git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56762 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			900 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			900 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        property.h
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// Purpose:     interface of wxPGProperty
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// -----------------------------------------------------------------------
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/**
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    @class wxPropertyGridInterface
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    Most of the shared property manipulation interface shared by wxPropertyGrid,
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    wxPropertyGridPage, and wxPropertyGridManager is defined in this class.
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    @remarks
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    - In separate wxPropertyGrid component this class was known as
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      wxPropertyContainerMethods.
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    - wxPropertyGridInterface's property operation member functions all accept
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      a special wxPGPropArg id argument, using which you can refer to properties
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      either by their pointer (for performance) or by their name (for conveniency).
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    @library{wxpropgrid}
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    @category{propgrid}
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*/
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class WXDLLIMPEXP_PROPGRID wxPropertyGridInterface
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{
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public:
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    /** Destructor */
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    virtual ~wxPropertyGridInterface() { }
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    /**
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        Appends property to the list. wxPropertyGrid assumes ownership of the
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        object. Becomes child of most recently added category.
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        @remarks
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        - wxPropertyGrid takes the ownership of the property pointer.
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        - If appending a category with name identical to a category already in
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          the wxPropertyGrid, then newly created category is deleted, and most
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          recently added category (under which properties are appended) is set
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          to the one with same name. This allows easier adding of items to same
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          categories in multiple passes.
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        - Does not automatically redraw the control, so you may need to call
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          Refresh() when calling this function after control has been shown for
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          the first time.
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        - This functions deselects selected property, if any. Validation
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          failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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          selection is cleared even if editor had invalid value.
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    */
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    wxPGProperty* Append( wxPGProperty* property );
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    /**
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        Same as Append(), but appends under given parent property.
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        @param id
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            Name or pointer to parent property.
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        @param newProperty
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            Property to be added.
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    */
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    wxPGProperty* AppendIn( wxPGPropArg id, wxPGProperty* newProperty );
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    /**
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        In order to add new items into a property with private children (for
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        instance, wxFlagsProperty), you need to call this method.
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        After populating has been finished, you need to call EndAddChildren().
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        @see EndAddChildren()
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    */
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    void BeginAddChildren( wxPGPropArg id );
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    /**
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        Deletes all properties.
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        @remarks This functions deselects selected property, if any. Validation
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                failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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                selection is cleared even if editor had invalid value.
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    */
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    virtual void Clear() = 0;
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    /**
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        Clears current selection, if any.
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        @param validation
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            If set to @false, deselecting the property will always work,
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            even if its editor had invalid value in it.
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        @return Returns @true if successful or if there was no selection. May
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               fail if validation was enabled and active editor had invalid
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               value.
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    */
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    bool ClearSelection( bool validation = false);
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    /**
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        Resets modified status of all properties.
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    */
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    void ClearModifiedStatus();
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    /**
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        Collapses given category or property with children.
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        @return Returns @true if actually collapsed.
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        @remarks This function may deselect selected property, if any. Validation
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                failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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                selection is cleared even if editor had invalid value.
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    */
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    bool Collapse( wxPGPropArg id );
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    /**
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        Collapses all items that can be collapsed.
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        @remarks This functions clears selection. Validation failure option
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                wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
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                is cleared even if editor had invalid value.
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    */
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    bool CollapseAll();
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    /**
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        Changes value of a property, as if by user. Use this instead of
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        SetPropertyValue() if you need the value to run through validation
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        process, and also send the property change event.
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        @return Returns @true if value was successfully changed.
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    */
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    bool ChangePropertyValue( wxPGPropArg id, wxVariant newValue );
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    /**
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        Deletes a property.
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        @remarks This functions deselects selected property, if any. Validation
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                failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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                selection is cleared even if editor had invalid value.
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    */
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    void DeleteProperty( wxPGPropArg id );
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    /**
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        Disables a property.
