git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			690 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			690 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/app.h
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// Purpose:     wxAppBase class and macros used for declaration of wxApp
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//              derived class in the user code
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_BASE_
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#define _WX_APP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers we have to include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h"       // for the base class
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#include "wx/build.h"
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#include "wx/init.h"        // we must declare wxEntry()
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#include "wx/intl.h"        // for wxLayoutDirection
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class WXDLLIMPEXP_FWD_BASE wxAppConsole;
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class WXDLLIMPEXP_FWD_BASE wxAppTraits;
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class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
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class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
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class WXDLLIMPEXP_FWD_BASE wxLog;
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class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
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#if wxUSE_GUI
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    struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
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#endif
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// ----------------------------------------------------------------------------
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// typedefs
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// ----------------------------------------------------------------------------
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// the type of the function used to create a wxApp object on program start up
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typedef wxAppConsole* (*wxAppInitializerFunction)();
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum
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{
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    wxPRINT_WINDOWS = 1,
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    wxPRINT_POSTSCRIPT = 2
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};
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// ----------------------------------------------------------------------------
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// wxAppConsoleBase: wxApp for non-GUI applications
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
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{
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public:
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    // ctor and dtor
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    wxAppConsoleBase();
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    virtual ~wxAppConsoleBase();
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    // the virtual functions which may/must be overridden in the derived class
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    // -----------------------------------------------------------------------
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    // This is the very first function called for a newly created wxApp object,
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    // it is used by the library to do the global initialization. If, for some
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    // reason, you must override it (instead of just overriding OnInit(), as
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    // usual, for app-specific initializations), do not forget to call the base
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    // class version!
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    virtual bool Initialize(int& argc, wxChar **argv);
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    // This gives wxCocoa a chance to call OnInit() with a memory pool in place
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    virtual bool CallOnInit() { return OnInit(); }
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    // Called before OnRun(), this is a good place to do initialization -- if
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    // anything fails, return false from here to prevent the program from
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    // continuing. The command line is normally parsed here, call the base
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    // class OnInit() to do it.
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    virtual bool OnInit();
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    // this is here only temporary hopefully (FIXME)
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    virtual bool OnInitGui() { return true; }
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    // This is the replacement for the normal main(): all program work should
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    // be done here. When OnRun() returns, the programs starts shutting down.
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    virtual int OnRun();
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    // This is only called if OnInit() returned true so it's a good place to do
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    // any cleanup matching the initializations done there.
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    virtual int OnExit();
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    // This is the very last function called on wxApp object before it is
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    // destroyed. If you override it (instead of overriding OnExit() as usual)
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    // do not forget to call the base class version!
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    virtual void CleanUp();
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    // Called when a fatal exception occurs, this function should take care not
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    // to do anything which might provoke a nested exception! It may be
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    // overridden if you wish to react somehow in non-default way (core dump
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    // under Unix, application crash under Windows) to fatal program errors,
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    // however extreme care should be taken if you don't want this function to
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    // crash.
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    virtual void OnFatalException() { }
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    // Called from wxExit() function, should terminate the application a.s.a.p.
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    virtual void Exit();
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    // application info: name, description, vendor
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    // -------------------------------------------
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    // NB: all these should be set by the application itself, there are no
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    //     reasonable default except for the application name which is taken to
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    //     be argv[0]
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        // set/get the application name
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    wxString GetAppName() const
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    {
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        return m_appName.empty() ? m_className : m_appName;
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    }
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    void SetAppName(const wxString& name) { m_appName = name; }
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        // set/get the app class name
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    wxString GetClassName() const { return m_className; }
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    void SetClassName(const wxString& name) { m_className = name; }
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        // set/get the vendor name
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    const wxString& GetVendorName() const { return m_vendorName; }
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    void SetVendorName(const wxString& name) { m_vendorName = name; }
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    // cmd line parsing stuff
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    // ----------------------
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    // all of these methods may be overridden in the derived class to
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    // customize the command line parsing (by default only a few standard
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    // options are handled)
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    //
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    // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
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    // this to work
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#if wxUSE_CMDLINE_PARSER
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    // this one is called from OnInit() to add all supported options
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    // to the given parser (don't forget to call the base class version if you
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    // override it!)
