git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5198 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
903 lines
24 KiB
C++
903 lines
24 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: life.cpp
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// Purpose: The game of life, created by J. H. Conway
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// minimum and maximum table size, in each dimension
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#define LIFE_MIN 10
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#define LIFE_MAX 200
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// some shortcuts
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#define ADD_TOOL(a, b, c, d) \
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toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d)
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#define GET_FRAME() \
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((wxFrame *) wxGetApp().GetTopWindow())
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "life.cpp"
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#pragma interface "life.cpp"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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#include "wx/spinctrl.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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// the application icon
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#include "mondrian.xpm"
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// bitmap buttons for the toolbar
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#include "bitmaps/reset.xpm"
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#include "bitmaps/play.xpm"
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#include "bitmaps/stop.xpm"
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#endif
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// --------------------------------------------------------------------------
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// private classes
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// --------------------------------------------------------------------------
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class Life;
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class LifeCanvas;
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class LifeTimer;
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class LifeFrame;
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class LifeApp;
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// Life
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class Life
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{
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public:
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// ctors and dtors
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Life(int width, int height);
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~Life();
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void Create(int width, int height);
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void Destroy();
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// public accessors
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inline int GetWidth() const { return m_width; };
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inline int GetHeight() const { return m_height; };
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inline bool IsAlive(int x, int y) const;
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inline bool HasChanged(int x, int y) const;
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inline void SetCell(int x, int y, bool alive = TRUE);
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// game operations
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void Clear();
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void NextTic();
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private:
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enum CellFlags {
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CELL_DEAD = 0x0000, // is dead
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CELL_ALIVE = 0x0001, // is alive
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CELL_MARK = 0x0002, // will change / has changed
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};
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typedef int Cell;
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int GetNeighbors(int x, int y) const;
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inline void SetCell(int x, int y, Cell status);
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int m_width;
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int m_height;
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Cell *m_cells;
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};
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// Life canvas
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class LifeCanvas : public wxScrolledWindow
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{
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public:
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// ctor and dtor
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LifeCanvas(wxWindow* parent, Life* life);
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~LifeCanvas();
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// member functions
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void Reset();
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void DrawEverything(bool force = FALSE);
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void DrawCell(int i, int j);
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void DrawCell(int i, int j, wxDC &dc);
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inline int CellToCoord(int i) const { return (i * m_cellsize); };
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inline int CoordToCell(int x) const { return ((x >= 0)? (x / m_cellsize) : -1); };
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// event handlers
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void OnPaint(wxPaintEvent& event);
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void OnMouse(wxMouseEvent& event);
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void OnSize(wxSizeEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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enum MouseStatus {
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MOUSE_NOACTION,
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MOUSE_DRAWING,
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MOUSE_ERASING
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};
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Life *m_life;
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wxFrame *m_frame;
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wxBitmap *m_bmp;
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int m_height;
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int m_width;
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int m_cellsize;
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wxCoord m_xoffset;
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wxCoord m_yoffset;
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MouseStatus m_status;
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};
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// Life timer
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class LifeTimer : public wxTimer
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{
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public:
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LifeTimer(LifeFrame *parent);
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void Notify();
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private:
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LifeFrame *m_parent;
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};
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// Life main frame
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class LifeFrame : public wxFrame
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{
