Files
wxWidgets/utils/wxMMedia2/lib/sndfile.cpp
Guilhem Lavaux 794bcc2dea Removed unnecessary code from utilsunx.cpp
Corrected the support for seeking in wxSoundFileStream.
Added support for seeking in wxMultimediaBoard
Reindentation of the code (conforming or nearly to the coding standard)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6291 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-02-25 19:07:14 +00:00

408 lines
10 KiB
C++

// --------------------------------------------------------------------------
// Name: sndfile.cpp
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999, 2000
// CVSID: $Id$
// --------------------------------------------------------------------------
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/stream.h>
#endif
#include "sndbase.h"
#include "sndcodec.h"
#include "sndfile.h"
#include "sndcpcm.h"
#include "sndulaw.h"
#include "sndg72x.h"
// --------------------------------------------------------------------------
// Sound codec router
// A very important class: it ensures that everybody is satisfied.
// It is supposed to create as many codec as it is necessary to transform
// a signal in a specific format in an another.
// --------------------------------------------------------------------------
wxSoundRouterStream::wxSoundRouterStream(wxSoundStream& sndio)
: wxSoundStreamCodec(sndio)
{
m_router = NULL;
}
wxSoundRouterStream::~wxSoundRouterStream()
{
if (m_router)
delete m_router;
}
// --------------------------------------------------------------------------
// Read(void *buffer, wxUint32 len): It reads data synchronously. See sndbase.h
// for possible errors and behaviours ...
// --------------------------------------------------------------------------
wxSoundStream& wxSoundRouterStream::Read(void *buffer, wxUint32 len)
{
if (m_router) {
m_router->Read(buffer, len);
m_snderror = m_router->GetError();
m_lastcount = m_router->GetLastAccess();
} else {
m_sndio->Read(buffer, len);
m_snderror = m_sndio->GetError();
m_lastcount = m_sndio->GetLastAccess();
}
return *this;
}
// --------------------------------------------------------------------------
// Write(const void *buffer, wxUint32 len): It writes data synchronously
// --------------------------------------------------------------------------
wxSoundStream& wxSoundRouterStream::Write(const void *buffer, wxUint32 len)
{
if (m_router) {
m_router->Write(buffer, len);
m_snderror = m_router->GetError();
m_lastcount = m_router->GetLastAccess();
} else {
m_sndio->Write(buffer, len);
m_snderror = m_sndio->GetError();
m_lastcount = m_sndio->GetLastAccess();
}
return *this;
}
// --------------------------------------------------------------------------
// SetSoundFormat(const wxSoundFormatBase& format) first tries to setup the
// sound driver using the specified format. If this fails, it uses personnal
// codec converters: for the moment there is a PCM converter (PCM to PCM:
// with optional resampling, ...), an ULAW converter (ULAW to PCM), a G72X
// converter (G72X to PCM). If nothing works, it returns FALSE.
// --------------------------------------------------------------------------
bool wxSoundRouterStream::SetSoundFormat(const wxSoundFormatBase& format)
{
if (m_router)
delete m_router;
// First, we try to setup the sound device
if (m_sndio->SetSoundFormat(format)) {
// We are lucky, it is working.
wxSoundStream::SetSoundFormat(m_sndio->GetSoundFormat());
return TRUE;
}
switch(format.GetType()) {
case wxSOUND_NOFORMAT:
return FALSE;
case wxSOUND_PCM:
m_router = new wxSoundStreamPcm(*m_sndio);
m_router->SetSoundFormat(format);
break;
case wxSOUND_ULAW:
m_router = new wxSoundStreamUlaw(*m_sndio);
m_router->SetSoundFormat(format);
break;
case wxSOUND_G72X:
m_router = new wxSoundStreamG72X(*m_sndio);
m_router->SetSoundFormat(format);
break;
}
wxSoundStream::SetSoundFormat(m_router->GetSoundFormat());
return TRUE;
}
// --------------------------------------------------------------------------
// GetBestSize() returns the specific best buffer size a sound driver
// can manage. It means that it will be easier for it to manage the buffer
// and so it will be faster and in some case more accurate for real-time event.
