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			1167 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			1167 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| %% Name:        socket.tex
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| %% Purpose:     wxSocket docs
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| %% Author:      Guillermo Rodriguez Garcia <guille@iies.es>
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| %% Modified by:
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| %% Created:     1999
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| %% RCS-ID:      $Id$
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| %% Copyright:   (c) wxWidgets team
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| %% License:     wxWindows license
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| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 
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| \section{\class{wxSocketBase}}\label{wxsocketbase}
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| 
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| wxSocketBase is the base class for all socket-related objects, and it
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| defines all basic IO functionality.
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| 
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| Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x)
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| If you want to use sockets or derived classes such as wxFTP in a secondary thread,
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| call wxSocketBase::Initialize() (undocumented) from the main thread before creating 
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| any sockets - in wxApp::OnInit for example. 
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| See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
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| http://www.litwindow.com/knowhow/knowhow.html for more details.
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| 
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| \wxheading{Derived from}
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| 
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| \helpref{wxObject}{wxobject}
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| 
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| \wxheading{Include files}
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| 
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| <wx/socket.h>
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| 
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| \wxheading{wxSocket errors}
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf wxSOCKET\_NOERROR}}{No error happened.}
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| \twocolitem{{\bf wxSOCKET\_INVOP}}{Invalid operation.}
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| \twocolitem{{\bf wxSOCKET\_IOERR}}{Input/Output error.}
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| \twocolitem{{\bf wxSOCKET\_INVADDR}}{Invalid address passed to wxSocket.}
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| \twocolitem{{\bf wxSOCKET\_INVSOCK}}{Invalid socket (uninitialized).}
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| \twocolitem{{\bf wxSOCKET\_NOHOST}}{No corresponding host.}
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| \twocolitem{{\bf wxSOCKET\_INVPORT}}{Invalid port.}
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| \twocolitem{{\bf wxSOCKET\_WOULDBLOCK}}{The socket is non-blocking and the operation would block.}
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| \twocolitem{{\bf wxSOCKET\_TIMEDOUT}}{The timeout for this operation expired.}
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| \twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.}
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| \end{twocollist}
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| 
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| \wxheading{wxSocket events}
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| 
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| \twocolwidtha{7cm}
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf wxSOCKET\_INPUT}}{There is data available for reading.}
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| \twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.}
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| \twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection request (server), or successful connection establishment (client).}
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| \twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.}
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| \end{twocollist}
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| 
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| A brief note on how to use these events:
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| 
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| The {\bf wxSOCKET\_INPUT} event will be issued whenever there is data
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| available for reading. This will be the case if the input queue was
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| empty and new data arrives, or if the application has read some data
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| yet there is still more data available. This means that the application
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| does not need to read all available data in response to a 
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| {\bf wxSOCKET\_INPUT} event, as more events will be produced as
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| necessary.
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| 
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| The {\bf wxSOCKET\_OUTPUT} event is issued when a socket is first
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| connected with \helpref{Connect}{wxsocketclientconnect} or accepted
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| with \helpref{Accept}{wxsocketserveraccept}. After that, new
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| events will be generated only after an output operation fails
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| with {\bf wxSOCKET\_WOULDBLOCK} and buffer space becomes available
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| again. This means that the application should assume that it
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| can write data to the socket until an {\bf wxSOCKET\_WOULDBLOCK} 
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| error occurs; after this, whenever the socket becomes writable
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| again the application will be notified with another 
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| {\bf wxSOCKET\_OUTPUT} event.
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| 
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| The {\bf wxSOCKET\_CONNECTION} event is issued when a delayed connection
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| request completes successfully (client) or when a new connection arrives
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| at the incoming queue (server).
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| 
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| The {\bf wxSOCKET\_LOST} event is issued when a close indication is
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| received for the socket. This means that the connection broke down or
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| that it was closed by the peer. Also, this event will be issued if
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| a connection request fails.
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| 
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| \wxheading{Event handling}
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| 
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| To process events coming from a socket object, use the following event
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| handler macro to direct events to member functions that take
 | |
| a \helpref{wxSocketEvent}{wxsocketevent} argument.
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| 
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| \twocolwidtha{7cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a wxEVT\_SOCKET event.}
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| \end{twocollist}
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| 
 | |
| \wxheading{See also}
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| 
 | |
| \helpref{wxSocketEvent}{wxsocketevent}, 
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| \helpref{wxSocketClient}{wxsocketclient}, 
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| \helpref{wxSocketServer}{wxsocketserver}, 
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| \helpref{Sockets sample}{samplesockets}
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| 
 | |
| % ---------------------------------------------------------------------------
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| % Function groups
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| % ---------------------------------------------------------------------------
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| 
 | |
| \latexignore{\rtfignore{\wxheading{Function groups}}}
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| 
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| \membersection{Construction and destruction}\label{socketconstruction}
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| 
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| \helpref{wxSocketBase}{wxsocketbaseconstruct}\\
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| \helpref{\destruct{wxSocketBase}}{wxsocketbasedestruct}\\
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| \helpref{Destroy}{wxsocketbasedestroy}
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| 
 | |
| \membersection{Socket state}\label{socketstate}
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| 
 | |
| Functions to retrieve current state and miscellaneous info.
