We can set wxBitmap colour mask directly so there is no need to do it with converting wxBitmap to wxImage.
288 lines
7.1 KiB
C++
288 lines
7.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/generic/imaglist.cpp
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// Purpose:
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// Author: Robert Roebling
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// Copyright: (c) 1998 Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if wxUSE_IMAGLIST && !defined(wxHAS_NATIVE_IMAGELIST)
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#include "wx/imaglist.h"
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#ifndef WX_PRECOMP
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#include "wx/dc.h"
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#include "wx/icon.h"
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#include "wx/image.h"
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#endif
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#include "wx/settings.h"
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//-----------------------------------------------------------------------------
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// wxImageList
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//-----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(wxGenericImageList, wxObject);
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wxIMPLEMENT_DYNAMIC_CLASS(wxImageList, wxGenericImageList);
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wxGenericImageList::wxGenericImageList( int width, int height, bool mask, int initialCount )
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{
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(void)Create(width, height, mask, initialCount);
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}
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wxGenericImageList::~wxGenericImageList()
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{
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(void)RemoveAll();
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}
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int wxGenericImageList::GetImageCount() const
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{
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return static_cast<int>(m_images.size());
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}
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bool wxGenericImageList::Create( int width, int height, bool mask, int WXUNUSED(initialCount) )
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{
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m_size = wxSize(width, height);
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m_useMask = mask;
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return true;
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}
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namespace
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{
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wxBitmap GetImageListBitmap(const wxBitmap& bitmap, bool useMask, const wxSize& imgSize)
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{
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wxBitmap bmp(bitmap);
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if ( useMask )
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{
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if ( bmp.GetMask() )
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{
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if ( bmp.HasAlpha() )
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{
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// We need to remove alpha channel for compatibility with
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// native-based wxMSW wxImageList where stored images are not allowed
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// to have both mask and alpha channel.
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#if wxUSE_IMAGE
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wxImage img = bmp.ConvertToImage();
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img.ClearAlpha();
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bmp = img;
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#endif // wxUSE_IMAGE
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}
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}
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else
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{
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if ( bmp.HasAlpha() )
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{
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// Convert alpha channel to mask.
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#if wxUSE_IMAGE
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wxImage img = bmp.ConvertToImage();
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img.ConvertAlphaToMask();
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bmp = img;
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#endif // wxUSE_IMAGE
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}
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else
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{
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// Like for wxMSW, use the light grey from standard colour map as transparent colour.
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wxColour col = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
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bmp.SetMask(new wxMask(bmp, col));
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}
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}
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}
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else
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{
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if ( bmp.GetMask() )
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{
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if ( bmp.HasAlpha() )
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{
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// TODO: It would be better to blend a mask with existing alpha values.
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bmp.SetMask(NULL);
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}
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else
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{
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// Convert a mask to alpha values.
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#if wxUSE_IMAGE
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wxImage img = bmp.ConvertToImage();
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img.InitAlpha();
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bmp = img;
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#else
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bmp.SetMask(NULL);
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#endif // wxUSE_IMAGE
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}
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}
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}
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// Ensure image size is the same as the size of the images on the image list.
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wxBitmap bmpResized;
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const wxSize sz = bmp.GetSize();
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if ( sz.x == imgSize.x && sz.y == imgSize.y )
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{
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bmpResized = bmp;
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}
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else if ( sz.x > imgSize.x && sz.y > imgSize.y )
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{
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wxRect r(0, 0, imgSize.x, imgSize.y);
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bmpResized = bmp.GetSubBitmap(r);
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}
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else
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{
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#if wxUSE_IMAGE
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wxImage img = bmp.ConvertToImage();
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wxImage imgResized = img.Size(imgSize, wxPoint(0, 0), 0, 0, 0);
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bmpResized = imgResized;
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#else
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bmpResized = bmp;
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#endif // wxUSE_IMAGE
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}
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return bmpResized;
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}
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};
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int wxGenericImageList::Add( const wxBitmap &bitmap )
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{
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// We use the scaled, i.e. logical, size here as image list images size is
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// specified in logical pixels, just as window coordinates and sizes are.
