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wxWidgets/src/msw/uiaction.cpp

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C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/uiaction.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/defs.h"
#endif
#include "wx/uiaction.h"
#include <windows.h>
DWORD EventTypeForMouseButton(int button, bool isDown)
{
switch (button)
{
case wxMOUSE_BTN_LEFT:
if (isDown)
return MOUSEEVENTF_LEFTDOWN;
else
return MOUSEEVENTF_LEFTUP;
case wxMOUSE_BTN_RIGHT:
if (isDown)
return MOUSEEVENTF_RIGHTDOWN;
else
return MOUSEEVENTF_RIGHTUP;
case wxMOUSE_BTN_MIDDLE:
if (isDown)
return MOUSEEVENTF_MIDDLEDOWN;
else
return MOUSEEVENTF_MIDDLEUP;
default:
wxFAIL_MSG("Unsupported button passed in.");
return -1;
}
}
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
GetCursorPos(&p);
mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
return true;
}
bool wxUIActionSimulator::MouseMove(long x, long y)
{
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
POINT p;
GetCursorPos(&p);
mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
{
DWORD flags = 0;
if (!isDown)
flags = KEYEVENTF_KEYUP;
keybd_event(keycode, 0, flags, 0);
return true;
}