 | |
| 
 | |
| \helpref{Error}{wxsocketbaseerror}\\
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| \helpref{GetLocal}{wxsocketbasegetlocal}\\
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| \helpref{GetPeer}{wxsocketbasegetpeer}
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| \helpref{IsConnected}{wxsocketbaseisconnected}\\
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| \helpref{IsData}{wxsocketbaseisdata}\\
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| \helpref{IsDisconnected}{wxsocketbaseisdisconnected}\\
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| \helpref{LastCount}{wxsocketbaselastcount}\\
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| \helpref{LastError}{wxsocketbaselasterror}\\
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| \helpref{Ok}{wxsocketbaseok}\\
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| \helpref{SaveState}{wxsocketbasesavestate}\\
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| \helpref{RestoreState}{wxsocketbaserestorestate}
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| 
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| \membersection{Basic IO}\label{socketbasicio}
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| 
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| Functions that perform basic IO functionality.
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| 
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| \helpref{Close}{wxsocketbaseclose}\\
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| \helpref{Discard}{wxsocketbasediscard}\\
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| \helpref{Peek}{wxsocketbasepeek}\\
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| \helpref{Read}{wxsocketbaseread}\\
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| \helpref{ReadMsg}{wxsocketbasereadmsg}\\
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| \helpref{Unread}{wxsocketbaseunread}\\
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| \helpref{Write}{wxsocketbasewrite}\\
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| \helpref{WriteMsg}{wxsocketbasewritemsg}
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| 
 | |
| Functions that perform a timed wait on a certain IO condition.
 | |
| 
 | |
| \helpref{InterruptWait}{wxsocketbaseinterruptwait}\\
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| \helpref{Wait}{wxsocketbasewait}\\
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| \helpref{WaitForLost}{wxsocketbasewaitforlost}\\
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| \helpref{WaitForRead}{wxsocketbasewaitforread}\\
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| \helpref{WaitForWrite}{wxsocketbasewaitforwrite}\\
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| 
 | |
| and also:
 | |
| 
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| \helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}\\
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| \helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
 | |
| 
 | |
| Functions that allow applications to customize socket IO as needed.
 | |
| 
 | |
| \helpref{GetFlags}{wxsocketbasegetflags}\\
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| \helpref{SetFlags}{wxsocketbasesetflags}\\
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| \helpref{SetTimeout}{wxsocketbasesettimeout}
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| 
 | |
| \membersection{Handling socket events}\label{socketevents}
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| 
 | |
| Functions that allow applications to receive socket events.
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| 
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| \helpref{Notify}{wxsocketbasenotify}\\
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| \helpref{SetNotify}{wxsocketbasesetnotify}\\
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| \helpref{GetClientData}{wxsocketbasegetclientdata}\\
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| \helpref{SetClientData}{wxsocketbasesetclientdata}\\
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| \helpref{SetEventHandler}{wxsocketbaseseteventhandler}
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| 
 | |
| 
 | |
| % ---------------------------------------------------------------------------
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| % Members here
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| % ---------------------------------------------------------------------------
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| 
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| \helponly{\insertatlevel{2}{
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| 
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| \wxheading{Members}
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| 
 | |
| }}
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| 
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| \membersection{wxSocketBase::wxSocketBase}\label{wxsocketbaseconstruct}
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| 
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| \func{}{wxSocketBase}{\void}
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| 
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| Default constructor. Don't use it directly; instead, use 
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| \helpref{wxSocketClient}{wxsocketclient} to construct a socket client, or 
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| \helpref{wxSocketServer}{wxsocketserver} to construct a socket server.
 | |
| 
 | |
| \membersection{wxSocketBase::\destruct{wxSocketBase}}\label{wxsocketbasedestruct}
 | |
| 
 | |
| \func{}{\destruct{wxSocketBase}}{\void}
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| 
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| Destructor. Do not destroy a socket using the delete operator directly;
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| use \helpref{Destroy}{wxsocketbasedestroy} instead. Also, do not create
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| socket objects in the stack.
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| 
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| 
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| %
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| % Close
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| %
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| \membersection{wxSocketBase::Close}\label{wxsocketbaseclose}
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| 
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| \func{void}{Close}{\void}
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| 
 | |
| This function shuts down the socket, disabling further transmission and
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| reception of data; it also disables events for the socket and frees the
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| associated system resources. Upon socket destruction, Close is automatically
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| called, so in most cases you won't need to do it yourself, unless you
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| explicitly want to shut down the socket, typically to notify the peer
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| that you are closing the connection.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| Although Close immediately disables events for the socket, it is possible
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| that event messages may be waiting in the application's event queue. The
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| application must therefore be prepared to handle socket event messages
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| even after calling Close.
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| 
 | |
| %
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| % Destroy
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| %
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| \membersection{wxSocketBase::Destroy}\label{wxsocketbasedestroy}
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| 
 | |
| \func{bool}{Destroy}{\void}
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| 
 | |
| Destroys the socket safely. Use this function instead of the delete operator,
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| since otherwise socket events could reach the application even after the
 | |
| socket has been destroyed. To prevent this problem, this function appends
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| the wxSocket to a list of object to be deleted on idle time, after all
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| events have been processed. For the same reason, you should avoid creating
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| socket objects in the stack.