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    virtual void OnInitCmdLine(wxCmdLineParser& parser);
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    // called after successfully parsing the command line, return true
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    // to continue and false to exit (don't forget to call the base class
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    // version if you override it!)
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    virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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    // called if "--help" option was specified, return true to continue
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    // and false to exit
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    virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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    // called if incorrect command line options were given, return
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    // false to abort and true to continue
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    virtual bool OnCmdLineError(wxCmdLineParser& parser);
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#endif // wxUSE_CMDLINE_PARSER
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    // miscellaneous customization functions
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    // -------------------------------------
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    // create the app traits object to which we delegate for everything which
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    // either should be configurable by the user (then he can change the
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    // default behaviour simply by overriding CreateTraits() and returning his
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    // own traits object) or which is GUI/console dependent as then wxAppTraits
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    // allows us to abstract the differences behind the common fa<66>de
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    wxAppTraits *GetTraits();
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    // event processing functions
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    // --------------------------
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    // this method allows to filter all the events processed by the program, so
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    // you should try to return quickly from it to avoid slowing down the
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    // program to the crawl
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    //
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    // return value should be -1 to continue with the normal event processing,
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    // or TRUE or FALSE to stop further processing and pretend that the event
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    // had been already processed or won't be processed at all, respectively
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    virtual int FilterEvent(wxEvent& event);
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#if wxUSE_EXCEPTIONS
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    // call the specified handler on the given object with the given event
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    //
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    // this method only exists to allow catching the exceptions thrown by any
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    // event handler, it would lead to an extra (useless) virtual function call
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    // if the exceptions were not used, so it doesn't even exist in that case
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    virtual void HandleEvent(wxEvtHandler *handler,
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                             wxEventFunction func,
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                             wxEvent& event) const;
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    // Called when an unhandled C++ exception occurs inside OnRun(): note that
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    // the main event loop has already terminated by now and the program will
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    // exit, if you need to really handle the exceptions you need to override
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    // OnExceptionInMainLoop()
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    virtual void OnUnhandledException();
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#endif // wxUSE_EXCEPTIONS
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    // event processing functions
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    // --------------------------
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    // return true if we're running event loop, i.e. if the events can
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    // (already) be dispatched
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    static bool IsMainLoopRunning();
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    // process all events in the wxPendingEvents list -- it is necessary to
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    // call this function to process posted events. This happens during each
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    // event loop iteration in GUI mode but if there is no main loop, it may be
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    // also called directly.
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    virtual void ProcessPendingEvents();
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    // check if there are pending events on global pending event list
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    bool HasPendingEvents() const;
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    // doesn't do anything in this class, just a hook for GUI wxApp
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    virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
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    // make sure that idle events are sent again
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    virtual void WakeUpIdle();
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        // execute the main GUI loop, the function returns when the loop ends
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    virtual int MainLoop();
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        // exit the main GUI loop during the next iteration (i.e. it does not
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        // stop the program immediately!)
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    virtual void ExitMainLoop();
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        // returns true if there are unprocessed events in the event queue
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    virtual bool Pending();
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        // process the first event in the event queue (blocks until an event
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        // appears if there are none currently, use Pending() if this is not
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        // wanted), returns false if the event loop should stop and true
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        // otherwise
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    virtual bool Dispatch();
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        // this virtual function is called  when the application
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        // becomes idle and normally just sends wxIdleEvent to all interested
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        // parties
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        //
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        // it should return true if more idle events are needed, false if not
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    virtual bool ProcessIdle();
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#if wxUSE_EXCEPTIONS
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    // Function called if an uncaught exception is caught inside the main
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    // event loop: it may return true to continue running the event loop or
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    // false to stop it (in the latter case it may rethrow the exception as
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    // well)
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    virtual bool OnExceptionInMainLoop();
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#endif // wxUSE_EXCEPTIONS
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    // debugging support
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    // -----------------
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#ifdef __WXDEBUG__
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    // this function is called when an assert failure occurs, the base class
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    // version does the normal processing (i.e. shows the usual assert failure
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    // dialog box)
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    //
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    // the arguments are the location of the failed assert (func may be empty
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    // if the compiler doesn't support C99 __FUNCTION__), the text of the
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    // assert itself and the user-specified message
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    virtual void OnAssertFailure(const wxChar *file,
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                                 int line,
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                                 const wxChar *func,
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                                 const wxChar *cond,