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    */
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    bool DisableProperty( wxPGPropArg id );
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    /**
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        Returns @true if all property grid data changes have been committed. Usually
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        only returns @false if value in active editor has been invalidated by a
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        wxValidator.
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    */
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    bool EditorValidate();
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    /**
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        Enables or disables property.
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        @param id
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            Name or pointer to a property.
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        @param enable
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            If @false, property is disabled instead.
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    */
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    bool EnableProperty( wxPGPropArg id, bool enable = true );
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    /**
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        Called after population of property with fixed children has finished.
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        @see BeginAddChildren()
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    */
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    void EndAddChildren( wxPGPropArg id );
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    /**
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        Expands given category or property with children.
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        @return Returns @true if actually expanded.
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        @remarks This function may deselect selected property, if any. Validation
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                failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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                selection is cleared even if editor had invalid value.
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    */
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    bool Expand( wxPGPropArg id );
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    /**
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        Expands all items that can be expanded.
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        @remarks This functions clears selection. Validation failure option
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                wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
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                is cleared even if editor had invalid value.
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    */
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    bool ExpandAll( bool expand = true );
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    /**
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        Returns id of first child of given property.
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        @remarks Does not return private children!
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    */
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    wxPGProperty* GetFirstChild( wxPGPropArg id );
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    //@{
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    /**
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        Returns iterator class instance.
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        @param flags
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            See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
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            iteration over everything except private child properties.
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        @param firstProp
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            Property to start iteration from. If @NULL, then first child of root
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            is used.
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        @beginWxPythonOnly
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        <b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
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        instead of * operator, use GetProperty() method.
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        @endWxPythonOnly
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    */
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    wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
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                                        wxPGProperty* firstProp = NULL );
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    wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
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                                             wxPGProperty* firstProp = NULL ) const;
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    //@}
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    //@{
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    /**
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        Returns iterator class instance.
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        @param flags
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            See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
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            iteration over everything except private child properties.
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        @param startPos
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            Either wxTOP or wxBOTTOM. wxTOP will indicate that iterations start
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            from the first property from the top, and wxBOTTOM means that the
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            iteration will instead begin from bottommost valid item.
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        @beginWxPythonOnly
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        <b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
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        instead of * operator, use GetProperty() method.
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        @endWxPythonOnly
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    */
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    wxPropertyGridIterator GetIterator( int flags, int startPos );
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    wxPropertyGridConstIterator GetIterator( int flags, int startPos ) const;
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    //@}
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    /**
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        Returns id of first item that matches given criteria.
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        @param flags
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            See @ref propgrid_iterator_flags.
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    */
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    wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL );
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    /**
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        Returns id of property with given name (case-sensitive).
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    */
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    wxPGProperty* GetProperty( const wxString& name ) const;
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    /**
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        Adds to 'targetArr' pointers to properties that have given flags 'flags' set.
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        However, if @a 'inverse' is set to @true, then only properties without
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        given flags are stored.
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        @param targetArr
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            @todo docme
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        @param flags
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            Property flags to use.
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        @param inverse
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            @todo docme
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        @param iterFlags
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            Iterator flags to use. Default is everything expect private children.
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            See @ref propgrid_iterator_flags.
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    */
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    void GetPropertiesWithFlag( wxArrayPGProperty* targetArr,
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                                wxPGProperty::FlagType flags,
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                                bool inverse = false,
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                                int iterFlags = (wxPG_ITERATE_PROPERTIES|wxPG_ITERATE_HIDDEN|wxPG_ITERATE_CATEGORIES) ) const;
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    /**
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        Returns value of given attribute. If none found, returns wxNullVariant.
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    */
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    wxVariant GetPropertyAttribute( wxPGPropArg id, const wxString& attrName ) const;
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    /**
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        Returns background colour of first cell of a property.
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    */
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    wxColour GetPropertyBackgroundColour( wxPGPropArg id ) const;
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    /**
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        Returns pointer of property's nearest parent category. If no category
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        found, returns @NULL.
