Added missing svn:eol-style (set to native) and svn:keywords (set to Id) properties to c/cpp/cxx/h/mm files. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67232 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/uiaction.h
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| // Purpose:     wxUIActionSimulator interface
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| // Author:      Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
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| // Modified by:
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| // Created:     2010-03-06
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Kevin Ollivier
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| //              (c) 2010 Steven Lamerton
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| //              (c) 2010 Vadim Zeitlin
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UIACTIONSIMULATOR_H_
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| #define _WX_UIACTIONSIMULATOR_H_
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_UIACTIONSIMULATOR
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| 
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| #include "wx/mousestate.h"  // for wxMOUSE_BTN_XXX constants
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| 
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| class WXDLLIMPEXP_CORE wxUIActionSimulator
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| {
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| public:
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|     wxUIActionSimulator() { }
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| 
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| 
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|     // Default dtor, copy ctor and assignment operator are ok (even though the
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|     // last two don't make much sense for this class).
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| 
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| 
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|     // Mouse simulation
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|     // ----------------
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| 
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|     // Low level methods
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|     bool MouseMove(long x, long y);
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|     bool MouseMove(const wxPoint& point) { return MouseMove(point.x, point.y); }
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| 
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|     bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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|     bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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| 
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|     // Higher level interface, use it if possible instead
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|     bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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|     bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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|     bool MouseDragDrop(long x1, long y1, long x2, long y2,
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|                        int button = wxMOUSE_BTN_LEFT);
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| 
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| 
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|     // Keyboard simulation
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|     // -------------------
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| 
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|     // Low level methods for generating key presses and releases
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|     bool KeyDown(int keycode, int modifiers = wxMOD_NONE)
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|         { return Key(keycode, modifiers, true); }
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| 
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|     bool KeyUp(int keycode, int modifiers = wxMOD_NONE)
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|         { return Key(keycode, modifiers, false); }
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| 
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|     // Higher level methods for generating both the key press and release for a
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|     // single key or for all characters in the ASCII string "text" which can
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|     // currently contain letters only (no digits, no punctuation).
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|     bool Char(int keycode, int modifiers = wxMOD_NONE);
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| 
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|     bool Text(const char *text);
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| 
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| private:
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|     // This is the common part of Key{Down,Up}() methods: while we keep them
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|     // separate at public API level for consistency with Mouse{Down,Up}(), at
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|     // implementation level it makes more sense to have them in a single
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|     // function.
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|     //
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|     // It calls DoModifiers() to simulate pressing the modifier keys if
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|     // necessary and then DoKey() for the key itself.
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|     bool Key(int keycode, int modifiers, bool isDown);
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| 
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|     // Call DoKey() for all modifier keys whose bits are set in the parameter.
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|     void SimulateModifiers(int modifier, bool isDown);
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| 
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| 
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|     // The low-level port-specific function which really generates the key
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|     // presses. It should generate exactly one key event with the given
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|     // parameters.
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|     bool DoKey(int keycode, int modifiers, bool isDown);
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| };
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| 
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| #endif // wxUSE_UIACTIONSIMULATOR
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| 
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| #endif // _WX_UIACTIONSIMULATOR_H_
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