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                                 const wxChar *msg);
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    // old version of the function without func parameter, for compatibility
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    // only, override OnAssertFailure() in the new code
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    virtual void OnAssert(const wxChar *file,
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                          int line,
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                          const wxChar *cond,
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                          const wxChar *msg);
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#endif // __WXDEBUG__
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    // check that the wxBuildOptions object (constructed in the application
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    // itself, usually the one from IMPLEMENT_APP() macro) matches the build
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    // options of the library and abort if it doesn't
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    static bool CheckBuildOptions(const char *optionsSignature,
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                                  const char *componentName);
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    // implementation only from now on
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    // -------------------------------
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    // helpers for dynamic wxApp construction
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    static void SetInitializerFunction(wxAppInitializerFunction fn)
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        { ms_appInitFn = fn; }
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    static wxAppInitializerFunction GetInitializerFunction()
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        { return ms_appInitFn; }
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    // accessors for ms_appInstance field (external code might wish to modify
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    // it, this is why we provide a setter here as well, but you should really
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    // know what you're doing if you call it), wxTheApp is usually used instead
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    // of GetInstance()
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    static wxAppConsole *GetInstance() { return ms_appInstance; }
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    static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
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    // command line arguments (public for backwards compatibility)
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    int      argc;
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    wxChar **argv;
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protected:
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    // the function which creates the traits object when GetTraits() needs it
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    // for the first time
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    virtual wxAppTraits *CreateTraits();
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    // function used for dynamic wxApp creation
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    static wxAppInitializerFunction ms_appInitFn;
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    // the one and only global application object
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    static wxAppConsole *ms_appInstance;
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    // create main loop from AppTraits or return NULL if
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    // there is no main loop implementation
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    wxEventLoopBase *CreateMainLoop();
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    // application info (must be set from the user code)
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    wxString m_vendorName,      // vendor name (ACME Inc)
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             m_appName,         // app name
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             m_className;       // class name
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    // the class defining the application behaviour, NULL initially and created
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    // by GetTraits() when first needed
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    wxAppTraits *m_traits;
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    // the main event loop of the application (may be NULL if the loop hasn't
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    // been started yet or has already terminated)
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    wxEventLoopBase *m_mainLoop;
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    // the application object is a singleton anyhow, there is no sense in
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    // copying it
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    DECLARE_NO_COPY_CLASS(wxAppConsoleBase)
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};
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#if defined(__UNIX__)
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    #include "wx/unix/app.h"
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#else
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    // this has to be a class and not a typedef as we forward declare it
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    class wxAppConsole : public wxAppConsoleBase { };
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#endif
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// ----------------------------------------------------------------------------
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// wxAppBase: the common part of wxApp implementations for all platforms
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// ----------------------------------------------------------------------------
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#if wxUSE_GUI
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class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
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{
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public:
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    wxAppBase();
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    virtual ~wxAppBase();
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    // the virtual functions which may/must be overridden in the derived class
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    // -----------------------------------------------------------------------
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        // very first initialization function
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        //
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        // Override: very rarely
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    virtual bool Initialize(int& argc, wxChar **argv);
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        // a platform-dependent version of OnInit(): the code here is likely to
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        // depend on the toolkit. default version does nothing.
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        //
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        // Override: rarely.
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    virtual bool OnInitGui();
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        // called to start program execution - the default version just enters
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        // the main GUI loop in which events are received and processed until
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        // the last window is not deleted (if GetExitOnFrameDelete) or
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        // ExitMainLoop() is called. In console mode programs, the execution
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        // of the program really starts here
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        //
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        // Override: rarely in GUI applications, always in console ones.
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    virtual int OnRun();
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        // a matching function for OnInit()
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    virtual int OnExit();
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        // very last clean up function
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        //
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        // Override: very rarely
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    virtual void CleanUp();
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    // the worker functions - usually not used directly by the user code
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    // -----------------------------------------------------------------
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        // process all currently pending events right now
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        //
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        // it is an error to call Yield() recursively unless the value of
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        // onlyIfNeeded is true
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        //
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        // WARNING: this function is dangerous as it can lead to unexpected
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        //          reentrancies (i.e. when called from an event handler it
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        //          may result in calling the same event handler again), use
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        //          with _extreme_ care or, better, don't use at all!
