git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13440 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
841 lines
20 KiB
C++
841 lines
20 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: thread.cpp
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// Purpose: wxThread Implementation. For Unix ports, see e.g. src/gtk
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by: David Webster
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if wxUSE_THREADS
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#include <stdio.h>
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#include "wx/module.h"
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#include "wx/intl.h"
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#include "wx/utils.h"
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#include "wx/log.h"
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#include "wx/thread.h"
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#define INCL_DOSSEMAPHORES
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#define INCL_DOSPROCESS
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#define INCL_ERRORS
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#include <os2.h>
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#include <bseerr.h>
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// the possible states of the thread ("=>" shows all possible transitions from
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// this state)
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enum wxThreadState
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{
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STATE_NEW, // didn't start execution yet (=> RUNNING)
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STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
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STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
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STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
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STATE_EXITED // thread is terminating
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};
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// ----------------------------------------------------------------------------
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// static variables
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// ----------------------------------------------------------------------------
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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static ULONG s_ulIdMainThread = 0;
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wxMutex* p_wxMainMutex;
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// OS2 substitute for Tls pointer the current parent thread object
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wxThread* m_pThread; // pointer to the wxWindows thread object
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// if it's FALSE, some secondary thread is holding the GUI lock
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static bool gs_bGuiOwnedByMainThread = TRUE;
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *gs_pCritsectGui = NULL;
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// critical section which protects s_nWaitingForGui variable
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static wxCriticalSection *gs_pCritsectWaitingForGui = NULL;
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// number of threads waiting for GUI in wxMutexGuiEnter()
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static size_t gs_nWaitingForGui = 0;
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// are we waiting for a thread termination?
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static bool gs_bWaitingForThread = FALSE;
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// ============================================================================
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// OS/2 implementation of thread classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxMutex implementation
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// ----------------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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HMTX m_vMutex;
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};
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wxMutex::wxMutex()
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{
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APIRET ulrc;
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m_internal = new wxMutexInternal;
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ulrc = ::DosCreateMutexSem(NULL, &m_internal->m_vMutex, 0L, FALSE);
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if (ulrc != 0)
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{
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wxLogSysError(_("Can not create mutex."));
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}
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m_locked = 0;
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}
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wxMutex::~wxMutex()
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{
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if (m_locked > 0)
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wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
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::DosCloseMutexSem(m_internal->m_vMutex);
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m_internal->m_vMutex = NULL;
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}
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wxMutexError wxMutex::Lock()
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{
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APIRET ulrc;
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ulrc = ::DosRequestMutexSem(m_internal->m_vMutex, SEM_INDEFINITE_WAIT);
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switch (ulrc)
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{
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case ERROR_TOO_MANY_SEM_REQUESTS:
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return wxMUTEX_BUSY;
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case NO_ERROR:
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// ok
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break;
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case ERROR_INVALID_HANDLE:
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case ERROR_INTERRUPT:
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case ERROR_SEM_OWNER_DIED:
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wxLogSysError(_("Couldn't acquire a mutex lock"));
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return wxMUTEX_MISC_ERROR;
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case ERROR_TIMEOUT:
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default:
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wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
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}
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock()
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{
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ULONG ulrc;
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ulrc = ::DosRequestMutexSem(m_internal->m_vMutex, SEM_IMMEDIATE_RETURN /*0L*/);
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if (ulrc == ERROR_TIMEOUT || ulrc == ERROR_TOO_MANY_SEM_REQUESTS)
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return wxMUTEX_BUSY;
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock()
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{
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APIRET ulrc;
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if (m_locked > 0)
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m_locked--;
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ulrc = ::DosReleaseMutexSem(m_internal->m_vMutex);
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if (ulrc != 0)
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{
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wxLogSysError(_("Couldn't release a mutex"));
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return wxMUTEX_MISC_ERROR;
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}
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return wxMUTEX_NO_ERROR;
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}
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// ----------------------------------------------------------------------------
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// wxCondition implementation
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// ----------------------------------------------------------------------------
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class wxConditionInternal
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{
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public:
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inline wxConditionInternal ()
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{
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::DosCreateEventSem(NULL, &m_vEvent, DC_SEM_SHARED, FALSE);
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if (!m_vEvent)
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{
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wxLogSysError(_("Can not create event semaphore."));
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}
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m_nWaiters = 0;
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}
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inline bool Wait(
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unsigned long ulTimeout