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const wxSize bitmapSize = bitmap.GetScaledSize();
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if ( m_size == wxSize(0, 0) )
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{
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// This is the first time Add() is called and we hadn't had any fixed
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// size: adopt the size of our first bitmap as image size.
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m_size = bitmapSize;
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}
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// There is a special case: a bitmap may contain more than one image,
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// in which case we're supposed to chop it in parts, just as Windows
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// ImageList_Add() does.
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if ( bitmapSize.x == m_size.x )
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{
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m_images.push_back(GetImageListBitmap(bitmap, m_useMask, m_size));
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}
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else if ( bitmapSize.x > m_size.x )
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{
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const int numImages = bitmapSize.x / m_size.x;
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for (int subIndex = 0; subIndex < numImages; subIndex++)
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{
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wxRect rect(m_size.x * subIndex, 0, m_size.x, m_size.y);
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m_images.push_back(GetImageListBitmap(bitmap.GetSubBitmap(rect), m_useMask, m_size));
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}
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}
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else
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{
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return -1;
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}
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return GetImageCount() - 1;
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}
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int wxGenericImageList::Add( const wxBitmap& bitmap, const wxBitmap& mask )
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{
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wxBitmap bmp(bitmap);
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if (mask.IsOk())
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bmp.SetMask(new wxMask(mask));
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return Add(bmp);
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}
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int wxGenericImageList::Add( const wxBitmap& bitmap, const wxColour& maskColour )
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{
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wxBitmap bmp(bitmap);
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bmp.SetMask(new wxMask(bitmap, maskColour));
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return Add(bmp);
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}
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const wxBitmap *wxGenericImageList::DoGetPtr( int index ) const
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{
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if ( index < 0 || (size_t)index >= m_images.size() )
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return NULL;
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return &m_images[index];
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}
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// Get the bitmap
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wxBitmap wxGenericImageList::GetBitmap(int index) const
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{
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const wxBitmap* bmp = DoGetPtr(index);
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if (!bmp)
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return wxNullBitmap;
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return *bmp;
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}
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// Get the icon
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wxIcon wxGenericImageList::GetIcon(int index) const
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{
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const wxBitmap* bmp = DoGetPtr(index);
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if (!bmp)
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return wxNullIcon;
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wxIcon icon;
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icon.CopyFromBitmap(*bmp);
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return icon;
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}
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bool
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wxGenericImageList::Replace(int index,
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const wxBitmap& bitmap,
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const wxBitmap& mask)
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{
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// Call DoGetPtr() just to check the index validity.
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if ( !DoGetPtr(index) )
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return false;
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wxBitmap bmp(bitmap);
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if ( mask.IsOk() )
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bmp.SetMask(new wxMask(mask));
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m_images[index] = GetImageListBitmap(bmp, m_useMask, m_size);
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return true;
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}
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bool wxGenericImageList::Remove( int index )
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{
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m_images.erase(m_images.begin() + index);
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return true;
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}
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bool wxGenericImageList::RemoveAll()
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{
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m_images.clear();
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return true;
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}
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bool wxGenericImageList::GetSize( int index, int &width, int &height ) const
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{
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const wxBitmap* bmp = DoGetPtr(index);
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if ( !bmp )
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{
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width = 0;
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height = 0;
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return false;
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}
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width = bmp->GetScaledWidth();
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height = bmp->GetScaledHeight();
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return true;
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}
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bool wxGenericImageList::Draw( int index, wxDC &dc, int x, int y,
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int flags, bool WXUNUSED(solidBackground) )
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{
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const wxBitmap* bmp = DoGetPtr(index);
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if ( !bmp )
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return false;
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dc.DrawBitmap(*bmp, x, y, (flags & wxIMAGELIST_DRAW_TRANSPARENT) != 0);
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return true;
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}
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#endif // wxUSE_IMAGLIST
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