and can be used when the application
 | 
						|
supplies \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
 | 
						|
 | 
						|
\wxheading{Parameters}
 | 
						|
 | 
						|
\docparam{image}{Icon or bitmap to be used as the drag image. The bitmap can
 | 
						|
have a mask.}
 | 
						|
 | 
						|
\docparam{text}{Text used to construct a drag image.}
 | 
						|
 | 
						|
\docparam{cursor}{Optional cursor to combine with the image.}
 | 
						|
 | 
						|
\docparam{hotspot}{This parameter is deprecated.}
 | 
						|
 | 
						|
\docparam{treeCtrl}{Tree control for constructing a tree drag image.}
 | 
						|
 | 
						|
\docparam{listCtrl}{List control for constructing a list drag image.}
 | 
						|
 | 
						|
\docparam{id}{Tree or list control item id.}
 | 
						|
 | 
						|
\membersection{wxDragImage::BeginDrag}\label{wxdragimagebegindrag}
 | 
						|
 | 
						|
\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = FALSE}, \param{wxRect*}{ rect = NULL}}
 | 
						|
 | 
						|
Start dragging the image, in a window or full screen.
 | 
						|
 | 
						|
\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{wxWindow*}{ boundingWindow}}
 | 
						|
 | 
						|
Start dragging the image, using the first window to capture the mouse and the second
 | 
						|
to specify the bounding area. This form is equivalent to using the first form,
 | 
						|
but more convenient than working out the bounding rectangle explicitly.
 | 
						|
 | 
						|
You need to then call \helpref{wxDragImage::Show}{wxdragimageshow} 
 | 
						|
and \helpref{wxDragImage::Move}{wxdragimagemove} to show the image on the screen.
 | 
						|
 | 
						|
Call \helpref{wxDragImage::EndDrag}{wxdragimageenddrag} when the drag has finished.
 | 
						|
 | 
						|
Note that this call automatically calls CaptureMouse.
 | 
						|
 | 
						|
\wxheading{Parameters}
 | 
						|
 | 
						|
\docparam{hotspot}{The location of the drag position relative to the upper-left corner
 | 
						|
of the image.}
 | 
						|
 | 
						|
\docparam{window}{The window that captures the mouse, and within which the dragging
 | 
						|
is limited unless {\it fullScreen} is TRUE.}
 | 
						|
 | 
						|
\docparam{boundingWindow}{In the second form of the function, specifies the
 | 
						|
area within which the drag occurs.}
 | 
						|
 | 
						|
\docparam{fullScreen}{If TRUE, specifies that the drag will be visible over the full
 | 
						|
screen, or over as much of the screen as is specified by {\it rect}. Note that the mouse will
 | 
						|
still be captured in {\it window}.}
 | 
						|
 | 
						|
\docparam{rect}{If non-NULL, specifies the rectangle (in screen coordinates) that
 | 
						|
bounds the dragging operation. Specifying this can make the operation more efficient
 | 
						|
by cutting down on the area under consideration, and it can also make a visual difference
 | 
						|
since the drag is clipped to this area.}
 | 
						|
 | 
						|
\membersection{wxDragImage::DoDrawImage}\label{wxdragimagedodrawimage}
 | 
						|
 | 
						|
\func{virtual bool}{DoDrawImage}{\param{wxDC\&}{ dc}, \param{const wxPoint\&}{ pos}}
 | 
						|
 | 
						|
Draws the image on the device context with top-left corner at the given position.
 | 
						|
 | 
						|
This function is only available with wxGenericDragImage, to allow applications to
 | 
						|
draw their own image instead of using an actual bitmap. If you override this function,
 | 
						|
you must also override \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
 | 
						|
 | 
						|
\membersection{wxDragImage::EndDrag}\label{wxdragimageenddrag}
 | 
						|
 | 
						|
\func{bool}{EndDrag}{\void}
 | 
						|
 | 
						|
Call this when the drag has finished.
 | 
						|
 | 
						|
Note that this call automatically calls ReleaseMouse.
 | 
						|
 | 
						|
\membersection{wxDragImage::GetImageRect}\label{wxdragimagegetimagerect}
 | 
						|
 | 
						|
\constfunc{virtual wxRect}{GetImageRect}{\param{const wxPoint\&}{ pos}}
 | 
						|
 | 
						|
Returns the rectangle enclosing the image, assuming that the image is drawn with its
 | 
						|
top-left corner at the given point.
 | 
						|
 | 
						|
This function is available in wxGenericDragImage only, and may be overridden (together with 
 | 
						|
\helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage}) to provide a virtual drawing capability.
 | 
						|
 | 
						|
\membersection{wxDragImage::Hide}\label{wxdragimagehide}
 | 
						|
 | 
						|
\func{bool}{Hide}{\void}
 | 
						|
 | 
						|
Hides the image. You may wish to call this before updating the window
 | 
						|
contents (perhaps highlighting an item). Then call \helpref{wxDragImage::Move}{wxdragimagemove} 
 | 
						|
and \helpref{wxDragImage::Show}{wxdragimageshow}.
 | 
						|
 | 
						|
\membersection{wxDragImage::Move}\label{wxdragimagemove}
 | 
						|
 | 
						|
\func{bool}{Move}{\param{const wxPoint\& }{pt}}
 | 
						|
 | 
						|
Call this to move the image to a new position. The image will only be shown if 
 | 
						|
\helpref{wxDragImage::Show}{wxdragimageshow} has been called previously (for example
 | 
						|
at the start of the drag).
 | 
						|
 | 
						|
{\it pt} is the position in client coordinates (relative to the window specified in BeginDrag).
 | 
						|
 | 
						|
You can move the image either when the image is hidden or shown, but in general dragging
 | 
						|
will be smoother if you move the image when it is shown.
 | 
						|
 | 
						|
\membersection{wxDragImage::Show}\label{wxdragimageshow}
 | 
						|
 | 
						|
\func{bool}{Show}{\void}
 | 
						|
 | 
						|
Shows the image. Call this at least once when dragging.
 | 
						|
 | 
						|
\membersection{wxDragImage::UpdateBackingFromWindow}\label{wxdragimageupdatebackingfromwindow}
 | 
						|
 | 
						|
\constfunc{bool}{UpdateBackingFromWindow}{\param{wxDC\&}{ windowDC}, \param{wxMemoryDC\&}{ destDC},
 | 
						|
 \param{const wxRect\&}{ sourceRect}, \param{const wxRect\&}{ destRect}}
 | 
						|
 | 
						|
Override this if you wish to draw the window contents to the backing bitmap
 | 
						|
yourself. This can be desirable if you wish to avoid flicker by not having to
 | 
						|
redraw the updated window itself just before dragging, which can cause a flicker just
 | 
						|
as the drag starts. Instead, paint the drag image's backing bitmap to show the appropriate
 | 
						|
graphic {\it minus the objects to be dragged}, and leave the window itself to be updated
 | 
						|
by the drag image. This can provide eerily smooth, flicker-free drag behaviour.
 | 
						|
 | 
						|
The default implementation copies the window contents to the backing bitmap. A new
 | 
						|
implementation will normally copy information from another source, such as from its
 | 
						|
own backing bitmap if it has one, or directly from internal data structures.
 | 
						|
 | 
						|
This function is available in wxGenericDragImage only.
 | 
						|
 |