398 lines
13 KiB
C++
398 lines
13 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/evtloopcmn.cpp
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// Purpose: common wxEventLoop-related stuff
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// Author: Vadim Zeitlin
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// Created: 2006-01-12
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// Copyright: (c) 2006, 2013 Vadim Zeitlin <vadim@wxwidgets.org>
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// (c) 2013 Rob Bresalier
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#include "wx/evtloop.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif //WX_PRECOMP
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#include "wx/scopeguard.h"
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#include "wx/apptrait.h"
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#include "wx/private/eventloopsourcesmanager.h"
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// Counts currently existing event loops.
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//
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// As wxEventLoop can be only used from the main thread, there is no need to
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// protect accesses to this variable.
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static int gs_eventLoopCount = 0;
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// ----------------------------------------------------------------------------
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// wxEventLoopBase
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// ----------------------------------------------------------------------------
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wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
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wxEventLoopBase::wxEventLoopBase()
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{
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gs_eventLoopCount++;
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m_isInsideRun = false;
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m_shouldExit = false;
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m_yieldLevel = 0;
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m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
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}
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wxEventLoopBase::~wxEventLoopBase()
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{
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gs_eventLoopCount--;
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}
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bool wxEventLoopBase::IsMain() const
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{
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if (wxTheApp)
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return wxTheApp->GetMainLoop() == this;
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return false;
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}
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/* static */
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void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
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{
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ms_activeLoop = loop;
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if (wxTheApp)
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wxTheApp->OnEventLoopEnter(loop);
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}
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int wxEventLoopBase::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsInsideRun(), -1, wxT("can't reenter a message loop") );
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// ProcessIdle() and ProcessEvents() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(this);
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// We might be called again, after a previous call to ScheduleExit(), so
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// reset this flag.
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m_shouldExit = false;
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// Set this variable to true for the duration of this method.
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m_isInsideRun = true;
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wxON_BLOCK_EXIT_SET(m_isInsideRun, false);
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// Finally really run the loop.
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return DoRun();
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}
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void wxEventLoopBase::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), wxS("Use ScheduleExit() on not running loop") );
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ScheduleExit(rc);
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}
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void wxEventLoopBase::OnExit()
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{
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if (wxTheApp)
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wxTheApp->OnEventLoopExit(this);
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}
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bool wxEventLoopBase::ProcessIdle()
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{
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return wxTheApp && wxTheApp->ProcessIdle();
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}
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bool wxEventLoopBase::Yield(bool onlyIfNeeded)
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{
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if ( onlyIfNeeded && IsYielding() )
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return false;
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return YieldFor(wxEVT_CATEGORY_ALL);
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}
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bool wxEventLoopBase::YieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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{
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// Don't ever dispatch events from non-main threads.
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return false;
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}
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#endif // wxUSE_THREADS
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// set the flag and don't forget to reset it before returning
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const int yieldLevelOld = m_yieldLevel;
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const long eventsToProcessOld = m_eventsToProcessInsideYield;
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m_yieldLevel++;
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wxON_BLOCK_EXIT_SET(m_yieldLevel, yieldLevelOld);
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m_eventsToProcessInsideYield = eventsToProcess;
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wxON_BLOCK_EXIT_SET(m_eventsToProcessInsideYield, eventsToProcessOld);
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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// ensure the logs will be flashed again when we exit
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wxON_BLOCK_EXIT0(wxLog::Resume);
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#endif
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DoYieldFor(eventsToProcess);
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#if wxUSE_EXCEPTIONS
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// If any handlers called from inside DoYieldFor() threw exceptions, they
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// may have been stored for later rethrow as it's unsafe to let them escape
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// from inside DoYieldFor() itself, as it calls native functions through
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// which the exceptions can't propagate. But now that we're back to our own
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// code, we may rethrow them.
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if ( wxTheApp )
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wxTheApp->RethrowStoredException();
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#endif // wxUSE_EXCEPTIONS
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return true;
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}
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void wxEventLoopBase::DoYieldFor(long eventsToProcess)
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{
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// Normally yielding dispatches not only the pending native events, but
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// also the events pending in wxWidgets itself and idle events.
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//
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// Notice however that we must not do it if we're asked to process only the
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// events of specific kind, as pending events could be of any kind at all
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// (ideal would be to have a filtering version of ProcessPendingEvents()
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// too but we don't have this right now) and idle events are typically
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// unexpected when yielding for the specific event kinds only.
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if ( eventsToProcess == wxEVT_CATEGORY_ALL )
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{
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if ( wxTheApp )
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wxTheApp->ProcessPendingEvents();
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// We call it just once, even if it returns true, because we don't want
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// to get stuck inside wxYield() forever if the application does some
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// constant background processing in its idle handler, we do need to
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// get back to the main loop soon.
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ProcessIdle();
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}
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}
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#if wxUSE_EVENTLOOP_SOURCE
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wxEventLoopSource*
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wxEventLoopBase::AddSourceForFD(int fd,
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wxEventLoopSourceHandler *handler,
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int flags)
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{
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#if wxUSE_CONSOLE_EVENTLOOP
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// Delegate to the event loop sources manager defined by it.
