git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10373 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
435 lines
12 KiB
C++
435 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dynlib.cpp
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// Purpose: Dynamic library management
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: 20/07/98
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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# pragma implementation "dynlib.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_DYNLIB_CLASS
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#if defined(__WINDOWS__)
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#include "wx/msw/private.h"
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#endif
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#include "wx/dynlib.h"
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#include "wx/filefn.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#include "wx/tokenzr.h"
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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#if defined(__WXPM__) || defined(__EMX__)
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# define INCL_DOS
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# include <os2.h>
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# define wxDllOpen(error, lib, handle) DosLoadModule(error, sizeof(error), lib, &handle)
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# define wxDllGetSymbol(handle, modaddr) DosQueryProcAddr(handle, 1L, NULL, (PFN*)modaddr)
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# define wxDllClose(handle) DosFreeModule(handle)
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#elif defined(HAVE_DLOPEN)
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// note about dlopen() flags: we use RTLD_NOW to have more Windows-like
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// behaviour (Win won't let you load a library with missing symbols) and
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// RTLD_GLOBAL because it is needed sometimes and probably doesn't hurt
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// otherwise. On True64-Unix RTLD_GLOBAL is not allowed and on VMS the
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// second argument on dlopen is ignored.
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#ifdef __VMS
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# define wxDllOpen(lib) dlopen(lib.fn_str(), 0 )
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#elif defined( __osf__ )
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# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY )
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#else
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# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY | RTLD_GLOBAL)
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#endif
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#define wxDllGetSymbol(handle, name) dlsym(handle, name)
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# define wxDllClose dlclose
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#elif defined(HAVE_SHL_LOAD)
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# define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0)
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# define wxDllClose shl_unload
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static inline void *wxDllGetSymbol(shl_t handle, const wxString& name)
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{
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void *sym;
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if ( shl_findsym(&handle, name.mb_str(), TYPE_UNDEFINED, &sym) == 0 )
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return sym;
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else
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return (void *)0;
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}
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#elif defined(__APPLE__) && defined(__UNIX__)
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void *dlopen(const char *path, int mode /* mode is ignored */);
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void *dlsym(void *handle, const char *symbol);
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int dlclose(void *handle);
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const char *dlerror(void);
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# define wxDllOpen(lib) dlopen(lib.fn_str(), 0)
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# define wxDllGetSymbol(handle, name) dlsym(handle, name)
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# define wxDllClose dlclose
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#elif defined(__WINDOWS__)
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// using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary
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# ifdef __WIN32__
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#ifdef _UNICODE
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# define wxDllOpen(lib) ::LoadLibraryExW(lib, 0, 0)
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#else
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# define wxDllOpen(lib) ::LoadLibraryExA(lib, 0, 0)
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#endif
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# else // Win16
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# define wxDllOpen(lib) ::LoadLibrary(lib)
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# endif // Win32/16
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# define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name)
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# define wxDllClose ::FreeLibrary
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#elif defined(__WXMAC__)
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# define wxDllClose(handle) CloseConnection(&handle)
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#else
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# error "Don't know how to load shared libraries on this platform."
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#endif // OS
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// ---------------------------------------------------------------------------
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// Global variables
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// ---------------------------------------------------------------------------
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wxLibraries wxTheLibraries;
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// ============================================================================
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// implementation
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// ============================================================================
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// construct the full name from the base shared object name: adds a .dll
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// suffix under Windows or .so under Unix
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static wxString ConstructLibraryName(const wxString& basename)
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{
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wxString fullname;
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fullname << basename << wxDllLoader::GetDllExt();
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return fullname;
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}
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// ---------------------------------------------------------------------------
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// wxLibrary (one instance per dynamic library)
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// ---------------------------------------------------------------------------
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wxLibrary::wxLibrary(wxDllType handle)
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{
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typedef wxClassInfo *(*t_get_first)(void);
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t_get_first get_first;
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m_handle = handle;
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// Some system may use a local heap for library.
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get_first = (t_get_first)GetSymbol("wxGetClassFirst");
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// It is a wxWindows DLL.
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if (get_first)
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PrepareClasses(get_first());
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}
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wxLibrary::~wxLibrary()
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{
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if ( m_handle )
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{
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wxDllClose(m_handle);
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}
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}
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wxObject *wxLibrary::CreateObject(const wxString& name)
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{
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wxClassInfo *info = (wxClassInfo *)classTable.Get(name);
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if (!info)
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return NULL;
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return info->CreateObject();
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}
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void wxLibrary::PrepareClasses(wxClassInfo *first)
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{
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// Index all class infos by their class name
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wxClassInfo *info = first;
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while (info)
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{
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if (info->m_className)
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classTable.Put(info->m_className, (wxObject *)info);
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info = (wxClassInfo *)info->GetNext();
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}
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// Set base pointers for each wxClassInfo
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info = first;
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while (info)
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{
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if (info->GetBaseClassName1())
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info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1());
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if (info->GetBaseClassName2())
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info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2());
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info = info->m_next;
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}
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}
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void *wxLibrary::GetSymbol(const wxString& symbname)
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{
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return wxDllLoader::GetSymbol(m_handle, symbname);
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}
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// ---------------------------------------------------------------------------
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// wxDllLoader
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// ---------------------------------------------------------------------------
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/* static */
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wxString wxDllLoader::GetDllExt()
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{
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wxString ext;
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#if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__)
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ext = _T(".dll");
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#elif defined(__UNIX__)
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# if defined(__HPUX__)
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ext = _T(".sl");
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# else //__HPUX__
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ext = _T(".so");
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# endif //__HPUX__
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#endif
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return ext;
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}
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/* static */
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wxDllType
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wxDllLoader::GetProgramHandle(void)
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{
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#if defined( HAVE_DLOPEN ) && !defined(__EMX__)
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// optain handle for main program
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return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/);
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#elif defined (HAVE_SHL_LOAD)
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// shl_findsymbol with NULL handle looks up in main program
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return 0;
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#else
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wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2"));
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return 0;
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#endif
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}
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/* static */
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wxDllType
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wxDllLoader::LoadLibrary(const wxString & libname, bool *success)
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{
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wxDllType handle;
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#if defined(__WXMAC__) && !defined(__UNIX__)
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FSSpec myFSSpec ;
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Ptr myMainAddr ;
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Str255 myErrName ;
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wxMacFilename2FSSpec( libname , &myFSSpec ) ;
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if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr ,
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myErrName ) != noErr )
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{
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p2cstr( myErrName ) ;
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wxLogSysError( _("Failed to load shared library '%s' Error '%s'") , libname.c_str() , (char*)myErrName ) ;
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handle = NULL ;
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}
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#elif defined(__WXPM__) || defined(__EMX__)
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char zError[256] = "";
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wxDllOpen(zError, libname, handle);
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#else // !Mac
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handle = wxDllOpen(libname);
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#endif // OS
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if ( !handle )
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{
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wxString msg(_("Failed to load shared library '%s'"));
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#ifdef HAVE_DLERROR
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const char *errmsg = dlerror();
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if ( errmsg )
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{
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// the error string format is "libname: ...", but we already have
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// libname, so cut it off
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const char *p = strchr(errmsg, ':');
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if ( p )
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{
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if ( *++p == ' ' )
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p++;
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}
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else
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{
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p = errmsg;
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}
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msg += _T(" (%s)");
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wxLogError(msg, libname.c_str(), p);
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}
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else
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#endif // HAVE_DLERROR
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{
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wxLogSysError(msg, libname.c_str());
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}
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}
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if ( success )
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{
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*success = handle != 0;
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}
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return handle;
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}
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/* static */
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void
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wxDllLoader::UnloadLibrary(wxDllType handle)
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{
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wxDllClose(handle);
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}
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/* static */
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void *
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wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name)
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{
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void *symbol = NULL; // return value
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#if defined(__WXMAC__) && !defined(__UNIX__)
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Ptr symAddress ;
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CFragSymbolClass symClass ;
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Str255 symName ;
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#if TARGET_CARBON
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c2pstrcpy( (StringPtr) symName , name ) ;
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#else
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strcpy( (char *) symName , name ) ;
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c2pstr( (char *) symName ) ;
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#endif
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if ( FindSymbol( dllHandle , symName , &symAddress , &symClass ) == noErr )
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symbol = (void *)symAddress ;
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#elif defined( __WXPM__ ) || defined(__EMX__)
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wxDllGetSymbol(dllHandle, symbol);
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#else
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// mb_str() is necessary in Unicode build
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symbol = wxDllGetSymbol(dllHandle, name.mb_str());
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#endif
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if ( !symbol )
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{
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wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
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name.c_str());
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}
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return symbol;
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}
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// ---------------------------------------------------------------------------
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// wxLibraries (only one instance should normally exist)
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// ---------------------------------------------------------------------------
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wxLibraries::wxLibraries():m_loaded(wxKEY_STRING)
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{
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}
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wxLibraries::~wxLibraries()
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{
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wxNode *node = m_loaded.First();
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while (node) {
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wxLibrary *lib = (wxLibrary *)node->Data();
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delete lib;
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node = node->Next();
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}
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}
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wxLibrary *wxLibraries::LoadLibrary(const wxString& name)
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{
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wxNode *node;
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wxLibrary *lib;
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wxClassInfo *old_sm_first;
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#if defined(__VISAGECPP__)
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node = m_loaded.Find(name.GetData());
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if (node != NULL)
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return ((wxLibrary *)node->Data());
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#else // !OS/2
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if ( (node = m_loaded.Find(name.GetData())) != NULL)
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return ((wxLibrary *)node->Data());
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#endif
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// If DLL shares data, this is necessary.
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old_sm_first = wxClassInfo::sm_first;
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wxClassInfo::sm_first = NULL;
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wxString libname = ConstructLibraryName(name);
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/*
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Unix automatically builds that library name, at least for dlopen()
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*/
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#if 0
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#if defined(__UNIX__)
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// found the first file in LD_LIBRARY_PATH with this name
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wxString libPath("/lib:/usr/lib"); // system path first
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const char *envLibPath = getenv("LD_LIBRARY_PATH");
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if ( envLibPath )
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libPath << wxT(':') << envLibPath;
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wxStringTokenizer tokenizer(libPath, wxT(':'));
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while ( tokenizer.HasMoreToken() )
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{
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wxString fullname(tokenizer.NextToken());
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fullname << wxT('/') << libname;
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if ( wxFileExists(fullname) )
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{
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libname = fullname;
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// found the library
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break;
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}
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}
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//else: not found in the path, leave the name as is (secutiry risk?)
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#endif // __UNIX__
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#endif
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bool success = FALSE;
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wxDllType handle = wxDllLoader::LoadLibrary(libname, &success);
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if(success)
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{
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lib = new wxLibrary(handle);
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wxClassInfo::sm_first = old_sm_first;
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m_loaded.Append(name.GetData(), lib);
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}
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else
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lib = NULL;
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return lib;
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}
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wxObject *wxLibraries::CreateObject(const wxString& path)
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{
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wxNode *node = m_loaded.First();
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wxObject *obj;
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while (node) {
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obj = ((wxLibrary *)node->Data())->CreateObject(path);
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if (obj)
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return obj;
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node = node->Next();
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}
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return NULL;
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}
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#endif // wxUSE_DYNLIB_CLASS
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