git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23380 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			434 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/xtistrm.h
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// Purpose:     streaming runtime metadata information (extended class info)
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// Author:      Stefan Csomor
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// Modified by: 
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// Created:     27/07/03
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// RCS-ID:      $Id$
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// Copyright:   (c) 2003 Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_XTISTRMH__
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#define _WX_XTISTRMH__
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "xtistrm.h"
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#endif
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#include "wx/wx.h"
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#if wxUSE_EXTENDED_RTTI
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const int wxInvalidObjectID = -2 ;
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const int wxNullObjectID = -3 ;
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// Filer contains the interfaces for streaming objects in and out of XML,
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// rendering them either to objects in memory, or to code.  Note:  We
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// consider the process of generating code to be one of *depersisting* the
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// object from xml, *not* of persisting the object to code from an object
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// in memory.  This distincation can be confusing, and should be kept
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// in mind when looking at the property streamers and callback interfaces
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// listed below.
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/*
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Main interfaces for streaming out objects.
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*/
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// ----------------------------------------------------------------------------
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// wxPersister
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//
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// This class will be asked during the streaming-out process about every single
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// property or object instance. It can veto streaming out by returning false
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// or modify the value before it is streamed-out.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxWriter ;
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class WXDLLIMPEXP_BASE wxReader ;
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class WXDLLIMPEXP_BASE wxPersister
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{
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public :
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    // will be called before an object is written, may veto by returning false
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    virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; } 
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    // will be called after this object has been written, may be needed for adjusting stacks
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    virtual void AfterWriteObject( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
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    // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
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    // writing that property at all by returning false
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    virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) )  { return true ; } 
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    // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
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    // writing that property at all by returning false
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    virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) )  { return true ; } 
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    // will be called after a property has been written out, may be needed for adjusting stacks
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    virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer)  , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
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    // will be called before this delegate gets written
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    virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object),  const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , 
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        const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } 
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        virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object),  const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , 
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            const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { } 
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} ;
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class WXDLLIMPEXP_BASE wxWriter : public wxObject
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{
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public :
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    wxWriter() ;
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    ~wxWriter() ;
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    // with this call you start writing out a new top-level object
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    void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
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    //
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    // Managing the object identity table a.k.a context
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    //
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    // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be 
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    // made without wanting to have duplicate objects written, the object identity table will be reset manually
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    virtual void ClearObjectContext() ;
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    // gets the object Id for a passed in object in the context
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    int GetObjectID(const wxObject *obj) ;
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    // returns true if this object has already been written in this context
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    bool IsObjectKnown( const wxObject *obj ) ;
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    //
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    // streaming callbacks
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    //
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    // these callbacks really write out the values in the stream format
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    // begins writing out a new toplevel entry which has the indicated unique name
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    virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
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    // ends writing out a new toplevel entry which has the indicated unique name
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    virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
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    // start of writing an object having the passed in ID
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    virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
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    // end of writing an toplevel object name param is used for unique identification within the container
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    virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
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    // writes a simple property in the stream format
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    virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
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    // start of writing a complex property into the stream (
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    virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
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    // end of writing a complex property into the stream
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    virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
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    virtual void DoBeginWriteElement() = 0 ;
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    virtual void DoEndWriteElement() = 0 ;
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    // insert an object reference to an already written object 
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    virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
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    // insert a null reference
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    virtual void DoWriteNullObject() = 0 ;
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    // writes a delegate in the stream format
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    virtual void DoWriteDelegate( const wxObject *object,  const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , 
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        const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
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private :
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    struct wxWriterInternal ;
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    wxWriterInternal* m_data ;
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    struct wxWriterInternalPropertiesData ;
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    void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
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    void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
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    void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
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    void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
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} ;
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/*
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Streaming callbacks for depersisting XML to code, or running objects
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*/
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class WXDLLIMPEXP_BASE wxDepersister ;
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/*
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wxReader handles streaming in a class from a arbitrary format. While walking through
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it issues calls out to interfaces to depersist the guts from the underlying storage format.
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*/
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class WXDLLIMPEXP_BASE wxReader : public wxObject
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{
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public :
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    wxReader() ;
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    ~wxReader() ;
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    // the only thing wxReader knows about is the class info by object ID
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    wxClassInfo *GetObjectClassInfo(int objectID) ;
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    bool HasObjectClassInfo( int objectID ) ;
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    void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
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    // Reads the component the reader is pointed at from the underlying format.  
