wxGLCanvas now gets keyboard input git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2315 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			413 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			413 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        isosurf.cpp
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| // Purpose:     wxGLCanvas demo program
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| // Author:      Brian Paul (original gltk version), Wolfram Gloger
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| // Modified by: Julian Smart
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifdef __GNUG__
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| #pragma implementation
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| #pragma interface
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| #endif
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| 
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| // For compilers that support precompilation, includes "wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #include "wx/timer.h"
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| #include "glcanvas.h"
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| 
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| #include <GL/gl.h>
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| #include <GL/glu.h>
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| 
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| #include "isosurf.h"
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| 
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| // The following part is taken largely unchanged from the original C Version
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| 
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| #include <math.h>
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| 
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| GLboolean speed_test = GL_FALSE;
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| GLboolean use_vertex_arrays = GL_FALSE;
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| 
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| GLboolean doubleBuffer = GL_TRUE;
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| 
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| GLboolean smooth = GL_TRUE;
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| GLboolean lighting = GL_TRUE;
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| 
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| 
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| #define MAXVERTS 10000
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| 
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| static GLfloat verts[MAXVERTS][3];
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| static GLfloat norms[MAXVERTS][3];
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| static GLint numverts;
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| 
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| static GLfloat xrot;
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| static GLfloat yrot;
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| 
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| 
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| static void read_surface( char *filename )
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| {
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|    FILE *f;
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| 
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|    f = fopen(filename,"r");
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|    if (!f) {
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|       wxString msg("Couldn't read ");
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|       msg += filename;
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|       wxMessageBox(msg);
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|       return;
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|    }
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| 
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|    numverts = 0;
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|    while (!feof(f) && numverts<MAXVERTS) {
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|       fscanf( f, "%f %f %f  %f %f %f",
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| 	      &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
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| 	      &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
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|       numverts++;
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|    }
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|    numverts--;
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| 
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|    printf("%d vertices, %d triangles\n", numverts, numverts-2);
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|    fclose(f);
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| }
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| 
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| 
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| static void draw_surface( void )
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| {
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|    GLint i;
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| 
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| #ifdef GL_EXT_vertex_array
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|    if (use_vertex_arrays) {
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|       glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
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|    }
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|    else {
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| #endif
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|       glBegin( GL_TRIANGLE_STRIP );
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|       for (i=0;i<numverts;i++) {
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|          glNormal3fv( norms[i] );
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|          glVertex3fv( verts[i] );
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|       }
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|       glEnd();
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| #ifdef GL_EXT_vertex_array
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|    }
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| #endif
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| }
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| 
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| 
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| static void draw1(void)
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| {
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|     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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|     glPushMatrix();
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|     glRotatef( yrot, 0.0, 1.0, 0.0 );
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|     glRotatef( xrot, 1.0, 0.0, 0.0 );
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| 
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|     draw_surface();
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| 
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|     glPopMatrix();
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| 
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|     glFlush();
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| }
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| 
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| 
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| static void InitMaterials(void)
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| {
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|     static float ambient[] = {0.1, 0.1, 0.1, 1.0};
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|     static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
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|     static float position0[] = {0.0, 0.0, 20.0, 0.0};
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|     static float position1[] = {0.0, 0.0, -20.0, 0.0};
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|     static float front_mat_shininess[] = {60.0};
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|     static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
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|     static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
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|     /*
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|     static float back_mat_shininess[] = {60.0};
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|     static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
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|     static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
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|     */
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|     static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
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|     static float lmodel_twoside[] = {GL_FALSE};
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| 
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|     glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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|     glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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|     glLightfv(GL_LIGHT0, GL_POSITION, position0);
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|     glEnable(GL_LIGHT0);
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|     
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|     glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
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|     glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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|     glLightfv(GL_LIGHT1, GL_POSITION, position1);
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|     glEnable(GL_LIGHT1);
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|     
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|     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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|     glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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|     glEnable(GL_LIGHTING);
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| 
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
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| }
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| 
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| 
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| static void Init(void)
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| {
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|    glClearColor(0.0, 0.0, 0.0, 0.0);
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| 
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|    glShadeModel(GL_SMOOTH);
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|    glEnable(GL_DEPTH_TEST);
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| 
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|    InitMaterials();
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| 
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|    glMatrixMode(GL_PROJECTION);
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|    glLoadIdentity();
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|    glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
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| 
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|    glMatrixMode(GL_MODELVIEW);
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|    glLoadIdentity();
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|    glTranslatef( 0.0, 0.0, -6.0 );
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| 
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| #ifdef GL_EXT_vertex_array
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|    if (use_vertex_arrays) {
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|       glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
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|       glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
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|       glEnable( GL_VERTEX_ARRAY_EXT );
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|       glEnable( GL_NORMAL_ARRAY_EXT );
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|    }
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| #endif
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| }
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| 
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| 
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| static void Reshape(int width, int height)
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| {
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|   glViewport(0, 0, (GLint)width, (GLint)height);
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| }
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| 
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| 
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| static GLenum Args(int argc, char **argv)
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| {
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|    GLint i;
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| 
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|    for (i = 1; i < argc; i++) {
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|       if (strcmp(argv[i], "-sb") == 0) {
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|          doubleBuffer = GL_FALSE;
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|       }
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|       else if (strcmp(argv[i], "-db") == 0) {
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|          doubleBuffer = GL_TRUE;
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|       }
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|       else if (strcmp(argv[i], "-speed") == 0) {
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|          speed_test = GL_TRUE;
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|          doubleBuffer = GL_TRUE;
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|       }
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|       else if (strcmp(argv[i], "-va") == 0) {