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| 
 | |
| Destroy calls \helpref{Close}{wxsocketbaseclose} automatically.
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| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Always true.
 | |
| 
 | |
| %
 | |
| % Discard
 | |
| %
 | |
| \membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
 | |
| 
 | |
| \func{wxSocketBase\&}{Discard}{\void}
 | |
| 
 | |
| This function simply deletes all bytes in the incoming queue. This function
 | |
| always returns immediately and its operation is not affected by IO flags.
 | |
| 
 | |
| Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually discarded.
 | |
| 
 | |
| If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
 | |
| 
 | |
| %
 | |
| % Error
 | |
| %
 | |
| \membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
 | |
| 
 | |
| \constfunc{bool}{Error}{\void}
 | |
| 
 | |
| Returns true if an error occurred in the last IO operation.
 | |
| 
 | |
| Use this function to check for an error condition after one of the
 | |
| following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
 | |
| 
 | |
| %
 | |
| % GetClientData
 | |
| %
 | |
| \membersection{wxSocketBase::GetClientData}\label{wxsocketbasegetclientdata}
 | |
| 
 | |
| \constfunc{void *}{GetClientData}{\void}
 | |
| 
 | |
| Returns a pointer of the client data for this socket, as set with 
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| \helpref{SetClientData}{wxsocketbasesetclientdata}
 | |
| 
 | |
| %
 | |
| % GetLocal
 | |
| %
 | |
| \membersection{wxSocketBase::GetLocal}\label{wxsocketbasegetlocal}
 | |
| 
 | |
| \constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr}}
 | |
| 
 | |
| This function returns the local address field of the socket. The local
 | |
| address field contains the complete local address of the socket (local
 | |
| address, local port, ...).
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| true if no error happened, false otherwise.
 | |
| 
 | |
| %
 | |
| % GetFlags
 | |
| %
 | |
| \membersection{wxSocketBase::GetFlags}\label{wxsocketbasegetflags}
 | |
| 
 | |
| \constfunc{wxSocketFlags}{GetFlags}{\void}
 | |
| 
 | |
| Returns current IO flags, as set with \helpref{SetFlags}{wxsocketbasesetflags}
 | |
| 
 | |
| %
 | |
| % GetPeer
 | |
| %
 | |
| \membersection{wxSocketBase::GetPeer}\label{wxsocketbasegetpeer}
 | |
| 
 | |
| \constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr}}
 | |
| 
 | |
| This function returns the peer address field of the socket. The peer 
 | |
| address field contains the complete peer host address of the socket
 | |
| (address, port, ...).
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| true if no error happened, false otherwise.
 | |
| 
 | |
| %
 | |
| % InterruptWait
 | |
| %
 | |
| \membersection{wxSocketBase::InterruptWait}\label{wxsocketbaseinterruptwait}
 | |
| 
 | |
| \func{void}{InterruptWait}{\void}
 | |
| 
 | |
| Use this function to interrupt any wait operation currently in progress.
 | |
| Note that this is not intended as a regular way to interrupt a Wait call,
 | |
| but only as an escape mechanism for exceptional situations where it is
 | |
| absolutely necessary to use it, for example to abort an operation due to
 | |
| some exception or abnormal problem. InterruptWait is automatically called
 | |
| when you \helpref{Close}{wxsocketbaseclose} a socket (and thus also upon
 | |
| socket destruction), so you don't need to use it in these cases.
 | |
| 
 | |
| \helpref{wxSocketBase::Wait}{wxsocketbasewait}, 
 | |
| \helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}, 
 | |
| \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}, 
 | |
| \helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, 
 | |
| \helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, 
 | |
| \helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
 | |
| 
 | |
| %
 | |
| % IsConnected
 | |
| %
 | |
| \membersection{wxSocketBase::IsConnected}\label{wxsocketbaseisconnected}
 | |
| 
 | |
| \constfunc{bool}{IsConnected}{\void}
 | |
| 
 | |
| Returns true if the socket is connected.
 | |
| 
 | |
| %
 | |
| % IsData
 | |
| %
 | |
| \membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
 | |
| 
 | |
| \constfunc{bool}{IsData}{\void}
 | |
| 
 | |
| This function waits until the socket is readable. This might mean that
 | |
| queued data is available for reading or, for streamed sockets, that
 | |
| the connection has been closed, so that a read operation will complete
 | |
| immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
 | |
| is set, in which case the operation might still block).
 | |
| 
 | |
| \membersection{wxSocketBase::IsDisconnected}\label{wxsocketbaseisdisconnected}
 | |
| 
 | |
| %
 | |
| % IsDisconnected
 | |
| %
 | |
| \constfunc{bool}{IsDisconnected}{\void}
 | |
| 
 | |
| Returns true if the socket is not connected.
 | |
| 
 | |
| \membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
 | |
| 
 | |
| %
 | |
| % LastCount
 | |
| %
 | |
| \constfunc{wxUint32}{LastCount}{\void}
 | |
| 
 | |
| Returns the number of bytes read or written by the last IO call.
 | |
| 
 | |
| Use this function to get the number of bytes actually transferred
 | |
| after using one of the following IO calls: Discard, Peek, Read,
 | |
| ReadMsg, Unread, Write, WriteMsg.
