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			549 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			549 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        xrc.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_xrc XML Based Resource System (XRC)
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| 
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| Classes: wxXmlResource, wxXmlResourceHandler
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| 
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| The XML-based resource system, known as XRC, allows user interface elements
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| such as dialogs, menu bars and toolbars, to be stored in text files and loaded
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| into the application at run-time. XRC files can also be compiled into binary
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| XRS files or C++ code (the former makes it possible to store all resources in a
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| single file and the latter is useful when you want to embed the resources into
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| the executable).
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| 
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| There are several advantages to using XRC resources:
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| 
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| @li Recompiling and linking an application is not necessary if the resources
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|     change.
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| @li If you use a dialog designer that generates C++ code, it can be hard to
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|     reintegrate this into existing C++ code. Separation of resources and code
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|     is a more elegant solution.
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| @li You can choose between different alternative resource files at run time, if
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|     necessary.
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| @li The XRC format uses sizers for flexibility, allowing dialogs to be
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|     resizable and highly portable.
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| @li The XRC format is a wxWidgets standard, and can be generated or
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|     postprocessed by any program that understands it. As it is based on the XML
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|     standard, existing XML editors can be used for simple editing purposes.
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| 
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| XRC was written by Vaclav Slavik.
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| 
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| @li @ref overview_xrc_gettingstarted
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| @li @ref overview_xrc_xrcsample
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| @li @ref overview_xrc_binaryresourcefiles
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| @li @ref overview_xrc_embeddedresource
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| @li @ref overview_xrc_cppheader
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| @li @ref overview_xrc_newresourcehandlers
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| 
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| See also the separate @ref overview_xrcformat page for more information, and
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| details about the XRC file format.
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| 
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| 
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| @section overview_xrc_gettingstarted Getting Started with XRC
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| 
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| <b> Creating an XRC file </b>
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| 
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| You will need to write an XRC file. Though this @e can be done by hand in a
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| text editor, for all but the smallest files it is advisable to use a
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| specialised tool. Examples of these include:
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| 
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| @e Non-free:
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| @li wxDesigner <http://www.wxdesigner-software.de/>, a commercial dialog
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|     designer/RAD tool.
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| @li DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
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|     dialog editor.
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| 
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| @e Free:
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| @li XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
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|     can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
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| @li wxFormBuilder <http://wxformbuilder.org/>, a C++-based dialog editor that
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|     can output C++, XRC or python.
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| 
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| There's a more complete list at <http://www.wxwidgets.org/wiki/index.php/Tools>
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| 
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| This small demonstration XRC file contains a simple dialog:
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| @code
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| <?xml version="1.0" ?>
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| <resource version="2.3.0.1">
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|   <object class="wxDialog" name="SimpleDialog">
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|     <title>Simple dialog</title>
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|     <object class="wxBoxSizer">
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|       <orient>wxVERTICAL</orient>
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|       <object class="sizeritem">
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|         <object class="wxTextCtrl" name="text"/>
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|         <option>1</option>
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|         <flag>wxALL|wxEXPAND</flag>
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|         <border>10</border>
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|       </object>
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|       <object class="sizeritem">
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|         <object class="wxBoxSizer">
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|           <object class="sizeritem">
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|             <object class="wxButton" name="clickme_btn">
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|               <label>Click</label>
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|             </object>
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|             <flag>wxRIGHT</flag>
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|             <border>10</border>
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|           </object>
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|           <object class="sizeritem">
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|             <object class="wxButton" name="wxID_OK">
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|               <label>OK</label>
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|             </object>
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|             <flag>wxLEFT</flag>
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|             <border>10</border>
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|           </object>
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|           <orient>wxHORIZONTAL</orient>
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|         </object>
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|         <flag>wxALL|wxALIGN_CENTRE</flag>
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|         <border>10</border>
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|       </object>
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|     </object>
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|   </object>
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| </resource>
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| @endcode
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| 
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| You can keep all your XRC elements together in one file, or split them between
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| several.