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    */
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    wxPropertyCategory* GetPropertyCategory( wxPGPropArg id ) const;
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    /** Returns client data (void*) of a property. */
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    void* GetPropertyClientData( wxPGPropArg id ) const;
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    /**
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        Returns first property which label matches given string. @NULL if none
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        found. Note that this operation is very slow when compared to
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        GetPropertyByName().
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    */
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    wxPGProperty* GetPropertyByLabel( const wxString& label ) const;
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    /**
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        Returns property with given name. @NULL if none found.
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    */
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    wxPGProperty* GetPropertyByName( const wxString& name ) const;
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    /**
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        Returns child property 'subname' of property 'name'. Same as
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        calling GetPropertyByName("name.subname"), albeit slightly faster.
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    */
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    wxPGProperty* GetPropertyByName( const wxString& name,
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                                     const wxString& subname ) const;
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    /**
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        Returns property's editor.
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    */
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    const wxPGEditor* GetPropertyEditor( wxPGPropArg id ) const;
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    /**
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        Returns help string associated with a property.
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    */
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    wxString GetPropertyHelpString( wxPGPropArg id ) const;
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    /**
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        Returns property's custom value image (@NULL of none).
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    */
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    wxBitmap* GetPropertyImage( wxPGPropArg id ) const;
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    /** Returns label of a property. */
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    const wxString& GetPropertyLabel( wxPGPropArg id );
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    /** Returns property's name, by which it is globally accessible. */
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    wxString GetPropertyName( wxPGProperty* property );
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    /**
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        Returns text colour of first cell of a property.
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    */
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    wxColour GetPropertyTextColour( wxPGPropArg id ) const;
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    /**
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        Returns validator of a property as a reference, which you
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        can pass to any number of SetPropertyValidator.
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    */
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    wxValidator* GetPropertyValidator( wxPGPropArg id );
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    /**
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        Returns property's value as wxVariant.
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        If property value is unspecified, Null variant is returned.
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    */
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    wxVariant GetPropertyValue( wxPGPropArg id );
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    /** Return's property's value as wxArrayInt. */
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    wxArrayInt GetPropertyValueAsArrayInt( wxPGPropArg id ) const;
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    /** Returns property's value as wxArrayString. */
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    wxArrayString GetPropertyValueAsArrayString( wxPGPropArg id ) const;
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    /** Returns property's value as bool */
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    bool GetPropertyValueAsBool( wxPGPropArg id ) const;
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    /** Return's property's value as wxDateTime. */
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    wxDateTime GetPropertyValueAsDateTime( wxPGPropArg id ) const;
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    /** Returns property's value as double-precision floating point number. */
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    double GetPropertyValueAsDouble( wxPGPropArg id ) const;
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    /** Returns property's value as integer */
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    int GetPropertyValueAsInt( wxPGPropArg id ) const;
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    /** Returns property's value as integer */
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    long GetPropertyValueAsLong( wxPGPropArg id ) const;
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    /** Returns property's value as native signed 64-bit integer. */
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    wxLongLong_t GetPropertyValueAsLongLong( wxPGPropArg id ) const;
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    /**
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        Returns property's value as wxString. If property does not
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        use string value type, then its value is converted using
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        wxPGProperty::GetValueAsString().
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    */
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    wxString GetPropertyValueAsString( wxPGPropArg id ) const;
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    /** Returns property's value as unsigned integer */
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    unsigned long GetPropertyValueAsULong( wxPGPropArg id ) const;
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    /** Returns property's value as native unsigned 64-bit integer. */
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    wxULongLong_t GetPropertyValueAsULongLong( wxPGPropArg id ) const;
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    /**
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        Returns a wxVariant list containing wxVariant versions of all
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        property values. Order is not guaranteed.
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        @param listname
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            @todo docme
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        @param baseparent
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            @todo docme
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        @param flags
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            Use wxPG_KEEP_STRUCTURE to retain category structure; each sub
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            category will be its own wxVariantList of wxVariant.