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|          use_vertex_arrays = GL_TRUE;
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|       }
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|       else {
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|          wxString msg("Bad option: ");
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|          msg += argv[i];
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|          wxMessageBox(msg);
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|          return GL_FALSE;
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|       }
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|    }
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| 
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|    return GL_TRUE;
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| }
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| 
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| // The following part was written for wxWindows 1.66
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| MyFrame *frame = NULL;
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| // `Main program' equivalent, creating windows and returning main app frame
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| bool MyApp::OnInit(void)
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| {
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|   Args(argc, argv);
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| 
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|   // Create the main frame window
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|   frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
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| 
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|   // Give it an icon
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|   frame->SetIcon(wxIcon("mondrian"));
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| 
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|   // Make a menubar
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|   wxMenu *fileMenu = new wxMenu;
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| 
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|   fileMenu->Append(wxID_EXIT, "E&xit");
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|   wxMenuBar *menuBar = new wxMenuBar;
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|   menuBar->Append(fileMenu, "&File");
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|   frame->SetMenuBar(menuBar);
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| 
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|   // Make a TestGLCanvas
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| 
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|   // JACS
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| #ifdef __WXMSW__
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|   int *gl_attrib = NULL;
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| #else
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|   int gl_attrib[20] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
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| 			GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1,
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| 			GLX_DOUBLEBUFFER, None };
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| #endif
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| 
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|   if(!doubleBuffer)
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|    {
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|       printf("don't have double buffer, disabling\n");
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| #ifdef __WXGTK__
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|       gl_attrib[9] = None;
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| #endif
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|       doubleBuffer = GL_FALSE;
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|   }
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|   frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), 0, "TestGLCanvas",
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| 				   gl_attrib);
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| 
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|   // Show the frame
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|   frame->Show(TRUE);
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| 
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|   frame->m_canvas->SetCurrent();
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|   read_surface( "isosurf.dat" );
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| 
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|   Init();
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| 
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|   return TRUE;
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| }
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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| END_EVENT_TABLE()
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| 
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| // My frame constructor
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| MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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|     const wxSize& size, long style):
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|   wxFrame(frame, -1, title, pos, size, style)
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| {
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|     m_canvas = NULL;
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| }
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| 
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| // Intercept menu commands
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Destroy();
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| }
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| 
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| /*
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|  * TestGLCanvas implementation
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|  */
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| 
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| BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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|     EVT_SIZE(TestGLCanvas::OnSize)
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|     EVT_PAINT(TestGLCanvas::OnPaint)
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|     EVT_CHAR(TestGLCanvas::OnChar)
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|     EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
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|     EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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| END_EVENT_TABLE()
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| 
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| TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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|     const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
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|   wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
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| {
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|    parent->Show(TRUE);
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|    SetCurrent();
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|    /* Make sure server supports the vertex array extension */
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|    char* extensions = (char *) glGetString( GL_EXTENSIONS );
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|    if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
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|       use_vertex_arrays = GL_FALSE;
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|    }
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| }
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| 
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| 
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| TestGLCanvas::~TestGLCanvas(void)
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| {
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| }
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| 
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| void TestGLCanvas::OnPaint( wxPaintEvent& event )
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| {
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|     // This is a dummy, to avoid an endless succession of paint messages.
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|     // OnPaint handlers must always create a wxPaintDC.
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|     wxPaintDC dc(this);
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| 
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|     draw1();
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|     SwapBuffers();
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| }
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| 
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| void TestGLCanvas::OnSize(wxSizeEvent& event)
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| {
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|     SetCurrent();
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|     int width, height;
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|     GetClientSize(& width, & height);
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|     Reshape(width, height);
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| }
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| 
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| void TestGLCanvas::OnChar(wxKeyEvent& event)
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| {
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|     switch(event.KeyCode()) {
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|     case WXK_ESCAPE:
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| 	exit(0);
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|     case WXK_LEFT:
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| 	yrot -= 15.0;
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| 	break;
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|     case WXK_RIGHT:
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| 	yrot += 15.0;
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| 	break;
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|     case WXK_UP:
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| 	xrot += 15.0;
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| 	break;
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|     case WXK_DOWN:
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| 	xrot -= 15.0;
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| 	break;
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|     case 's': case 'S':
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| 	smooth = !smooth;
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| 	if (smooth) {
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| 	    glShadeModel(GL_SMOOTH);
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| 	} else {
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| 	    glShadeModel(GL_FLAT);
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| 	}
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| 	break;
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|     case 'l': case 'L':
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| 	lighting = !lighting;
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| 	if (lighting) {
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| 	    glEnable(GL_LIGHTING);
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| 	} else {
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| 	    glDisable(GL_LIGHTING);
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| 	}
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| 	break;
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|      default:
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|       {
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|         event.Skip();
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| 	return;
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|       }
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|     }
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| 
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|     Refresh(FALSE);
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| }
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| 
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| void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
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| {
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|     static int dragging = 0;
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|     static float last_x, last_y;
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| 
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|     //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
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|     if(event.LeftIsDown()) {
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| 	if(!dragging) {
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| 	    dragging = 1;
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| 	} else {
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| 	    yrot += (event.GetX() - last_x)*1.0;
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| 	    xrot += (event.GetY() - last_y)*1.0;
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| 	    Refresh(FALSE);
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| 	}
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| 	last_x = event.GetX();
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| 	last_y = event.GetY();
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|     } else
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| 	dragging = 0;
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| }
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| 
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| void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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| {
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|     // Do nothing, to avoid flashing.
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| }
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| 
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