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public:
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// ctor and dtor
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LifeFrame();
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~LifeFrame();
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// member functions
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void UpdateInfoText();
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// event handlers
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void OnMenu(wxCommandEvent& event);
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void OnSlider(wxScrollEvent& event);
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void OnNewGame();
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void OnStart();
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void OnStop();
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void OnTimer();
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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Life *m_life;
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LifeTimer *m_timer;
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LifeCanvas *m_canvas;
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wxStaticText *m_text;
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bool m_running;
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long m_interval;
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long m_tics;
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};
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// Life new game dialog
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class LifeNewGameDialog : public wxDialog
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{
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public:
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// ctor
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LifeNewGameDialog(wxWindow *parent, int *w, int *h);
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// event handlers
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void OnOK(wxCommandEvent& event);
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void OnCancel(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE();
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int *m_w;
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int *m_h;
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wxSpinCtrl *m_spinctrlw;
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wxSpinCtrl *m_spinctrlh;
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};
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// Life app
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class LifeApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items and toolbar buttons
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ID_NEWGAME = 101,
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ID_CLEAR,
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ID_START,
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ID_STOP,
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ID_EXIT,
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ID_ABOUT,
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// slider
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ID_SLIDER
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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// Event tables
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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EVT_MENU_RANGE (ID_NEWGAME, ID_ABOUT, LifeFrame::OnMenu)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeCanvas, wxScrolledWindow)
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EVT_PAINT ( LifeCanvas::OnPaint)
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EVT_SIZE ( LifeCanvas::OnSize)
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EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
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EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
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EVT_BUTTON (wxID_CANCEL, LifeNewGameDialog::OnCancel)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP(LifeApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// LifeApp
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// --------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool LifeApp::OnInit()
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{
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// create the main application window
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LifeFrame *frame = new LifeFrame();
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// show it and tell the application that it's our main window
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frame->Show(TRUE);
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SetTopWindow(frame);
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// enter the main message loop and run the app
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return TRUE;
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}
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// --------------------------------------------------------------------------
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// LifeFrame
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// --------------------------------------------------------------------------
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// frame constructor
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LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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{
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// frame icon
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SetIcon(wxICON(mondrian));
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// menu bar
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wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
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menuFile->Append(ID_NEWGAME, _("&New game...\tCtrl-N"), _("Start a new game"));
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menuFile->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game board"));
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menuFile->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuFile->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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menuFile->AppendSeparator();
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menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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menuFile->AppendSeparator();
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menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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menuFile->Enable(ID_STOP, FALSE);
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _("&File"));
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SetMenuBar(menuBar);
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// tool bar
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wxBitmap tbBitmaps[3];
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tbBitmaps[0] = wxBITMAP(reset);
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tbBitmaps[1] = wxBITMAP(play);
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tbBitmaps[2] = wxBITMAP(stop);
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wxToolBar *toolBar = CreateToolBar();
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toolBar->SetMargins(5, 5);
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toolBar->SetToolBitmapSize(wxSize(16, 16));
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ADD_TOOL(ID_CLEAR, tbBitmaps[0], _("Clear"), _("Clear game board"));
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ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
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ADD_TOOL(ID_STOP , tbBitmaps[2], _("Stop"), _("Stop"));
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toolBar->EnableTool(ID_STOP, FALSE);
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toolBar->Realize();
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// status bar
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CreateStatusBar(2);
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SetStatusText(_("Welcome to Life!"));
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// panel
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wxPanel *panel = new wxPanel(this, -1);
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// game
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m_life = new Life(20, 20);
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m_canvas = new LifeCanvas(panel, m_life);
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m_timer = new LifeTimer(this);
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m_interval = 500;
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m_tics = 0;
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m_text = new wxStaticText(panel, -1, "");
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UpdateInfoText();
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// slider
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wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
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wxDefaultPosition, wxSize(200,-1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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// component layout
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wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_text, 0, wxCENTRE | wxNORTH, 5);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
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panel->SetSizer(sizer);
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panel->SetAutoLayout(TRUE);
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sizer->Fit(this);
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sizer->SetSizeHints(this);
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}
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LifeFrame::~LifeFrame()
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{
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delete m_timer;
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delete m_life;
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}
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void LifeFrame::UpdateInfoText()
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{
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wxString msg;
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msg.Printf(_("Generation: %u, Interval: %u ms"), m_tics, m_interval);
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m_text->SetLabel(msg);
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}
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// event handlers
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void LifeFrame::OnMenu(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case ID_START : OnStart(); break;
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case ID_STOP : OnStop(); break;
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case ID_NEWGAME : OnNewGame(); break;
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case ID_CLEAR :
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{
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OnStop();
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m_life->Clear();
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m_canvas->DrawEverything(TRUE);
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m_canvas->Refresh(FALSE);
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m_tics = 0;
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UpdateInfoText();
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break;
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}
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case ID_ABOUT :
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{
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wxMessageBox(
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_("This is the about dialog of the Life! sample.\n"
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"(c) 2000 Guillermo Rodriguez Garcia"),
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_("About Life!"),
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wxOK | wxICON_INFORMATION,
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this);
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break;
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}
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case ID_EXIT :
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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break;
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}
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}
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}
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void LifeFrame::OnSlider(wxScrollEvent& event)
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{
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m_interval = event.GetPosition() * 100;
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// restart timer if running, to set the new interval
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if (m_running)
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{
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m_timer->Stop();
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m_timer->Start(m_interval);
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}
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UpdateInfoText();
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}
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void LifeFrame::OnNewGame()
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{
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int w = m_life->GetWidth();
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int h = m_life->GetHeight();
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int result;
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// stop if it was running
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OnStop();
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// show dialog box
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LifeNewGameDialog dialog(this, &w, &h);
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result = dialog.ShowModal();
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// create new game
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if (result == wxID_OK)
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{
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// check dimensions
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if (w >= LIFE_MIN && w <= LIFE_MAX &&
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h >= LIFE_MIN && h <= LIFE_MAX)
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{
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m_life->Destroy();
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m_life->Create(w, h);
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m_canvas->Reset();
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m_tics = 0;
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UpdateInfoText();
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m_canvas->Refresh();
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}
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else
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{
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wxString msg;
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msg.Printf(_("Both dimensions must be within %u and %u.\n"),
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LIFE_MIN, LIFE_MAX);
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wxMessageBox(msg, _("Error!"), wxOK | wxICON_EXCLAMATION, this);
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}
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}
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}
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void LifeFrame::OnStart()
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{
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GetToolBar()->EnableTool(ID_START, FALSE);
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GetToolBar()->EnableTool(ID_STOP, TRUE);
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GetMenuBar()->GetMenu(0)->Enable(ID_START, FALSE);
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GetMenuBar()->GetMenu(0)->Enable(ID_STOP, TRUE);
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m_timer->Start(m_interval);
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m_running = TRUE;
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}
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void LifeFrame::OnStop()
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{
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GetToolBar()->EnableTool(ID_START, TRUE);
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GetToolBar()->EnableTool(ID_STOP, FALSE);
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GetMenuBar()->GetMenu(0)->Enable(ID_START, TRUE);
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GetMenuBar()->GetMenu(0)->Enable(ID_STOP, FALSE);
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m_timer->Stop();
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m_running = FALSE;
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}
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void LifeFrame::OnTimer()
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{
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m_tics++;
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UpdateInfoText();
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m_life->NextTic();
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m_canvas->DrawEverything();
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m_canvas->Refresh(FALSE);
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}
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// --------------------------------------------------------------------------
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// LifeTimer
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// --------------------------------------------------------------------------
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LifeTimer::LifeTimer(LifeFrame *parent) : wxTimer()
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{
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m_parent = parent;
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}
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void LifeTimer::Notify()
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{
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m_parent->OnTimer();
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}
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// --------------------------------------------------------------------------
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// LifeCavas
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// --------------------------------------------------------------------------
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// canvas constructor
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LifeCanvas::LifeCanvas(wxWindow *parent, Life *life)
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: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
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{
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m_life = life;
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m_cellsize = 8;
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Reset();
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}
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LifeCanvas::~LifeCanvas()
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{
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delete m_bmp;
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}
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void LifeCanvas::Reset()
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{
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if (m_bmp)
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delete m_bmp;
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m_status = MOUSE_NOACTION;
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m_width = CellToCoord(m_life->GetWidth()) + 1;
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m_height = CellToCoord(m_life->GetHeight()) + 1;
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m_bmp = new wxBitmap(m_width, m_height);
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wxCoord w = GetSize().GetX();
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wxCoord h = GetSize().GetY();
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m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
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m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
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// redraw all, incl. background
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DrawEverything(TRUE);
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SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
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}
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// draw everything
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void LifeCanvas::DrawEverything(bool force)
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{
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wxMemoryDC dc;
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dc.SelectObject(*m_bmp);
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dc.BeginDrawing();
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// cells
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for (int j = 0; j < m_life->GetHeight(); j++)
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for (int i = 0; i < m_life->GetWidth(); i++)
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if (force || m_life->HasChanged(i, j))
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DrawCell(i, j, dc);
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// bounding rectangle (always drawn)
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dc.SetPen(*wxBLACK_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, m_width, m_height);
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dc.EndDrawing();
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dc.SelectObject(wxNullBitmap);
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}
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// draw a single cell
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void LifeCanvas::DrawCell(int i, int j)
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{
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wxMemoryDC dc;
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dc.SelectObject(*m_bmp);
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dc.BeginDrawing();
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DrawCell(i, j, dc);
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|
|
|
dc.EndDrawing();
|
|
dc.SelectObject(wxNullBitmap);
|
|
}
|
|
|
|
void LifeCanvas::DrawCell(int i, int j, wxDC &dc)
|
|
{
|
|
if (m_life->IsAlive(i, j))
|
|
{
|
|
dc.SetPen(*wxBLACK_PEN);
|
|
dc.SetBrush(*wxBLACK_BRUSH);
|
|
dc.DrawRectangle(CellToCoord(i),
|
|
CellToCoord(j),
|
|
m_cellsize,
|
|
m_cellsize);
|
|
}
|
|
else
|
|
{
|
|
dc.SetPen(*wxLIGHT_GREY_PEN);
|
|
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
|
dc.DrawRectangle(CellToCoord(i),
|
|
CellToCoord(j),
|
|
m_cellsize,
|
|
m_cellsize);
|
|
dc.SetPen(*wxWHITE_PEN);
|
|
dc.SetBrush(*wxWHITE_BRUSH);
|
|
dc.DrawRectangle(CellToCoord(i) + 1,
|
|
CellToCoord(j) + 1,
|
|
m_cellsize - 1,
|
|
m_cellsize - 1);
|
|
}
|
|
}
|
|
|
|
// event handlers
|
|
void LifeCanvas::OnPaint(wxPaintEvent& event)
|
|
{
|
|
wxPaintDC dc(this);
|
|
wxMemoryDC memdc;
|
|
|
|
wxRegionIterator upd(GetUpdateRegion());
|
|
int x, y, w, h, xx, yy;
|
|
|
|
dc.BeginDrawing();
|
|
memdc.SelectObject(*m_bmp);
|
|
|
|
while(upd)
|
|
{
|
|
x = upd.GetX();
|
|
y = upd.GetY();
|
|
w = upd.GetW();
|
|
h = upd.GetH();
|
|
CalcUnscrolledPosition(x, y, &xx, &yy);
|
|
|
|
dc.Blit(x, y, w, h, &memdc, xx - m_xoffset, yy - m_yoffset);
|
|
upd++;
|
|
}
|
|
|
|
memdc.SelectObject(wxNullBitmap);
|
|
dc.EndDrawing();
|
|
}
|
|
|
|
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
|
{
|
|
int x, y, xx, yy, i, j;
|
|
|
|
// which cell are we pointing at?
