Extract platform-specific code in a wxUIActionSimulatorImpl-derived class instead of keeping it in wxUIActionSimulator itself. This will allow determining which implementation to use dynamically (i.e. at run-time and not compile-time) to use later and already allows to get rid of an __WXOSX__ #ifdef in common code.
140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/uiaction.cpp
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// Purpose: wxUIActionSimulator implementation
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// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
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// Modified by:
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// Created: 2010-03-06
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// Copyright: (c) Kevin Ollivier
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// (c) 2010 Steven Lamerton
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// (c) 2010 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#if wxUSE_UIACTIONSIMULATOR
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#ifndef WX_PRECOMP
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#include "wx/msw/private.h" // For wxGetCursorPosMSW()
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#endif
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#include "wx/uiaction.h"
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#include "wx/private/uiaction.h"
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#include "wx/msw/wrapwin.h"
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#include "wx/msw/private/keyboard.h"
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#include "wx/math.h"
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namespace
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{
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class wxUIActionSimulatorMSWImpl : public wxUIActionSimulatorImpl
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{
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public:
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// Returns a pointer to the global simulator object: as it's stateless, we
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// can reuse the same one without having to allocate it on the heap all the
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// time.
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static wxUIActionSimulatorMSWImpl* Get()
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{
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static wxUIActionSimulatorMSWImpl s_impl;
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return &s_impl;
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}
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virtual bool MouseMove(long x, long y) wxOVERRIDE;
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virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) wxOVERRIDE;
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virtual bool MouseUp(int button = wxMOUSE_BTN_LEFT) wxOVERRIDE;
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virtual bool DoKey(int keycode, int modifiers, bool isDown) wxOVERRIDE;
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private:
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// This class has no public ctors, use Get() instead.
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wxUIActionSimulatorMSWImpl() { }
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wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorMSWImpl);
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};
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DWORD EventTypeForMouseButton(int button, bool isDown)
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{
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switch (button)
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{
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case wxMOUSE_BTN_LEFT:
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return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
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case wxMOUSE_BTN_RIGHT:
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return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
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case wxMOUSE_BTN_MIDDLE:
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return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
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default:
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wxFAIL_MSG("Unsupported button passed in.");
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return (DWORD)-1;
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}
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}
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} // anonymous namespace
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bool wxUIActionSimulatorMSWImpl::MouseDown(int button)
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{
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POINT p;
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wxGetCursorPosMSW(&p);
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mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
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return true;
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}
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bool wxUIActionSimulatorMSWImpl::MouseMove(long x, long y)
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{
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// Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
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// we need to scale our input too
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int displayx, displayy;
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wxDisplaySize(&displayx, &displayy);
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// Casts are safe because x and y are supposed to be less than the display
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// size, so there is no danger of overflow.
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DWORD scaledx = static_cast<DWORD>(ceil(x * 65535.0 / (displayx-1)));
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DWORD scaledy = static_cast<DWORD>(ceil(y * 65535.0 / (displayy-1)));
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mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
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return true;
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}
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bool wxUIActionSimulatorMSWImpl::MouseUp(int button)
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{
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POINT p;
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wxGetCursorPosMSW(&p);
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mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
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return true;
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}
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bool
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wxUIActionSimulatorMSWImpl::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
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{
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bool isExtended;
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DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended);
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DWORD flags = 0;
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if ( isExtended )
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flags |= KEYEVENTF_EXTENDEDKEY;
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if ( !isDown )
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flags |= KEYEVENTF_KEYUP;
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keybd_event(vkkeycode, 0, flags, 0);
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return true;
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}
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wxUIActionSimulator::wxUIActionSimulator()
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: m_impl(wxUIActionSimulatorMSWImpl::Get())
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{
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}
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wxUIActionSimulator::~wxUIActionSimulator()
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{
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// We can use a static wxUIActionSimulatorMSWImpl object because it's
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// stateless, so no need to delete it.
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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