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wxEventLoopSourcesManagerBase* const
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manager = wxApp::GetValidTraits().GetEventLoopSourcesManager();
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wxCHECK_MSG( manager, NULL, wxS("Must have wxEventLoopSourcesManager") );
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return manager->AddSourceForFD(fd, handler, flags);
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#else // !wxUSE_CONSOLE_EVENTLOOP
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return NULL;
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#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
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}
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#endif // wxUSE_EVENTLOOP_SOURCE
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// wxEventLoopManual is unused in the other ports
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#if defined(__WINDOWS__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE)
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// ============================================================================
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// wxEventLoopManual implementation
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// ============================================================================
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wxEventLoopManual::wxEventLoopManual()
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{
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m_exitcode = 0;
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}
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bool wxEventLoopManual::ProcessEvents()
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{
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// process pending wx events first as they correspond to low-level events
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// which happened before, i.e. typically pending events were queued by a
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// previous call to Dispatch() and if we didn't process them now the next
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// call to it might enqueue them again (as happens with e.g. socket events
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// which would be generated as long as there is input available on socket
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// and this input is only removed from it when pending event handlers are
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// executed)
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if ( wxTheApp )
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{
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wxTheApp->ProcessPendingEvents();
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// One of the pending event handlers could have decided to exit the
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// loop so check for the flag before trying to dispatch more events
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// (which could block indefinitely if no more are coming).
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if ( m_shouldExit )
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return false;
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}
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const bool res = Dispatch();
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#if wxUSE_EXCEPTIONS
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// Rethrow any exceptions which could have been produced by the handlers
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// ran by Dispatch().
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if ( wxTheApp )
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wxTheApp->RethrowStoredException();
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#endif // wxUSE_EXCEPTIONS
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return res;
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}
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int wxEventLoopManual::DoRun()
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{
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// we must ensure that OnExit() is called even if an exception is thrown
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// from inside ProcessEvents() but we must call it from Exit() in normal
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// situations because it is supposed to be called synchronously,
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// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
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// something similar here)
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#if wxUSE_EXCEPTIONS
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for ( ;; )
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{
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try
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{
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#endif // wxUSE_EXCEPTIONS
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// this is the event loop itself
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for ( ;; )
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{
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// give them the possibility to do whatever they want
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OnNextIteration();
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// generate and process idle events for as long as we don't
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// have anything else to do, but stop doing this if Exit() is
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// called by one of the idle handlers
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//
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// note that Pending() only checks for pending events from the
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// underlying toolkit, but not our own pending events added by
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// QueueEvent(), so we need to call HasPendingEvents() to check
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// for them too
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while ( !m_shouldExit
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&& !Pending()
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&& !(wxTheApp && wxTheApp->HasPendingEvents())
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&& ProcessIdle() )
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;
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// if Exit() was called, don't dispatch any more events here
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if ( m_shouldExit )
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break;
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// a message came or no more idle processing to do, dispatch
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// all the pending events and call Dispatch() to wait for the
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// next message
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if ( !ProcessEvents() || m_shouldExit )
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break;
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}
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// Process any still pending events.
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for ( ;; )
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{
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bool hasMoreEvents = false;
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// We always dispatch events pending at wx level: it may be
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// important to do it before the loop exits and e.g. the modal
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// dialog possibly referenced by these events handlers is
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// destroyed. It also shouldn't result in the problems
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// described below for the native events and while there is
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// still a risk of never existing the loop due to an endless
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// stream of events generated from the user-defined event
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// handlers, we consider that well-behaved programs shouldn't
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// do this -- and if they do, it's better to keep running the
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// loop than crashing after leaving it.
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if ( wxTheApp && wxTheApp->HasPendingEvents() )
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{
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wxTheApp->ProcessPendingEvents();
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hasMoreEvents = true;
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}
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// For the underlying toolkit events, we only handle them when
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// exiting the outermost event loop but not when exiting nested
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// loops. This is required at least under MSW where, in case of
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// a nested modal event loop, the modality has already been
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// undone as Exit() had been already called, so all UI elements
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// are re-enabled and if we dispatched events from them here,
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// we could end up reentering the same event handler that had
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// shown the modal dialog in the first place and showing the
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// dialog second time before its first instance was destroyed,
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// resulting in a lot of fun.
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//
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// Also, unlike wx events above, it should be fine to dispatch
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// the native events from the outer event loop, as any events
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// generated from outside the dialog itself (necessarily, as
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// the dialog is already hidden and about to be destroyed)
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// shouldn't reference the dialog. Which is one of the reasons
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// we still dispatch them in the outermost event loop, to
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// ensure they're still processed. Another reason is that if we
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// do have an endless stream of native events, e.g. because we
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// have a timer with a too short interval, it's arguably better
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// to keep handling them instead of exiting.
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if ( gs_eventLoopCount == 1 )
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{
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if ( Pending() )
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{
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Dispatch();
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hasMoreEvents = true;
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}
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}
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if ( !hasMoreEvents )
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break;
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}
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#if wxUSE_EXCEPTIONS
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// exit the outer loop as well
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break;
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}
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catch ( ... )
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{
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try
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{
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if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
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{
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OnExit();
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break;
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}
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//else: continue running the event loop
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}
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catch ( ... )
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{
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// OnException() thrown, possibly rethrowing the same
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// exception again: very good, but we still need OnExit() to
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// be called
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OnExit();
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throw;
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}
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}
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}
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#endif // wxUSE_EXCEPTIONS
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return m_exitcode;
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}
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void wxEventLoopManual::ScheduleExit(int rc)
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{
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wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not running") );
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m_exitcode = rc;
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m_shouldExit = true;
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OnExit();
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// all we have to do to exit from the loop is to (maybe) wake it up so that
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// it can notice that Exit() had been called
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//
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// in particular, do *not* use here calls such as PostQuitMessage() (under
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// MSW) which terminate the current event loop here because we're not sure
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// that it is going to be processed by the correct event loop: it would be
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// possible that another one is started and terminated by mistake if we do
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// this
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WakeUp();
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}
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#endif // __WINDOWS__ || __WXMAC__ || __WXDFB__
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