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            Use wxPG_INC_ATTRIBUTES to include property attributes as well.
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            Each attribute will be stored as list variant named
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            "@@<propname>@@attr."
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    */
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    wxVariant GetPropertyValues( const wxString& listname = wxEmptyString,
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                                 wxPGProperty* baseparent = NULL, long flags = 0 ) const;
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    /** Returns currently selected property. */
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    wxPGProperty* GetSelection() const;
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    /**
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        Similar to GetIterator(), but instead returns wxPGVIterator instance,
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        which can be useful for forward-iterating through arbitrary property
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        containers.
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        @param flags
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            See @ref propgrid_iterator_flags.
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        <b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
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            instead of * operator, use GetProperty() method.
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    */
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    virtual wxPGVIterator GetVIterator( int flags ) const;
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    /**
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        Hides or reveals a property.
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        @param id
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            @todo docme
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        @param hide
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            If @true, hides property, otherwise reveals it.
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        @param flags
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            By default changes are applied recursively. Set this parameter
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            wxPG_DONT_RECURSE to prevent this.
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    */
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    bool HideProperty( wxPGPropArg id, bool hide = true, int flags = wxPG_RECURSE );
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    /**
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        Initializes *all* property types. Causes references to most object
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        files in the library, so calling this may cause significant increase
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        in executable size when linking with static library.
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    */
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    static void InitAllTypeHandlers();
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    /**
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        Inserts property to the property container.
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        @param priorThis
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            New property is inserted just prior to this. Available only
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            in the first variant. There are two versions of this function
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            to allow this parameter to be either an id or name to
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            a property.
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        @param newProperty
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            Pointer to the inserted property. wxPropertyGrid will take
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            ownership of this object.
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        @return Returns newProperty.
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        @remarks
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        - wxPropertyGrid takes the ownership of the property pointer.
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        - While Append may be faster way to add items, make note that when
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          both types of data storage (categoric and
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          non-categoric) are active, Insert becomes even more slow. This is
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          especially true if current mode is non-categoric.
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        - This functions deselects selected property, if any. Validation
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          failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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          selection is cleared even if editor had invalid value.
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        Example of use:
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        @code
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 | 
						|
            // append category
 | 
						|
            wxPGProperty* my_cat_id = propertygrid->Append( new wxPropertyCategory("My Category") );
 | 
						|
 | 
						|
            ...
 | 
						|
 | 
						|
            // insert into category - using second variant
 | 
						|
            wxPGProperty* my_item_id_1 = propertygrid->Insert( my_cat_id, 0, new wxStringProperty("My String 1") );
 | 
						|
 | 
						|
            // insert before to first item - using first variant
 | 
						|
            wxPGProperty* my_item_id_2 = propertygrid->Insert( my_item_id, new wxStringProperty("My String 2") );
 | 
						|
 | 
						|
        @endcode
 | 
						|
    */
 | 
						|
    wxPGProperty* Insert( wxPGPropArg priorThis, wxPGProperty* newProperty );
 | 
						|
 | 
						|
    /**
 | 
						|
        Inserts property to the property container.
 | 
						|
        See the other overload for more details.
 | 
						|
 | 
						|
        @param parent
 | 
						|
            New property is inserted under this category. Available only
 | 
						|
            in the second variant. There are two versions of this function
 | 
						|
            to allow this parameter to be either an id or name to
 | 
						|
            a property.
 | 
						|
        @param index
 | 
						|
            Index under category. Available only in the second variant.
 | 
						|
            If index is < 0, property is appended in category.
 | 
						|
        @param newProperty
 | 
						|
            Pointer to the inserted property. wxPropertyGrid will take
 | 
						|
            ownership of this object.
 | 
						|
 | 
						|
        @return Returns newProperty.
