git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14660 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			84 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        penguin.h
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// Purpose:     wxGLCanvas demo program
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// Author:      Robert Roebling
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Robert Roebling
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PENGUIN_H_
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#define _WX_PENGUIN_H_
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#include "wx/defs.h"
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#include "wx/app.h"
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#include "wx/menu.h"
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#include "wx/dcclient.h"
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#include "wx/glcanvas.h"
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extern "C" {
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#include "lw.h"
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#include "trackball.h"
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}
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/* information needed to display lightwave mesh */
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typedef struct 
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{
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//  gint do_init;         /* true if initgl not yet called */
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  int do_init;
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  lwObject *lwobject;   /* lightwave object mesh */
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  float beginx,beginy;  /* position of mouse */
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  float quat[4];        /* orientation of object */
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  float zoom;           /* field of view in degrees */
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} mesh_info;
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/* Define a new application type */
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class MyApp: public wxApp
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{
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public:
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    bool OnInit(void);
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};
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/* Define a new frame type */
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class TestGLCanvas;
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class MyFrame: public wxFrame
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{
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public:
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    MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
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        long style = wxDEFAULT_FRAME_STYLE);
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    void OnExit(wxCommandEvent& event);
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public:
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    TestGLCanvas*    m_canvas;
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DECLARE_EVENT_TABLE()
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};
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class TestGLCanvas: public wxGLCanvas
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{
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 public:
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   TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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      const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
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   ~TestGLCanvas(void);
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   void OnPaint(wxPaintEvent& event);
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   void OnSize(wxSizeEvent& event);
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   void OnEraseBackground(wxEraseEvent& event);
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   void LoadLWO( const wxString &filename);
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   void OnMouse( wxMouseEvent& event );
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   void InitGL(void);
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   mesh_info  info;
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   bool       block;
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DECLARE_EVENT_TABLE()
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};
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#endif
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