git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			255 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* -------------------------------------------------------------------------
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 * Project: GSocket (Generic Socket)
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 * Name:    gsocket.h
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 * Purpose: GSocket include file (system independent)
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 * CVSID:   $Id$
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 * -------------------------------------------------------------------------
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 */
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#ifndef __GSOCKET_H
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#define __GSOCKET_H
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#ifndef __GSOCKET_STANDALONE__
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#include "wx/setup.h"
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#endif
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#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
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#include <stddef.h>
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#include <sys/types.h>
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#if !defined(__cplusplus)
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typedef int bool;
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _GSocket GSocket;
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typedef struct _GAddress GAddress;
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typedef enum {
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  GSOCK_NOFAMILY = 0,
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  GSOCK_INET,
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  GSOCK_INET6,
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  GSOCK_UNIX
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} GAddressType;
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typedef enum {
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  GSOCK_STREAMED,
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  GSOCK_UNSTREAMED
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} GSocketStream;
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typedef enum {
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  GSOCK_NOERROR = 0,
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  GSOCK_INVOP,
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  GSOCK_IOERR,
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  GSOCK_INVADDR,
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  GSOCK_INVSOCK,
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  GSOCK_NOHOST,
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  GSOCK_INVPORT,
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  GSOCK_WOULDBLOCK,
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  GSOCK_TIMEDOUT,
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  GSOCK_MEMERR
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} GSocketError;
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typedef enum {
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  GSOCK_INPUT  = 0,
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  GSOCK_OUTPUT = 1,
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  GSOCK_CONNECTION = 2,
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  GSOCK_LOST = 3,
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  GSOCK_MAX_EVENT = 4
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} GSocketEvent;
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enum {
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  GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
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  GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
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  GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
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  GSOCK_LOST_FLAG = 1 << GSOCK_LOST
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};
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typedef int GSocketEventFlags;
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typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
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                                char *cdata);
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/* Global initializers */
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/* GSocket_Init() must be called at the beginning */
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bool GSocket_Init();
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/* GSocket_Cleanup() must be called at the ending */
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void GSocket_Cleanup();
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/* Constructors / Destructors */
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GSocket *GSocket_new();
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void GSocket_destroy(GSocket *socket);
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/* This will disable all further IO calls to this socket */
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void GSocket_Shutdown(GSocket *socket);
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/* Address handling */
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GSocketError GSocket_SetLocal(GSocket *socket, GAddress *address);
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GSocketError GSocket_SetPeer(GSocket *socket, GAddress *address);
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GAddress *GSocket_GetLocal(GSocket *socket);
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GAddress *GSocket_GetPeer(GSocket *socket);
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/* Non-oriented connections handlers */
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GSocketError GSocket_SetNonOriented(GSocket *socket);
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/* Server specific parts */
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/* GSocket_SetServer:
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 *  Sets up the socket as a server. It uses the "Local" field of GSocket.
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 *  "Local" must be set by GSocket_SetLocal() before GSocket_SetServer()
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 *  is called. Possible error codes are: GSOCK_INVSOCK if socket has not
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 *  been initialized, GSOCK_INVADDR if the local address has not been
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 *  defined and GSOCK_IOERR for other internal errors.
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 */
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GSocketError GSocket_SetServer(GSocket *socket);
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/* GSocket_WaitConnection:
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 *  Waits for an incoming client connection.
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 */
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GSocket *GSocket_WaitConnection(GSocket *socket);
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/* Client specific parts */
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/* GSocket_Connect:
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 *  Establishes a client connection to a server using the "Peer"
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 *  field of GSocket. "Peer" must be set by GSocket_SetPeer() before
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 *  GSocket_Connect() is called. Possible error codes are GSOCK_INVSOCK,
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 *  GSOCK_INVADDR, GSOCK_TIMEDOUT, GSOCK_WOULDBLOCK and GSOCK_IOERR.
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 *  If a socket is nonblocking and Connect() returns GSOCK_WOULDBLOCK,
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 *  the connection request can be completed later. Use GSocket_Select()
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 *  to check it, or wait for a GSOCK_CONNECTION event.