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)
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{
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APIRET ulrc;
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m_nWaiters++;
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ulrc = ::DosWaitEventSem(m_vEvent, ulTimeout);
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m_nWaiters--;
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return (ulrc != ERROR_TIMEOUT);
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}
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inline ~wxConditionInternal ()
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{
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APIRET ulrc;
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if (m_vEvent)
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{
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ulrc = ::DosCloseEventSem(m_vEvent);
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if (!ulrc)
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{
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wxLogLastError("DosCloseEventSem(m_vEvent)");
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}
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}
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}
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HEV m_vEvent;
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int m_nWaiters;
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};
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wxCondition::wxCondition()
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{
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APIRET ulrc;
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ULONG ulCount;
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m_internal = new wxConditionInternal;
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ulrc = ::DosCreateEventSem(NULL, &m_internal->m_vEvent, 0L, FALSE);
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if (ulrc != 0)
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{
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wxLogSysError(_("Can not create event object."));
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}
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m_internal->m_nWaiters = 0;
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// ?? just for good measure?
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::DosResetEventSem(m_internal->m_vEvent, &ulCount);
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}
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wxCondition::~wxCondition()
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{
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::DosCloseEventSem(m_internal->m_vEvent);
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delete m_internal;
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m_internal = NULL;
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}
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void wxCondition::Wait()
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{
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(void)m_internal->Wait(SEM_INDEFINITE_WAIT);
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}
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bool wxCondition::Wait(
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unsigned long lSec
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, unsigned long lNsec)
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{
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return m_internal->Wait(lSec*1000 + lNsec/1000000);
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}
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void wxCondition::Signal()
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{
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::DosPostEventSem(m_internal->m_vEvent);
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}
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void wxCondition::Broadcast()
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{
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int i;
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for (i = 0; i < m_internal->m_nWaiters; i++)
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{
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if (::DosPostEventSem(m_internal->m_vEvent) != 0)
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{
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wxLogSysError(_("Couldn't change the state of event object."));
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}
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}
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}
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// ----------------------------------------------------------------------------
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// wxCriticalSection implementation
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// ----------------------------------------------------------------------------
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wxCriticalSection::wxCriticalSection()
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{
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}
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wxCriticalSection::~wxCriticalSection()
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{
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}
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void wxCriticalSection::Enter()
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{
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::DosEnterCritSec();
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}
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void wxCriticalSection::Leave()
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{
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::DosExitCritSec();
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}
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// ----------------------------------------------------------------------------
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// wxThread implementation
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// ----------------------------------------------------------------------------
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// wxThreadInternal class
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// ----------------------
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class wxThreadInternal
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{
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public:
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inline wxThreadInternal()
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{
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m_hThread = 0;
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m_eState = STATE_NEW;
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m_nPriority = 0;
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}
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~wxThreadInternal()
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{
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Free();
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}
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void Free()
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{
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if (m_hThread)
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{
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::DosExit(0,0);
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m_hThread = 0;
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}
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}
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// create a new (suspended) thread (for the given thread object)
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bool Create( wxThread* pThread
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,unsigned int uStackSize
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);
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// suspend/resume/terminate
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bool Suspend();
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bool Resume();
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inline void Cancel() { m_eState = STATE_CANCELED; }
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// thread state
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inline void SetState(wxThreadState eState) { m_eState = eState; }
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inline wxThreadState GetState() const { return m_eState; }
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// thread priority
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void SetPriority(unsigned int nPriority);
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inline unsigned int GetPriority() const { return m_nPriority; }
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// thread handle and id
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inline TID GetHandle() const { return m_hThread; }
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TID GetId() const { return m_hThread; }
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// thread function
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static DWORD OS2ThreadStart(wxThread *thread);
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private:
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// Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID
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// PM also has no real Tls mechanism to index pointers by so we'll just
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// keep track of the wxWindows parent object here.
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TID m_hThread; // handle and ID of the thread
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wxThreadState m_eState; // state, see wxThreadState enum
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unsigned int m_nPriority; // thread priority in "wx" units
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};
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ULONG wxThreadInternal::OS2ThreadStart(
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wxThread* pThread
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)
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{
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m_pThread = pThread;
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DWORD dwRet = (DWORD)pThread->Entry();
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// enter m_critsect before changing the thread state
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pThread->m_critsect.Enter();
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bool bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
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pThread->m_internal->SetState(STATE_EXITED);
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pThread->m_critsect.Leave();
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pThread->OnExit();
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// if the thread was cancelled (from Delete()), then it the handle is still
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// needed there
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if (pThread->IsDetached() && !bWasCancelled)
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{
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// auto delete
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delete pThread;
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}
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//else: the joinable threads handle will be closed when Wait() is done
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return dwRet;
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}
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void wxThreadInternal::SetPriority(
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unsigned int nPriority
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)
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{
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// translate wxWindows priority to the PM one
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ULONG ulOS2_Priority;
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ULONG ulrc;
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m_nPriority = nPriority;
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if (m_nPriority <= 20)
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ulOS2_Priority = PRTYC_NOCHANGE;
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else if (m_nPriority <= 40)
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ulOS2_Priority = PRTYC_IDLETIME;
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else if (m_nPriority <= 60)
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ulOS2_Priority = PRTYC_REGULAR;
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else if (m_nPriority <= 80)
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ulOS2_Priority = PRTYC_TIMECRITICAL;
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else if (m_nPriority <= 100)
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ulOS2_Priority = PRTYC_FOREGROUNDSERVER;
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else
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{
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wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
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ulOS2_Priority = PRTYC_REGULAR;
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}
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ulrc = ::DosSetPriority( PRTYS_THREAD
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,ulOS2_Priority
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,0
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,(ULONG)m_hThread
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);
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if (ulrc != 0)
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{
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wxLogSysError(_("Can't set thread priority"));
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}
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}
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bool wxThreadInternal::Create(
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wxThread* pThread
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, unsigned int uStackSize
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)
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{
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APIRET ulrc;
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ulrc = ::DosCreateThread( &m_hThread
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,(PFNTHREAD)wxThreadInternal::OS2ThreadStart
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,(ULONG)pThread
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,CREATE_SUSPENDED | STACK_SPARSE
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,(ULONG)uStackSize
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);
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if(ulrc != 0)
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{
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wxLogSysError(_("Can't create thread"));
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return FALSE;
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}
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if (m_nPriority != WXTHREAD_DEFAULT_PRIORITY)
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{
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SetPriority(m_nPriority);
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}
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return(TRUE);
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}
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bool wxThreadInternal::Suspend()
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{
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ULONG ulrc = ::DosSuspendThread(m_hThread);
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if (ulrc != 0)
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{
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wxLogSysError(_("Can not suspend thread %lu"), m_hThread);
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return FALSE;
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}
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m_eState = STATE_PAUSED;
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return TRUE;
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}
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bool wxThreadInternal::Resume()
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{
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ULONG ulrc = ::DosResumeThread(m_hThread);
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if (ulrc != 0)
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{
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wxLogSysError(_("Can not suspend thread %lu"), m_hThread);
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return FALSE;
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}
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m_eState = STATE_PAUSED;
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return TRUE;
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}
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// static functions
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// ----------------
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wxThread *wxThread::This()
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{
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wxThread* pThread = m_pThread;
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return pThread;
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}
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bool wxThread::IsMain()
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{
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PTIB ptib;
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PPIB ppib;
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::DosGetInfoBlocks(&ptib, &ppib);
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if (ptib->tib_ptib2->tib2_ultid == s_ulIdMainThread)
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return TRUE;
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return FALSE;
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}
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#ifdef Yield
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#undef Yield
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#endif
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void wxThread::Yield()
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{
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::DosSleep(0);
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}
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void wxThread::Sleep(
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unsigned long ulMilliseconds
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)
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{
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::DosSleep(ulMilliseconds);
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}
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// ctor and dtor
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// -------------
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wxThread::wxThread(wxThreadKind kind)
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{
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m_internal = new wxThreadInternal();
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m_isDetached = kind == wxTHREAD_DETACHED;
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}
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wxThread::~wxThread()
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{
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delete m_internal;
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}
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// create/start thread
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// -------------------
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wxThreadError wxThread::Create(
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unsigned int uStackSize
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)
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{
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if ( !m_internal->Create(this, uStackSize) )
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return wxTHREAD_NO_RESOURCE;
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return wxTHREAD_NO_ERROR;
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}
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wxThreadError wxThread::Run()
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{
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wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
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if ( m_internal->GetState() != STATE_NEW )
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{
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// actually, it may be almost any state at all, not only STATE_RUNNING
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return wxTHREAD_RUNNING;
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}
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return Resume();
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}
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// suspend/resume thread
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// ---------------------
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wxThreadError wxThread::Pause()
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{
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wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
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return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
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}
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wxThreadError wxThread::Resume()
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{
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wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
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return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
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}
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// stopping thread
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// ---------------
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wxThread::ExitCode wxThread::Wait()
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{
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// although under Windows we can wait for any thread, it's an error to
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// wait for a detached one in wxWin API
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wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
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_T("can't wait for detached thread") );