|
|
x = event.GetX();
|
|
y = event.GetY();
|
|
CalcUnscrolledPosition(x, y, &xx, &yy);
|
|
i = CoordToCell( xx - m_xoffset );
|
|
j = CoordToCell( yy - m_yoffset );
|
|
|
|
// adjust x, y to point to the upper left corner of the cell
|
|
CalcScrolledPosition( CellToCoord(i) + m_xoffset,
|
|
CellToCoord(j) + m_yoffset,
|
|
&x, &y );
|
|
|
|
// set cursor shape and statusbar text
|
|
if (i < 0 || i >= m_life->GetWidth() ||
|
|
j < 0 || j >= m_life->GetHeight())
|
|
{
|
|
GET_FRAME()->SetStatusText(wxEmptyString, 1);
|
|
SetCursor(*wxSTANDARD_CURSOR);
|
|
}
|
|
else
|
|
{
|
|
wxString msg;
|
|
msg.Printf(_("Cell: (%u, %u)"), i, j);
|
|
GET_FRAME()->SetStatusText(msg, 1);
|
|
SetCursor(*wxCROSS_CURSOR);
|
|
}
|
|
|
|
// button pressed?
|
|
if (!event.LeftIsDown())
|
|
{
|
|
m_status = MOUSE_NOACTION;
|
|
}
|
|
else if (i >= 0 && i < m_life->GetWidth() &&
|
|
j >= 0 && j < m_life->GetHeight())
|
|
{
|
|
bool alive = m_life->IsAlive(i, j);
|
|
|
|
// if just pressed, update status
|
|
if (m_status == MOUSE_NOACTION)
|
|
m_status = (alive? MOUSE_ERASING : MOUSE_DRAWING);
|
|
|
|
// toggle cell and refresh if needed
|
|
if (((m_status == MOUSE_ERASING) && alive) ||
|
|
((m_status == MOUSE_DRAWING) && !alive))
|
|
{
|
|
wxRect rect(x, y, m_cellsize + 1, m_cellsize + 1);
|
|
m_life->SetCell(i, j, !alive);
|
|
DrawCell(i, j);
|
|
Refresh(FALSE, &rect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LifeCanvas::OnSize(wxSizeEvent& event)
|
|
{
|
|
wxCoord w = event.GetSize().GetX();
|
|
wxCoord h = event.GetSize().GetY();
|
|
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
|
|
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
|
|
|
|
// allow default processing
|
|
event.Skip();
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// LifeNewGameDialog
|
|
// --------------------------------------------------------------------------
|
|
|
|
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
|
: wxDialog(parent, -1, _("New game"),
|
|
wxDefaultPosition, wxDefaultSize,
|
|
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
|
{
|
|
m_w = w;
|
|
m_h = h;
|
|
|
|
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
|
|
|
// text message
|
|
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
|
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
|
|
|
// prompts and text controls
|
|
wxString strw, strh;
|
|
strw.Printf(_("%u"), *m_w);
|
|
strh.Printf(_("%u"), *m_h);
|
|
m_spinctrlw = new wxSpinCtrl( this, -1, strw );
|
|
m_spinctrlh = new wxSpinCtrl( this, -1, strh );
|
|
|
|
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
|
|
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTER | wxLEFT, 20);
|
|
inputsizer1->Add( m_spinctrlw, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
|
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
|
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTER | wxLEFT, 20);
|
|
inputsizer2->Add( m_spinctrlh, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
|
|
|
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
|
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
|
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
|
|
|
|
// buttons
|
|
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
|
|
|
|
// activate
|
|
SetSizer(topsizer);
|
|
SetAutoLayout(TRUE);
|
|
topsizer->SetSizeHints(this);
|
|
topsizer->Fit(this);
|
|
Centre(wxBOTH);
|
|
}
|
|
|
|
void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