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| 
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| <b> Loading XRC files </b>
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| 
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| Before you can use XRC in an app, it must first be loaded. This code fragment
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| shows how to load a single XRC file "resource.xrc" from the current working
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| directory, plus all the *.xrc files contained in the subdirectory "rc".
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| 
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| @code
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| #include "wx/xrc/xmlres.h"
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| 
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| bool MyApp::OnInit()
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| {
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|     ...
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|     wxXmlResource::Get()->InitAllHandlers();
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| 
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|     wxXmlResource::Get()->Load("resource.xrc");
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|     wxXmlResource::Get()->LoadAllFiles("rc");
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|     ...
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| }
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| @endcode
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| 
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| It's normal to load any XRC files at the beginning of an app. Though it is
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| possible to unload a file later, it's seldom necessary.
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| 
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| 
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| <b> Using an XRC item </b>
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| 
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| The XRC file(s) are now loaded into the app's virtual filesystem. From there,
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| you must do another sort of load when you want to use an individual object.
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| Yes, it's confusingly named, but you first Load() the file, and later load each
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| top-level object when its needed.
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| 
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| This is how you would use the above simple dialog in your code.
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| 
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| @code
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| void MyClass::ShowDialog()
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| {
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|     wxDialog dlg;
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|     if (wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
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|         dlg.ShowModal();
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| }
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| @endcode
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| 
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| See how simple the code is. All the instantiation is done invisibly by the XRC
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| system.
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| 
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| Though you'll most often use wxXmlResource::LoadDialog, there are also
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| equivalents that load a frame, a menu etc; and the generic
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| wxXmlResource::LoadObject. See wxXmlResource for more details.
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| 
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| <b> Accessing XRC child controls </b>
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| 
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| The last section showed how to load top-level windows like dialogs, but what
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| about child windows like the wxTextCtrl named "text" that the dialog contains?
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| You can't 'load' an individual child control in the same way. Instead you use
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| the XRCCTRL macro to get a pointer to the child. To expand the previous code:
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| 
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| @code
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| void MyClass::ShowDialog()
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| {
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|     wxDialog dlg;
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|     if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
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|         return;
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| 
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|     wxTextCtrl* pText = XRCCTRL(dlg, "text", wxTextCtrl);
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|     if (pText)
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|         pText->ChangeValue("This is a simple dialog");
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| 
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|     dlg.ShowModal();
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| }
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| @endcode
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| 
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| XRCCTRL takes a reference to the parent container and uses wxWindow::FindWindow
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| to search inside it for a wxWindow with the supplied name (here "text"). It
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| returns a pointer to that control, cast to the type in the third parameter; so
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| a similar effect could be obtained by writing:
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| 
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| @code
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| pText = (wxTextCtrl*)(dlg.FindWindowByName("text"));
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| @endcode
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| 
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| <b> XRC and IDs </b>
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| 
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| The ID of a control is often needed, e.g. for use in an event table
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| or with wxEvtHandler::Bind. It can easily be found by passing the name of the
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| control to the XRCID macro:
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| 
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| @code
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| void MyClass::ShowDialog()
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| {
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|     wxDialog dlg;
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|     if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
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|         return;
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| 
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|     XRCCTRL(dlg, "text", wxTextCtrl)->Bind(wxEVT_COMMAND_TEXT_UPDATED,
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|         wxTextEventHandler(MyClass::OnTextEntered), this, XRCID("text"));
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| 
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|     XRCCTRL(dlg, "clickme_btn", wxButton)->Bind(wxEVT_COMMAND_BUTTON_CLICKED,
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|         wxCommandEventHandler(MyClass::OnClickme), this, XRCID("clickme_btn"));
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| 
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|     dlg.ShowModal();
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| }
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| @endcode
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| 
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| A few points to note:
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| @li The value of the int returned by XRCID("foo") is guaranteed to be unique
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| within an app.