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    virtual bool Yield(bool onlyIfNeeded = false) = 0;
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        // this virtual function is called in the GUI mode when the application
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        // becomes idle and normally just sends wxIdleEvent to all interested
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        // parties
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        //
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        // it should return true if more idle events are needed, false if not
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    virtual bool ProcessIdle();
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        // Send idle event to window and all subwindows
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        // Returns true if more idle time is requested.
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    virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
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    // top level window functions
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    // --------------------------
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        // return true if our app has focus
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    virtual bool IsActive() const { return m_isActive; }
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        // set the "main" top level window
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    void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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        // return the "main" top level window (if it hadn't been set previously
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        // with SetTopWindow(), will return just some top level window and, if
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        // there are none, will return NULL)
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    virtual wxWindow *GetTopWindow() const;
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        // control the exit behaviour: by default, the program will exit the
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        // main loop (and so, usually, terminate) when the last top-level
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        // program window is deleted. Beware that if you disable this behaviour
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        // (with SetExitOnFrameDelete(false)), you'll have to call
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        // ExitMainLoop() explicitly from somewhere.
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    void SetExitOnFrameDelete(bool flag)
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        { m_exitOnFrameDelete = flag ? Yes : No; }
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    bool GetExitOnFrameDelete() const
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        { return m_exitOnFrameDelete == Yes; }
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 | 
						||
    // display mode, visual, printing mode, ...
 | 
						||
    // ------------------------------------------------------------------------
 | 
						||
 | 
						||
        // Get display mode that is used use. This is only used in framebuffer
 | 
						||
        // wxWin ports (such as wxMGL or wxDFB).
 | 
						||
    virtual wxVideoMode GetDisplayMode() const;
 | 
						||
        // Set display mode to use. This is only used in framebuffer wxWin
 | 
						||
        // ports (such as wxMGL or wxDFB). This method should be called from
 | 
						||
        // wxApp::OnInitGui
 | 
						||
    virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
 | 
						||
 | 
						||
        // set use of best visual flag (see below)
 | 
						||
    void SetUseBestVisual( bool flag, bool forceTrueColour = false ) 
 | 
						||
        { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
 | 
						||
    bool GetUseBestVisual() const { return m_useBestVisual; }
 | 
						||
 | 
						||
        // set/get printing mode: see wxPRINT_XXX constants.
 | 
						||
        //
 | 
						||
        // default behaviour is the normal one for Unix: always use PostScript
 | 
						||
        // printing.
 | 
						||
    virtual void SetPrintMode(int WXUNUSED(mode)) { }
 | 
						||
    int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
 | 
						||
 | 
						||
    // Return the layout direction for the current locale or wxLayout_Default
 | 
						||
    // if it's unknown
 | 
						||
    virtual wxLayoutDirection GetLayoutDirection() const;
 | 
						||
 | 
						||
 | 
						||
    // command line parsing (GUI-specific)
 | 
						||
    // ------------------------------------------------------------------------
 | 
						||
 | 
						||
#if wxUSE_CMDLINE_PARSER
 | 
						||
    virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
 | 
						||
    virtual void OnInitCmdLine(wxCmdLineParser& parser);
 | 
						||
#endif
 | 
						||
 | 
						||
    // miscellaneous other stuff
 | 
						||
    // ------------------------------------------------------------------------
 | 
						||
 | 
						||
    // called by toolkit-specific code to set the app status: active (we have
 | 
						||
    // focus) or not and also the last window which had focus before we were
 | 
						||
    // deactivated
 | 
						||
    virtual void SetActive(bool isActive, wxWindow *lastFocus);
 | 
						||
 | 
						||
#if WXWIN_COMPATIBILITY_2_6
 | 
						||
    // OBSOLETE: don't use, always returns true
 | 
						||
    //
 | 
						||
    // returns true if the program is successfully initialized
 | 
						||
    wxDEPRECATED( bool Initialized() );
 | 
						||
#endif // WXWIN_COMPATIBILITY_2_6
 | 
						||
 | 
						||
protected:
 | 
						||
    // delete all objects in wxPendingDelete list
 | 
						||
    void DeletePendingObjects();
 | 
						||
 | 
						||
    // override base class method to use GUI traits
 | 
						||
    virtual wxAppTraits *CreateTraits();
 | 
						||
 | 
						||
 | 
						||
    // the main top level window (may be NULL)
 | 
						||
    wxWindow *m_topWindow;
 | 
						||
 | 
						||
    // if Yes, exit the main loop when the last top level window is deleted, if
 | 
						||
    // No don't do it and if Later -- only do it once we reach our OnRun()
 | 
						||
    //
 | 
						||
    // the explanation for using this strange scheme is given in appcmn.cpp
 | 
						||
    enum
 | 
						||
    {
 | 
						||
        Later = -1,
 | 
						||
        No,
 | 
						||
        Yes
 | 
						||
    } m_exitOnFrameDelete;
 | 
						||
 | 
						||
    // true if the app wants to use the best visual on systems where
 | 
						||
    // more than one are available (Sun, SGI, XFree86 4.0 ?)
