Files
wxWidgets/src/common/fontenumcmn.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

135 lines
4.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/fontenumcmn.cpp
// Purpose: wxFontEnumerator class
// Author: Vadim Zeitlin
// Modified by:
// Created: 7/5/2006
// Copyright: (c) 1999-2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FONTENUM
#include "wx/fontenum.h"
// ============================================================================
// implementation
// ============================================================================
// A simple wxFontEnumerator which doesn't perform any filtering and
// just returns all facenames and encodings found in the system
class WXDLLEXPORT wxSimpleFontEnumerator : public wxFontEnumerator
{
public:
wxSimpleFontEnumerator() { }
// called by EnumerateFacenames
virtual bool OnFacename(const wxString& facename)
{
m_arrFacenames.Add(facename);
return true;
}
// called by EnumerateEncodings
virtual bool OnFontEncoding(const wxString& WXUNUSED(facename),
const wxString& encoding)
{
m_arrEncodings.Add(encoding);
return true;
}
public:
wxArrayString m_arrFacenames, m_arrEncodings;
};
/* static */
wxArrayString wxFontEnumerator::GetFacenames(wxFontEncoding encoding, bool fixedWidthOnly)
{
wxSimpleFontEnumerator temp;
temp.EnumerateFacenames(encoding, fixedWidthOnly);
return temp.m_arrFacenames;
}
/* static */
wxArrayString wxFontEnumerator::GetEncodings(const wxString& facename)
{
wxSimpleFontEnumerator temp;
temp.EnumerateEncodings(facename);
return temp.m_arrEncodings;
}
/* static */
bool wxFontEnumerator::IsValidFacename(const wxString &facename)
{
// we cache the result of wxFontEnumerator::GetFacenames supposing that
// the array of face names won't change in the session of this program
static wxArrayString s_arr = wxFontEnumerator::GetFacenames();
#ifdef __WXMSW__
// Quoting the MSDN:
// "MS Shell Dlg is a mapping mechanism that enables
// U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
// support locales that have characters that are not contained in code
// page 1252. It is not a font but a face name for a nonexistent font."
// Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid
// font face names even if they are not enumerated by wxFontEnumerator
if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) ||
facename.IsSameAs(wxT("Ms Shell Dlg 2"), false))
return true;
#endif
// is given font face name a valid one ?
if (s_arr.Index(facename, false) == wxNOT_FOUND)
return false;
return true;
}
#ifdef wxHAS_UTF8_FONTS
bool wxFontEnumerator::EnumerateEncodingsUTF8(const wxString& facename)
{
// name of UTF-8 encoding: no need to use wxFontMapper for it as it's
// unlikely to change
const wxString utf8(wxT("UTF-8"));
// all fonts are in UTF-8 only if this code is used
if ( !facename.empty() )
{
OnFontEncoding(facename, utf8);
return true;
}
// so enumerating all facenames supporting this encoding is the same as
// enumerating all facenames
const wxArrayString facenames(GetFacenames(wxFONTENCODING_UTF8));
const size_t count = facenames.size();
if ( !count )
return false;
for ( size_t n = 0; n < count; n++ )
{
OnFontEncoding(facenames[n], utf8);
}
return true;
}
#endif // wxHAS_UTF8_FONTS
#endif // wxUSE_FONTENUM