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| @li However that value isn't predictable, and you shouldn't rely on it being
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| consistent between runs. It certainly won't be the same in different apps.
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| @li @ref page_stockitems such as wxID_OK work correctly without requiring XRCID
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| (because, internally, XRCID("wxID_OK") is mapped to wxID_OK).
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| @li Both XRCID and XRCCTRL use the 'name' of the control (as in
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| wxWindow::GetName). This is different from the label that the user sees on
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| e.g. a wxButton.
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| 
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| <b> Subclassing in XRC </b>
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| 
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| You will often want to use subclassed wx controls in your code. There are three
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| ways to do this from XRC:
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| @li Very rarely you might need to
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| @ref overview_xrcformat_extending_custom "create your own wxXmlResourceHandler"
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| @li Occasionally wxXmlResource::AttachUnknownControl may be best. See
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| @ref overview_xrcformat_extending_unknown
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| @li Usually though, the simple 'subclass' keyword will suffice.
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| 
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| Suppose you wanted the wxTextCtrl named "text" to be created as your derived
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| class MyTextCtrl. The only change needed in the XRC file would be in this line:
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| 
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| @code
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|         <object class="wxTextCtrl" name="text" subclass="MyTextCtrl"/>
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| @endcode
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| 
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| The only change in your code would be to use MyTextCtrl in XRCCTRL. However for
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| the subclass to be created successfully, it's important to ensure that it uses
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| wxWidget's RTTI mechanism: see @ref overview_xrcformat_extending_subclass for
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| the details.
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| 
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| 
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| 
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| @section overview_xrc_xrcsample The XRC sample
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| 
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| A major resource for learning how to use XRC is the @sample{xrc}. This
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| demonstrates all of the standard uses of XRC, and some of the less common ones.
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| It is strongly suggested that you run it, and look at the well-commented
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| source code to see how it works.
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| 
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| 
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| @section overview_xrc_binaryresourcefiles Binary Resource Files
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| 
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| To compile binary resource files, use the command-line @c wxrc utility. It
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| takes one or more file parameters (the input XRC files) and the following
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| switches and options:
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| 
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| @li -h (--help): Show a help message.
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| @li -v (--verbose): Show verbose logging information.
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| @li -c (--cpp-code): Write C++ source rather than a XRS file.
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| @li -e (--extra-cpp-code): If used together with -c, generates C++ header file
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|     containing class definitions for the windows defined by the XRC file (see
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|     special subsection).
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| @li -u (--uncompressed): Do not compress XML files (C++ only).
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| @li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
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|     can scan. Outputs to stdout, or a file if -o is used.
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| @li -n (--function) @<name@>: Specify C++ function name (use with -c).
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| @li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
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|     or resource.cpp.
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| @li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
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|     to this file.
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| 
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| For example:
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| 
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| @code
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| $ wxrc resource.xrc
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| $ wxrc resource.xrc -o resource.xrs
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| $ wxrc resource.xrc -v -c -o resource.cpp
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| @endcode
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| 
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| @note XRS file is essentially a renamed ZIP archive which means that you can
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| manipulate it with standard ZIP tools. Note that if you are using XRS files,
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| you have to initialize the wxFileSystem archive handler first! It is a simple
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| thing to do:
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| 
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| @code
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| #include <wx/filesys.h>
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| #include <wx/fs_arc.h>
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| ...
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| wxFileSystem::AddHandler(new wxArchiveFSHandler);
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| @endcode
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| 
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| 
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| @section overview_xrc_embeddedresource Using Embedded Resources
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| 
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| It is sometimes useful to embed resources in the executable itself instead of
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| loading an external file (e.g. when your app is small and consists only of one
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| exe file). XRC provides means to convert resources into regular C++ file that
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| can be compiled and included in the executable.
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| 
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| Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
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| resources. This file will contain a function called @c InitXmlResource (unless
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| you override this with a command line switch). Use it to load the resource:
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| 
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| @code
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| extern void InitXmlResource(); // defined in generated file
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| ...