 | |
| 
 | |
| %
 | |
| % LastError
 | |
| %
 | |
| \membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
 | |
| 
 | |
| \constfunc{wxSocketError}{LastError}{\void}
 | |
| 
 | |
| Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
 | |
| 
 | |
| Please note that this function merely returns the last error code,
 | |
| but it should not be used to determine if an error has occurred (this
 | |
| is because successful operations do not change the LastError value).
 | |
| Use \helpref{Error}{wxsocketbaseerror} first, in order to determine
 | |
| if the last IO call failed. If this returns true, use LastError
 | |
| to discover the cause of the error.
 | |
| 
 | |
| %
 | |
| % Notify
 | |
| %
 | |
| \membersection{wxSocketBase::Notify}\label{wxsocketbasenotify}
 | |
| 
 | |
| \func{void}{Notify}{\param{bool}{ notify}}
 | |
| 
 | |
| According to the {\it notify} value, this function enables
 | |
| or disables socket events. If {\it notify} is true, the events
 | |
| configured with \helpref{SetNotify}{wxsocketbasesetnotify} will
 | |
| be sent to the application. If {\it notify} is false; no events
 | |
| will be sent.
 | |
| 
 | |
| % 
 | |
| % Ok
 | |
| %
 | |
| \membersection{wxSocketBase::Ok}\label{wxsocketbaseok}
 | |
| 
 | |
| \constfunc{bool}{Ok}{\void}
 | |
| 
 | |
| Returns true if the socket is initialized and ready and false in other
 | |
| cases.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return true unless
 | |
| the client is connected to a server.
 | |
| 
 | |
| For \helpref{wxSocketServer}{wxsocketserver}, Ok will return true if the
 | |
| server could bind to the specified address and is already listening for
 | |
| new connections.
 | |
| 
 | |
| Ok does not check for IO errors;
 | |
| use \helpref{Error}{wxsocketbaseerror} instead for that purpose.
 | |
| 
 | |
| %
 | |
| % RestoreState
 | |
| %
 | |
| \membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
 | |
| 
 | |
| \func{void}{RestoreState}{\void}
 | |
| 
 | |
| This function restores the previous state of the socket, as saved
 | |
| with \helpref{SaveState}{wxsocketbasesavestate}
 | |
| 
 | |
| Calls to SaveState and RestoreState can be nested.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
 | |
| 
 | |
| %
 | |
| % SaveState
 | |
| %
 | |
| \membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
 | |
| 
 | |
| \func{void}{SaveState}{\void}
 | |
| 
 | |
| This function saves the current state of the socket in a stack. Socket
 | |
| state includes flags, as set with \helpref{SetFlags}{wxsocketbasesetflags},
 | |
| event mask, as set with \helpref{SetNotify}{wxsocketbasesetnotify} and 
 | |
| \helpref{Notify}{wxsocketbasenotify}, user data, as set with 
 | |
| \helpref{SetClientData}{wxsocketbasesetclientdata}.
 | |
| 
 | |
| Calls to SaveState and RestoreState can be nested.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
 | |
| 
 | |
| %
 | |
| % SetClientData
 | |
| %
 | |
| \membersection{wxSocketBase::SetClientData}\label{wxsocketbasesetclientdata}
 | |
| 
 | |
| \func{void}{SetClientData}{\param{void *}{data}}
 | |
| 
 | |
| Sets user-supplied client data for this socket. All socket events will
 | |
| contain a pointer to this data, which can be retrieved with
 | |
| the \helpref{wxSocketEvent::GetClientData}{wxsocketeventgetclientdata} function.
 | |
| 
 | |
| %
 | |
| % SetEventHandler
 | |
| %
 | |
| \membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
 | |
| 
 | |
| \func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ handler}, \param{int}{ id = -1}}
 | |
| 
 | |
| Sets an event handler to be called when a socket event occurs. The
 | |
| handler will be called for those events for which notification is
 | |
| enabled with \helpref{SetNotify}{wxsocketbasesetnotify} and 
 | |
| \helpref{Notify}{wxsocketbasenotify}.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{handler}{Specifies the event handler you want to use.}
 | |
| 
 | |
| \docparam{id}{The id of socket event.}
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, 
 | |
| \helpref{wxSocketBase::Notify}{wxsocketbasenotify}, 
 | |
| \helpref{wxSocketEvent}{wxsocketevent}, 
 | |
| \helpref{wxEvtHandler}{wxevthandler}
 | |
| 
 | |
| %
 | |
| % SetFlags
 | |
| %
 | |
| \membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
 | |
| 
 | |
| \func{void}{SetFlags}{\param{wxSocketFlags}{ flags}}
 | |
| 
 | |
| Use SetFlags to customize IO operation for this socket.
 | |
| The {\it flags} parameter may be a combination of flags ORed together.
 | |
| The following flags can be used:
 | |
| 
 | |
| \twocolwidtha{7cm}
 | |
| \begin{twocollist}\itemsep=0pt
 | |
| \twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionality.}
 | |
| \twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
 | |
| \twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
 | |
| \twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not yield) while reading/writing data.}
 | |
| \twocolitem{{\bf wxSOCKET\_REUSEADDR}}{Allows the use of an in-use port (wxServerSocket only)}
 | |
| \end{twocollist}
 | |
| 
 | |
| A brief overview on how to use these flags follows.
