The changes in r50025 made the behaviour of wxStandardPaths silently incompatible with the previous versions under MSW and OS X as it now used the vendor name in the paths it returned, unlike before. The benefits of doing this don't justify silently breaking the existing programs so revert this change and continue to use the application name only by default. It is, of course, still possible to explicitly ask for the vendor name to be used with wxStandardPaths::UseAppInfo(). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62360 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
408 lines
11 KiB
C++
408 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: msw/stdpaths.cpp
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// Purpose: wxStandardPaths implementation for Win32
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 2004-10-19
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// RCS-ID: $Id$
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// Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
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// License: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_STDPATHS
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#include "wx/stdpaths.h"
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#ifndef WX_PRECOMP
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#include "wx/utils.h"
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#endif //WX_PRECOMP
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#include "wx/dynlib.h"
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#include "wx/filename.h"
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#include "wx/msw/private.h"
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#include "wx/msw/wrapshl.h"
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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typedef HRESULT (WINAPI *SHGetFolderPath_t)(HWND, int, HANDLE, DWORD, LPTSTR);
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typedef HRESULT (WINAPI *SHGetSpecialFolderPath_t)(HWND, LPTSTR, int, BOOL);
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// used in our wxLogTrace messages
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#define TRACE_MASK wxT("stdpaths")
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#ifndef CSIDL_APPDATA
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#define CSIDL_APPDATA 0x001a
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#endif
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#ifndef CSIDL_LOCAL_APPDATA
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#define CSIDL_LOCAL_APPDATA 0x001c
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#endif
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#ifndef CSIDL_COMMON_APPDATA
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#define CSIDL_COMMON_APPDATA 0x0023
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#endif
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#ifndef CSIDL_PROGRAM_FILES
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#define CSIDL_PROGRAM_FILES 0x0026
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#endif
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#ifndef CSIDL_PERSONAL
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#define CSIDL_PERSONAL 0x0005
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#endif
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#ifndef SHGFP_TYPE_CURRENT
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#define SHGFP_TYPE_CURRENT 0
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#endif
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#ifndef SHGFP_TYPE_DEFAULT
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#define SHGFP_TYPE_DEFAULT 1
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#endif
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// ----------------------------------------------------------------------------
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// module globals
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// ----------------------------------------------------------------------------
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namespace
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{
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struct ShellFunctions
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{
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ShellFunctions()
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{
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pSHGetFolderPath = NULL;
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pSHGetSpecialFolderPath = NULL;
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initialized = false;
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}
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SHGetFolderPath_t pSHGetFolderPath;
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SHGetSpecialFolderPath_t pSHGetSpecialFolderPath;
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bool initialized;
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};
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// in spite of using a static variable, this is MT-safe as in the worst case it
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// results in initializing the function pointer several times -- but this is
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// harmless
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ShellFunctions gs_shellFuncs;
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// ----------------------------------------------------------------------------
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// private functions
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// ----------------------------------------------------------------------------
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void ResolveShellFunctions()
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{
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#if wxUSE_DYNLIB_CLASS
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// start with the newest functions, fall back to the oldest ones
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#ifdef __WXWINCE__
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wxString shellDllName(wxT("coredll"));
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#else
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// first check for SHGetFolderPath (shell32.dll 5.0)
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wxString shellDllName(wxT("shell32"));
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#endif
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wxDynamicLibrary dllShellFunctions( shellDllName );
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if ( !dllShellFunctions.IsLoaded() )
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{
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wxLogTrace(TRACE_MASK, wxT("Failed to load %s.dll"), shellDllName.c_str() );
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}
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// don't give errors if the functions are unavailable, we're ready to deal
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// with this
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wxLogNull noLog;
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#if wxUSE_UNICODE
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#ifdef __WXWINCE__
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static const wchar_t UNICODE_SUFFIX = L''; // WinCE SH functions don't seem to have 'W'
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#else
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static const wchar_t UNICODE_SUFFIX = L'W';
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#endif
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#else // !Unicode
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static const char UNICODE_SUFFIX = 'A';
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#endif // Unicode/!Unicode
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wxString funcname(wxT("SHGetFolderPath"));
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gs_shellFuncs.pSHGetFolderPath =
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(SHGetFolderPath_t)dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX);
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// then for SHGetSpecialFolderPath (shell32.dll 4.71)
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if ( !gs_shellFuncs.pSHGetFolderPath )
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{
