Don't repeat the same code in all the ports, move it to the common base class and add a new virtual DoYieldFor() for the really port-specific code. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
433 lines
13 KiB
C++
433 lines
13 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/evtloop.cpp
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// Purpose: implements wxEventLoop for wxMSW port
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01.06.01
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/evtloop.h"
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/log.h"
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#endif //WX_PRECOMP
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#include "wx/thread.h"
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#include "wx/except.h"
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#include "wx/msw/private.h"
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#include "wx/tooltip.h"
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#if wxUSE_THREADS
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// define the list of MSG strutures
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WX_DECLARE_LIST(MSG, wxMsgList);
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#include "wx/listimpl.cpp"
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WX_DEFINE_LIST(wxMsgList)
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#endif // wxUSE_THREADS
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// ============================================================================
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// GUI wxEventLoop implementation
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// ============================================================================
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wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL;
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bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win)
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{
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while ( win )
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{
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if ( win == ms_winCritical )
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return true;
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win = win->GetParent();
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}
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return false;
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}
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bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg)
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{
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HWND hwnd = msg->hwnd;
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wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
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wxWindow *wnd;
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// this might happen if we're in a modeless dialog, or if a wx control has
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// children which themselves were not created by wx (i.e. wxActiveX control children)
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if ( !wndThis )
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{
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while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ))
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{
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hwnd = ::GetParent(hwnd);
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// If the control has a wx parent, break and give the parent a chance
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// to process the window message
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wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
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if (wndThis != NULL)
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break;
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}
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if ( !wndThis )
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{
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// this may happen if the event occurred in a standard modeless dialog (the
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// only example of which I know of is the find/replace dialog) - then call
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// IsDialogMessage() to make TAB navigation in it work
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// NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
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// them) if we call it for the control itself
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return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
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}
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}
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if ( !AllowProcessing(wndThis) )
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{
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// not a child of critical window, so we eat the event but take care to
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// stop an endless stream of WM_PAINTs which would have resulted if we
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// didn't validate the invalidated part of the window
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if ( msg->message == WM_PAINT )
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::ValidateRect(hwnd, NULL);
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return true;
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}
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#if wxUSE_TOOLTIPS
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// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
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// popup the tooltip bubbles
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if ( msg->message == WM_MOUSEMOVE )
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{
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// we should do it if one of window children has an associated tooltip
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// (and not just if the window has a tooltip itself)
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if ( wndThis->HasToolTips() )
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wxToolTip::RelayEvent((WXMSG *)msg);
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}
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#endif // wxUSE_TOOLTIPS
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// allow the window to prevent certain messages from being
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// translated/processed (this is currently used by wxTextCtrl to always
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// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
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if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
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{
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return false;
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}
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// try translations first: the accelerators override everything
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWTranslateMessage((WXMSG *)msg))
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return true;
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// stop at first top level window, i.e. don't try to process the key
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// strokes originating in a dialog using the accelerators of the parent
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// frame - this doesn't make much sense
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if ( wnd->IsTopLevel() )
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break;
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}
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// now try the other hooks (kbd navigation is handled here)
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWProcessMessage((WXMSG *)msg) )
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return true;
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// also stop at first top level window here, just as above because
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// if we don't do this, pressing ESC on a modal dialog shown as child
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// of a modal dialog with wxID_CANCEL will cause the parent dialog to
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// be closed, for example
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if ( wnd->IsTopLevel() )
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break;
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}
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// no special preprocessing for this message, dispatch it normally
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return false;
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}
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void wxGUIEventLoop::ProcessMessage(WXMSG *msg)
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{
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// give us the chance to preprocess the message first
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if ( !PreProcessMessage(msg) )
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{
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// if it wasn't done, dispatch it to the corresponding window
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::TranslateMessage(msg);
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::DispatchMessage(msg);
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}
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}
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bool wxGUIEventLoop::Dispatch()
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{
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MSG msg;
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if ( !GetNextMessage(&msg) )
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return false;
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#if wxUSE_THREADS
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wxASSERT_MSG( wxThread::IsMain(),
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wxT("only the main thread can process Windows messages") );
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static bool s_hadGuiLock = true;
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static wxMsgList s_aSavedMessages;
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// if a secondary thread owning the mutex is doing GUI calls, save all
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// messages for later processing - we can't process them right now because
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// it will lead to recursive library calls (and we're not reentrant)
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if ( !wxGuiOwnedByMainThread() )
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{
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s_hadGuiLock = false;
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// leave out WM_COMMAND messages: too dangerous, sometimes
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// the message will be processed twice
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if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
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{
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MSG* pMsg = new MSG(msg);
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s_aSavedMessages.Append(pMsg);
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}
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return true;
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}
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else
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{
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// have we just regained the GUI lock? if so, post all of the saved
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// messages
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//
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// FIXME of course, it's not _exactly_ the same as processing the
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// messages normally - expect some things to break...
