Files
wxWidgets/src/msw/sound.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

205 lines
4.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/sound.cpp
// Purpose: wxSound
// Author: Julian Smart
// Modified by: 2005-07-29: Vadim Zeitlin: redesign
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#if wxUSE_SOUND
#include "wx/sound.h"
#include "wx/msw/private.h"
#include <mmsystem.h>
// ----------------------------------------------------------------------------
// wxSoundData
// ----------------------------------------------------------------------------
// ABC for different sound data representations
class wxSoundData
{
public:
wxSoundData() { }
// return true if we had been successfully initialized
virtual bool IsOk() const = 0;
// get the flag corresponding to our content for PlaySound()
virtual DWORD GetSoundFlag() const = 0;
// get the data to be passed to PlaySound()
virtual LPCTSTR GetSoundData() const = 0;
virtual ~wxSoundData() { }
};
// class for in-memory sound data
class wxSoundDataMemory : public wxSoundData
{
public:
// we copy the data
wxSoundDataMemory(size_t size, const void* buf);
void *GetPtr() const { return m_waveDataPtr; }
virtual bool IsOk() const { return GetPtr() != NULL; }
virtual DWORD GetSoundFlag() const { return SND_MEMORY; }
virtual LPCTSTR GetSoundData() const { return (LPCTSTR)GetPtr(); }
private:
GlobalPtr m_waveData;
GlobalPtrLock m_waveDataPtr;
wxDECLARE_NO_COPY_CLASS(wxSoundDataMemory);
};
// class for sound files and resources
class wxSoundDataFile : public wxSoundData
{
public:
wxSoundDataFile(const wxString& filename, bool isResource);
virtual bool IsOk() const { return !m_name.empty(); }
virtual DWORD GetSoundFlag() const
{
return m_isResource ? SND_RESOURCE : SND_FILENAME;
}
virtual LPCTSTR GetSoundData() const { return m_name.c_str(); }
private:
const wxString m_name;
const bool m_isResource;
wxDECLARE_NO_COPY_CLASS(wxSoundDataFile);
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxSoundData-derived classes
// ----------------------------------------------------------------------------
wxSoundDataMemory::wxSoundDataMemory(size_t size, const void* buf)
: m_waveData(size),
m_waveDataPtr(m_waveData)
{
if ( IsOk() )
::CopyMemory(m_waveDataPtr, buf, size);
}
wxSoundDataFile::wxSoundDataFile(const wxString& filename, bool isResource)
: m_name(filename),
m_isResource(isResource)
{
// check for file/resource existence?
}
// ----------------------------------------------------------------------------
// wxSound
// ----------------------------------------------------------------------------
wxSound::wxSound()
{
Init();
}
wxSound::wxSound(const wxString& filename, bool isResource)
{
Init();
Create(filename, isResource);
}
wxSound::wxSound(size_t size, const void* data)
{
Init();
Create(size, data);
}
wxSound::~wxSound()
{
Free();
}
void wxSound::Free()
{
wxDELETE(m_data);
}
bool wxSound::CheckCreatedOk()
{
if ( m_data && !m_data->IsOk() )
Free();
return m_data != NULL;
}
bool wxSound::Create(const wxString& filename, bool isResource)
{
Free();
m_data = new wxSoundDataFile(filename, isResource);
return CheckCreatedOk();
}
bool wxSound::Create(size_t size, const void* data)
{
Free();
m_data = new wxSoundDataMemory(size, data);
return CheckCreatedOk();
}
bool wxSound::DoPlay(unsigned flags) const
{
if ( !IsOk() || !m_data->IsOk() )
return false;
DWORD flagsMSW = m_data->GetSoundFlag();
HMODULE hmod = flagsMSW == SND_RESOURCE ? wxGetInstance() : NULL;
// we don't want replacement default sound
flagsMSW |= SND_NODEFAULT;
// NB: wxSOUND_SYNC is 0, don't test for it
flagsMSW |= (flags & wxSOUND_ASYNC) ? SND_ASYNC : SND_SYNC;
if ( flags & wxSOUND_LOOP )
{
// looping only works with async flag
flagsMSW |= SND_LOOP | SND_ASYNC;
}
return ::PlaySound(m_data->GetSoundData(), hmod, flagsMSW) != FALSE;
}
/* static */
void wxSound::Stop()
{
::PlaySound(NULL, NULL, 0);
}
#endif // wxUSE_SOUND