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funcname = wxT("SHGetSpecialFolderPath");
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gs_shellFuncs.pSHGetSpecialFolderPath = (SHGetSpecialFolderPath_t)
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dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX);
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}
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// finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0),
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// but we don't need to test for it -- it is available even under Win95
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// shell32.dll is going to be unloaded, but it still remains in memory
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// because we also link to it statically, so it's ok
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gs_shellFuncs.initialized = true;
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#endif
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}
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} // anonymous namespace
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// ============================================================================
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// wxStandardPaths implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// private helpers
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// ----------------------------------------------------------------------------
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/* static */
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wxString wxStandardPaths::DoGetDirectory(int csidl)
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{
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if ( !gs_shellFuncs.initialized )
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ResolveShellFunctions();
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wxString dir;
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HRESULT hr = E_FAIL;
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// test whether the function is available during compile-time (it must be
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// defined as either "SHGetFolderPathA" or "SHGetFolderPathW")
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#ifdef SHGetFolderPath
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// and now test whether we have it during run-time
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if ( gs_shellFuncs.pSHGetFolderPath )
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{
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hr = gs_shellFuncs.pSHGetFolderPath
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(
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NULL, // parent window, not used
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csidl,
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NULL, // access token (current user)
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SHGFP_TYPE_CURRENT, // current path, not just default value
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wxStringBuffer(dir, MAX_PATH)
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);
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// somewhat incredibly, the error code in the Unicode version is
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// different from the one in ASCII version for this function
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#if wxUSE_UNICODE
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if ( hr == E_FAIL )
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#else
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if ( hr == S_FALSE )
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#endif
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{
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// directory doesn't exist, maybe we can get its default value?
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hr = gs_shellFuncs.pSHGetFolderPath
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(
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NULL,
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csidl,
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NULL,
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SHGFP_TYPE_DEFAULT,
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wxStringBuffer(dir, MAX_PATH)
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);
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}
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}
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#endif // SHGetFolderPath
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#ifdef SHGetSpecialFolderPath
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if ( FAILED(hr) && gs_shellFuncs.pSHGetSpecialFolderPath )
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{
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hr = gs_shellFuncs.pSHGetSpecialFolderPath
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(
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NULL, // parent window
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wxStringBuffer(dir, MAX_PATH),
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csidl,
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FALSE // don't create if doesn't exist
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);
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}
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#endif // SHGetSpecialFolderPath
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// SHGetSpecialFolderLocation should be available with all compilers and
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// under all Win32 systems, so don't test for it (and as it doesn't exist
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// in "A" and "W" versions anyhow, testing would be more involved, too)
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if ( FAILED(hr) )
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{
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LPITEMIDLIST pidl;
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hr = SHGetSpecialFolderLocation(NULL, csidl, &pidl);
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if ( SUCCEEDED(hr) )
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{
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// creating this temp object has (nice) side effect of freeing pidl
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dir = wxItemIdList(pidl).GetPath();
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}
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}
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return dir;
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}
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wxString wxStandardPaths::GetAppDir() const
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{
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if ( m_appDir.empty() )
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{
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m_appDir = wxFileName(wxGetFullModuleName()).GetPath();
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}
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return m_appDir;
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}
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wxString wxStandardPaths::GetDocumentsDir() const
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{
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return DoGetDirectory(CSIDL_PERSONAL);
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}
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// ----------------------------------------------------------------------------
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// MSW-specific functions
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// ----------------------------------------------------------------------------
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void wxStandardPaths::IgnoreAppSubDir(const wxString& subdirPattern)
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{
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wxFileName fn = wxFileName::DirName(GetAppDir());
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if ( !fn.GetDirCount() )
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{
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// no last directory to ignore anyhow
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return;