 | 
						|
    */
 | 
						|
    wxPGProperty* Insert( wxPGPropArg parent, int index, wxPGProperty* newProperty );
 | 
						|
 | 
						|
    /** Returns @true if property is a category. */
 | 
						|
    bool IsPropertyCategory( wxPGPropArg id ) const;
 | 
						|
 | 
						|
    /** Returns @true if property is enabled. */
 | 
						|
    bool IsPropertyEnabled( wxPGPropArg id ) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if given property is expanded. Naturally, always returns
 | 
						|
        @false for properties that cannot be expanded.
 | 
						|
    */
 | 
						|
    bool IsPropertyExpanded( wxPGPropArg id ) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if property has been modified after value set or modify
 | 
						|
        flag clear by software.
 | 
						|
    */
 | 
						|
    bool IsPropertyModified( wxPGPropArg id ) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if property is shown (ie. HideProperty() with @true not
 | 
						|
        called for it).
 | 
						|
    */
 | 
						|
    bool IsPropertyShown( wxPGPropArg id ) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns @true if property value is set to unspecified.
 | 
						|
    */
 | 
						|
    bool IsPropertyValueUnspecified( wxPGPropArg id ) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Disables (limit = @true) or enables (limit = @false) wxTextCtrl editor
 | 
						|
        of a property, if it is not the sole mean to edit the value.
 | 
						|
    */
 | 
						|
    void LimitPropertyEditing( wxPGPropArg id, bool limit = true );
 | 
						|
 | 
						|
    /**
 | 
						|
        Initializes additional property editors (SpinCtrl etc.). Causes
 | 
						|
        references to most object files in the library, so calling this may
 | 
						|
        cause significant increase in executable size when linking with static
 | 
						|
        library.
 | 
						|
    */
 | 
						|
    static void RegisterAdditionalEditors();
 | 
						|
 | 
						|
    /**
 | 
						|
        Replaces property with id with newly created one. For example,
 | 
						|
        this code replaces existing property named "Flags" with one that
 | 
						|
        will have different set of items:
 | 
						|
 | 
						|
        @code
 | 
						|
            pg->ReplaceProperty("Flags",
 | 
						|
                wxFlagsProperty("Flags", wxPG_LABEL, newItems))
 | 
						|
        @endcode
 | 
						|
 | 
						|
        @see Insert()
 | 
						|
    */
 | 
						|
    wxPGProperty* ReplaceProperty( wxPGPropArg id, wxPGProperty* property );
 | 
						|
 | 
						|
    /**
 | 
						|
        @anchor propgridinterface_editablestate_flags
 | 
						|
 | 
						|
        Flags for wxPropertyGridInterface::SaveEditableState() and
 | 
						|
        wxPropertyGridInterface::RestoreEditableState().
 | 
						|
    */
 | 
						|
    enum EditableStateFlags
 | 
						|
    {
 | 
						|
        /** Include selected property. */
 | 
						|
        SelectionState   = 0x01,
 | 
						|
        /** Include expanded/collapsed property information. */
 | 
						|
        ExpandedState    = 0x02,
 | 
						|
        /** Include scrolled position. */
 | 
						|
        ScrollPosState   = 0x04,
 | 
						|
        /** Include selected page information. Only applies to
 | 
						|
            wxPropertyGridManager. */
 | 
						|
        PageState        = 0x08,
 | 
						|
        /** Include splitter position. Stored for each page. */
 | 
						|
        SplitterPosState = 0x10,
 | 
						|
        /** Include description box size.
 | 
						|
            Only applies to wxPropertyGridManager. */
 | 
						|
        DescBoxState     = 0x20,
 | 
						|
 | 
						|
        /**
 | 
						|
            Include all supported user editable state information.
 | 
						|
            This is usually the default value. */
 | 
						|
        AllStates        = SelectionState |
 | 
						|
                           ExpandedState |
 | 
						|
                           ScrollPosState |
 | 
						|
                           PageState |
 | 
						|
                           SplitterPosState |
 | 
						|
                           DescBoxState
 | 
						|
    };
 | 
						|
 | 
						|
    /**
 | 
						|
        Restores user-editable state. See also wxPropertyGridInterface::SaveEditableState().
