Applied patch by snowleopard2 fixing typos in interface/. Extended the fixes throughout trunk. Closes #13076. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67384 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			160 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        uiaction.h
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// Purpose:     interface of wxUIActionSimulator
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxUIActionSimulator
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    wxUIActionSimulator is a class used to simulate user interface actions
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    such as a mouse click or a key press.
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    Common usage for this class would be to provide playback and record (aka
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    macro recording) functionality for users, or to drive unit tests by
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    simulating user sessions.
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    See the @ref page_samples_uiaction for an example of using this class.
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    @since 2.9.2
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    @library{wxcore}
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*/
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class wxUIActionSimulator
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxUIActionSimulator();
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    /**
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        Move the mouse to the specified coordinates.
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        @param x
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            x coordinate to move to, in screen coordinates.
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        @param y
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            y coordinate to move to, in screen coordinates.
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    */
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    bool MouseMove(long x, long y);
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    /**
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        Move the mouse to the specified coordinates.
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        @param point
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            Point to move to, in screen coordinates.
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    */
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    bool MouseMove(const wxPoint& point);
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    /**
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        Press a mouse button.
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        @param button
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            Button to press. Valid constants are @c wxMOUSE_BTN_LEFT,
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            @c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT.
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    */
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    bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Release a mouse button.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of
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            valid constants.
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    */
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    bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Click a mouse button.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of
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            valid constants.
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    */
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    bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Double-click a mouse button.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of
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            valid constants.
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    */
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    bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Perform a drag and drop operation.
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        @param x1
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            x start coordinate, in screen coordinates.
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        @param y1
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            y start coordinate, in screen coordinates.
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        @param x2
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            x destination coordinate, in screen coordinates.
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        @param y2
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            y destination coordinate, in screen coordinates.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of
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            valid constants.
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    */
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    bool MouseDragDrop(long x1, long y1, long x2, long y2,
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                       int button = wxMOUSE_BTN_LEFT);
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    /**
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        Press a key.
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        If you are using modifiers then it needs to be paired with an identical
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        KeyUp or the modifiers will not be released (MSW and OSX).
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        @param keycode
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            Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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        @param modifiers
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            A combination of ::wxKeyModifier flags to be pressed with the given
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            keycode.
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    */
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    bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
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    /**
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        Release a key.
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        @param keycode
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            Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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        @param modifiers
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            A combination of ::wxKeyModifier flags to be pressed with the given
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            keycode.
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    */
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    bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
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    /**
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        Press and release a key.
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        @param keycode
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            Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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        @param modifiers
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            A combination of ::wxKeyModifier flags to be pressed with the given
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            keycode.
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    */
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    bool Char(int keycode, int modifiers = wxMOD_NONE);
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    /**
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        Emulate typing in the keys representing the given string.
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        Currently only the ASCII letters (i.e. characters @c a-z and @c A-Z)
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        are supported.
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        @param text
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            The string to type.
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    */
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    bool Text(const wxString& text);
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};
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