Files
wxWidgets/src/os2/timer.cpp
2007-04-22 12:31:08 +00:00

172 lines
4.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/os2/timer.cpp
// Purpose: wxTimer implementation
// Author: David Webster
// Modified by:
// Created: 10/17/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/os2/private/timer.h"
#ifndef WX_PRECOMP
#include "wx/list.h"
#include "wx/window.h"
#include "wx/event.h"
#include "wx/app.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/os2/private.h"
#include <time.h>
#include <sys/types.h>
#include <sys/timeb.h>
// ----------------------------------------------------------------------------
// private globals
// ----------------------------------------------------------------------------
// define a hash containing all the timers: it is indexed by timer id and
// contains the corresponding timer
WX_DECLARE_HASH_MAP(unsigned long, wxOS2TimerImpl *, wxIntegerHash, wxIntegerEqual,
wxTimerMap);
// instead of using a global here, wrap it in a static function as otherwise it
// could have been used before being initialized if a timer object were created
// globally
static wxTimerMap& TimerMap()
{
static wxTimerMap s_timerMap;
return s_timerMap;
}
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
// timer callback used for all timers
ULONG wxTimerProc(HWND hwnd, ULONG, int nIdTimer, ULONG);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxTimer class
// ----------------------------------------------------------------------------
bool wxOS2TimerImpl::Start( int nMilliseconds, bool bOneShot )
{
if ( !wxTimerImpl::Start( nMilliseconds, bOneShot ) )
return false;
wxWindow* pWin = NULL;
if (m_owner)
{
pWin = (wxWindow*)m_owner;
m_ulId = ::WinStartTimer( m_Hab
,pWin->GetHWND()
,m_idTimer
,(ULONG)nMilliseconds
);
}
else
{
m_ulId = ::WinStartTimer( m_Hab
,NULLHANDLE
,0
,(ULONG)nMilliseconds
);
}
if (m_ulId > 0L)
{
// check that SetTimer() didn't reuse an existing id: according to
// the MSDN this can happen and this would be catastrophic to us as
// we rely on ids uniquely identifying the timers because we use
// them as keys in the hash
if ( TimerMap().find(m_ulId) != TimerMap().end() )
{
wxLogError(_("Timer creation failed."));
::WinStopTimer(m_Hab, pWin?(pWin->GetHWND()):NULL, m_ulId);
m_ulId = 0;
return false;
}
TimerMap()[m_ulId] = this;
return true;
}
else
{
wxLogSysError(_("Couldn't create a timer"));
return false;
}
}
void wxOS2TimerImpl::Stop()
{
if ( m_ulId )
{
if (m_owner)
{
wxWindow* pWin = (wxWindow*)m_owner;
::WinStopTimer(m_Hab, pWin->GetHWND(), m_ulId);
}
else
::WinStopTimer(m_Hab, NULLHANDLE, m_ulId);
TimerMap().erase(m_ulId);
}
m_ulId = 0L;
}
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
void wxProcessTimer(
wxOS2TimerImpl& rTimer
)
{
//
// Avoid to process spurious timer events
//
if (rTimer.m_ulId == 0L)
return;
if (rTimer.IsOneShot())
rTimer.Stop();
rTimer.Notify();
}
ULONG wxTimerProc(
HWND WXUNUSED(hwnd)
, ULONG
, int nIdTimer
, ULONG
)
{
wxTimerMap::iterator node = TimerMap().find((ULONG)nIdTimer);
wxCHECK_MSG(node != TimerMap().end(), 0,
wxT("bogus timer id in wxTimerProc") );
wxProcessTimer(*(node->second));
return 0;
}