 | |
| 
 | |
| If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
 | |
| IO calls will return after some data has been read or written, even
 | |
| when the transfer might not be complete. This is the same as issuing
 | |
| exactly one blocking low-level call to recv() or send(). Note
 | |
| that {\it blocking} here refers to when the function returns, not
 | |
| to whether the GUI blocks during this time.
 | |
| 
 | |
| If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
 | |
| Read operations will retrieve only available data. Write operations will
 | |
| write as much data as possible, depending on how much space is available
 | |
| in the output buffer. This is the same as issuing exactly one nonblocking
 | |
| low-level call to recv() or send(). Note that {\it nonblocking} here
 | |
| refers to when the function returns, not to whether the GUI blocks during
 | |
| this time.
 | |
| 
 | |
| If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL
 | |
| the data has been read or written (or until an error occurs), blocking if
 | |
| necessary, and issuing several low level calls if necessary. This is the
 | |
| same as having a loop which makes as many blocking low-level calls to
 | |
| recv() or send() as needed so as to transfer all the data. Note
 | |
| that {\it blocking} here refers to when the function returns, not
 | |
| to whether the GUI blocks during this time.
 | |
| 
 | |
| The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
 | |
| IO operations. If this flag is specified, the socket will not yield
 | |
| during IO calls, so the GUI will remain blocked until the operation
 | |
| completes. If it is not used, then the application must take extra
 | |
| care to avoid unwanted reentrance.
 | |
| 
 | |
| The {\bf wxSOCKET\_REUSEADDR} flag controls the use of the SO\_REUSEADDR standard
 | |
| setsockopt() flag. This flag allows the socket to bind to a port that is already in use.
 | |
| This is mostly used on UNIX-based systems to allow rapid starting and stopping of a server - 
 | |
| otherwise you may have to wait several minutes for the port to become available.
 | |
| This option can have suprising platform dependent behavior, check the documentation for
 | |
| your platforms implementation of setsockopt().
 | |
| 
 | |
| So:
 | |
| 
 | |
| {\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
 | |
| 
 | |
| {\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot
 | |
| read or write ANY data.
 | |
| 
 | |
| {\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL
 | |
| the data.
 | |
| 
 | |
| {\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
 | |
| it controls whether the GUI blocks.
 | |
| 
 | |
| {\bf wxSOCKET\_REUSEADDR} controls special platform-specific behavior for wxServerSocket.
 | |
| 
 | |
| %
 | |
| % SetNotify
 | |
| %
 | |
| \membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify}
 | |
| 
 | |
| \func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
 | |
| 
 | |
| SetNotify specifies which socket events are to be sent to the event handler.
 | |
| The {\it flags} parameter may be combination of flags ORed together. The
 | |
| following flags can be used:
 | |
| 
 | |
| \twocolwidtha{7cm}
 | |
| \begin{twocollist}\itemsep=0pt
 | |
| \twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET\_INPUT}
 | |
| \twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET\_OUTPUT}
 | |
| \twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET\_CONNECTION}
 | |
| \twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET\_LOST}
 | |
| \end{twocollist}
 | |
| 
 | |
| For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
|   sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
 | |
|   sock.Notify(true);
 | |
| \end{verbatim}
 | |
| 
 | |
| In this example, the user will be notified about incoming socket data and
 | |
| whenever the connection is closed.
 | |
| 
 | |
| For more information on socket events see \helpref{wxSocket events}{wxsocketbase}.
 | |
| 
 | |
| %
 | |
| % SetTimeout
 | |
| %
 | |
| \membersection{wxSocketBase::SetTimeout}\label{wxsocketbasesettimeout}
 | |
| 
 | |
| \func{void}{SetTimeout}{\param{int }{seconds}}
 | |
| 
 | |
| This function sets the default socket timeout in seconds. This timeout
 | |
| applies to all IO calls, and also to the \helpref{Wait}{wxsocketbasewait} family
 | |
| of functions if you don't specify a wait interval. Initially, the default
 | |
| timeout is 10 minutes.
 | |
| 
 | |
| %
 | |
| % Peek
 | |
| %
 | |
| \membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
 | |
| 
 | |
| \func{wxSocketBase\&}{Peek}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
 | |
| 
 | |
| This function peeks a buffer of {\it nbytes} bytes from the socket.
 | |
| Peeking a buffer doesn't delete it from the socket input queue.
 | |
| 
 | |
| Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually peeked.
 | |
| 
 | |
| Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{buffer}{Buffer where to put peeked data.}
 | |
| 
 | |
| \docparam{nbytes}{Number of bytes.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns a reference to the current object.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| The exact behaviour of wxSocketBase::Peek depends on the combination
 | |
| of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Error}{wxsocketbaseerror}, 
 | |
| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, 
 | |
| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, 
 | |
| \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
 | |
| 
 | |
| %
 | |
| % Read
 | |
| %
 | |
| \membersection{wxSocketBase::Read}\label{wxsocketbaseread}
 | |
| 
 | |
| \func{wxSocketBase\&}{Read}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
 | |
| 
 | |
| This function reads a buffer of {\it nbytes} bytes from the socket.
