git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/x11/dcscreen.cpp
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// Purpose: wxScreenDC class
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// Author: Julian Smart, Robert Roebling
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#include "wx/dcscreen.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/window.h"
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#include "wx/frame.h"
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#endif
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#include "wx/fontutil.h"
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#include "wx/x11/private.h"
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//-----------------------------------------------------------------------------
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// global data initialization
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//-----------------------------------------------------------------------------
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WXWindow *wxScreenDC::sm_overlayWindow = (WXWindow*) NULL;
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int wxScreenDC::sm_overlayWindowX = 0;
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int wxScreenDC::sm_overlayWindowY = 0;
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//-----------------------------------------------------------------------------
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// wxScreenDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxScreenDC,wxPaintDC)
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wxScreenDC::wxScreenDC()
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{
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m_ok = false;
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m_display = (WXDisplay *) wxGlobalDisplay();
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int screen = DefaultScreen( (Display*) m_display );
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m_cmap = (WXColormap) DefaultColormap( (Display*) m_display, screen );
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m_window = (WXWindow) RootWindow( (Display*) m_display, screen );
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m_isScreenDC = true;
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#if wxUSE_UNICODE
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m_context = wxTheApp->GetPangoContext();
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m_fontdesc = wxNORMAL_FONT->GetNativeFontInfo()->description;
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#endif
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SetUpDC();
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XSetSubwindowMode( (Display*) m_display, (GC) m_penGC, IncludeInferiors );
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XSetSubwindowMode( (Display*) m_display, (GC) m_brushGC, IncludeInferiors );
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XSetSubwindowMode( (Display*) m_display, (GC) m_textGC, IncludeInferiors );
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XSetSubwindowMode( (Display*) m_display, (GC) m_bgGC, IncludeInferiors );
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}
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wxScreenDC::~wxScreenDC()
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{
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XSetSubwindowMode( (Display*) m_display, (GC) m_penGC, ClipByChildren );
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XSetSubwindowMode( (Display*) m_display, (GC) m_brushGC, ClipByChildren );
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XSetSubwindowMode( (Display*) m_display, (GC) m_textGC, ClipByChildren );
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XSetSubwindowMode( (Display*) m_display, (GC) m_bgGC, ClipByChildren );
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EndDrawingOnTop();
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}
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bool wxScreenDC::StartDrawingOnTop( wxWindow *window )
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{
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if (!window) return StartDrawingOnTop();
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int x = 0;
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int y = 0;
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window->GetPosition( &x, &y );
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int w = 0;
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int h = 0;
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window->GetSize( &w, &h );
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window->ClientToScreen( &x, &y );
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wxRect rect;
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rect.x = x;
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rect.y = y;
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rect.width = 0;
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rect.height = 0;
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return StartDrawingOnTop( &rect );
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}
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bool wxScreenDC::StartDrawingOnTop( wxRect *rectIn )
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{
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// VZ: should we do the same thing that wxMotif wxScreenDC does here?
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#if 0
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wxRect rect;
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if ( rectIn )
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{
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rect = *rectIn;
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}
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else
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{
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rect.x =
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rect.y = 0;
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DoGetSize(&rect.width, &rect.height);
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}
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#endif // 0
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return true;
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}
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bool wxScreenDC::EndDrawingOnTop()
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{
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return true;
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}
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void wxScreenDC::DoGetSize(int *width, int *height) const
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{
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wxDisplaySize(width, height);
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}
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