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			285 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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<title>wxPython 2.5 Migration Guide</title>
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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<div class="document" id="wxpython-2-5-migration-guide">
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<h1 class="title">wxPython 2.5 Migration Guide</h1>
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<p>This document will help explain some of the major changes in wxPython
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2.5 and let you know what you need to do to adapt your programs to
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those changes.  Be sure to also check in the CHANGES.txt file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.</p>
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<div class="section" id="module-initialization">
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<h1><a name="module-initialization">Module Initialization</a></h1>
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<p>The import-startup-bootstrap process employed by wxPython was changed
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such that wxWindows and the underlying gui toolkit are <strong>not</strong>
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.)  This was required because of some changes that were made
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to the C++ wxApp class.</p>
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<p>There are both benefits and potential problems with this change.  The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython.  Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object.  (In fact, until I find a better
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solution trying to use one of the stock objects before the app is
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created will probably result in a crash.)</p>
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<p>Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)</p>
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</div>
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<div class="section" id="swig-1-3">
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<h1><a name="swig-1-3">SWIG 1.3</a></h1>
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<p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.)  This has some far reaching ramifications:</p>
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<blockquote>
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<p>All classes derive from object and so all are now "new-style
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classes"</p>
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<p>Public data members of the C++ classes are wrapped as Python
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properties using property() instead of using __getattr__/__setattr__
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like before.  Normally you shouldn't notice any difference, but if
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you were previously doing something with __getattr__/__setattr__
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in derived classes then you may have to adjust things.</p>
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<p>Static C++ methods are wrapped using the staticmethod()
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feature of Python and so are accessible as ClassName.MethodName
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as expected.  They are still available as top level functions
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ClassName_MethodName as before.</p>
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<p>The relationship between the wxFoo and wxFooPtr classes have
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changed for the better.  Specifically, all instances that you see
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will be wxFoo even if they are created internally using wxFooPtr,
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because wxFooPtr.__init__ will change the instance's __class__ as
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part of the initialization.  If you have any code that checks
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class type using something like isinstance(obj, wxFooPtr) you will
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need to change it to isinstance(obj, wxFoo).</p>
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</blockquote>
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</div>
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<div class="section" id="binding-events">
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<h1><a name="binding-events">Binding Events</a></h1>
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<p>All of the EVT_* functions are now instances of the wx.PyEventBinder
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class.  They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility.</p>
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<p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier.  Here is its
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definition and docstring:</p>
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<pre class="literal-block">
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def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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    """
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    Bind an event to an event handler.
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      event     One of the EVT_* objects that specifies the
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                type of event to bind.
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      handler   A callable object to be invoked when the event
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                is delivered to self.  Pass None to disconnect an
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                event handler.
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      source    Sometimes the event originates from a different window
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                than self, but you still want to catch it in self.  (For
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                example, a button event delivered to a frame.)  By
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                passing the source of the event, the event handling
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                system is able to differentiate between the same event
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                type from different controls.
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      id,id2    Used for menu IDs or for event types that require a
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                range of IDs
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    """
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</pre>
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<p>Some examples of its use:</p>
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<pre class="literal-block">
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self.Bind(wx.EVT_SIZE,   self.OnSize)
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self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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self.Bind(wx.EVT_MENU,   self.OnExit, id=ID_EXIT)
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</pre>
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<p>I hope to be able to remove the need for using IDs even for menu
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events too...</p>
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<p>If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wxPyEventBinder instead of a
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function.  If you used to have something like this:</p>
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<pre class="literal-block">
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myCustomEventType = wxNewEventType()
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def EVT_MY_CUSTOM_EVENT(win, id, func):
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    win.Connect(id, -1, myCustomEventType, func)
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</pre>
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<p>Change it like so:</p>
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<pre class="literal-block">
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myCustomEventType = wxNewEventType()
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EVT_MY_CUSTOM_EVENT = wxPyEventBinder(myCustomEventType, 1)
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</pre>
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<p>The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.</p>
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</div>
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<div class="section" id="the-wx-namespace">
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<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
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<p>The second phase of the wx Namespace Transition has begun.  That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx.  There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this:</p>
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<pre class="literal-block">
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wxWindow = wx.core.Window
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</pre>
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<p>Don't let the "core" in the name bother you.  That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx before will still be in the wx package namespace after
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this change.  So from your code you would use it as wx.Window.</p>
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<p>A few notes about how all of this was accomplished might be
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interesting...  SWIG is now run twice for each module that it is
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generating code for.  The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names.  SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.</p>