 | |
| 
 | |
| Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually read.
 | |
| 
 | |
| Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{buffer}{Buffer where to put read data.}
 | |
| 
 | |
| \docparam{nbytes}{Number of bytes.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns a reference to the current object.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| The exact behaviour of wxSocketBase::Read depends on the combination
 | |
| of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Error}{wxsocketbaseerror}, 
 | |
| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, 
 | |
| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, 
 | |
| \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
 | |
| 
 | |
| %
 | |
| % ReadMsg
 | |
| %
 | |
| \membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
 | |
| 
 | |
| \func{wxSocketBase\&}{ReadMsg}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
 | |
| 
 | |
| This function reads a buffer sent by \helpref{WriteMsg}{wxsocketbasewritemsg} 
 | |
| on a socket. If the buffer passed to the function isn't big enough, the
 | |
| remaining bytes will be discarded. This function always waits for the
 | |
| buffer to be entirely filled, unless an error occurs.
 | |
| 
 | |
| Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually read.
 | |
| 
 | |
| Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{buffer}{Buffer where to put read data.}
 | |
| 
 | |
| \docparam{nbytes}{Size of the buffer.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns a reference to the current object.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| wxSocketBase::ReadMsg will behave as if the {\bf wxSOCKET\_WAITALL} flag
 | |
| was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
 | |
| The exact behaviour of ReadMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
 | |
| For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Error}{wxsocketbaseerror}, 
 | |
| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, 
 | |
| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, 
 | |
| \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}, 
 | |
| \helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
 | |
| 
 | |
| %
 | |
| % Unread
 | |
| %
 | |
| \membersection{wxSocketBase::Unread}\label{wxsocketbaseunread}
 | |
| 
 | |
| \func{wxSocketBase\&}{Unread}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
 | |
| 
 | |
| This function unreads a buffer. That is, the data in the buffer is put back
 | |
| in the incoming queue. This function is not affected by wxSocket flags.
 | |
| 
 | |
| If you use \helpref{LastCount}{wxsocketbaselastcount}, it will always return {\it nbytes}.
 | |
| 
 | |
| If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{buffer}{Buffer to be unread.}
 | |
| 
 | |
| \docparam{nbytes}{Number of bytes.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns a reference to the current object.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Error}{wxsocketbaseerror}, 
 | |
| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, 
 | |
| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
 | |
| 
 | |
| %
 | |
| % Wait
 | |
| %
 | |
| \membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
 | |
| 
 | |
| \func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
 | |
| 
 | |
| This function waits until any of the following conditions is true:
 | |
|                                             
 | |
| \begin{itemize}
 | |
| \item The socket becomes readable.
 | |
| \item The socket becomes writable.
 | |
| \item An ongoing connection request has completed (\helpref{wxSocketClient}{wxsocketclient} only)
 | |
| \item An incoming connection request has arrived (\helpref{wxSocketServer}{wxsocketserver} only)
 | |
| \item The connection has been closed.
 | |
| \end{itemize}
 | |
| 
 | |
| Note that it is recommended to use the individual Wait functions
 | |
| to wait for the required condition, instead of this one.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{seconds}{Number of seconds to wait.
 | |
| If -1, it will wait for the default timeout,
 | |
| as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
 | |
| 
 | |
| \docparam{millisecond}{Number of milliseconds to wait.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns true when any of the above conditions is satisfied,
 | |
| false if the timeout was reached.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait}, 
 | |
| \helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}, 
 | |
| \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}, 
 | |
| \helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, 
 | |
| \helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, 
 | |
| \helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
 | |
| 
 | |
| %
 | |
| % WaitForLost
 | |
| %
 | |
| \membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
 | |
| 
 | |
| \func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
 | |
| 
 | |
| This function waits until the connection is lost. This may happen if
 | |
| the peer gracefully closes the connection or if the connection breaks.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{seconds}{Number of seconds to wait.
 | |
| If -1, it will wait for the default timeout,
 | |
| as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
 | |
| 
 | |
| \docparam{millisecond}{Number of milliseconds to wait.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns true if the connection was lost, false if the timeout was reached.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
 | |
| \helpref{wxSocketBase::Wait}{wxsocketbasewait}
 | |
| 
 | |
| %
 | |
| % WaitForRead
 | |
| %
 | |
| \membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
 | |
| 
 | |
| \func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
 | |
| 
 | |
| This function waits until the socket is readable. This might mean that
 | |
| queued data is available for reading or, for streamed sockets, that
 | |
| the connection has been closed, so that a read operation will complete
 | |
| immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
 | |
| is set, in which case the operation might still block).
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{seconds}{Number of seconds to wait.
 | |
| If -1, it will wait for the default timeout,
 | |
| as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
 | |
| 
 | |
| \docparam{millisecond}{Number of milliseconds to wait.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns true if the socket becomes readable, false on timeout.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait}, 
 | |
| \helpref{wxSocketBase::Wait}{wxsocketbasewait}
 | |
| 
 | |
| %
 | |
| % WaitForWrite
 | |
| %
 | |
| \membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
 | |
| 
 | |
| \func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
 | |
| 
 | |
| This function waits until the socket becomes writable. This might mean that
 | |
| the socket is ready to send new data, or for streamed sockets, that the
 | |
| connection has been closed, so that a write operation is guaranteed to
 | |
| complete immediately (unless the {\bf wxSOCKET\_WAITALL} flag is set,
 | |
| in which case the operation might still block).