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}
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const wxString lastdir = fn.GetDirs().Last().Lower();
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if ( lastdir.Matches(subdirPattern.Lower()) )
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{
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fn.RemoveLastDir();
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// store the cached value so that subsequent calls to GetAppDir() will
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// reuse it instead of using just the program binary directory
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m_appDir = fn.GetPath();
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}
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}
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void wxStandardPaths::IgnoreAppBuildSubDirs()
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{
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IgnoreAppSubDir("debug");
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IgnoreAppSubDir("release");
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wxString compilerPrefix;
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#ifdef __VISUALC__
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compilerPrefix = "vc";
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#elif defined(__GNUG__)
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compilerPrefix = "gcc";
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#elif defined(__BORLANDC__)
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compilerPrefix = "bcc";
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#elif defined(__DIGITALMARS__)
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compilerPrefix = "dmc";
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#elif defined(__WATCOMC__)
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compilerPrefix = "wat";
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#else
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return;
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#endif
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IgnoreAppSubDir(compilerPrefix + "_msw*");
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}
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void wxStandardPaths::DontIgnoreAppSubDir()
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{
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// this will force the next call to GetAppDir() to use the program binary
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// path as the application directory
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m_appDir.clear();
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}
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/* static */
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wxString wxStandardPaths::MSWGetShellDir(int csidl)
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{
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return DoGetDirectory(csidl);
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}
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// ----------------------------------------------------------------------------
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// public functions
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// ----------------------------------------------------------------------------
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wxStandardPaths::wxStandardPaths()
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{
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// make it possible to run uninstalled application from the build directory
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IgnoreAppBuildSubDirs();
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}
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wxString wxStandardPaths::GetExecutablePath() const
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{
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return wxGetFullModuleName();
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}
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wxString wxStandardPaths::GetConfigDir() const
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{
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return AppendAppInfo(DoGetDirectory(CSIDL_COMMON_APPDATA));
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}
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wxString wxStandardPaths::GetUserConfigDir() const
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{
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return DoGetDirectory(CSIDL_APPDATA);
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}
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wxString wxStandardPaths::GetDataDir() const
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{
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// under Windows each program is usually installed in its own directory and
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// so its datafiles are in the same directory as its main executable
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return GetAppDir();
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}
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wxString wxStandardPaths::GetUserDataDir() const
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{
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return AppendAppInfo(GetUserConfigDir());
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}
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wxString wxStandardPaths::GetUserLocalDataDir() const
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{
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return AppendAppInfo(DoGetDirectory(CSIDL_LOCAL_APPDATA));
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}
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wxString wxStandardPaths::GetPluginsDir() const
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{
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// there is no standard location for plugins, suppose they're in the same
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// directory as the .exe
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return GetAppDir();
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}
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// ============================================================================
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// wxStandardPathsWin16 implementation
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// ============================================================================
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wxString wxStandardPathsWin16::GetConfigDir() const
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{
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// this is for compatibility with earlier wxFileConfig versions
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// which used the Windows directory for the global files
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wxString dir;
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#ifndef __WXWINCE__
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if ( !::GetWindowsDirectory(wxStringBuffer(dir, MAX_PATH), MAX_PATH) )
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{
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wxLogLastError(wxT("GetWindowsDirectory"));
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}
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#else
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// TODO: use CSIDL_WINDOWS (eVC4, possibly not eVC3)
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dir = wxT("\\Windows");
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#endif
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return dir;
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}
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wxString wxStandardPathsWin16::GetUserConfigDir() const
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{
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// again, for wxFileConfig which uses $HOME for its user config file
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return wxGetHomeDir();
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}
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#endif // wxUSE_STDPATHS
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