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| wxXmlResource::Get()->InitAllHandlers();
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| InitXmlResource();
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| ...
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| @endcode
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| 
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| 
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| @section overview_xrc_cppheader C++ header file generation
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| 
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| Using the @c -e switch together with @c -c, a C++ header file is written
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| containing class definitions for the GUI windows defined in the XRC file. This
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| code generation can make it easier to use XRC and automate program development.
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| The classes can be used as basis for development, freeing the programmer from
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| dealing with most of the XRC specifics (e.g. @c XRCCTRL).
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| 
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| For each top level window defined in the XRC file a C++ class definition is
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| generated, containing as class members the named widgets of the window. A
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| default constructor for each class is also generated. Inside the constructor
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| all XRC loading is done and all class members representing widgets are
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| initialized.
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| 
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| A simple example will help understand how the scheme works. Suppose you have a
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| XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
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| (any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
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| and wxButton B.
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| 
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| The XRC file and corresponding class definition in the header file will be
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| something like:
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| 
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| @code
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| <?xml version="1.0"?>
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| <resource version="2.3.0.1">
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|     <object class="wxFrame" name="TestWnd_Base">
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|         <size>-1,-1</size>
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|         <title>Test</title>
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|         <object class="wxBoxSizer">
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|             <orient>wxHORIZONTAL</orient>
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|             <object class="sizeritem">
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|                 <object class="wxTextCtrl" name="A">
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|                     <label>Test label</label>
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|                 </object>
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|             </object>
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|             <object class="sizeritem">
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|                 <object class="wxButton" name="B">
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|                     <label>Test button</label>
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|                 </object>
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|             </object>
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|         </object>
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|     </object>
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| </resource>
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| 
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| 
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| class TestWnd_Base : public wxFrame
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| {
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| protected:
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|     wxTextCtrl* A;
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|     wxButton* B;
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| 
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| private:
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|     void InitWidgetsFromXRC()
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|     {
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|         wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
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|         A = XRCCTRL(*this, "A", wxTextCtrl);
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|         B = XRCCTRL(*this, "B", wxButton);
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|     }
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| public:
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|     TestWnd::TestWnd()
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|     {
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|         InitWidgetsFromXRC();
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|     }
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| };
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| @endcode
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| 
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| The generated window class can be used as basis for the full window class. The
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| class members which represent widgets may be accessed by name instead of using
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| @c XRCCTRL every time you wish to reference them (note that they are
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| @c protected class members), though you must still use @c XRCID to refer to
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| widget IDs in the event table.
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| 
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| Example:
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| 
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| @code
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| #include "resource.h"
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| 
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| class TestWnd : public TestWnd_Base
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| {
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| public:
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|     TestWnd()
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|     {
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|         // A, B already initialised at this point
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|         A->SetValue("Updated in TestWnd::TestWnd");
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|         B->SetValue("Nice :)");
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|     }
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|     void OnBPressed(wxEvent& event)
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|     {
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|         Close();
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|     }
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|     DECLARE_EVENT_TABLE();
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| };
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| 
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| BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
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|     EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
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| END_EVENT_TABLE()
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| @endcode
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| 
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| It is also possible to access the wxSizerItem of a sizer that is part of a
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| resource. This can be done using @c XRCSIZERITEM as shown.
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| 
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| The resource file can have something like this for a sizer item.
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| 
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| @code
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| <object class="spacer" name="area">
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|   <size>400, 300</size>
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| </object>
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| @endcode
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| 
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| The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
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| together.
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| 
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| @code
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| wxSizerItem* item = XRCSIZERITEM(*this, "area");
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| @endcode
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| 
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| 
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| @section overview_xrc_newresourcehandlers Adding New Resource Handlers
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| 
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| Adding a new resource handler is pretty easy.
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| 
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| Typically, to add an handler for the @c MyControl class, you'll want to create
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| the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
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| 
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| The header needs to contains the @c MyControlXmlHandler class definition:
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| 
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| @code
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| class MyControlXmlHandler : public wxXmlResourceHandler
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| {
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| public:
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|     // Constructor.