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    // The return value is the root object ID, which can
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    // then be used to ask the depersister about that object
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    // if there was a problem you will get back wxInvalidObjectID and the current
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    // error log will carry the problems encoutered
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    virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
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private :
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    struct wxReaderInternal;
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    wxReaderInternal *m_data;
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} ;
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// This abstract class matches the allocate-init/create model of creation of objects.
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// At runtime, these will create actual instances, and manipulate them.
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// When generating code, these will just create statements of C++
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// code to create the objects.
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class WXDLLIMPEXP_BASE wxDepersister
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{
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public :
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    // allocate the new object on the heap, that object will have the passed in ID
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    virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
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    // initialize the already allocated object having the ID objectID with the Create method
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    // creation parameters which are objects are having their Ids passed in objectIDValues
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    // having objectId <> wxInvalidObjectID
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    virtual void CreateObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxxVariant *VariantValues ,
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        int *objectIDValues ,
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        const wxClassInfo **objectClassInfos ,
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        wxxVariantArray &metadata) = 0;
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    // construct the new object on the heap, that object will have the passed in ID (for objects that
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    // don't support allocate-create type of creation)
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    // creation parameters which are objects are having their Ids passed in objectIDValues
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    // having objectId <> wxInvalidObjectID
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    virtual void ConstructObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxxVariant *VariantValues ,
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        int *objectIDValues ,
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        const wxClassInfo **objectClassInfos ,
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        wxxVariantArray &metadata) = 0;
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    // destroy the heap-allocated object having the ID objectID, this may be used if an object
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    // is embedded in another object and set via value semantics, so the intermediate
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    // object can be destroyed after safely
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    virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
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    // set the corresponding property
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    virtual void SetProperty(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        const wxxVariant &VariantValue) = 0;
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    // sets the corresponding property (value is an object)
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    virtual void SetPropertyAsObject(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        int valueObjectId) = 0;
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    // adds an element to a property collection
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    virtual void AddToPropertyCollection( int objectID ,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        const wxxVariant &VariantValue) = 0;
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    // sets the corresponding property (value is an object)
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    virtual void AddToPropertyCollectionAsObject(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        int valueObjectId) = 0;
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    // sets the corresponding event handler
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    virtual void SetConnect(int EventSourceObjectID,
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        const wxClassInfo *EventSourceClassInfo,
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        const wxPropertyInfo *delegateInfo ,
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        const wxClassInfo *EventSinkClassInfo ,
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        const wxHandlerInfo* handlerInfo ,
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        int EventSinkObjectID ) = 0;
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};
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/*
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wxRuntimeDepersister implements the callbacks that will depersist
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an object into a running memory image, as opposed to writing
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C++ initialization code to bring the object to life.
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*/
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class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
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{
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    struct wxRuntimeDepersisterInternal ;
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    wxRuntimeDepersisterInternal * m_data ;
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public :
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    wxRuntimeDepersister();
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    virtual ~wxRuntimeDepersister();
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    // returns the object having the corresponding ID fully constructed 
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    wxObject *GetObject(int objectID) ;
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    // allocate the new object on the heap, that object will have the passed in ID
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    virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
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        wxxVariantArray &metadata) ;
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    // initialize the already allocated object having the ID objectID with the Create method
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    // creation parameters which are objects are having their Ids passed in objectIDValues
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    // having objectId <> wxInvalidObjectID
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    virtual void CreateObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxxVariant *VariantValues ,
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        int *objectIDValues,
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        const wxClassInfo **objectClassInfos ,
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        wxxVariantArray &metadata
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        ) ;
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    // construct the new object on the heap, that object will have the passed in ID (for objects that
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    // don't support allocate-create type of creation)
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    // creation parameters which are objects are having their Ids passed in objectIDValues
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    // having objectId <> wxInvalidObjectID
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    virtual void ConstructObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxxVariant *VariantValues ,
