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wxWidgets/src/common/evtloopcmn.cpp
2021-10-03 17:07:44 +02:00

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///////////////////////////////////////////////////////////////////////////////
// Name: src/common/evtloopcmn.cpp
// Purpose: common wxEventLoop-related stuff
// Author: Vadim Zeitlin
// Created: 2006-01-12
// Copyright: (c) 2006, 2013 Vadim Zeitlin <vadim@wxwidgets.org>
// (c) 2013 Rob Bresalier
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/evtloop.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/scopeguard.h"
#include "wx/apptrait.h"
#include "wx/private/eventloopsourcesmanager.h"
// Counts currently existing event loops.
//
// As wxEventLoop can be only used from the main thread, there is no need to
// protect accesses to this variable.
static int gs_eventLoopCount = 0;
// ----------------------------------------------------------------------------
// wxEventLoopBase
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
wxEventLoopBase::wxEventLoopBase()
{
gs_eventLoopCount++;
m_isInsideRun = false;
m_shouldExit = false;
m_yieldLevel = 0;
m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
}
wxEventLoopBase::~wxEventLoopBase()
{
gs_eventLoopCount--;
}
bool wxEventLoopBase::IsMain() const
{
if (wxTheApp)
return wxTheApp->GetMainLoop() == this;
return false;
}
/* static */
void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
{
ms_activeLoop = loop;
if (wxTheApp)
wxTheApp->OnEventLoopEnter(loop);
}
int wxEventLoopBase::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsInsideRun(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// We might be called again, after a previous call to ScheduleExit(), so
// reset this flag.
m_shouldExit = false;
// Set this variable to true for the duration of this method.
m_isInsideRun = true;
wxON_BLOCK_EXIT_SET(m_isInsideRun, false);
// Finally really run the loop.
return DoRun();
}
void wxEventLoopBase::Exit(int rc)
{
wxCHECK_RET( IsRunning(), wxS("Use ScheduleExit() on not running loop") );
ScheduleExit(rc);
}
void wxEventLoopBase::OnExit()
{
if (wxTheApp)
wxTheApp->OnEventLoopExit(this);
}
bool wxEventLoopBase::ProcessIdle()
{
return wxTheApp && wxTheApp->ProcessIdle();
}
bool wxEventLoopBase::Yield(bool onlyIfNeeded)
{
if ( onlyIfNeeded && IsYielding() )
return false;
return YieldFor(wxEVT_CATEGORY_ALL);
}
bool wxEventLoopBase::YieldFor(long eventsToProcess)
{
#if wxUSE_THREADS
if ( !wxThread::IsMain() )
{
// Don't ever dispatch events from non-main threads.
return false;
}
#endif // wxUSE_THREADS
// set the flag and don't forget to reset it before returning
const int yieldLevelOld = m_yieldLevel;
const long eventsToProcessOld = m_eventsToProcessInsideYield;
m_yieldLevel++;
wxON_BLOCK_EXIT_SET(m_yieldLevel, yieldLevelOld);
m_eventsToProcessInsideYield = eventsToProcess;
wxON_BLOCK_EXIT_SET(m_eventsToProcessInsideYield, eventsToProcessOld);
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
// ensure the logs will be flashed again when we exit
wxON_BLOCK_EXIT0(wxLog::Resume);
#endif
DoYieldFor(eventsToProcess);
#if wxUSE_EXCEPTIONS
// If any handlers called from inside DoYieldFor() threw exceptions, they
// may have been stored for later rethrow as it's unsafe to let them escape
// from inside DoYieldFor() itself, as it calls native functions through
// which the exceptions can't propagate. But now that we're back to our own
// code, we may rethrow them.
if ( wxTheApp )
wxTheApp->RethrowStoredException();
#endif // wxUSE_EXCEPTIONS
return true;
}
void wxEventLoopBase::DoYieldFor(long eventsToProcess)
{
// Normally yielding dispatches not only the pending native events, but
// also the events pending in wxWidgets itself and idle events.
//
// Notice however that we must not do it if we're asked to process only the
// events of specific kind, as pending events could be of any kind at all
// (ideal would be to have a filtering version of ProcessPendingEvents()
// too but we don't have this right now) and idle events are typically
// unexpected when yielding for the specific event kinds only.
if ( eventsToProcess == wxEVT_CATEGORY_ALL )
{
if ( wxTheApp )
wxTheApp->ProcessPendingEvents();
// We call it just once, even if it returns true, because we don't want
// to get stuck inside wxYield() forever if the application does some
// constant background processing in its idle handler, we do need to
// get back to the main loop soon.