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|     MyControlXmlHandler();
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| 
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|     // Creates the control and returns a pointer to it.
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|     virtual wxObject *DoCreateResource();
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| 
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|     // Returns true if we know how to create a control for the given node.
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|     virtual bool CanHandle(wxXmlNode *node);
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| 
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|     // Register with wxWidgets' dynamic class subsystem.
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|     DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
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| };
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| @endcode
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| 
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| The implementation of your custom XML handler will typically look as:
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| 
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| @code
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| // Register with wxWidgets' dynamic class subsystem.
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| IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
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| 
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| MyControlXmlHandler::MyControlXmlHandler()
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| {
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|     // this call adds support for all wxWindows class styles
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|     // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
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|     AddWindowStyles();
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| 
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|     // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
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|     // you should use:
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|     //     XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
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| }
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| 
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| wxObject *MyControlXmlHandler::DoCreateResource()
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| {
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|     // the following macro will init a pointer named "control"
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|     // with a new instance of the MyControl class, but will NOT
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|     // Create() it!
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|     XRC_MAKE_INSTANCE(control, MyControl)
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| 
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|     // this is the point where you'll typically need to do the most
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|     // important changes: here the control is created and initialized.
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|     // You'll want to use the wxXmlResourceHandler's getters to
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|     // do most of your work.
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|     // If e.g. the MyControl::Create function looks like:
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|     //
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|     // bool MyControl::Create(wxWindow *parent, int id,
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|     //                        const wxBitmap &first, const wxPoint &posFirst,
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|     //                        const wxBitmap &second, const wxPoint &posSecond,
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|     //                        const wxString &theTitle, const wxFont &titleFont,
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|     //                        const wxPoint &pos, const wxSize &size,
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|     //                        long style = MYCONTROL_DEFAULT_STYLE,
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|     //                        const wxString &name = wxT("MyControl"));
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|     //
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|     // Then the XRC for your component should look like:
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|     //
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|     //    <object class="MyControl" name="some_name">
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|     //      <first-bitmap>first.xpm</first-bitmap>
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|     //      <second-bitmap>text.xpm</second-bitmap>
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|     //      <first-pos>3,3</first-pos>
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|     //      <second-pos>4,4</second-pos>
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|     //      <the-title>a title</the-title>
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|     //      <title-font>
 | |
|     //        <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
 | |
|     //      </title-font>
 | |
|     //      <!-- XRC also accepts other usual tags for wxWindow-derived classes:
 | |
|     //           like e.g. <name>, <style>, <size>, <position>, etc -->
 | |
|     //    </object>
 | |
|     //
 | |
|     // And the code to read your custom tags from the XRC file is just:
 | |
|     control->Create(m_parentAsWindow, GetID(),
 | |
|                     GetBitmap(wxT("first-bitmap")),
 | |
|                     GetPosition(wxT("first-pos")),
 | |
|                     GetBitmap(wxT("second-bitmap")),
 | |
|                     GetPosition(wxT("second-pos")),
 | |
|                     GetText(wxT("the-title")),
 | |
|                     GetFont(wxT("title-font")),
 | |
|                     GetPosition(), GetSize(), GetStyle(), GetName());
 | |
| 
 | |
|     SetupWindow(control);
 | |
| 
 | |
|     return control;
 | |
| }
 | |
| 
 | |
| bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
 | |
| {
 | |
|     // this function tells XRC system that this handler can parse
 | |
|     // the <object class="MyControl"> tags
 | |
|     return IsOfClass(node, wxT("MyControl"));
 | |
| }
 | |
| @endcode
 | |
| 
 | |
| You may want to check the wxXmlResourceHandler documentation to see how many
 | |
| built-in getters it contains. It's very easy to retrieve also complex
 | |
| structures out of XRC files using them.
 | |
| 
 | |
| */
 | |
| 
 |