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if ( !s_hadGuiLock )
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{
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s_hadGuiLock = true;
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wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
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while (node)
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{
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MSG* pMsg = node->GetData();
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s_aSavedMessages.Erase(node);
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ProcessMessage(pMsg);
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delete pMsg;
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node = s_aSavedMessages.GetFirst();
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}
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}
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}
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#endif // wxUSE_THREADS
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ProcessMessage(&msg);
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return true;
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}
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int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
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{
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MSG msg;
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int rc = GetNextMessageTimeout(&msg, timeout);
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if ( rc != 1 )
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return rc;
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ProcessMessage(&msg);
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return 1;
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}
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void wxGUIEventLoop::OnNextIteration()
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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}
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void wxGUIEventLoop::WakeUp()
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{
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::PostMessage(NULL, WM_NULL, 0, 0);
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}
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// ----------------------------------------------------------------------------
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// Yield to incoming messages
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// ----------------------------------------------------------------------------
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#include <wx/arrimpl.cpp>
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WX_DEFINE_OBJARRAY(wxMSGArray);
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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// we don't want to process WM_QUIT from here - it should be processed in
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// the main event loop in order to stop it
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MSG msg;
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int nPaintsReceived = 0;
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while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
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msg.message != WM_QUIT )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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if (msg.message == WM_PAINT)
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{
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// NOTE: WM_PAINTs are categorized as wxEVT_CATEGORY_UI
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if ((eventsToProcess & wxEVT_CATEGORY_UI) == 0)
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{
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// this msg is not going to be dispatched...
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// however WM_PAINT is special: until there are damaged
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// windows, Windows will keep sending it forever!
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if (nPaintsReceived > 10)
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{
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// we got 10 WM_PAINT consecutive messages...
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// we must have reached the tail of the message queue:
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// we're now getting _only_ WM_PAINT events and this will
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// continue forever (since we don't dispatch them
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// because of the user-specified eventsToProcess mask)...
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// break out of this loop!
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break;
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}
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else
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nPaintsReceived++;
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}
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//else: we're going to dispatch it below,
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// so we don't need to take any special action
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}
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else
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{
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// reset the counter of consecutive WM_PAINT messages received:
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nPaintsReceived = 0;
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}
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// choose a wxEventCategory for this Windows message
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bool processNow;
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switch (msg.message)
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{
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#if !defined(__WXWINCE__)
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case WM_NCMOUSEMOVE:
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case WM_NCLBUTTONDOWN:
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case WM_NCLBUTTONUP:
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case WM_NCLBUTTONDBLCLK:
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case WM_NCRBUTTONDOWN:
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case WM_NCRBUTTONUP:
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case WM_NCRBUTTONDBLCLK:
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case WM_NCMBUTTONDOWN:
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case WM_NCMBUTTONUP:
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case WM_NCMBUTTONDBLCLK:
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#endif
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_CHAR:
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case WM_DEADCHAR:
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_SYSCHAR:
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case WM_SYSDEADCHAR:
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#ifdef WM_UNICHAR
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case WM_UNICHAR:
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#endif
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case WM_HOTKEY:
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case WM_IME_STARTCOMPOSITION:
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case WM_IME_ENDCOMPOSITION:
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case WM_IME_COMPOSITION:
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case WM_COMMAND:
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case WM_SYSCOMMAND:
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case WM_IME_SETCONTEXT:
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case WM_IME_NOTIFY:
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case WM_IME_CONTROL:
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case WM_IME_COMPOSITIONFULL:
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case WM_IME_SELECT:
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case WM_IME_CHAR:
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case WM_IME_KEYDOWN:
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case WM_IME_KEYUP:
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#if !defined(__WXWINCE__)
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case WM_MOUSEHOVER:
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case WM_MOUSELEAVE:
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#endif
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#ifdef WM_NCMOUSELEAVE
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case WM_NCMOUSELEAVE:
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#endif
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case WM_CUT:
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case WM_COPY:
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case WM_PASTE:
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case WM_CLEAR:
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case WM_UNDO:
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case WM_MOUSEMOVE:
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_RBUTTONDBLCLK:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MBUTTONDBLCLK:
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case WM_MOUSEWHEEL:
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processNow = (eventsToProcess & wxEVT_CATEGORY_USER_INPUT) != 0;
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break;
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case WM_TIMER:
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processNow = (eventsToProcess & wxEVT_CATEGORY_TIMER) != 0;
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break;
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default:
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if (msg.message < WM_USER)
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{
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// 0;WM_USER-1 is the range of message IDs reserved for use
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// by the system.
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// there are too many of these types of messages to handle
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// them in this switch
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processNow = (eventsToProcess & wxEVT_CATEGORY_UI) != 0;
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}
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else
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{
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// Process all the unknown messages. We must do it because
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// failure to process some of them can be fatal, e.g. if we
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// don't dispatch WM_APP+2 then embedded IE ActiveX
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// controls don't work any more, see #14027. And there may
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// be more examples like this, so dispatch all unknown
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// messages immediately to be safe.
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processNow = true;
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}
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}
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// should we process this event now?
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if ( processNow )
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{
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if ( !wxTheApp->Dispatch() )
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break;
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}
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else
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{
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// remove the message and store it
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::GetMessage(&msg, NULL, 0, 0);
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m_arrMSG.Add(msg);
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}
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}
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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// put back unprocessed events in the queue
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DWORD id = GetCurrentThreadId();
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for (size_t i=0; i<m_arrMSG.GetCount(); i++)
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{
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PostThreadMessage(id, m_arrMSG[i].message,
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m_arrMSG[i].wParam, m_arrMSG[i].lParam);
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}
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m_arrMSG.Clear();
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}
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