When per-monitor DPI is used, the default button size depends on the DPI of the display. Use the window to determine this DPI.
181 lines
4.9 KiB
C++
181 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/univ/button.cpp
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// Purpose: wxButton
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 14.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_BUTTON
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#ifndef WX_PRECOMP
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#include "wx/dcclient.h"
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#include "wx/dcscreen.h"
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#include "wx/button.h"
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#include "wx/validate.h"
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#include "wx/settings.h"
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#endif
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#include "wx/stockitem.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// default margins around the image
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static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
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static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// creation
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// ----------------------------------------------------------------------------
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void wxButton::Init()
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{
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m_isPressed =
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m_isDefault = false;
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}
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bool wxButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxString &lbl,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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wxString label(lbl);
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if (label.empty() && wxIsStockID(id))
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label = wxGetStockLabel(id);
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long ctrl_style = style & ~wxBU_ALIGN_MASK;
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ctrl_style = ctrl_style & ~wxALIGN_MASK;
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if((style & wxBU_RIGHT) == wxBU_RIGHT)
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ctrl_style |= wxALIGN_RIGHT;
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else if((style & wxBU_LEFT) == wxBU_LEFT)
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ctrl_style |= wxALIGN_LEFT;
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else
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ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
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if((style & wxBU_TOP) == wxBU_TOP)
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ctrl_style |= wxALIGN_TOP;
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else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
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ctrl_style |= wxALIGN_BOTTOM;
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else
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ctrl_style |= wxALIGN_CENTRE_VERTICAL;
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if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
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return false;
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SetLabel(label);
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if (bitmap.IsOk())
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SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
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else
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SetInitialSize(size);
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CreateInputHandler(wxINP_HANDLER_BUTTON);
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return true;
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}
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wxButton::~wxButton()
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{
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}
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// ----------------------------------------------------------------------------
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// size management
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// ----------------------------------------------------------------------------
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/* static */
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wxSize wxButtonBase::GetDefaultSize(wxWindow* WXUNUSED(win))
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{
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static wxSize s_sizeBtn;
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if ( s_sizeBtn.x == 0 )
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{
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wxScreenDC dc;
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// this corresponds more or less to wxMSW standard in Win32 theme (see
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// wxWin32Renderer::AdjustSize())
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// s_sizeBtn.x = 8*dc.GetCharWidth();
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// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
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// Otto Wyss, Patch 664399
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s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
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s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
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}
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return s_sizeBtn;
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}
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// ----------------------------------------------------------------------------
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// input processing
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// ----------------------------------------------------------------------------
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void wxButton::Click()
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{
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wxCommandEvent event(wxEVT_BUTTON, GetId());
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InitCommandEvent(event);
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Command(event);
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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wxBitmap wxButton::DoGetBitmap(State WXUNUSED(which)) const
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{
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return m_bitmap;
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}
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void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
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{
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// we support only one bitmap right now, although this wouldn't be
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// difficult to change
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if ( which == State_Normal )
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m_bitmap = bitmap;
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SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
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}
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void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
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{
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m_marginBmpX = x + 2;
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m_marginBmpY = y + 2;
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SetInitialSize(wxDefaultSize);
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}
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wxWindow *wxButton::SetDefault()
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{
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m_isDefault = true;
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return wxButtonBase::SetDefault();
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}
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#endif // wxUSE_BUTTON
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