true/false or TRUE/FALSE to prepare for the new boolean type and constants being added to Python. Added code to wx.py to test for the existence of the new constants and to create suitable values if not present. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@19335 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
128 lines
4.0 KiB
Python
128 lines
4.0 KiB
Python
#!/usr/bin/env python
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#----------------------------------------------------------------------------
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# Name: DialogUnits.py
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# Purpose: A minimal wxPython program that is a bit smarter than test1.
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#
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# Author: Robin Dunn
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#
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# Created: A long time ago, in a galaxy far, far away...
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# RCS-ID: $Id$
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# Copyright: (c) 1998 by Total Control Software
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# Licence: wxWindows license
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#----------------------------------------------------------------------------
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## import all of the wxPython GUI package
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from wxPython.wx import *
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#---------------------------------------------------------------------------
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## Create a new frame class, derived from the wxPython Frame.
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class MyFrame(wxFrame):
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def __init__(self, parent, id, title):
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# First, call the base class' __init__ method to create the frame
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wxFrame.__init__(self, parent, id, title,
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wxPoint(100, 100), wxSize(160, 100))
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# Associate some events with methods of this class
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EVT_SIZE(self, self.OnSize)
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EVT_MOVE(self, self.OnMove)
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EVT_CLOSE(self, self.OnCloseWindow)
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# Add a panel and some controls to display the size and position
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panel = wxPanel(self, -1)
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wxStaticText(panel, -1, "Size:",
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wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize)
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wxStaticText(panel, -1, "Pos:",
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wxDLG_PNT(panel, wxPoint(4, 16)), wxDefaultSize)
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self.sizeCtrl = wxTextCtrl(panel, -1, "",
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wxDLG_PNT(panel, wxPoint(24, 4)),
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wxDLG_SZE(panel, wxSize(36, -1)),
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wxTE_READONLY)
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self.posCtrl = wxTextCtrl(panel, -1, "",
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wxDLG_PNT(panel, wxPoint(24, 16)),
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wxDLG_SZE(panel, wxSize(36, -1)),
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wxTE_READONLY)
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#print wxDLG_PNT(panel, wxPoint(24, 4)), wxDLG_SZE(panel, wxSize(36, -1))
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#print wxDLG_PNT(panel, wxPoint(24, 16)),wxDLG_SZE(panel, wxSize(36, -1))
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# This method is called automatically when the CLOSE event is
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# sent to this window
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def OnCloseWindow(self, event):
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# tell the window to kill itself
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self.Destroy()
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# This method is called by the System when the window is resized,
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# because of the association above.
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def OnSize(self, event):
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size = event.GetSize()
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self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
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# tell the event system to continue looking for an event handler,
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# so the default handler will get called.
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event.Skip()
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# This method is called by the System when the window is moved,
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# because of the association above.
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def OnMove(self, event):
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pos = event.GetPosition()
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self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
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#---------------------------------------------------------------------------
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# if running standalone
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if __name__ == "__main__":
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# Every wxWindows application must have a class derived from wxApp
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class MyApp(wxApp):
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# wxWindows calls this method to initialize the application
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def OnInit(self):
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# Create an instance of our customized Frame class
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frame = MyFrame(None, -1, "This is a test")
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frame.Show(True)
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# Tell wxWindows that this is our main window
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self.SetTopWindow(frame)
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# Return a success flag
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return True
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app = MyApp(0) # Create an instance of the application class
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app.MainLoop() # Tell it to start processing events
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#---------------------------------------------------------------------------
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# if running as part of the Demo Framework...
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def runTest(frame, nb, log):
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win = MyFrame(frame, -1, "This is a test")
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frame.otherWin = win
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win.Show(True)
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overview = """\
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A simple example that shows how to use Dialog Units.
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"""
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#----------------------------------------------------------------------------
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#
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