Files
wxWidgets/src/msw/gsockmsw.cpp
2004-08-04 08:04:06 +00:00

345 lines
8.7 KiB
C++

/* -------------------------------------------------------------------------
* Project: GSocket (Generic Socket)
* Name: gsockmsw.cpp
* Author: Guillermo Rodriguez Garcia <guille@iies.es>
* Purpose: GSocket GUI-specific MSW code
* CVSID: $Id$
* -------------------------------------------------------------------------
*/
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
/*
* TODO: for WinCE we need to replace WSAAsyncSelect
* (Windows message-based notification of network events for a socket)
* with another mechanism.
* We may need to have a separate thread that polls for socket events
* using select() and sends a message to the main thread.
*/
/*
* PLEASE don't put C++ comments here - this is a C source file.
*/
/* including rasasync.h (included from windows.h itself included from
* wx/setup.h and/or winsock.h results in this warning for
* RPCNOTIFICATION_ROUTINE
*/
#ifdef _MSC_VER
# pragma warning(disable:4115) /* named type definition in parentheses */
#endif
/* This needs to be before the wx/defs/h inclusion
* for some reason
*/
#ifdef __WXWINCE__
/* windows.h results in tons of warnings at max warning level */
# ifdef _MSC_VER
# pragma warning(push, 1)
# endif
# include <windows.h>
# ifdef _MSC_VER
# pragma warning(pop)
# pragma warning(disable:4514)
# endif
#endif
#ifndef __GSOCKET_STANDALONE__
# include "wx/platform.h"
# include "wx/setup.h"
#endif
#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
#ifndef __GSOCKET_STANDALONE__
#include "wx/msw/gsockmsw.h"
#include "wx/gsocket.h"
extern "C" HINSTANCE wxGetInstance(void);
#define INSTANCE wxGetInstance()
#else
#include "gsockmsw.h"
#include "gsocket.h"
/* If not using wxWidgets, a global var called hInst must
* be available and it must contain the app's instance
* handle.
*/
#define INSTANCE hInst
#endif /* __GSOCKET_STANDALONE__ */
#ifndef __WXWINCE__
#include <assert.h>
#else
#define assert(x)
#include <winsock.h>
#include "wx/msw/wince/net.h"
#endif
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <ctype.h>
#include <winsock.h>
#ifdef _MSC_VER
# pragma warning(default:4115) /* named type definition in parentheses */
#endif
#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
/* implemented in utils.cpp */
extern "C" WXDLLIMPEXP_BASE HWND
wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
/* Maximum number of different GSocket objects at a given time.
* This value can be modified at will, but it CANNOT be greater
* than (0x7FFF - WM_USER + 1)
*/
#define MAXSOCKETS 1024
#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
#error "MAXSOCKETS is too big!"
#endif
typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
/* Global variables */
extern HINSTANCE INSTANCE;
static HWND hWin;
static CRITICAL_SECTION critical;
static GSocket* socketList[MAXSOCKETS];
static int firstAvailable;
static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
static HMODULE gs_wsock32dll = 0;
bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
{ return true; }
/* Global initializers */
bool GSocketGUIFunctionsTableConcrete::OnInit()
{
static LPCTSTR pclassname = NULL;
int i;
/* Create internal window for event notifications */
hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
if (!hWin)
return false;
/* Initialize socket list */
InitializeCriticalSection(&critical);
for (i = 0; i < MAXSOCKETS; i++)
{
socketList[i] = NULL;
}
firstAvailable = 0;
/* Load WSAAsyncSelect from wsock32.dll (we don't link against it
statically to avoid dependency on wsock32.dll for apps that don't use
sockets): */
gs_wsock32dll = LoadLibraryA("wsock32.dll");
if (!gs_wsock32dll)
return false;
gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
"WSAAsyncSelect");
if (!gs_WSAAsyncSelect)
return false;
return true;
}
void GSocketGUIFunctionsTableConcrete::OnExit()
{
/* Destroy internal window */
DestroyWindow(hWin);
UnregisterClass(CLASSNAME, INSTANCE);
/* Unlock wsock32.dll */
if (gs_wsock32dll)
{
FreeLibrary(gs_wsock32dll);
gs_wsock32dll = 0;
}
/* Delete critical section */
DeleteCriticalSection(&critical);
}
/* Per-socket GUI initialization / cleanup */
bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
{
int i;
/* Allocate a new message number for this socket */
EnterCriticalSection(&critical);
i = firstAvailable;
while (socketList[i] != NULL)
{
i = (i + 1) % MAXSOCKETS;
if (i == firstAvailable) /* abort! */
{
LeaveCriticalSection(&critical);
return false;
}
}
socketList[i] = socket;
firstAvailable = (i + 1) % MAXSOCKETS;
socket->m_msgnumber = (i + WM_USER);
LeaveCriticalSection(&critical);
return true;
}
void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
{
/* Remove the socket from the list */
EnterCriticalSection(&critical);
socketList[(socket->m_msgnumber - WM_USER)] = NULL;
LeaveCriticalSection(&critical);
}
/* Windows proc for asynchronous event handling */
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
GSocket *socket;
GSocketEvent event;
GSocketCallback cback;
char *data;
if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
{
EnterCriticalSection(&critical);
socket = socketList[(uMsg - WM_USER)];
event = (GSocketEvent) -1;
cback = NULL;
data = NULL;
/* Check that the socket still exists (it has not been
* destroyed) and for safety, check that the m_fd field
* is what we expect it to be.
*/
if ((socket != NULL) && (socket->m_fd == wParam))
{
switch WSAGETSELECTEVENT(lParam)
{
case FD_READ: event = GSOCK_INPUT; break;
case FD_WRITE: event = GSOCK_OUTPUT; break;
case FD_ACCEPT: event = GSOCK_CONNECTION; break;
case FD_CONNECT:
{
if (WSAGETSELECTERROR(lParam) != 0)
event = GSOCK_LOST;
else
event = GSOCK_CONNECTION;
break;
}
case FD_CLOSE: event = GSOCK_LOST; break;
}
if (event != -1)
{
cback = socket->m_cbacks[event];
data = socket->m_data[event];
if (event == GSOCK_LOST)
socket->m_detected = GSOCK_LOST_FLAG;
else
socket->m_detected |= (1 << event);
}
}
/* OK, we can now leave the critical section because we have
* already obtained the callback address (we make no further
* accesses to socket->whatever). However, the app should
* be prepared to handle events from a socket that has just
* been closed!
*/
LeaveCriticalSection(&critical);
if (cback != NULL)
(cback)(socket, event, data);
return (LRESULT) 0;
}
else
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
/* _GSocket_Enable_Events:
* Enable all event notifications; we need to be notified of all
* events for internal processing, but we will only notify users
* when an appropiate callback function has been installed.
*/
void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
{
assert (socket != NULL);
if (socket->m_fd != INVALID_SOCKET)
{
/* We could probably just subscribe to all events regardless
* of the socket type, but MS recommends to do it this way.
*/
long lEvent = socket->m_server?
FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
}
}
/* _GSocket_Disable_Events:
* Disable event notifications (when shutdowning the socket)
*/
void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
{
assert (socket != NULL);
if (socket->m_fd != INVALID_SOCKET)
{
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
}
}
#else /* !wxUSE_SOCKETS */
/*
* Translation unit shouldn't be empty, so include this typedef to make the
* compiler (VC++ 6.0, for example) happy
*/
typedef void (*wxDummy)();
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */