git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22722 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			162 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/button.h
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// Purpose:     wxButton for wxUniversal
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     15.08.00
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BUTTON_H_
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#define _WX_UNIV_BUTTON_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "univbutton.h"
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#endif
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class WXDLLEXPORT wxInputHandler;
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_BUTTON_TOGGLE  _T("toggle")    // press/release the button
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#define wxACTION_BUTTON_PRESS   _T("press")     // press the button
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#define wxACTION_BUTTON_RELEASE _T("release")   // release the button
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#define wxACTION_BUTTON_CLICK   _T("click")     // generate button click event
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxButton : public wxButtonBase
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{
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public:
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    wxButton() { Init(); }
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    wxButton(wxWindow *parent,
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             wxWindowID id,
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             const wxBitmap& bitmap,
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             const wxString& label,
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             const wxPoint& pos = wxDefaultPosition,
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             const wxSize& size = wxDefaultSize,
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             long style = 0,
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             const wxValidator& validator = wxDefaultValidator,
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             const wxString& name = wxButtonNameStr)
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    {
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        Init();
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        Create(parent, id, bitmap, label, pos, size, style, validator, name);
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    }
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    wxButton(wxWindow *parent,
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             wxWindowID id,
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             const wxString& label,
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             const wxPoint& pos = wxDefaultPosition,
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             const wxSize& size = wxDefaultSize,
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             long style = 0,
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             const wxValidator& validator = wxDefaultValidator,
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             const wxString& name = wxButtonNameStr)
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    {
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        Init();
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        Create(parent, id, label, pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxString& label,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxButtonNameStr)
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    {
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        return Create(parent, id, wxNullBitmap, label,
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                      pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxBitmap& bitmap,
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                const wxString& label,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxButtonNameStr);
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    virtual ~wxButton();
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    virtual void SetImageLabel(const wxBitmap& bitmap);
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    virtual void SetImageMargins(wxCoord x, wxCoord y);
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    virtual void SetDefault();
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    virtual bool IsPressed() const { return m_isPressed; }
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    virtual bool IsDefault() const { return m_isDefault; }
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    // wxButton actions
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    void Toggle();
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    virtual void Press();
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    virtual void Release();
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    virtual void Click();
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protected:
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = -1,
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                               const wxString& strArg = wxEmptyString);
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    virtual wxSize DoGetBestClientSize() const;
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    virtual bool DoDrawBackground(wxDC& dc);
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    virtual void DoDraw(wxControlRenderer *renderer);
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    virtual bool CanBeHighlighted() const { return TRUE; }
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    // common part of all ctors
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    void Init();
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    // current state
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    bool m_isPressed,
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         m_isDefault;
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    // the (optional) image to show and the margins around it
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    wxBitmap m_bitmap;
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    wxCoord  m_marginBmpX,
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             m_marginBmpY;
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private:
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    DECLARE_DYNAMIC_CLASS(wxButton)
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};
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// ----------------------------------------------------------------------------
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// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
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// click into button press/release actions
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
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{
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public:
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    wxStdButtonInputHandler(wxInputHandler *inphand);
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    virtual bool HandleKey(wxInputConsumer *consumer,
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                           const wxKeyEvent& event,
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                           bool pressed);
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    virtual bool HandleMouse(wxInputConsumer *consumer,
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                             const wxMouseEvent& event);
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    virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
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    virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
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    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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private:
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    // the window (button) which has capture or NULL and the flag telling if
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    // the mouse is inside the button which captured it or not
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    wxWindow *m_winCapture;
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    bool      m_winHasMouse;
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};
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#endif // _WX_UNIV_BUTTON_H_
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