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 */
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GSocketError GSocket_Connect(GSocket *socket, GSocketStream stream);
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/* Generic IO */
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/* Like recv(), send(), ... */
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/* NOTE: In case we read from a non-oriented connection, the incoming
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 * (outgoing) connection address is stored in the "Local" ("Peer")
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 * field.
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 */
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int GSocket_Read(GSocket *socket, char *buffer, int size);
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int GSocket_Write(GSocket *socket, const char *buffer,
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                  int size);
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/* GSocket_Select:
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 *  Polls the socket to determine its status. This function will
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 *  check for the events specified in the 'flags' parameter, and
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 *  it will return a mask indicating which operations can be
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 *  performed. This function won't block, regardless of the
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 *  mode (blocking|nonblocking) of the socket.
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 */
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GSocketEventFlags GSocket_Select(GSocket *socket, GSocketEventFlags flags);
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/* Flags/Parameters */
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/* GSocket_SetTimeout:
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 *  Sets the timeout for blocking calls. Time is
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 *  expressed in milliseconds.
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 */
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void GSocket_SetTimeout(GSocket *socket, unsigned long millisec);
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/* GSocket_SetNonBlocking:
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 *  Sets the socket to non-blocking mode. This is useful if
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 *  we don't want to wait.
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 */
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void GSocket_SetNonBlocking(GSocket *socket, bool non_block);
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/* GSocket_GetError:
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 *  Returns the last error occured for this socket.
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 */
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GSocketError GSocket_GetError(GSocket *socket);
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/* Callbacks */
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/* Only one callback is possible for each event (INPUT, OUTPUT, CONNECTION
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 * and LOST). The callbacks are called in the following situations:
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 *
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 * INPUT: There is at least one byte in the input buffer
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 * OUTPUT: The system is sure that the next write call will not block
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 * CONNECTION: Two cases are possible:
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 *           Client socket -> the connection is established
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 *           Server socket -> a client requests a connection
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 * LOST: The connection is lost
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 *
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 * An event is generated only once and its state is reseted when the
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 * relative IO call is requested.
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 * For example: INPUT -> GSocket_Read()
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 *              CONNECTION -> GSocket_Accept()
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 */
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/* GSocket_SetCallback:
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 *  Enables the callbacks specified by 'flags'. Note that 'flags'
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 *  may be a combination of flags OR'ed toghether, so the same
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 *  callback function can be made to accept different events.
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 *  The callback function must have the following prototype:
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 *
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 *  void function(GSocket *socket, GSocketEvent event, char *cdata)
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 */
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void GSocket_SetCallback(GSocket *socket, GSocketEventFlags flags,
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                         GSocketCallback fallback, char *cdata);
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/* GSocket_UnsetCallback:
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 *  Disables all callbacks specified by 'flags', which may be a
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 *  combination of flags OR'ed toghether.
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 */
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void GSocket_UnsetCallback(GSocket *socket, GSocketEventFlags flags);
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/* GAddress */
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GAddress *GAddress_new();
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GAddress *GAddress_copy(GAddress *address);
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void GAddress_destroy(GAddress *address);
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void GAddress_SetFamily(GAddress *address, GAddressType type);
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GAddressType GAddress_GetFamily(GAddress *address);
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/* The use of any of the next functions will set the address family to
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 * the specific one. For example if you use GAddress_INET_SetHostName,
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 * address family will be implicitly set to AF_INET.
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 */
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GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
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GSocketError GAddress_INET_SetHostAddress(GAddress *address,
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                                          unsigned long hostaddr);
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GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
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                                       const char *protocol);
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GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
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GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
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                                       size_t sbuf);
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unsigned long GAddress_INET_GetHostAddress(GAddress *address);
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unsigned short GAddress_INET_GetPort(GAddress *address);
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/* TODO: Define specific parts (INET6, UNIX) */
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GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
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GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
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#ifdef __cplusplus
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};
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#endif /* __cplusplus */
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#endif    /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
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#endif    /* __GSOCKET_H */
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