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{seconds}{Number of seconds to wait.
 | |
| If -1, it will wait for the default timeout,
 | |
| as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
 | |
| 
 | |
| \docparam{millisecond}{Number of milliseconds to wait.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns true if the socket becomes writable, false on timeout.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait}, 
 | |
| \helpref{wxSocketBase::Wait}{wxsocketbasewait}
 | |
| 
 | |
| %
 | |
| % Write
 | |
| %
 | |
| \membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
 | |
| 
 | |
| \func{wxSocketBase\&}{Write}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
 | |
| 
 | |
| This function writes a buffer of {\it nbytes} bytes to the socket.
 | |
| 
 | |
| Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually written.
 | |
| 
 | |
| Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{buffer}{Buffer with the data to be sent.}
 | |
| 
 | |
| \docparam{nbytes}{Number of bytes.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns a reference to the current object.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| The exact behaviour of wxSocketBase::Write depends on the combination
 | |
| of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Error}{wxsocketbaseerror}, 
 | |
| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, 
 | |
| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, 
 | |
| \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
 | |
| 
 | |
| %
 | |
| % WriteMsg
 | |
| %
 | |
| \membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
 | |
| 
 | |
| \func{wxSocketBase\&}{WriteMsg}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
 | |
| 
 | |
| This function writes a buffer of {\it nbytes} bytes from the socket, but it
 | |
| writes a short header before so that \helpref{ReadMsg}{wxsocketbasereadmsg} 
 | |
| knows how much data should it actually read. So, a buffer sent with WriteMsg 
 | |
| {\bf must} be read with ReadMsg. This function always waits for the entire
 | |
| buffer to be sent, unless an error occurs.
 | |
| 
 | |
| Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually written.
 | |
| 
 | |
| Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{buffer}{Buffer with the data to be sent.}
 | |
| 
 | |
| \docparam{nbytes}{Number of bytes to send.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns a reference to the current object.
 | |
| 
 | |
| \wxheading{Remark/Warning}
 | |
| 
 | |
| wxSocketBase::WriteMsg will behave as if the {\bf wxSOCKET\_WAITALL} flag
 | |
| was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
 | |
| The exact behaviour of WriteMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
 | |
| For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase::Error}{wxsocketbaseerror}, 
 | |
| \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, 
 | |
| \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, 
 | |
| \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}, 
 | |
| \helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
 | |
| 
 | |
| 
 | |
| % ---------------------------------------------------------------------------
 | |
| % CLASS wxSocketClient
 | |
| % ---------------------------------------------------------------------------
 | |
| 
 | |
| \section{\class{wxSocketClient}}\label{wxsocketclient}
 | |
| 
 | |
| \wxheading{Derived from}
 | |
| 
 | |
| \helpref{wxSocketBase}{wxsocketbase}
 | |
| 
 | |
| \wxheading{Include files}
 | |
| 
 | |
| <wx/socket.h>
 | |
| 
 | |
| \latexignore{\rtfignore{\wxheading{Members}}}
 | |
| 
 | |
| % ---------------------------------------------------------------------------
 | |
| % Members
 | |
| % ---------------------------------------------------------------------------
 | |
| %
 | |
| % wxSocketClient
 | |
| %
 | |
| \membersection{wxSocketClient::wxSocketClient}\label{wxsocketclientctor}
 | |
| 
 | |
| \func{}{wxSocketClient}{\param{wxSocketFlags}{ flags = wxSOCKET\_NONE}}
 | |
| 
 | |
| Constructor.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
 | |
| 
 | |
| %
 | |
| % ~wxSocketClient
 | |
| %
 | |
| \membersection{wxSocketClient::\destruct{wxSocketClient}}\label{wxsocketclientdtor}
 | |
| 
 | |
| \func{}{\destruct{wxSocketClient}}{\void}
 | |
| 
 | |
| Destructor. Please see \helpref{wxSocketBase::Destroy}{wxsocketbasedestroy}.
 | |
| 
 | |
| %
 | |
| % Connect
 | |
| %
 | |
| \membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
 | |
| 
 | |
| \func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = true}}
 | |
| 
 | |
| Connects to a server using the specified address.
 | |
| 
 | |
| If {\it wait} is true, Connect will wait until the connection
 | |
| completes. {\bf Warning:} This will block the GUI.
 | |
| 
 | |
| If {\it wait} is false, Connect will try to establish the connection and
 | |
| return immediately, without blocking the GUI. When used this way, even if
 | |
| Connect returns false, the connection request can be completed later.
 | |
| To detect this, use \helpref{WaitOnConnect}{wxsocketclientwaitonconnect},
 | |
| or catch {\bf wxSOCKET\_CONNECTION} events (for successful establishment)
 | |
| and {\bf wxSOCKET\_LOST} events (for connection failure).