// --------------------------------------------------------------------------
wxUint32 wxSoundRouterStream::GetBestSize() const
{
if (m_router)
return m_router->GetBestSize();
else
return m_sndio->GetBestSize();
}
// --------------------------------------------------------------------------
// StartProduction(int evt). See sndbase.h
// --------------------------------------------------------------------------
bool wxSoundRouterStream::StartProduction(int evt)
{
if (!m_router) {
if (m_sndio->StartProduction(evt))
return TRUE;
m_snderror = m_sndio->GetError();
m_lastcount = m_sndio->GetLastAccess();
return FALSE;
}
if (m_router->StartProduction(evt))
return TRUE;
m_snderror = m_router->GetError();
m_lastcount = m_router->GetLastAccess();
return FALSE;
}
// --------------------------------------------------------------------------
// StopProduction(). See sndbase.h
// --------------------------------------------------------------------------
bool wxSoundRouterStream::StopProduction()
{
if (!m_router) {
if (m_sndio->StopProduction())
return TRUE;
m_snderror = m_sndio->GetError();
m_lastcount = m_sndio->GetLastAccess();
return FALSE;
}
if (m_router->StopProduction())
return TRUE;
m_snderror = m_router->GetError();
m_lastcount = m_router->GetLastAccess();
return FALSE;
}
// --------------------------------------------------------------------------
// wxSoundFileStream: generic reader
// --------------------------------------------------------------------------
wxSoundFileStream::wxSoundFileStream(wxInputStream& stream,
wxSoundStream& io_sound)
: m_codec(io_sound), m_sndio(&io_sound),
m_input(&stream), m_output(NULL), m_state(wxSOUND_FILE_STOPPED)
{
m_length = 0;
m_bytes_left = 0;
m_prepared = FALSE;
}
wxSoundFileStream::wxSoundFileStream(wxOutputStream& stream,
wxSoundStream& io_sound)
: m_codec(io_sound), m_sndio(&io_sound),
m_input(NULL), m_output(&stream), m_state(wxSOUND_FILE_STOPPED)
{
m_length = 0;
m_bytes_left = 0;
m_prepared = FALSE;
}
wxSoundFileStream::~wxSoundFileStream()
{
if (m_state != wxSOUND_FILE_STOPPED)
Stop();
}
bool wxSoundFileStream::Play()
{
if (m_state != wxSOUND_FILE_STOPPED)
return FALSE;
if (!m_prepared)
if (!PrepareToPlay())
return FALSE;
m_state = wxSOUND_FILE_PLAYING;
if (!StartProduction(wxSOUND_OUTPUT))
return FALSE;
return TRUE;
}
bool wxSoundFileStream::Record(wxUint32 time)
{
if (m_state != wxSOUND_FILE_STOPPED)
return FALSE;
if (!PrepareToRecord(time))
return FALSE;
FinishPreparation(m_sndformat->GetBytesFromTime(time));
m_state = wxSOUND_FILE_RECORDING;
if (!StartProduction(wxSOUND_INPUT))
return FALSE;
return TRUE;
}
bool wxSoundFileStream::Stop()
{
if (m_state == wxSOUND_FILE_STOPPED)
return FALSE;
if (!StopProduction())
return FALSE;
m_prepared = FALSE;
if (m_state == wxSOUND_FILE_RECORDING)
if (!FinishRecording()) {
m_state = wxSOUND_FILE_STOPPED;
return FALSE;
}
if (m_input)
m_input->SeekI(0, wxFromStart);
if (m_output)
m_output->SeekO(0, wxFromStart);
m_state = wxSOUND_FILE_STOPPED;
return TRUE;
}
bool wxSoundFileStream::Pause()
{
if (m_state == wxSOUND_FILE_PAUSED || m_state == wxSOUND_FILE_STOPPED)
return FALSE;
if (!StopProduction())
return FALSE;
m_oldstate = m_state;
m_state = wxSOUND_FILE_PAUSED;
return TRUE;
}
bool wxSoundFileStream::Resume()
{
if (m_state == wxSOUND_FILE_PLAYING || m_state == wxSOUND_FILE_RECORDING ||
m_state == wxSOUND_FILE_STOPPED)
return FALSE;
if (!StartProduction( (m_oldstate == wxSOUND_FILE_PLAYING) ?
wxSOUND_OUTPUT : wxSOUND_INPUT))
return FALSE;
m_state = m_oldstate;
return TRUE;
}
wxSoundStream& wxSoundFileStream::Read(void *buffer, wxUint32 len)
{
m_lastcount = GetData(buffer, len);
return *this;
}
wxSoundStream& wxSoundFileStream::Write(const void *buffer, wxUint32 len)
{
m_lastcount = PutData(buffer, len);
return *this;
}
bool wxSoundFileStream::StartProduction(int evt)
{
m_sndio->SetEventHandler(this);
if (!m_codec.StartProduction(evt))
return FALSE;
return TRUE;
}
bool wxSoundFileStream::StopProduction()
{
return m_codec.StopProduction();
}
void wxSoundFileStream::FinishPreparation(wxUint32 len)
{
m_bytes_left = m_length = len;
m_prepared = TRUE;
}
wxString wxSoundFileStream::GetCodecName() const
{
return wxString(wxT("wxSoundFileStream base codec"));
}
wxUint32 wxSoundFileStream::GetLength()
{
if (m_input && !m_prepared && GetError() == wxSOUND_NOERR)
return (PrepareToPlay()) ? m_length : 0;
return m_length;
}
wxUint32 wxSoundFileStream::GetPosition()
{
if (!m_prepared && m_input != NULL && GetError() == wxSOUND_NOERR)
PrepareToPlay();
return m_length-m_bytes_left;
}
wxUint32 wxSoundFileStream::SetPosition(wxUint32 new_position)
{
if (!m_prepared && m_input != NULL && GetError() == wxSOUND_NOERR)
PrepareToPlay();
if (!m_prepared)
return 0;
if (!RepositionStream(new_position))
return m_length-m_bytes_left;
if (new_position >= m_length) {
m_bytes_left = 0;
return m_length;
}
m_bytes_left = m_length-new_position;
return new_position;
}
void wxSoundFileStream::OnSoundEvent(int evt)
{
wxUint32 len = m_codec.GetBestSize();
char *buffer;
buffer = new char[len];
wxSoundStream::OnSoundEvent(evt);
while (!m_sndio->QueueFilled()) {
switch(evt) {
case wxSOUND_INPUT:
if (len > m_bytes_left)
len = m_bytes_left;
len = m_codec.Read(buffer, len).GetLastAccess();
PutData(buffer, len);
m_bytes_left -= len;
if (m_bytes_left == 0) {
Stop();
delete[] buffer;
return;
}
break;
case wxSOUND_OUTPUT:
if (len > m_bytes_left)
len = m_bytes_left;
len = GetData(buffer, len);
m_bytes_left -= len;
if (m_bytes_left == 0) {
Stop();
delete[] buffer;
return;
}
m_codec.Write(buffer, len);
break;
}
}
delete[] buffer;
}
bool wxSoundFileStream::SetSoundFormat(const wxSoundFormatBase& format)
{
wxSoundStream::SetSoundFormat(format);
return m_codec.SetSoundFormat(format);
}