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<p>Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.</p>
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</div>
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<div class="section" id="new-wx-dc-methods">
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<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
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<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
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wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
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the individual x, y, width, height, etc. parameters (and we'll call
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these <em>Type B</em>).  In the rest of the library I normally made the <em>Type
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A</em> forms of the methods be the default method with the "normal" name,
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and had renamed the <em>Type B</em> forms of the methods to some similar
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name.  For example in wx.Window we have these Python methods:</p>
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<pre class="literal-block">
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SetSize(size)               # Type A
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SetSizeWH(width, height)    # Type B
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</pre>
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<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
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and the existing <em>Type B</em> methods renamed.  Now that lots of other
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things are also changing in wxPython that it has been decided that it
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is a good time to also do the method renaming in wx.DC too, in order
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to be consistent with the rest of the library.  The methods in wx.DC
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that are affected are listed here:</p>
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<pre class="literal-block">
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FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
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FloodFill(point, colour,  style = wx.FLOOD_SURFACE)
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GetPixelXY(x, y)
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GetPixel(point)
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DrawLineXY(x1, y1, x2, y2)
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DrawLine(point1, point2)
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CrossHairXY(x, y)
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CrossHair(point)
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DrawArcXY(x1, y1, x2, y2, xc, yc)
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DrawArc(point1, point2, center)
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DrawCheckMarkXY(x, y, width, height)
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DrawCheckMark(rect)
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DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
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DrawEllipticArc(point, size, start_angle, end_angle)
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DrawPointXY(x, y)
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DrawPoint(point)
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DrawRectangleXY(x, y, width, height)
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DrawRectangle(point, size)
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DrawRectangleRect(rect)
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DrawRoundedRectangleXY(x, y, width, height, radius)
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DrawRoundedRectangle(point, size, radius)
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DrawRoundedRectangleRect(rect, radius)
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DrawCircleXY(x, y, radius)
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DrawCircle(point, radius)
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DrawEllipseXY(x, y, width, height)
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DrawEllipse(point, size)
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DrawEllipseRect(rect)
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DrawIconXY(icon, x, y)
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DrawIcon(icon, point)
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DrawBitmapXY(bmp, x, y, useMask = FALSE)
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DrawBitmap(bmp, point, useMask = FALSE)
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DrawTextXY(text, x, y)
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DrawText(text, point)
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DrawRotatedTextXY(text, x, y, angle)
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DrawRotatedText(text, point, angle)
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BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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       rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
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Blit(destPt, size, sourceDC, srcPt,
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     rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
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</pre>
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<p>If you have code that draws on a DC you <strong>will</strong> get errors because of
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these changes, but it should be easy to fix the code.  You can either
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change the name of the <em>Type B</em> method called as shown above, or just
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add parentheses around the parameters as needed to turn them into
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tuples and let the SWIG typemaps turn them into the wx.Point or
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wx.Size object that is expected.  For example, if you had this code
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before:</p>
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<pre class="literal-block">
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dc.DrawRectangle(x, y, width, height)
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</pre>
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<p>You could just change it like this:</p>
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<pre class="literal-block">
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dc.DrawRectangle((x, y), (width, height))
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</pre>
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<p>Or if you were already using a point and size:</p>
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<pre class="literal-block">
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dc.DrawRectangle(p.x, p.y, s.width, s.height)
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</pre>
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<p>Then you can just change it like this:</p>
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<pre class="literal-block">
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dc.DrawRectangle(p, s)
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</pre>
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</div>
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<div class="section" id="building-extending-and-embedding-wxpython">
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<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
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<p>wxPython's setup.py script now expects to use existing libraries for
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the contribs (gizmos, stc, xrc, etc.) rather than building local
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copies of them.  If you build your own copies of wxPython please be
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aware that you now need to also build the ogl, stc, xrc, and gizmos
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libraries in addition to the main wx lib.  [[TODO: update the
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BUILD.*.txt files too!]]</p>
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<p>The wxPython.h and other header files are now in
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.../wxPython/include/wx/wxPython instead of in wxPython/src.  You should
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include it via the "wx/wxPython/wxPython.h" path and add
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.../wxPython/include to your list of include paths.  [[TODO:  Install
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these headers on Linux...]]</p>
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<p>You no longer need to call wxClassInfo::CleanUpClasses() and
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wxClassInfo::InitializeClasses() in your extensions or when embedding
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wxPython.</p>
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</div>
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<div class="section" id="other-stuff">
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<h1><a name="other-stuff">Other Stuff</a></h1>
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<p>Instead of over a dozen separate extension modules linked together
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into a single extension module, the "core" module is now just a few
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extensions that are linked independently, and then merged together
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later into the main namespace via Python code.</p>
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<p>Because of the above, the "internal" module names have changed, but
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you shouldn't have been using them anyway so it shouldn't bother
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you. ;-)</p>
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</div>
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</div>
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</body>
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