Files
wxWidgets/src/generic/imaglist.cpp
Artur Wieczorek ef9cd70b21 Avoid converting wxBitmap to wxImage
We can set wxBitmap colour mask directly so there is no need
to do it with converting wxBitmap to wxImage.
2021-01-16 23:01:49 +01:00

288 lines
7.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/imaglist.cpp
// Purpose:
// Author: Robert Roebling
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_IMAGLIST && !defined(wxHAS_NATIVE_IMAGELIST)
#include "wx/imaglist.h"
#ifndef WX_PRECOMP
#include "wx/dc.h"
#include "wx/icon.h"
#include "wx/image.h"
#endif
#include "wx/settings.h"
//-----------------------------------------------------------------------------
// wxImageList
//-----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(wxGenericImageList, wxObject);
wxIMPLEMENT_DYNAMIC_CLASS(wxImageList, wxGenericImageList);
wxGenericImageList::wxGenericImageList( int width, int height, bool mask, int initialCount )
{
(void)Create(width, height, mask, initialCount);
}
wxGenericImageList::~wxGenericImageList()
{
(void)RemoveAll();
}
int wxGenericImageList::GetImageCount() const
{
return static_cast<int>(m_images.size());
}
bool wxGenericImageList::Create( int width, int height, bool mask, int WXUNUSED(initialCount) )
{
m_size = wxSize(width, height);
m_useMask = mask;
return true;
}
namespace
{
wxBitmap GetImageListBitmap(const wxBitmap& bitmap, bool useMask, const wxSize& imgSize)
{
wxBitmap bmp(bitmap);
if ( useMask )
{
if ( bmp.GetMask() )
{
if ( bmp.HasAlpha() )
{
// We need to remove alpha channel for compatibility with
// native-based wxMSW wxImageList where stored images are not allowed
// to have both mask and alpha channel.
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
img.ClearAlpha();
bmp = img;
#endif // wxUSE_IMAGE
}
}
else
{
if ( bmp.HasAlpha() )
{
// Convert alpha channel to mask.
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
img.ConvertAlphaToMask();
bmp = img;
#endif // wxUSE_IMAGE
}
else
{
// Like for wxMSW, use the light grey from standard colour map as transparent colour.
wxColour col = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
bmp.SetMask(new wxMask(bmp, col));
}
}
}
else
{
if ( bmp.GetMask() )
{
if ( bmp.HasAlpha() )
{
// TODO: It would be better to blend a mask with existing alpha values.
bmp.SetMask(NULL);
}
else
{
// Convert a mask to alpha values.
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
img.InitAlpha();
bmp = img;
#else
bmp.SetMask(NULL);
#endif // wxUSE_IMAGE
}
}
}
// Ensure image size is the same as the size of the images on the image list.
wxBitmap bmpResized;
const wxSize sz = bmp.GetSize();
if ( sz.x == imgSize.x && sz.y == imgSize.y )
{
bmpResized = bmp;
}
else if ( sz.x > imgSize.x && sz.y > imgSize.y )
{
wxRect r(0, 0, imgSize.x, imgSize.y);
bmpResized = bmp.GetSubBitmap(r);
}
else
{
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
wxImage imgResized = img.Size(imgSize, wxPoint(0, 0), 0, 0, 0);
bmpResized = imgResized;
#else
bmpResized = bmp;
#endif // wxUSE_IMAGE
}
return bmpResized;
}
};
int wxGenericImageList::Add( const wxBitmap &bitmap )
{
// We use the scaled, i.e. logical, size here as image list images size is
// specified in logical pixels, just as window coordinates and sizes are.
const wxSize bitmapSize = bitmap.GetScaledSize();
if ( m_size == wxSize(0, 0) )
{
// This is the first time Add() is called and we hadn't had any fixed
// size: adopt the size of our first bitmap as image size.
m_size = bitmapSize;
}
// There is a special case: a bitmap may contain more than one image,
// in which case we're supposed to chop it in parts, just as Windows
// ImageList_Add() does.
if ( bitmapSize.x == m_size.x )
{
m_images.push_back(GetImageListBitmap(bitmap, m_useMask, m_size));
}
else if ( bitmapSize.x > m_size.x )
{
const int numImages = bitmapSize.x / m_size.x;
for (int subIndex = 0; subIndex < numImages; subIndex++)
{
wxRect rect(m_size.x * subIndex, 0, m_size.x, m_size.y);
m_images.push_back(GetImageListBitmap(bitmap.GetSubBitmap(rect), m_useMask, m_size));
}
}
else
{
return -1;
}
return GetImageCount() - 1;
}
int wxGenericImageList::Add( const wxBitmap& bitmap, const wxBitmap& mask )
{
wxBitmap bmp(bitmap);
if (mask.IsOk())
bmp.SetMask(new wxMask(mask));
return Add(bmp);
}
int wxGenericImageList::Add( const wxBitmap& bitmap, const wxColour& maskColour )
{
wxBitmap bmp(bitmap);
bmp.SetMask(new wxMask(bitmap, maskColour));
return Add(bmp);
}
const wxBitmap *wxGenericImageList::DoGetPtr( int index ) const
{
if ( index < 0 || (size_t)index >= m_images.size() )
return NULL;
return &m_images[index];
}
// Get the bitmap
wxBitmap wxGenericImageList::GetBitmap(int index) const
{
const wxBitmap* bmp = DoGetPtr(index);
if (!bmp)
return wxNullBitmap;
return *bmp;
}
// Get the icon
wxIcon wxGenericImageList::GetIcon(int index) const
{
const wxBitmap* bmp = DoGetPtr(index);
if (!bmp)
return wxNullIcon;
wxIcon icon;
icon.CopyFromBitmap(*bmp);
return icon;
}
bool
wxGenericImageList::Replace(int index,
const wxBitmap& bitmap,
const wxBitmap& mask)
{
// Call DoGetPtr() just to check the index validity.
if ( !DoGetPtr(index) )
return false;
wxBitmap bmp(bitmap);
if ( mask.IsOk() )
bmp.SetMask(new wxMask(mask));
m_images[index] = GetImageListBitmap(bmp, m_useMask, m_size);
return true;
}
bool wxGenericImageList::Remove( int index )
{
m_images.erase(m_images.begin() + index);
return true;
}
bool wxGenericImageList::RemoveAll()
{
m_images.clear();
return true;
}
bool wxGenericImageList::GetSize( int index, int &width, int &height ) const
{
const wxBitmap* bmp = DoGetPtr(index);
if ( !bmp )
{
width = 0;
height = 0;
return false;
}
width = bmp->GetScaledWidth();
height = bmp->GetScaledHeight();
return true;
}
bool wxGenericImageList::Draw( int index, wxDC &dc, int x, int y,
int flags, bool WXUNUSED(solidBackground) )
{
const wxBitmap* bmp = DoGetPtr(index);
if ( !bmp )
return false;
dc.DrawBitmap(*bmp, x, y, (flags & wxIMAGELIST_DRAW_TRANSPARENT) != 0);
return true;
}
#endif // wxUSE_IMAGLIST