 | 
						|
 | 
						|
        @param src
 | 
						|
        String generated by SaveEditableState.
 | 
						|
 | 
						|
        @param restoreStates
 | 
						|
        Which parts to restore from source string. See @ref propgridinterface_editablestate_flags
 | 
						|
        "list of editable state flags".
 | 
						|
 | 
						|
        @return Returns @false if there was problem reading the string.
 | 
						|
 | 
						|
        @remarks If some parts of state (such as scrolled or splitter position)
 | 
						|
                fail to restore correctly, please make sure that you call this
 | 
						|
                function after wxPropertyGrid size has been set (this may
 | 
						|
                sometimes be tricky when sizers are used).
 | 
						|
    */
 | 
						|
    bool RestoreEditableState( const wxString& src,
 | 
						|
                               int restoreStates = AllStates );
 | 
						|
 | 
						|
    /**
 | 
						|
        Used to acquire user-editable state (selected property, expanded
 | 
						|
        properties, scrolled position, splitter positions).
 | 
						|
 | 
						|
        @param includedStates
 | 
						|
        Which parts of state to include. See @ref propgridinterface_editablestate_flags
 | 
						|
        "list of editable state flags".
 | 
						|
    */
 | 
						|
    wxString SaveEditableState( int includedStates = AllStates ) const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets strings listed in the choice dropdown of a wxBoolProperty.
 | 
						|
 | 
						|
        Defaults are "True" and "False", so changing them to, say, "Yes" and
 | 
						|
        "No" may be useful in some less technical applications.
 | 
						|
    */
 | 
						|
    static void SetBoolChoices( const wxString& trueChoice,
 | 
						|
                                const wxString& falseChoice );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets an attribute for this property.
 | 
						|
 | 
						|
        @param id
 | 
						|
            @todo docme
 | 
						|
        @param attrName
 | 
						|
            Text identifier of attribute. See @ref propgrid_property_attributes.
 | 
						|
        @param value
 | 
						|
            Value of attribute.
 | 
						|
        @param argFlags
 | 
						|
            Optional.
 | 
						|
            Use wxPG_RECURSE to set the attribute to child properties recursively.
 | 
						|
 | 
						|
        @remarks Setting attribute's value to Null variant will simply remove it
 | 
						|
                 from property's set of attributes.
 | 
						|
    */
 | 
						|
    void SetPropertyAttribute( wxPGPropArg id, const wxString& attrName,
 | 
						|
                               wxVariant value, long argFlags = 0 );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets property attribute for all applicapple properties.
 | 
						|
        Be sure to use this method only after all properties have been
 | 
						|
        added to the grid.
 | 
						|
    */
 | 
						|
    void SetPropertyAttributeAll( const wxString& attrName, wxVariant value );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets background colour of a property.
 | 
						|
 | 
						|
        @param id
 | 
						|
            Property name or pointer.
 | 
						|
 | 
						|
        @param colour
 | 
						|
            New background colour.
 | 
						|
 | 
						|
        @param recursively
 | 
						|
            If True, child properties are affected recursively. Property
 | 
						|
            categories are skipped if this flag is used.
 | 
						|
    */
 | 
						|
    void SetPropertyBackgroundColour( wxPGPropArg id,
 | 
						|
                                      const wxColour& colour,
 | 
						|
                                      bool recursively = true );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets text, bitmap, and colours for given column's cell.
 | 
						|
 | 
						|
        @remarks
 | 
						|
        - You can set label cell by using column 0.
 | 
						|
        - You can use wxPG_LABEL as text to use default text for column.
 | 
						|
    */
 | 
						|
    void SetPropertyCell( wxPGPropArg id,
 | 
						|
                          int column,
 | 
						|
                          const wxString& text = wxEmptyString,
 | 
						|
                          const wxBitmap& bitmap = wxNullBitmap,
 | 
						|
                          const wxColour& fgCol = wxNullColour,
 | 
						|
                          const wxColour& bgCol = wxNullColour );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets client data (void*) of a property.