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ExitCode rc = (ExitCode)-1;
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(void)Delete(&rc);
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m_internal->Free();
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return(rc);
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}
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wxThreadError wxThread::Delete(ExitCode *pRc)
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{
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ExitCode rc = 0;
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// Delete() is always safe to call, so consider all possible states
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if (IsPaused())
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Resume();
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TID hThread = m_internal->GetHandle();
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if (IsRunning())
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{
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if (IsMain())
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{
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// set flag for wxIsWaitingForThread()
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gs_bWaitingForThread = TRUE;
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#if wxUSE_GUI
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wxBeginBusyCursor();
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#endif // wxUSE_GUI
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}
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// ask the thread to terminate
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{
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wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->Cancel();
|
|
}
|
|
|
|
#if wxUSE_GUI
|
|
// need a way to finish GUI processing before killing the thread
|
|
// until then we just exit
|
|
|
|
if ((gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread())
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
#else // !wxUSE_GUI
|
|
|
|
// can't wait for yourself to end under OS/2 so just quit
|
|
|
|
#endif // wxUSE_GUI/!wxUSE_GUI
|
|
|
|
if ( IsMain() )
|
|
{
|
|
gs_bWaitingForThread = FALSE;
|
|
|
|
#if wxUSE_GUI
|
|
wxEndBusyCursor();
|
|
#endif // wxUSE_GUI
|
|
}
|
|
}
|
|
|
|
::DosExit(0, 0);
|
|
// probably won't get this far, but
|
|
if (IsDetached())
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
if ( pRc )
|
|
*pRc = rc;
|
|
|
|
return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Kill()
|
|
{
|
|
if (!IsRunning())
|
|
return wxTHREAD_NOT_RUNNING;
|
|
|
|
::DosKillThread(m_internal->GetHandle());
|
|
m_internal->Free();
|
|
if (IsDetached())
|
|
{
|
|
delete this;
|
|
}
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
void wxThread::Exit(
|
|
ExitCode pStatus
|
|
)
|
|
{
|
|
m_internal->Free();
|
|
delete this;
|
|
::DosExit(EXIT_THREAD, ULONG(pStatus));
|
|
wxFAIL_MSG(wxT("Couldn't return from DosExit()!"));
|
|
}
|
|
|
|
void wxThread::SetPriority(
|
|
unsigned int nPrio
|
|
)
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
m_internal->SetPriority(nPrio);
|
|
}
|
|
|
|
unsigned int wxThread::GetPriority() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return m_internal->GetPriority();
|
|
}
|
|
|
|
unsigned long wxThread::GetId() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return (unsigned long)m_internal->GetId();
|
|
}
|
|
|
|
bool wxThread::IsRunning() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return(m_internal->GetState() == STATE_RUNNING);
|
|
}
|
|
|
|
bool wxThread::IsAlive() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return (m_internal->GetState() == STATE_RUNNING) ||
|
|
(m_internal->GetState() == STATE_PAUSED);
|
|
}
|
|
|
|
bool wxThread::IsPaused() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return (m_internal->GetState() == STATE_PAUSED);
|
|
}
|
|
|
|
bool wxThread::TestDestroy()
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return m_internal->GetState() == STATE_CANCELED;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Automatic initialization for thread module
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxThreadModule : public wxModule
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
virtual void OnExit();
|
|
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
|
|
|
bool wxThreadModule::OnInit()
|
|
{
|
|
gs_pCritsectWaitingForGui = new wxCriticalSection();
|
|
|
|
gs_pCritsectGui = new wxCriticalSection();
|
|
gs_pCritsectGui->Enter();
|
|
|
|
PTIB ptib;
|
|
PPIB ppib;
|
|
|
|
::DosGetInfoBlocks(&ptib, &ppib);
|
|
|
|
s_ulIdMainThread = ptib->tib_ptib2->tib2_ultid;
|
|
return TRUE;
|
|
}
|
|
|
|
void wxThreadModule::OnExit()
|
|
{
|
|
if (gs_pCritsectGui)
|
|
{
|
|
gs_pCritsectGui->Leave();
|
|
#if (!(defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )))
|
|
delete gs_pCritsectGui;
|
|
#endif
|
|
gs_pCritsectGui = NULL;
|
|
}
|
|
|
|
#if (!(defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )))
|
|
wxDELETE(gs_pCritsectWaitingForGui);
|
|
#endif
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Helper functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Does nothing under OS/2 [for now]
|
|
void WXDLLEXPORT wxWakeUpMainThread()
|
|
{
|
|
}
|
|
|
|
void WXDLLEXPORT wxMutexGuiLeave()
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_pCritsectWaitingForGui);
|
|
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
gs_bGuiOwnedByMainThread = FALSE;
|
|
}
|
|
else
|
|
{
|
|
// decrement the number of waiters now
|
|
wxASSERT_MSG(gs_nWaitingForGui > 0,
|
|
wxT("calling wxMutexGuiLeave() without entering it first?") );
|
|
|
|
gs_nWaitingForGui--;
|
|
|
|
wxWakeUpMainThread();
|
|
}
|
|
|
|
gs_pCritsectGui->Leave();
|
|
}
|
|
|
|
void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
|
|
{
|
|
wxASSERT_MSG( wxThread::IsMain(),
|
|
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
|
|
|
|
wxCriticalSectionLocker enter(*gs_pCritsectWaitingForGui);
|
|
|
|
if (gs_nWaitingForGui == 0)
|
|
{
|
|
// no threads are waiting for GUI - so we may acquire the lock without
|
|
// any danger (but only if we don't already have it)
|
|
if (!wxGuiOwnedByMainThread())
|
|
{
|
|
gs_pCritsectGui->Enter();
|
|
|
|
gs_bGuiOwnedByMainThread = TRUE;
|
|
}
|
|
//else: already have it, nothing to do
|
|
}
|
|
else
|
|
{
|
|
// some threads are waiting, release the GUI lock if we have it
|
|
if (wxGuiOwnedByMainThread())
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
//else: some other worker thread is doing GUI
|
|
}
|
|
}
|
|
|
|
bool WXDLLEXPORT wxGuiOwnedByMainThread()
|
|
{
|
|
return gs_bGuiOwnedByMainThread;
|
|
}
|
|
|
|
bool WXDLLEXPORT wxIsWaitingForThread()
|
|
{
|
|
return gs_bWaitingForThread;
|
|
}
|
|
|
|
#endif
|
|
// wxUSE_THREADS
|