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{address}{Address of the server.}
 | |
| 
 | |
| \docparam{wait}{If true, waits for the connection to complete.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| Returns true if the connection is established and no error occurs.
 | |
| 
 | |
| If {\it wait} was true, and Connect returns false, an error occurred
 | |
| and the connection failed.
 | |
| 
 | |
| If {\it wait} was false, and Connect returns false, you should still
 | |
| be prepared to handle the completion of this connection request, either
 | |
| with \helpref{WaitOnConnect}{wxsocketclientwaitonconnect} or by
 | |
| watching {\bf wxSOCKET\_CONNECTION} and {\bf wxSOCKET\_LOST} events.
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}, 
 | |
| \helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, 
 | |
| \helpref{wxSocketBase::Notify}{wxsocketbasenotify}
 | |
| 
 | |
| %
 | |
| % WaitOnConnect
 | |
| %
 | |
| \membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
 | |
| 
 | |
| \func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}}
 | |
| 
 | |
| Wait until a connection request completes, or until the specified timeout
 | |
| elapses. Use this function after issuing a call
 | |
| to \helpref{Connect}{wxsocketclientconnect} with {\it wait} set to false.
 | |
| 
 | |
| \wxheading{Parameters}
 | |
| 
 | |
| \docparam{seconds}{Number of seconds to wait.
 | |
| If -1, it will wait for the default timeout,
 | |
| as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
 | |
| 
 | |
| \docparam{millisecond}{Number of milliseconds to wait.}
 | |
| 
 | |
| \wxheading{Return value}
 | |
| 
 | |
| WaitOnConnect returns true if the connection request completes. This
 | |
| does not necessarily mean that the connection was successfully established;
 | |
| it might also happen that the connection was refused by the peer. Use 
 | |
| \helpref{IsConnected}{wxsocketbaseisconnected} to distinguish between
 | |
| these two situations.
 | |
| 
 | |
| If the timeout elapses, WaitOnConnect returns false.
 | |
| 
 | |
| These semantics allow code like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| // Issue the connection request
 | |
| client->Connect(addr, false);
 | |
| 
 | |
| // Wait until the request completes or until we decide to give up
 | |
| bool waitmore = true; 
 | |
| while ( !client->WaitOnConnect(seconds, millis) && waitmore )
 | |
| {
 | |
|     // possibly give some feedback to the user,
 | |
|     // and update waitmore as needed.
 | |
| }
 | |
| bool success = client->IsConnected();
 | |
| \end{verbatim}
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketClient::Connect}{wxsocketclientconnect}, 
 | |
| \helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait}, 
 | |
| \helpref{wxSocketBase::IsConnected}{wxsocketbaseisconnected}
 | |
| 
 | |
| % ---------------------------------------------------------------------------
 | |
| % CLASS: wxSocketEvent
 | |
| % ---------------------------------------------------------------------------
 | |
| \section{\class{wxSocketEvent}}\label{wxsocketevent}
 | |
| 
 | |
| This event class contains information about socket events.
 | |
| 
 | |
| \wxheading{Derived from}
 | |
| 
 | |
| \helpref{wxEvent}{wxevent}
 | |
| 
 | |
| \wxheading{Include files}
 | |
| 
 | |
| <wx/socket.h>
 | |
| 
 | |
| \wxheading{Event table macros}
 | |
| 
 | |
| To process a socket event, use these event handler macros to direct input
 | |
| to member functions that take a wxSocketEvent argument.
 | |
| 
 | |
| \twocolwidtha{7cm}
 | |
| \begin{twocollist}\itemsep=0pt
 | |
| \twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
 | |
| \end{twocollist}
 | |
| 
 | |
| \wxheading{See also}
 | |
| 
 | |
| \helpref{wxSocketBase}{wxsocketbase}, 
 | |
| \helpref{wxSocketClient}{wxsocketclient}, 
 | |
| \helpref{wxSocketServer}{wxsocketserver}
 | |
| 
 | |
| \latexignore{\rtfignore{\wxheading{Members}}}
 | |
| 
 | |
| \membersection{wxSocketEvent::wxSocketEvent}\label{wxsocketeventctor}
 | |
| 
 | |
| \func{}{wxSocketEvent}{\param{int}{ id = 0}}
 | |
| 
 | |
| Constructor.
 | |
| 
 | |
| \membersection{wxSocketEvent::GetClientData}\label{wxsocketeventgetclientdata}
 | |
| 
 | |
| \func{void *}{GetClientData}{\void}
 | |
| 
 | |
| Gets the client data of the socket which generated this event, as
 | |
| set with \helpref{wxSocketBase::SetClientData}{wxsocketbasesetclientdata}.
 | |
| 
 | |
| \membersection{wxSocketEvent::GetSocket}\label{wxsocketeventgetsocket}
 | |
| 
 | |
| \constfunc{wxSocketBase *}{GetSocket}{\void}
 | |
| 
 | |
| Returns the socket object to which this event refers to. This makes
 | |
| it possible to use the same event handler for different sockets.
 | |
| 
 | |
| \membersection{wxSocketEvent::GetSocketEvent}\label{wxsocketeventgetsocketevent}
 | |
| 
 | |
| \constfunc{wxSocketNotify}{GetSocketEvent}{\void}
 | |
| 
 | |
| Returns the socket event type.
 | |
| 
 |