Both completing a set of fixed strings and dynamic completion using a custom completer are supported, although completing the file names remains MSW-only for now. Note that, unlike under MSW, auto-completion under Mac is not automatic and has to be triggered manually by calling complete: method. This is done by pressing F5 key by default. In the future we should call it automatically on a timer event to make it more obviously discoverable. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67526 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			107 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/osx/textentry.h
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// Purpose:     wxTextEntry class
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// Author:      Stefan Csomor
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// Modified by: Kevin Ollivier
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// Created:     1998-01-01
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// RCS-ID:      $Id$
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// Copyright:   (c) Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_OSX_TEXTENTRY_H_
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#define _WX_OSX_TEXTENTRY_H_
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#if wxUSE_SYSTEM_OPTIONS
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    // set this to 'true' if you want to use the 'classic' MLTE-based implementation
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    // instead of the HIView-based implementation in 10.3 and upwards, the former
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    // has more features (backgrounds etc.), but may show redraw artefacts and other
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    // problems depending on your usage; hence, the default is 'false'.
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    #define wxMAC_TEXTCONTROL_USE_MLTE wxT("mac.textcontrol-use-mlte")
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    // set this to 'true' if you want editable text controls to have spell checking turned
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    // on by default, you can change this setting individually on a control using MacCheckSpelling
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    #define wxMAC_TEXTCONTROL_USE_SPELL_CHECKER wxT("mac.textcontrol-use-spell-checker")
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#endif
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#include "wx/control.h"
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// forward decl for wxListWidgetImpl implementation type.
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class WXDLLIMPEXP_FWD_CORE wxTextWidgetImpl;
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class WXDLLIMPEXP_CORE wxTextEntry: public wxTextEntryBase
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{
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public:
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    wxTextEntry();
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    virtual ~wxTextEntry();
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    virtual bool IsEditable() const;
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    // If the return values from and to are the same, there is no selection.
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    virtual void GetSelection(long* from, long* to) const;
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    // operations
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    // ----------
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    // editing
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    virtual void Clear();
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    virtual void Remove(long from, long to);
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    // set the max number of characters which may be entered
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    // in a single line text control
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    virtual void SetMaxLength(unsigned long len);
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    // writing text inserts it at the current position;
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    // appending always inserts it at the end
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    virtual void WriteText(const wxString& text);
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    // Clipboard operations
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    virtual void Copy();
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    virtual void Cut();
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    virtual void Paste();
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    virtual bool CanCopy() const;
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    virtual bool CanCut() const;
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    virtual bool CanPaste() const;
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    // Undo/redo
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    virtual void Undo();
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    virtual void Redo();
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    virtual bool CanUndo() const;
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    virtual bool CanRedo() const;
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    // Insertion point
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    virtual void SetInsertionPoint(long pos);
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    virtual void SetInsertionPointEnd();
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    virtual long GetInsertionPoint() const;
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    virtual wxTextPos GetLastPosition() const;
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    virtual void SetSelection(long from, long to);
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    virtual void SetEditable(bool editable);
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    // Implementation
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    // --------------
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    virtual wxTextWidgetImpl * GetTextPeer() const;
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    wxTextCompleter *OSXGetCompleter() const { return m_completer; }
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protected:
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    virtual wxString DoGetValue() const;
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    virtual bool DoAutoCompleteStrings(const wxArrayString& choices);
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    virtual bool DoAutoCompleteCustom(wxTextCompleter *completer);
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    // The object providing auto-completions or NULL if none.
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    wxTextCompleter *m_completer;
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    bool  m_editable;
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  // need to make this public because of the current implementation via callbacks
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    unsigned long  m_maxLength;
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};
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#endif // _WX_OSX_TEXTENTRY_H_
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