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        int *objectIDValues ,
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        const wxClassInfo **objectClassInfos ,
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        wxxVariantArray &metadata) ;
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    // destroy the heap-allocated object having the ID objectID, this may be used if an object
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    // is embedded in another object and set via value semantics, so the intermediate
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    // object can be destroyed after safely
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    virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
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    // set the corresponding property
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    virtual void SetProperty(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        const wxxVariant &variantValue);
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    // sets the corresponding property (value is an object)
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    virtual void SetPropertyAsObject(int objectId,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        int valueObjectId) ;
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    // adds an element to a property collection
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    virtual void AddToPropertyCollection( int objectID ,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        const wxxVariant &VariantValue) ;
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    // sets the corresponding property (value is an object)
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    virtual void AddToPropertyCollectionAsObject(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        int valueObjectId) ;
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    // sets the corresponding event handler
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    virtual void SetConnect(int eventSourceObjectID,
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        const wxClassInfo *eventSourceClassInfo,
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        const wxPropertyInfo *delegateInfo ,
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        const wxClassInfo *eventSinkClassInfo ,
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        const wxHandlerInfo* handlerInfo ,
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        int eventSinkObjectID ) ;
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};
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/*
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wxDepersisterCode implements the callbacks that will depersist
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an object into a C++ initialization function. this will move to 
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a utility lib soon
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*/
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class WXDLLIMPEXP_BASE wxTextOutputStream ;
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class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
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{
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private :
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    struct wxCodeDepersisterInternal ;
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    wxCodeDepersisterInternal * m_data ;
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    wxTextOutputStream *m_fp;
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    wxString ValueAsCode( const wxxVariant ¶m ) ;
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public:
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    wxCodeDepersister(wxTextOutputStream *out);
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    virtual ~wxCodeDepersister();
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    // allocate the new object on the heap, that object will have the passed in ID
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    virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
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        wxxVariantArray &metadata) ;
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    // initialize the already allocated object having the ID objectID with the Create method
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    // creation parameters which are objects are having their Ids passed in objectIDValues
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    // having objectId <> wxInvalidObjectID
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    virtual void CreateObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxxVariant *variantValues ,
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        int *objectIDValues,
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        const wxClassInfo **objectClassInfos ,
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        wxxVariantArray &metadata
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        ) ;
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     // construct the new object on the heap, that object will have the passed in ID (for objects that
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    // don't support allocate-create type of creation)
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    // creation parameters which are objects are having their Ids passed in objectIDValues
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    // having objectId <> wxInvalidObjectID
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    virtual void ConstructObject(int objectID,
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        const wxClassInfo *classInfo,
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        int paramCount,
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        wxxVariant *VariantValues ,
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        int *objectIDValues ,
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        const wxClassInfo **objectClassInfos ,
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        wxxVariantArray &metadata) ;
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    // destroy the heap-allocated object having the ID objectID, this may be used if an object
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    // is embedded in another object and set via value semantics, so the intermediate
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    // object can be destroyed after safely
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    virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
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    // set the corresponding property
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    virtual void SetProperty(int objectID,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        const wxxVariant &variantValue);
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    // sets the corresponding property (value is an object)
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    virtual void SetPropertyAsObject(int objectId,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        int valueObjectId) ;
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    // adds an element to a property collection
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    virtual void AddToPropertyCollection( int objectID ,
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        const wxClassInfo *classInfo,
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        const wxPropertyInfo* propertyInfo ,
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        const wxxVariant &VariantValue) ;
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						|
    // sets the corresponding property (value is an object)
 | 
						|
    virtual void AddToPropertyCollectionAsObject(int objectID,
 | 
						|
        const wxClassInfo *classInfo,
 | 
						|
        const wxPropertyInfo* propertyInfo ,
 | 
						|
        int valueObjectId) ;
 | 
						|
 | 
						|
    // sets the corresponding event handler
 | 
						|
    virtual void SetConnect(int eventSourceObjectID,
 | 
						|
        const wxClassInfo *eventSourceClassInfo,
 | 
						|
        const wxPropertyInfo *delegateInfo ,
 | 
						|
        const wxClassInfo *eventSinkClassInfo ,
 | 
						|
        const wxHandlerInfo* handlerInfo ,
 | 
						|
        int eventSinkObjectID ) ;
 | 
						|
};
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						|
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						|
#endif // wxUSE_EXTENDED_RTTI
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						|
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						|
#endif
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