 | 
						||
    bool m_useBestVisual;
 | 
						||
    // force TrueColour just in case "best" isn't TrueColour
 | 
						||
    bool m_forceTrueColour;
 | 
						||
 | 
						||
    // does any of our windows have focus?
 | 
						||
    bool m_isActive;
 | 
						||
 | 
						||
 | 
						||
    DECLARE_NO_COPY_CLASS(wxAppBase)
 | 
						||
};
 | 
						||
 | 
						||
#if WXWIN_COMPATIBILITY_2_6
 | 
						||
    inline bool wxAppBase::Initialized() { return true; }
 | 
						||
#endif // WXWIN_COMPATIBILITY_2_6
 | 
						||
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
// now include the declaration of the real class
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
 | 
						||
#if defined(__WXPALMOS__)
 | 
						||
    #include "wx/palmos/app.h"
 | 
						||
#elif defined(__WXMSW__)
 | 
						||
    #include "wx/msw/app.h"
 | 
						||
#elif defined(__WXMOTIF__)
 | 
						||
    #include "wx/motif/app.h"
 | 
						||
#elif defined(__WXMGL__)
 | 
						||
    #include "wx/mgl/app.h"
 | 
						||
#elif defined(__WXDFB__)
 | 
						||
    #include "wx/dfb/app.h"
 | 
						||
#elif defined(__WXGTK20__)
 | 
						||
    #include "wx/gtk/app.h"
 | 
						||
#elif defined(__WXGTK__)
 | 
						||
    #include "wx/gtk1/app.h"
 | 
						||
#elif defined(__WXX11__)
 | 
						||
    #include "wx/x11/app.h"
 | 
						||
#elif defined(__WXMAC__)
 | 
						||
    #include "wx/mac/app.h"
 | 
						||
#elif defined(__WXCOCOA__)
 | 
						||
    #include "wx/cocoa/app.h"
 | 
						||
#elif defined(__WXPM__)
 | 
						||
    #include "wx/os2/app.h"
 | 
						||
#endif
 | 
						||
 | 
						||
#else // !GUI
 | 
						||
 | 
						||
// wxApp is defined in core and we cannot define another one in wxBase,
 | 
						||
// so use the preprocessor to allow using wxApp in console programs too
 | 
						||
#define wxApp wxAppConsole
 | 
						||
 | 
						||
#endif // GUI/!GUI
 | 
						||
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
// the global data
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
 | 
						||
// for compatibility, we define this macro to access the global application
 | 
						||
// object of type wxApp
 | 
						||
//
 | 
						||
// note that instead of using of wxTheApp in application code you should
 | 
						||
// consider using DECLARE_APP() after which you may call wxGetApp() which will
 | 
						||
// return the object of the correct type (i.e. MyApp and not wxApp)
 | 
						||
//
 | 
						||
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
 | 
						||
// console mode it does nothing at all
 | 
						||
#define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
 | 
						||
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
// global functions
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
 | 
						||
// event loop related functions only work in GUI programs
 | 
						||
// ------------------------------------------------------
 | 
						||
 | 
						||
// Force an exit from main loop
 | 
						||
extern void WXDLLIMPEXP_BASE wxExit();
 | 
						||
 | 
						||
// Yield to other apps/messages
 | 
						||
extern bool WXDLLIMPEXP_BASE wxYield();
 | 
						||
 | 
						||
// Yield to other apps/messages
 | 
						||
extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
 | 
						||
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
// macros for dynamic creation of the application object
 | 
						||
// ----------------------------------------------------------------------------
 | 
						||
 | 
						||
// Having a global instance of this class allows wxApp to be aware of the app
 | 
						||
// creator function. wxApp can then call this function to create a new app
 | 
						||
// object. Convoluted, but necessary.
