git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@553 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			181 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        cube.cpp
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| // Purpose:     wxGLCanvas demo program
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifdef __GNUG__
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| #pragma implementation
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| #pragma interface
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| #endif
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| 
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| // For compilers that support precompilation, includes "wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #include "wx/log.h"
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| 
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| #include "cube.h"
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| // `Main program' equivalent, creating windows and returning main app frame
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| bool MyApp::OnInit(void)
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| {
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|   wxLog::SetTraceMask(wxTraceMessages);
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| 
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|   // Create the main frame window
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|   MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
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| 
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|   // Give it an icon
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| #ifdef wx_msw
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|   frame->SetIcon(wxIcon("mondrian"));
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| #endif
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| 
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|   // Make a menubar
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|   wxMenu *fileMenu = new wxMenu;
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| 
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|   fileMenu->Append(wxID_EXIT, "E&xit");
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|   wxMenuBar *menuBar = new wxMenuBar;
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|   menuBar->Append(fileMenu, "&File");
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|   frame->SetMenuBar(menuBar);
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| 
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|   frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
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| 
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|   InitGL();
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| 
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|   // Show the frame
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|   frame->Show(TRUE);
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|   
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|   return TRUE;
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| }
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| 
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| void MyApp::InitGL(void)
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| {
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|     /* set viewing projection */
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|     glMatrixMode(GL_PROJECTION);
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|     glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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| 
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|     /* position viewer */
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|     glMatrixMode(GL_MODELVIEW);
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|     glTranslatef(0.0F, 0.0F, -2.0F);
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| 
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|     /* position object */
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|     glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
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|     glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
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| 
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|     glEnable(GL_DEPTH_TEST);
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|     glEnable(GL_LIGHTING);
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|     glEnable(GL_LIGHT0);
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| }
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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| END_EVENT_TABLE()
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| 
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| // My frame constructor
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| MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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|     const wxSize& size, long style):
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|   wxFrame(frame, -1, title, pos, size, style)
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| {
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|     m_canvas = NULL;
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| }
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| 
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| // Intercept menu commands
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Destroy();
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| }
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| 
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| bool MyFrame::OnClose(void)
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| {
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|     return TRUE;
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| }
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| 
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| BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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|     EVT_SIZE(TestGLCanvas::OnSize)
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|     EVT_PAINT(TestGLCanvas::OnPaint)
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|     EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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| END_EVENT_TABLE()
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| 
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| TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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|     const wxPoint& pos, const wxSize& size, long style, const wxString& name):
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|   wxGLCanvas(parent, id, pos, size, style, name)
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| {
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| }
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| 
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| TestGLCanvas::~TestGLCanvas(void)
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| {
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| }
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| 
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| void TestGLCanvas::OnPaint( wxPaintEvent& event )
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| {
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|     // This is a dummy, to avoid an endless succession of paint messages.
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|     // OnPaint handlers must always create a wxPaintDC.
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|     wxPaintDC dc(this);
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| 
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|     if ( !GetContext() )
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|         return;
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| 
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|     SetCurrent();
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| 
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|     /* clear color and depth buffers */
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|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 
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|     /* draw six faces of a cube */
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|     glBegin(GL_QUADS);
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|     glNormal3f( 0.0F, 0.0F, 1.0F);
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|     glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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|     glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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| 
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|     glNormal3f( 0.0F, 0.0F,-1.0F);
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|     glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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|     glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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| 
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|     glNormal3f( 0.0F, 1.0F, 0.0F);
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|     glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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|     glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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| 
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|     glNormal3f( 0.0F,-1.0F, 0.0F);
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|     glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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|     glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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| 
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|     glNormal3f( 1.0F, 0.0F, 0.0F);
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|     glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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|     glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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| 
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|     glNormal3f(-1.0F, 0.0F, 0.0F);
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|     glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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|     glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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|     glEnd();
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| 
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|     SwapBuffers();
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| }
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| 
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| void TestGLCanvas::OnSize(wxSizeEvent& event)
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| {
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|     int width, height;
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|     GetClientSize(& width, & height);
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| 
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|     if ( GetContext() )
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|         glViewport(0, 0, width, height);
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| }
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| 
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| void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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| {
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|     // Do nothing, to avoid flashing.
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| }
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| 
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