ProcessIdle();
}
}
#if wxUSE_EVENTLOOP_SOURCE
wxEventLoopSource*
wxEventLoopBase::AddSourceForFD(int fd,
wxEventLoopSourceHandler *handler,
int flags)
{
#if wxUSE_CONSOLE_EVENTLOOP
// Delegate to the event loop sources manager defined by it.
wxEventLoopSourcesManagerBase* const
manager = wxApp::GetValidTraits().GetEventLoopSourcesManager();
wxCHECK_MSG( manager, NULL, wxS("Must have wxEventLoopSourcesManager") );
return manager->AddSourceForFD(fd, handler, flags);
#else // !wxUSE_CONSOLE_EVENTLOOP
return NULL;
#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
}
#endif // wxUSE_EVENTLOOP_SOURCE
// wxEventLoopManual is unused in the other ports
#if defined(__WINDOWS__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE)
// ============================================================================
// wxEventLoopManual implementation
// ============================================================================
wxEventLoopManual::wxEventLoopManual()
{
m_exitcode = 0;
}
bool wxEventLoopManual::ProcessEvents()
{
// process pending wx events first as they correspond to low-level events
// which happened before, i.e. typically pending events were queued by a
// previous call to Dispatch() and if we didn't process them now the next
// call to it might enqueue them again (as happens with e.g. socket events
// which would be generated as long as there is input available on socket
// and this input is only removed from it when pending event handlers are
// executed)
if ( wxTheApp )
{
wxTheApp->ProcessPendingEvents();
// One of the pending event handlers could have decided to exit the
// loop so check for the flag before trying to dispatch more events
// (which could block indefinitely if no more are coming).
if ( m_shouldExit )
return false;
}
const bool res = Dispatch();
#if wxUSE_EXCEPTIONS
// Rethrow any exceptions which could have been produced by the handlers
// ran by Dispatch().
if ( wxTheApp )
wxTheApp->RethrowStoredException();
#endif // wxUSE_EXCEPTIONS
return res;
}
int wxEventLoopManual::DoRun()
{
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
// give them the possibility to do whatever they want
OnNextIteration();
// generate and process idle events for as long as we don't
// have anything else to do, but stop doing this if Exit() is
// called by one of the idle handlers
//
// note that Pending() only checks for pending events from the
// underlying toolkit, but not our own pending events added by
// QueueEvent(), so we need to call HasPendingEvents() to check
// for them too
while ( !m_shouldExit
&& !Pending()
&& !(wxTheApp && wxTheApp->HasPendingEvents())
&& ProcessIdle() )
;
// if Exit() was called, don't dispatch any more events here
if ( m_shouldExit )
break;
// a message came or no more idle processing to do, dispatch
// all the pending events and call Dispatch() to wait for the
// next message
if ( !ProcessEvents() || m_shouldExit )
break;
}
// Process any still pending events.
for ( ;; )
{
bool hasMoreEvents = false;
// We always dispatch events pending at wx level: it may be
// important to do it before the loop exits and e.g. the modal
// dialog possibly referenced by these events handlers is
// destroyed. It also shouldn't result in the problems
// described below for the native events and while there is
// still a risk of never existing the loop due to an endless
// stream of events generated from the user-defined event
// handlers, we consider that well-behaved programs shouldn't
// do this -- and if they do, it's better to keep running the
// loop than crashing after leaving it.
if ( wxTheApp && wxTheApp->HasPendingEvents() )
{
wxTheApp->ProcessPendingEvents();
hasMoreEvents = true;
}
// For the underlying toolkit events, we only handle them when
// exiting the outermost event loop but not when exiting nested
// loops. This is required at least under MSW where, in case of
// a nested modal event loop, the modality has already been
// undone as Exit() had been already called, so all UI elements
// are re-enabled and if we dispatched events from them here,
// we could end up reentering the same event handler that had
// shown the modal dialog in the first place and showing the
// dialog second time before its first instance was destroyed,
// resulting in a lot of fun.
//
// Also, unlike wx events above, it should be fine to dispatch
// the native events from the outer event loop, as any events
// generated from outside the dialog itself (necessarily, as
// the dialog is already hidden and about to be destroyed)
// shouldn't reference the dialog. Which is one of the reasons
// we still dispatch them in the outermost event loop, to
// ensure they're still processed. Another reason is that if we
// do have an endless stream of native events, e.g. because we
// have a timer with a too short interval, it's arguably better
// to keep handling them instead of exiting.
if ( gs_eventLoopCount == 1 )
{
if ( Pending() )
{
Dispatch();
hasMoreEvents = true;
}
}
if ( !hasMoreEvents )
break;
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() thrown, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
void wxEventLoopManual::ScheduleExit(int rc)
{
wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, do *not* use here calls such as PostQuitMessage() (under
// MSW) which terminate the current event loop here because we're not sure
// that it is going to be processed by the correct event loop: it would be
// possible that another one is started and terminated by mistake if we do
// this
WakeUp();
}
#endif // __WINDOWS__ || __WXMAC__ || __WXDFB__