Standardize on using a single macro across all wxWidgets sources and solve the name clash with Sun CC standard headers (see #10660). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61508 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
170 lines
4.6 KiB
C++
170 lines
4.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/gtk1/evtloop.cpp
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// Purpose: implements wxEventLoop for GTK+
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 10.07.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/evtloop.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/log.h"
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#endif // WX_PRECOMP
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#include <gtk/gtk.h>
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { SetExitCode(0); }
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// set/get the exit code
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void SetExitCode(int exitcode) { m_exitcode = exitcode; }
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int GetExitCode() const { return m_exitcode; }
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private:
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// the exit code of the event loop
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int m_exitcode;
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};
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// ============================================================================
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// wxGUIEventLoop implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxGUIEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxGUIEventLoop::~wxGUIEventLoop()
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{
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wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
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}
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int wxGUIEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
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wxEventLoopActivator activate(this);
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m_impl = new wxEventLoopImpl;
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gtk_main();
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OnExit();
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int exitcode = m_impl->GetExitCode();
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delete m_impl;
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m_impl = NULL;
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return exitcode;
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}
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void wxGUIEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
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m_impl->SetExitCode(rc);
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gtk_main_quit();
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxGUIEventLoop::Pending() const
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{
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if (wxTheApp)
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{
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// We need to remove idle callbacks or gtk_events_pending will
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// never return false.
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wxTheApp->RemoveIdleTag();
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}
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return gtk_events_pending();
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}
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bool wxGUIEventLoop::Dispatch()
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{
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wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") );
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gtk_main_iteration();
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return true;
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}
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//-----------------------------------------------------------------------------
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// wxYield
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//-----------------------------------------------------------------------------
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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{
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// can't call gtk_main_iteration() from other threads like this
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return true;
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}
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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// We need to remove idle callbacks or the loop will
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// never finish.
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wxTheApp->RemoveIdleTag();
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif
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// TODO: implement event filtering using the eventsToProcess mask
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while (gtk_events_pending())
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gtk_main_iteration();
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// It's necessary to call ProcessIdle() to update the frames sizes which
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// might have been changed (it also will update other things set from
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// OnUpdateUI() which is a nice (and desired) side effect). But we
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// call ProcessIdle() only once since this is not meant for longish
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// background jobs (controlled by wxIdleEvent::RequestMore() and the
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// return value of Processidle().
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ProcessIdle();
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#if wxUSE_LOG
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// let the logs be flashed again
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wxLog::Resume();
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#endif
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m_isInsideYield = false;
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return true;
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}
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