Show how WX_GL_STEREO attribute can be used, if available. See #15434. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74819 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        cube.h
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// Purpose:     wxGLCanvas demo program
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CUBE_H_
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#define _WX_CUBE_H_
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#include "wx/glcanvas.h"
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// the rendering context used by all GL canvases
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class TestGLContext : public wxGLContext
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{
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public:
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    TestGLContext(wxGLCanvas *canvas);
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    // render the cube showing it at given angles
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    void DrawRotatedCube(float xangle, float yangle);
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private:
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    // textures for the cube faces
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    GLuint m_textures[6];
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};
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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    MyApp() { m_glContext = NULL; m_glStereoContext = NULL; }
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    // Returns the shared context used by all frames and sets it as current for
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    // the given canvas.
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    TestGLContext& GetContext(wxGLCanvas *canvas, bool useStereo);
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    // virtual wxApp methods
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    virtual bool OnInit();
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    virtual int OnExit();
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private:
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    // the GL context we use for all our mono rendering windows
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    TestGLContext *m_glContext;
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    // the GL context we use for all our stereo rendering windows
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    TestGLContext *m_glStereoContext;
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};
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// Define a new frame type
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class MyFrame : public wxFrame
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{
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public:
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    MyFrame(bool stereoWindow = false);
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private:
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    void OnClose(wxCommandEvent& event);
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    void OnNewWindow(wxCommandEvent& event);
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    void OnNewStereoWindow(wxCommandEvent& event);
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    DECLARE_EVENT_TABLE()
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};
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class TestGLCanvas : public wxGLCanvas
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{
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public:
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    TestGLCanvas(wxWindow *parent, int *attribList = NULL);
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private:
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    void OnPaint(wxPaintEvent& event);
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    void Spin(float xSpin, float ySpin);
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    void OnKeyDown(wxKeyEvent& event);
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    void OnSpinTimer(wxTimerEvent& WXUNUSED(event));
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    // angles of rotation around x- and y- axis
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    float m_xangle,
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          m_yangle;
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    wxTimer m_spinTimer;
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    bool m_useStereo,
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         m_stereoWarningAlreadyDisplayed;
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    DECLARE_EVENT_TABLE()
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};
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enum
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{
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    NEW_STEREO_WINDOW = wxID_HIGHEST + 1
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};
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#endif // _WX_CUBE_H_
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