 | 
						||
 | 
						||
class WXDLLIMPEXP_BASE wxAppInitializer
 | 
						||
{
 | 
						||
public:
 | 
						||
    wxAppInitializer(wxAppInitializerFunction fn)
 | 
						||
        { wxApp::SetInitializerFunction(fn); }
 | 
						||
};
 | 
						||
 | 
						||
// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
 | 
						||
// your compiler really, really wants main() to be in your main program (e.g.
 | 
						||
// hello.cpp). Now IMPLEMENT_APP should add this code if required.
 | 
						||
 | 
						||
#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
 | 
						||
        int main(int argc, char **argv) { return wxEntry(argc, argv); }
 | 
						||
 | 
						||
// port-specific header could have defined it already in some special way
 | 
						||
#ifndef IMPLEMENT_WXWIN_MAIN
 | 
						||
    #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
 | 
						||
#endif // defined(IMPLEMENT_WXWIN_MAIN)
 | 
						||
 | 
						||
#ifdef __WXUNIVERSAL__
 | 
						||
    #include "wx/univ/theme.h"
 | 
						||
 | 
						||
    #ifdef wxUNIV_DEFAULT_THEME
 | 
						||
        #define IMPLEMENT_WX_THEME_SUPPORT \
 | 
						||
            WX_USE_THEME(wxUNIV_DEFAULT_THEME);
 | 
						||
    #else
 | 
						||
        #define IMPLEMENT_WX_THEME_SUPPORT
 | 
						||
    #endif
 | 
						||
#else
 | 
						||
    #define IMPLEMENT_WX_THEME_SUPPORT
 | 
						||
#endif
 | 
						||
 | 
						||
// Use this macro if you want to define your own main() or WinMain() function
 | 
						||
// and call wxEntry() from there.
 | 
						||
#define IMPLEMENT_APP_NO_MAIN(appname)                                      \
 | 
						||
    wxAppConsole *wxCreateApp()                                             \
 | 
						||
    {                                                                       \
 | 
						||
        wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \
 | 
						||
                                        "your program");                    \
 | 
						||
        return new appname;                                                 \
 | 
						||
    }                                                                       \
 | 
						||
    wxAppInitializer                                                        \
 | 
						||
        wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp);        \
 | 
						||
    DECLARE_APP(appname)                                                    \
 | 
						||
    appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
 | 
						||
 | 
						||
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
 | 
						||
// wxUniversal builds
 | 
						||
#define IMPLEMENT_APP_NO_THEMES(appname)    \
 | 
						||
    IMPLEMENT_APP_NO_MAIN(appname)          \
 | 
						||
    IMPLEMENT_WXWIN_MAIN
 | 
						||
 | 
						||
// Use this macro exactly once, the argument is the name of the wxApp-derived
 | 
						||
// class which is the class of your application.
 | 
						||
#define IMPLEMENT_APP(appname)              \
 | 
						||
    IMPLEMENT_APP_NO_THEMES(appname)        \
 | 
						||
    IMPLEMENT_WX_THEME_SUPPORT
 | 
						||
 | 
						||
// Same as IMPLEMENT_APP(), but for console applications.
 | 
						||
#define IMPLEMENT_APP_CONSOLE(appname)      \
 | 
						||
    IMPLEMENT_APP_NO_MAIN(appname)          \
 | 
						||
    IMPLEMENT_WXWIN_MAIN_CONSOLE
 | 
						||
 | 
						||
// this macro can be used multiple times and just allows you to use wxGetApp()
 | 
						||
// function
 | 
						||
#define DECLARE_APP(appname) extern appname& wxGetApp();
 | 
						||
 | 
						||
 | 
						||
// declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
 | 
						||
// anywhere else but at the very least it suppresses icc warnings about
 | 
						||
// defining extern symbols without prior declaration, and it shouldn't do any
 | 
						||
// harm
 | 
						||
extern wxAppConsole *wxCreateApp();
 | 
						||
extern wxAppInitializer wxTheAppInitializer;
 | 
						||
 | 
						||
#endif // _WX_APP_H_BASE_
 |