 | 
						|
 | 
						|
        @remarks
 | 
						|
        This untyped client data has to be deleted manually.
 | 
						|
    */
 | 
						|
    void SetPropertyClientData( wxPGPropArg id, void* clientData );
 | 
						|
 | 
						|
    /**
 | 
						|
        Resets text and background colours of given property.
 | 
						|
    */
 | 
						|
    void SetPropertyColoursToDefault( wxPGPropArg id );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets editor for a property.
 | 
						|
 | 
						|
        @param id
 | 
						|
            @todo docme
 | 
						|
        @param editor
 | 
						|
            For builtin editors, use wxPGEditor_X, where X is builtin editor's
 | 
						|
            name (TextCtrl, Choice, etc. see wxPGEditor documentation for full
 | 
						|
            list).
 | 
						|
 | 
						|
        For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass().
 | 
						|
    */
 | 
						|
    void SetPropertyEditor( wxPGPropArg id, const wxPGEditor* editor );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets editor control of a property. As editor argument, use
 | 
						|
        editor name string, such as "TextCtrl" or "Choice".
 | 
						|
    */
 | 
						|
    void SetPropertyEditor( wxPGPropArg id, const wxString& editorName );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets label of a property.
 | 
						|
 | 
						|
        @remarks
 | 
						|
        - Properties under same parent may have same labels. However,
 | 
						|
        property names must still remain unique.
 | 
						|
    */
 | 
						|
    void SetPropertyLabel( wxPGPropArg id, const wxString& newproplabel );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets name of a property.
 | 
						|
 | 
						|
        @param id
 | 
						|
            Name or pointer of property which name to change.
 | 
						|
 | 
						|
        @param newName
 | 
						|
            New name for property.
 | 
						|
    */
 | 
						|
    void SetPropertyName( wxPGPropArg id, const wxString& newName );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets property (and, recursively, its children) to have read-only value.
 | 
						|
        In other words, user cannot change the value in the editor, but they can
 | 
						|
        still copy it.
 | 
						|
 | 
						|
        @remarks This is mainly for use with textctrl editor. Only some other
 | 
						|
                editors fully support it.
 | 
						|
 | 
						|
        @param id
 | 
						|
            Property name or pointer.
 | 
						|
 | 
						|
        @param set
 | 
						|
            Use @true to enable read-only, @false to disable it.
 | 
						|
 | 
						|
        @param flags
 | 
						|
            By default changes are applied recursively. Set this parameter
 | 
						|
            wxPG_DONT_RECURSE to prevent this.
 | 
						|
    */
 | 
						|
    void SetPropertyReadOnly( wxPGPropArg id, bool set = true,
 | 
						|
                              int flags = wxPG_RECURSE );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets property's value to unspecified. If it has children (it may be
 | 
						|
        category), then the same thing is done to them.
 | 
						|
    */
 | 
						|
    void SetPropertyValueUnspecified( wxPGPropArg id );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets various property values from a list of wxVariants. If property with
 | 
						|
        name is missing from the grid, new property is created under given
 | 
						|
        default category (or root if omitted).
 | 
						|
    */
 | 
						|
    void SetPropertyValues( const wxVariantList& list,
 | 
						|
                            wxPGPropArg defaultCategory = wxNullProperty );
 | 
						|
 | 
						|
    void SetPropertyValues( const wxVariant& list,
 | 
						|
                            wxPGPropArg defaultCategory = wxNullProperty );
 | 
						|
 | 
						|
    /**
 | 
						|
        Associates the help string with property.
 | 
						|
 | 
						|
        @remarks By default, text is shown either in the manager's "description"
 | 
						|
                text box or in the status bar. If extra window style
 | 
						|
                wxPG_EX_HELP_AS_TOOLTIPS is used, then the text will appear as
 | 
						|
                a tooltip.
