Don't duplicate needlessly wxTextEntry functionality in wxTextCtrl. Don't clear the combobox text entry part twice in wxComboBox::DoClear(), it is supposed to only clear the item container contents as the base class Clear() already calls wxTextEntry::Clear(). Do send text updated events from wxTextEntry itself as it applies to wxComboBox just as well as to wxTextCtrl. The unit tests now pass under wxOSX/Cocoa, not breaking them again would be appreciated. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63881 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			160 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/mac/carbon/textctrl.h
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// Purpose:     wxTextCtrl class
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// Author:      Stefan Csomor
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// Modified by:
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// Created:     1998-01-01
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// RCS-ID:      $Id$
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// Copyright:   (c) Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TEXTCTRL_H_
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#define _WX_TEXTCTRL_H_
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#if wxUSE_SYSTEM_OPTIONS
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    // set this to 'true' if you want to use the 'classic' MLTE-based implementation
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    // instead of the HIView-based implementation in 10.3 and upwards, the former
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    // has more features (backgrounds etc.), but may show redraw artefacts and other
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    // problems depending on your usage; hence, the default is 'false'.
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    #define wxMAC_TEXTCONTROL_USE_MLTE wxT("mac.textcontrol-use-mlte")
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    // set this to 'true' if you want editable text controls to have spell checking turned
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    // on by default, you can change this setting individually on a control using MacCheckSpelling
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    #define wxMAC_TEXTCONTROL_USE_SPELL_CHECKER wxT("mac.textcontrol-use-spell-checker")
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#endif
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#include "wx/control.h"
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#include "wx/textctrl.h"
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class WXDLLIMPEXP_CORE wxTextCtrl: public wxTextCtrlBase
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{
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  DECLARE_DYNAMIC_CLASS(wxTextCtrl)
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public:
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    wxTextCtrl()
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    { Init(); }
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    wxTextCtrl(wxWindow *parent,
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        wxWindowID id,
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        const wxString& value = wxEmptyString,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0,
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        const wxValidator& validator = wxDefaultValidator,
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        const wxString& name = wxTextCtrlNameStr)
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    {
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        Init();
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        Create(parent, id, value, pos, size, style, validator, name);
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    }
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    virtual ~wxTextCtrl();
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    bool Create(wxWindow *parent,
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        wxWindowID id,
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        const wxString& value = wxEmptyString,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0,
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        const wxValidator& validator = wxDefaultValidator,
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        const wxString& name = wxTextCtrlNameStr);
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    // accessors
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    // ---------
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    virtual int GetLineLength(long lineNo) const;
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    virtual wxString GetLineText(long lineNo) const;
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    virtual int GetNumberOfLines() const;
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    virtual bool IsModified() const;
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    // operations
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    // ----------
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    // sets/clears the dirty flag
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    virtual void MarkDirty();
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    virtual void DiscardEdits();
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    // set the max number of characters which may be entered
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    // in a single line text control
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    virtual void SetMaxLength(unsigned long len);
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    // text control under some platforms supports the text styles: these
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    // methods apply the given text style to the given selection or to
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    // set/get the style which will be used for all appended text
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    virtual bool SetFont( const wxFont &font );
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    virtual bool GetStyle(long position, wxTextAttr& style);
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    virtual bool SetStyle(long start, long end, const wxTextAttr& style);
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    virtual bool SetDefaultStyle(const wxTextAttr& style);
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    // translate between the position (which is just an index into the textctrl
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    // considering all its contents as a single strings) and (x, y) coordinates
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    // which represent column and line.
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    virtual long XYToPosition(long x, long y) const;
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    virtual bool PositionToXY(long pos, long *x, long *y) const;
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    virtual void ShowPosition(long pos);
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    // overrides so that we can send text updated events
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    virtual void Copy();
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    virtual void Cut();
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    virtual void Paste();
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    // Implementation
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    // --------------
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    virtual void Command(wxCommandEvent& event);
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    virtual bool AcceptsFocus() const;
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    // callbacks
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    void OnDropFiles(wxDropFilesEvent& event);
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    void OnChar(wxKeyEvent& event); // Process 'enter' if required
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    void OnKeyDown(wxKeyEvent& event); // Process clipboard shortcuts
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    void OnCut(wxCommandEvent& event);
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    void OnCopy(wxCommandEvent& event);
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    void OnPaste(wxCommandEvent& event);
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    void OnUndo(wxCommandEvent& event);
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    void OnRedo(wxCommandEvent& event);
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    void OnDelete(wxCommandEvent& event);
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    void OnSelectAll(wxCommandEvent& event);
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    void OnUpdateCut(wxUpdateUIEvent& event);
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    void OnUpdateCopy(wxUpdateUIEvent& event);
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    void OnUpdatePaste(wxUpdateUIEvent& event);
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    void OnUpdateUndo(wxUpdateUIEvent& event);
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    void OnUpdateRedo(wxUpdateUIEvent& event);
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    void OnUpdateDelete(wxUpdateUIEvent& event);
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    void OnUpdateSelectAll(wxUpdateUIEvent& event);
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    void OnContextMenu(wxContextMenuEvent& event);
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    virtual bool MacSetupCursor( const wxPoint& pt );
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    virtual void MacVisibilityChanged();
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    virtual void MacSuperChangedPosition();
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    virtual void MacCheckSpelling(bool check);
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protected:
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    // common part of all ctors
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    void Init();
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    virtual wxSize DoGetBestSize() const;
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    // flag is set to true when the user edits the controls contents
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    bool m_dirty;
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    virtual void EnableTextChangedEvents(bool WXUNUSED(enable))
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    {
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        // nothing to do here as the events are never generated when we change
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        // the controls value programmatically anyhow
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    }
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private :
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    wxMenu  *m_privateContextMenu;
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    DECLARE_EVENT_TABLE()
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};
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#endif // _WX_TEXTCTRL_H_
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