This allows to write code using this function without any preprocessor checks. It should arguably be added to wxBitmapBase to ensure that it's available in all ports, but should be done together with UseAlpha(), which is not quite trivial, so leave it for later.
155 lines
4.9 KiB
C++
155 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/x11/bitmap.h
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// Purpose: wxBitmap class
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// Author: Julian Smart, Robert Roebling
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// Modified by:
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// Created: 17/09/98
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// Copyright: (c) Julian Smart, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/palette.h"
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#include "wx/gdiobj.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxMask;
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxImage;
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//-----------------------------------------------------------------------------
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// wxMask
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMask: public wxObject
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{
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public:
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wxMask();
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wxMask(const wxMask& mask);
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wxMask( const wxBitmap& bitmap, const wxColour& colour );
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wxMask( const wxBitmap& bitmap, int paletteIndex );
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wxMask( const wxBitmap& bitmap );
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virtual ~wxMask();
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bool Create( const wxBitmap& bitmap, const wxColour& colour );
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bool Create( const wxBitmap& bitmap, int paletteIndex );
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bool Create( const wxBitmap& bitmap );
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// implementation
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WXPixmap GetBitmap() const { return m_bitmap; }
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void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
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WXDisplay *GetDisplay() const { return m_display; }
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void SetDisplay( WXDisplay *display ) { m_display = display; }
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private:
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WXPixmap m_bitmap;
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WXDisplay *m_display;
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wxSize m_size;
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private:
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wxDECLARE_DYNAMIC_CLASS(wxMask);
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};
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap() {}
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wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
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wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char* const* bits );
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#ifdef wxNEEDS_CHARPP
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// needed for old GCC
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wxBitmap(char** data)
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{
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*this = wxBitmap(const_cast<const char* const*>(data));
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}
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#endif
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wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
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virtual ~wxBitmap();
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static void InitStandardHandlers();
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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bool Create(int width, int height, const wxDC& WXUNUSED(dc))
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{ return Create(width,height); }
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bool Create(const void* data, wxBitmapType type,
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int width, int height, int depth = -1);
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// create the wxBitmap using a _copy_ of the pixmap
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bool Create(WXPixmap pixmap);
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int GetHeight() const;
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int GetWidth() const;
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int GetDepth() const;
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#if wxUSE_IMAGE
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wxBitmap( const wxImage& image, int depth = -1, double WXUNUSED(scale) = 1.0 ) { (void)CreateFromImage(image, depth); }
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wxImage ConvertToImage() const;
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bool CreateFromImage(const wxImage& image, int depth = -1);
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#endif // wxUSE_IMAGE
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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wxMask *GetMask() const;
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void SetMask( wxMask *mask );
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = NULL ) const;
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bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
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wxPalette *GetPalette() const;
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wxPalette *GetColourMap() const
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{ return GetPalette(); }
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virtual void SetPalette(const wxPalette& palette);
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// implementation
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// --------------
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#if WXWIN_COMPATIBILITY_3_0
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wxDEPRECATED(void SetHeight( int height ));
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wxDEPRECATED(void SetWidth( int width ));
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wxDEPRECATED(void SetDepth( int depth ));
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#endif
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void SetPixmap( WXPixmap pixmap );
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void SetBitmap( WXPixmap bitmap );
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WXPixmap GetPixmap() const;
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WXPixmap GetBitmap() const;
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WXPixmap GetDrawable() const;
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WXDisplay *GetDisplay() const;
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// This is provided only for compatibility with the other ports, there is
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// no alpha support in X11 bitmaps.
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bool HasAlpha() const { return false; }
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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private:
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wxDECLARE_DYNAMIC_CLASS(wxBitmap);
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};
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#endif // _WX_BITMAP_H_
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