 | 
						|
    */
 | 
						|
    void SetPropertyHelpString( wxPGPropArg id, const wxString& helpString );
 | 
						|
 | 
						|
    /**
 | 
						|
        Set wxBitmap in front of the value.
 | 
						|
 | 
						|
        @remarks Bitmap will be scaled to a size returned by
 | 
						|
                wxPropertyGrid::GetImageSize();
 | 
						|
    */
 | 
						|
    void SetPropertyImage( wxPGPropArg id, wxBitmap& bmp );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets max length of property's text.
 | 
						|
    */
 | 
						|
    bool SetPropertyMaxLength( wxPGPropArg id, int maxLen );
 | 
						|
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets text colour of a property.
 | 
						|
 | 
						|
        @param id
 | 
						|
            Property name or pointer.
 | 
						|
 | 
						|
        @param colour
 | 
						|
            New background colour.
 | 
						|
 | 
						|
        @param recursively
 | 
						|
            If True, child properties are affected recursively. Property
 | 
						|
            categories are skipped if this flag is used.
 | 
						|
    */
 | 
						|
    void SetPropertyTextColour( wxPGPropArg id,
 | 
						|
                                const wxColour& colour,
 | 
						|
                                bool recursively = true );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets validator of a property.
 | 
						|
    */
 | 
						|
    void SetPropertyValidator( wxPGPropArg id, const wxValidator& validator );
 | 
						|
 | 
						|
    /** Sets value (integer) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, long value );
 | 
						|
 | 
						|
    /** Sets value (integer) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, int value );
 | 
						|
 | 
						|
    /** Sets value (floating point) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, double value );
 | 
						|
 | 
						|
    /** Sets value (bool) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, bool value );
 | 
						|
 | 
						|
    /** Sets value (string) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, const wxString& value );
 | 
						|
 | 
						|
    /** Sets value (wxArrayString) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, const wxArrayString& value );
 | 
						|
 | 
						|
    /** Sets value (wxDateTime) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, const wxDateTime& value );
 | 
						|
 | 
						|
    /** Sets value (wxObject*) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, wxObject* value );
 | 
						|
 | 
						|
    /** Sets value (wxObject&) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, wxObject& value );
 | 
						|
 | 
						|
    /** Sets value (native 64-bit int) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, wxLongLong_t value );
 | 
						|
 | 
						|
    /** Sets value (native 64-bit unsigned int) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, wxULongLong_t value );
 | 
						|
 | 
						|
    /** Sets value (wxArrayInt&) of a property. */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, const wxArrayInt& value );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets value (wxString) of a property.
 | 
						|
 | 
						|
        @remarks This method uses wxPGProperty::SetValueFromString(), which all
 | 
						|
                properties should implement. This means that there should not be
 | 
						|
                a type error, and instead the string is converted to property's
 | 
						|
                actual value type.
 | 
						|
    */
 | 
						|
    void SetPropertyValueString( wxPGPropArg id, const wxString& value );
 | 
						|
 | 
						|
    /**
 | 
						|
        Sets value (wxVariant&) of a property.
 | 
						|
 | 
						|
        @remarks Use wxPropertyGrid::ChangePropertyValue() instead if you need to
 | 
						|
                run through validation process and send property change event.
 | 
						|
    */
 | 
						|
    void SetPropertyValue( wxPGPropArg id, wxVariant value );
 | 
						|
 | 
						|
    /**
 | 
						|
        Adjusts how wxPropertyGrid behaves when invalid value is entered
 | 
						|
        in a property.
 | 
						|
 | 
						|
        @param vfbFlags
 | 
						|
            See @ref propgrid_vfbflags for possible values.
 | 
						|
    */
 | 
						|
    void SetValidationFailureBehavior( int vfbFlags );
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns editor pointer of editor with given name;
 | 
						|
    */
 | 
						|
    static wxPGEditor* GetEditorByName( const wxString& editorName );
 | 
						|
};
 | 
						|
 |