git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58757 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/choice.h
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// Purpose:     wxChoice class interface
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     26.07.99
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// RCS-ID:      $Id$
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// Copyright:   (c) wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CHOICE_H_BASE_
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#define _WX_CHOICE_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_CHOICE
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#include "wx/ctrlsub.h"     // the base class
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// ----------------------------------------------------------------------------
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// global data
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
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// ----------------------------------------------------------------------------
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// wxChoice allows to select one of a non-modifiable list of strings
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
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{
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public:
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    wxChoiceBase() { }
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    virtual ~wxChoiceBase();
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    // all generic methods are in wxControlWithItems
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    // get the current selection: this can only be different from the normal
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    // selection if the popup items list is currently opened and the user
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    // selected some item in it but didn't close the list yet; otherwise (and
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    // currently always on platforms other than MSW) this is the same as
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    // GetSelection()
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    virtual int GetCurrentSelection() const { return GetSelection(); }
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    // set/get the number of columns in the control (as they're not supported on
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    // most platforms, they do nothing by default)
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    virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
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    virtual int GetColumns() const { return 1 ; }
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    // emulate selecting the item event.GetInt()
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    void Command(wxCommandEvent& event);
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    // override wxItemContainer::IsSorted
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    virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
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private:
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    wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
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};
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// ----------------------------------------------------------------------------
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// include the platform-dependent class definition
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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    #include "wx/univ/choice.h"
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#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
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    #include "wx/msw/wince/choicece.h"
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#elif defined(__WXMSW__)
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    #include "wx/msw/choice.h"
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#elif defined(__WXMOTIF__)
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    #include "wx/motif/choice.h"
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#elif defined(__WXGTK20__)
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    #include "wx/gtk/choice.h"
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#elif defined(__WXGTK__)
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    #include "wx/gtk1/choice.h"
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#elif defined(__WXMAC__)
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    #include "wx/osx/choice.h"
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#elif defined(__WXCOCOA__)
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    #include "wx/cocoa/choice.h"
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#elif defined(__WXPM__)
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    #include "wx/os2/choice.h"
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#elif defined(__WXPALMOS__)
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    #include "wx/palmos/choice.h"
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#endif
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#endif // wxUSE_CHOICE
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#endif // _WX_CHOICE_H_BASE_
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