*m_w = m_spinctrlw->GetValue();
|
|
*m_h = m_spinctrlh->GetValue();
|
|
|
|
EndModal(wxID_OK);
|
|
}
|
|
|
|
void LifeNewGameDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
*m_w = -1;
|
|
*m_h = -1;
|
|
|
|
EndModal(wxID_CANCEL);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Life
|
|
// --------------------------------------------------------------------------
|
|
|
|
Life::Life(int width, int height)
|
|
{
|
|
Create(width, height);
|
|
}
|
|
|
|
Life::~Life()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void Life::Create(int width, int height)
|
|
{
|
|
wxASSERT(width > 0 || height > 0);
|
|
|
|
m_width = width;
|
|
m_height = height;
|
|
m_cells = new Cell[m_width * m_height];
|
|
Clear();
|
|
}
|
|
|
|
void Life::Destroy()
|
|
{
|
|
delete[] m_cells;
|
|
}
|
|
|
|
void Life::Clear()
|
|
{
|
|
for (int i = 0; i < m_width * m_height; i++)
|
|
m_cells[i] = CELL_DEAD;
|
|
}
|
|
|
|
bool Life::IsAlive(int x, int y) const
|
|
{
|
|
wxASSERT(x < m_width || y < m_height);
|
|
|
|
return (m_cells[y * m_width + x] & CELL_ALIVE);
|
|
}
|
|
|
|
bool Life::HasChanged(int x, int y) const
|
|
{
|
|
wxASSERT(x < m_width || y < m_height);
|
|
|
|
return (m_cells[y * m_width + x] & CELL_MARK);
|
|
}
|
|
|
|
void Life::SetCell(int x, int y, bool alive)
|
|
{
|
|
wxASSERT(x < m_width || y < m_height);
|
|
|
|
// set the CELL_MARK flag to notify that this cell has changed
|
|
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
|
|
}
|
|
|
|
void Life::NextTic()
|
|
{
|
|
/* 1st pass. Find and mark deaths and births for this generation.
|
|
*
|
|
* Rules:
|
|
* An organism with <= 1 neighbors will die due to isolation.
|
|
* An organism with >= 4 neighbors will die due to starvation.
|
|
* New organisms are born in cells with exactly 3 neighbors.
|
|
*/
|
|
for (int j = 0; j < m_height; j++)
|
|
for (int i = 0; i < m_width; i++)
|
|
{
|
|
int neighbors = GetNeighbors(i, j);
|
|
bool alive = IsAlive(i, j);
|
|
|
|
/* Set CELL_MARK if this cell must change, clear it
|
|
* otherwise. We cannot toggle the CELL_ALIVE bit yet
|
|
* because all deaths and births are simultaneous (it
|
|
* would affect neighbouring cells).
|
|
*/
|
|
if ((!alive && neighbors == 3) ||
|
|
(alive && (neighbors <= 1 || neighbors >= 4)))
|
|
m_cells[j * m_width + i] |= CELL_MARK;
|
|
else
|
|
m_cells[j * m_width + i] &= ~CELL_MARK;
|
|
}
|
|
|
|
/* 2nd pass. Stabilize.
|
|
*/
|
|
for (int j = 0; j < m_height; j++)
|
|
for (int i = 0; i < m_width; i++)
|
|
{
|
|
/* Toggle CELL_ALIVE for those cells marked in the
|
|
* previous pass. Do not clear the CELL_MARK bit yet;
|
|
* it is useful to know which cells have changed and
|
|
* thus must be updated in the screen.
|
|
*/
|
|
if (m_cells[j * m_width + i] & CELL_MARK)
|
|
m_cells[j * m_width + i] ^= CELL_ALIVE;
|
|
}
|
|
}
|
|
|
|
int Life::GetNeighbors(int x, int y) const
|
|
{
|
|
wxASSERT(x < m_width || y < m_height);
|
|
|
|
// count number of neighbors (wrap around board limits)
|
|
int neighbors = 0;
|
|
for (int j = y - 1; j <= y + 1; j++)
|
|
for (int i = x - 1; i <= x + 1; i++)
|
|
{
|
|
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
|
((j < 0)? (j + m_height) : (j % m_height)) ))
|
|
neighbors++;
|
|
}
|
|
|
|
// do not count ourselves
|
|
if (IsAlive(x, y)) neighbors--;
|
|
|
|
return neighbors;
|
|
}
|
|
|
|
void Life::SetCell(int x, int y, Cell status)
|
|
{
|
|
wxASSERT(x < m_width || y < m_height);
|
|
|
|
m_cells[y * m_width + x] = status;
|
|
}
|
|
|